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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Junior is felled the electric charge that jumps from the chains as Nic deftly disarms them. Safa absorbs the charge that would have hit the prisoners. Slipp was fortunately standing by right outside the room and quick moves to heal Junior before he slides any further toward the Boneyard.
I did notice that Junior rolled a Reflex save instead of a Fortitude, but that still would not be a crit fail, so the result is the same. He is hit for exactly as many HP as he has, so anything that heals him at least 1 HP saves him. I don't have any doubt that would happen well before he hit Dying 4.
I believe that is a wrap. It has been a long set of Scenarios (first post was in October last year, so eight months) and I appreciate everyone being patient and hanging in through the long haul.
Everyone take care and I hope to see you around the table again in the future.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Real life has been getting in the way, and since I am travelling, I am using the chart in the latest guide instead of my normal cheat sheet. The Cheat sheet I use lists the results by Task level, and the chart in the new guide lists by Character level. Since the tasks would be at level -2, I assume your level -1 translates to level +1 on the chart listing by character level.
If anyone downloaded their Chronicle sheets prior to this time, please download them again as I just realized I had not checked the box for the bonus EA reputation. All sheets should be updated with the EA bonus reputation and the Earn income rolls I have seen here,
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Slipp, I think you forgot the +1 from Luz's critical RK. At this CP, Fasiel has an AC of 23 and as I stated above, he is flat-footed most of the combat due to using Punishing Strike every round. His effective AC is 21. With the +1 from Luz, you hit with a 21.
Slipp gathers a small ball of fire into their hands and launches it toward Fasiel. Fasiel continues to rant and his head is turned the other way as Slipp's ball of flames catches him in the back of the head and he falls to the ground.
As soon as Fasiel falls, Safa swoops in to stabilize him. He must be brought to the city authorities for trial so he can face mortal justice.
After defeating Fasiel and turning him into the authorities, you return to Venture-Captain Esmayl ibn Qaradi to report on your success. Safa thanks you for helping them stop this evil would-be genie-binder from continuing to bring misery to genies and mortals alike. Safa expresses their desire to continue working with the Pathfinders, finding their time together both entertaining and fulfilling in ways that their meanderings through the ether had lacked lately.
As you congratulate each other on a job well done, a letter arrives. Text below, image in slide 5.
Ominous Letter
My esteemed foes,
It pleases me to see the Pathfinder Society has equaled its reputation in dealing with Fasiel ibn Sazadin. With the resources I provided him, a small band of Pathfinders should have been a simple task to manage. Your quick thinking, skill at arms, and capacity for gathering allies should be applauded. My respect for your capabilities is only surpassed by my desire for your utter annihilation. Trust that the former shall ensure my good judgment in the execution of the latter. Consider it an honor you have proven yourselves worthy of my direct attentions.
This city shall be mine and your destruction the final thread in the tapestry of that endeavor. Until then, savor this small triumph.
Sincerely,
Your Nemesis
Based on my evaluation of the success criteria, you are good in all areas.
PRIMARY OBJECTIVES
The party members complete your primary objective by capturing Fasiel. Doing so earns each party member 2 Reputation with your chosen faction.
SECONDARY OBJECTIVES
The Party members complete your secondary objective if you accomplish any 2 of the following 4 tasks:
Capture Fasiel’s minions with Chaliz alive: Fail
rescue the prisoners in the workshop without setting off the trap: ????
recover the tablets in the treasury: Success
recover the evidence in the offices: Success
Doing so earns each Party Member 2 Reputation with your chosen faction.
FACTION NOTES
Envoy’s Alliance: The Party members complete your faction mission through earning Safa’s trust by doing 3 of the following:
resolve the encounter in the garden without using violence: Success
win Chaliz’s favor: Success
recover Rayyan’s seal: Success
disable the hazard without breaking the amphora in the treasury: Success
deal only nonlethal damage to Fasiel: Fail
never ask for encounter help: ???????
Doing so earns each party member 2 additional Reputation with the Envoy’s Alliance faction.
As you can see, even without the last two activities, you have enough Successes to get both the Secondary Success condition and the Envoy's Alliance Reputation.
I'll do the reporting and post the Chronicle Sheets shortly. Feel free to RP attempting to free the prisoners in the workshop if you like.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
To clarify some of the items:
Earth Infused Diamond (Just plot item?)
Correct, just a plot item
+1 striking scimitar (mundane flames for cool factor)
In the high tier it is a flaming scimitar, so here yes, the flames are just to be "cool"
air element–infused paper bird (Just plot item?)
Correct, just a plot item
silver flute (Just plot item?)
Correct, just a plot item
I believe that's it.
Oaken resilience is barkskin. Not great vs fire but nice against 2/3 of the melee damage options.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Martin doesn't find any non-obvious magic in the room. The statue doesn't hold anything else of interest, and Junior doesn't find anything else in his circuit of the room. There isn't anything else Odd in here either.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
They said I was a mentor, so here I am.
Introduction: What to say about me? I don't know. I started playing RPG's back in High School but took a break for my first career and while my kids were young. It was only 29 years. I played D&D 4e for a while and didn't really like it. I wandered into a Pathfinder game in February 2011 and haven't looked back. After about a year I started GMing in person games. I started playing VTT online in 2019 and GMing VTT shortly after that. I have only been playing via PbP for about three years, and GMing PbP for 2 years. I have played a couple of games on Play by Discord, but they just didn't work well for me.
I was announced as earning my 5th Glyph this month. I had just earned my fourth star the month the Pathfinder 2e Playtest was announced, so I went straight into 2e without trying to finish my 5th Star for 1e. I have a few Starfinder credits (43) from filling in gaps.
IRL I'm have been working with computers since before PC's existed. My kids are grown but two of the three are still living at home. My wife is chronically ill, so my schedule gets weird sometimes. PbP works well when my schedule gets wonky.
I'm told I look at things with different perspectives, so I am hoping I can learn from others as well as showing people the way I do things. I am hoping we will all learn from each other.
I hope that meets the requirements for the introduction.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Junior and Nic can't find any sign of the figure they glimpsed.
Junior, I will note that the people you were researching are here at the event and it may be useful for other party members to have the information while the event is going on.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Luz's updated chronicle sheet is uploaded to the same location as the previous link.
Looks like 5 of 6 are signed up for the next scenario. We just need to hear from Hui Kong on whether they want to continue.
Since Nic is the only level 2 currently and he will be level 3 at the end of this scenario, I can take the whole party straight into 4-14 Shattering Golden Chains as soon as this one is done. Of course I'll have to prep it since I have run it on VTT but not PbP.
I hope having your characters tied up for this time is worth it to have the related scenarios done back-to-back. I like to think it is.
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”Jong Sasaki” | Female human witch 3 | HP 29/29 | AC 18/19/20 | F +6 R +7 W +8 Resistances cold 1, electricity 1 | Perc +6 | Default Exploration ( Searching) | Speed 30ft | Focus points 2/2 | Hero Points 1/1 | | Active Conditions: None
What's your religion got to do with eating Chicken?
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Nic can't get a bead on the final bird, but Mavenee moves in and dispatches it with a fiery claw.
The last enemy falls.
A familiar hateful voice roars over an angry wind.
“How dare you defy me, servant?! You are nothing, and I will make you regret your insubordination. I’ll carve a reminder of your disobedience on your soul, Safa! Return at once!”
The elegant fortress is replaced by the decrepit walls of the lodge. Safa bows, the clinking of her thin golden chains clearly audible in the silent lodge.
“You have done everything and so much more, Pathfinders. I must do his bidding. I have only one gift that is mine to give.”
A whirlwind forms in the genie’s hands before being released across the building, lifting dust and causing heavy, moth-eaten curtains to flap wildly. The wind subsides as abruptly as it arose, but there’s no trace of the djinni. The surrounding lodge appears transformed, gleaming as if untouched by the ravages of time.
A small pile of riches lies a few feet away.
The sleeping figures of the original group of Pathfinders lie nearby, and they start to move as they stir from their torpor. They open their eyes, looking around in confusion.
A middle‑aged Pathfinder with long gray hair stands up, ordering his colleagues around as they awaken one by one.
“Get up! We have to prepare the lodge for the opening ceremony! Vishka, did you...” he stops abruptly, realizing they are not alone in the room.
“Wait, who are you? What’s going on?”
Rewards: Safa rewards you with tiny gems, jewels, and semiprecious stones. Among the rewards, a small figurine made of silver stands out: a finely dressed Qadiran aristocrat with a reddened, angry face and small antlers.
Development: The freed Pathfinders have no recollection of their captivity and seem to have suffered no ill effect from the extended sleep aside from stiff limbs. In fact, their minds are set on only one thing—they’re supposed to prepare the lodge for a grand opening ceremony with several prominent Qadiran citizens, and they haven’t even started yet!
This concludes scenario 3-08, Foundation's Price. I hope you had fun and will continue into the next scenario in the arc, 3-12 Fury's Toll.
I will have chronicle sheets out shortly, and plan to start the next scenario over the weekend, unless someone needs more time.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
JR, I kind of figured that. Mavenee need to make the Reflex save to avoid falling damage after being pushed off the building.
JR falls in the wind but manages to get back up and hit the Whirlwind with a Javelin. The Whirlwind looks pretty rough but is still in the fight.
Safa's Place: Round 3
Bold may act
Luz Lumino 48/48 HP, DC 18 Fortitude save vs Gust of Wind
Junior 24/33 HP, Can't move against the wind
Nic Blackwillow 28/28 HP, Can't move against the wind
Martin Amblecrown 43/60 HP, Martin can't move against wind
Zephyr Hawk Black -57 HP, Dead
Zephyr Hawk Orange -10 HP
Hui Kong 38/38 HP, DC 18 Fortitude save vs Gust of Wind
Living Whirlwind -47 HP
Slipp 19/48 HP, Can't move against the wind
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Unfortunately for JR, there is no market for the items. As Raha said, she is one of the few who would recognize the value of the combination, and the pieces don't have any value by themselves. As long as the consensus is not to trade them to Raha or give them to Safa, you can come up with your own internal dialogs about what happens to them.
Who's up for a chorus of "We didn't start the Fire!" (but we really did.)
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Please see the discussion thread for an explanation of the RETCON below.
The Green trimmed Deckhand moves in to attack Hui Kong
◆ Draw Scimitar
◆ Stride
◆ Strike Hui Kong
Scimitar: 1d20 + 11 ⇒ (20) + 8 = 28
Slashing Damage: 1d6 + 2 ⇒ (3) + 2 = 5
The Deckhand critically hits Hui Kong
The Blue deckhand also moves up to attack Hui Kong
◆ Draw Scimitar
◆ Stride
◆ Strike Hui Kong
Scimitar: 1d20 + 8 ⇒ (12) + 8 = 20
slashing Damage: 1d6 + 2 ⇒ (6) + 2 = 8
The Pirate in Blue manages to barely hit Hui Kong.
The halflings move out of the room.
Steerage Access: Round 2
Bold may act
Luz Lumino 48/48 HP
Vaggas The Quartermaster -15 HP, Frightened 1
Junior 33/33 HP
Nic Blackwillow 28/28 HP
Martin Amblecrown 60/60 HP
Hui Kong 6/38 HP
IRON RING Bosun Yellow - HP, -2 Will saves & Perception checks
Slipp 48/48 HP
IRON RING Deckhand Green - HP
IRON RING DECKHAND Red -40 HP, Dead
IRON RING DECKHAND Blue - HP
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”Drak” | Male NG half-orc bard 8 | HP 88/88 | AC 26/27 | F +15 R +16 W +15 | Perc +14 (Darkvision, Spiritsense) | Default Exploration ( Cast Spell Inspire Courage) | Speed 25ft | Focus Points 2/2 | Hero Points 1/3 | Spells: 1st 3/3 : 2nd 3/3: 3rd 3/3: 4th 2/2 |Active Conditions: Enfeebled 1, Diseased
Astrid Gertasdottir wrote: Maybe you can refocus and research at the same time by listening to and critiquing Astrid as she recounts Amma Nanni's tales of the dreamlands with occultism or even performance? I had not given it much thought, so thanks to Astrid for the reminder. The Bard class states "You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse." so Drak would like to engage his muse by using Bardic Lore to explore stories about the Dreamlands while he refocuses, even listening to Amma Nanni's tales of the dreamlands. While I could see Performance as a skill here, I really think Bardic Lore is most appropriate.
Bardic Lore to Research Dreamscapes while Refocusing: 1d20 + 11 ⇒ (18) + 11 = 29
And if our most kind and benevolent GM determines Performance would be an acceptable skill for the research, the total would be 8 higher.
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”William of Baskerville” | Male NG human cleric 4 (Advanced Player's Guide) | HP 44/44 | AC 19/21 | F +9 R +7 W +12 (Resist 1 Negative) | Perc +10 | Default Exploration ( Searching) | Speed 25ft | Focus Points 1/1 | Hero Points 2/2 | Active Conditions: None
Pharasma commands me to send you to her for judgement.
He casts a 3rd level Heal Spell
This should get Alystair and Blue, but I think Red is just out of range.
Heal spell at 3rd level with Staff Bonus, DC 20 basic Fort save: 3d8 + 1 ⇒ (3, 4, 2) + 1 = 10
What horrible dice! At least it heals people as well as harming the Undead.
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”William of Baskerville” | Male NG human cleric 4 (Advanced Player's Guide) | HP 44/44 | AC 19/21 | F +9 R +7 W +12 (Resist 1 Negative) | Perc +10 | Default Exploration ( Searching) | Speed 25ft | Focus Points 1/1 | Hero Points 2/2 | Active Conditions: None
I think we've opened the wrong door. Please excuse us?
Seeing they will not be able to just close the door and leave, William tries to figure out what they are facing.
◆ Recall Knowledge. This seems to be pretty obvious as an Undead, based on the sarcophagus. He will also us his Scholarly Recollection Focus Spell
Assuming I do confirm we are facing Undead for the rest of the turn.
If anyone needs to boost their Weapons, come closer and I can cast Disrupting Weapons on them
◆◆ William will cast Disrupt Undead at Red/Alystair
Disrupt Undead as 2nd level Cantrip Positive damage, Basic Fort save DC 20: 2d6 ⇒ (2, 3) = 5
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Your friends were entrapped as soon as they set foot here, by the orders of my master. His words were direct and not subject to interpretation, save I saw to their comfort as best I could. You recall seeing "Six figures sleeping on comfortable pillows"
I can't do the recall knowledge right now, so will post again in a few hours.
Safa responds to Hui Kong
The time seems like an eternity but has not been nearly so long in reality. You can do nothing to free me now, save give me the joy of seeing my master's face when he realizes the actual results of his tasks. Fear not, there are other efforts in areas you will not see.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Let's see if I can cover everything. Let me know if I don't.
Nic can move forward and look in the door but can't really see any more details from outside.
Martin doesn't detect any magic other than the items you brought with you.
Junior checks the perimeter and notes that the lodge is a single multistory building, about 100 feet across the front and 130 feet deep. There are a few narrow windows scattered around the perimeter but they can't easily be opened from the outside. The double doors in the front appear to be the only entrance.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Feel free to continue character introductions in the Gameplay thread. I'll drop in the start of the scenario in the next couple of days, closer to when Junior Peppers has more availability.
Junior Peppers, don't forget to fill out the Google slides and Macros spreadsheet linked above when you get a chance.
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Greetings,
I am announcing recruitment for two scenarios run back to back: #3-08: Foundation's Price and #3-12: Fury's Toll
My intention is to run one party (with all the same characters) through both scenarios. Please don't bring a character with too much experience to play both scenarios before leveling out of the Tier for the scenarios (1-4). I like running the same party through the Arcs. It feels like a group was sent to the location to deal with the issue, and they deal with it from Beginning to end
Signups will be through RPGCHronicles and can be found [url=https://www.rpgchronicles.net/session/fa383b7f-bcda-4441-bc1c-fa15d417ce2d/pregame]here[/dice].
Signups are first come first served.
I will start the game after I notice all six signup slots filled or No Later Than 25 October.
If there is interest from the party, I could run Pathfinder Society Scenario #4-14: Shattering Golden Chains as a follow on, but it is a 3-6 scenario.
Scenario descriptions are below.
Pathfinder Society Scenario #3-08: Foundation's Price
A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
Following their recent successes in aiding the government of Qadira with apprehending an errant genie-binder, the Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the construction of the site complete, the Society sent a group to formally begin operations from the new edifice.
They never arrived.
With city officials threatening to auction off the new building should the Pathfinder Society neglect to occupy it, the Society sends a backup group of Pathfinders to investigate the lodge. Finding the brand new structure in a state of alarming disrepair, the Pathfinders have little time to search for answers before a booming voice greets them. If they wish to have their lodge, they'll have to complete three tasks...
Foundation's Price is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
Written by Letterio Mammoliti
Scenario tags: Metaplot (Shattered Sanctuaries)
Pathfinder Society Scenario #3-12: Fury's Toll
A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
When a group of Pathfinders sent to establish a presence at the Society's new lodge in Sedeq, Qadira, failed to report back, the Society sent a second group to investigate. When they arrived, they found the lodge in disrepair. A powerful genie confronted them, demanding that if they ever wanted to see the missing Pathfinders again, the Pathfinders must complete three tasks for the genie's cruel master!
With the tasks completed and the missing Pathfinders safe and sound, it is now time to prepare the lodge for a grand opening celebration. Important figures from all across Qadira have been invited to attend—including some potential allies—and the Society is counting on its agents to ensure the event goes off without a hitch. The Society's future in Qadira may depend on the success, or failure, of this event!
Unfortunately, the Society's hidden enemy is well aware of the celebration's importance. Outraged by the Society's success in reclaiming the lodge, he has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.
Fury's Toll is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. The first part of this arc is Pathfinder Society Scenario #3-08: Foundation's Price. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
Written by Solomon St. John
Scenario tags: Metaplot (Shattered Sanctuaries), Faction (Envoy's Alliance)
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Hui Kong moves up, casts a spell and hits Suhko with a devastating blow from his staff with the spell attached. Suhko drops to the ground twitching from the electricity.
Tsimaan hustles Whiirii off behind a building.
Divide and Conquer: Round 2
Party Conditions: 3 damage to Traveller
Bold may act
Purple -13 HP, Dead
The Moon Bear 37/44 HP, 2 DC 14 Fort saves or Nasty Ink
Suhko -32 HP, Dead
Nanoc Evitceted 26/26 HP, 5 Temp HP, DC 12 Basic Reflex for 4 Cold damage
Yellow - HP
Green -28 HP, Dead
Blue -12 HP
Hui Kong 28/28 HP, 5 Temp HP
Hasvi' 15/15 HP, 3 Temp HP
Flory Buntzer 20/20 HP, 3 Temp HP
Whiirii, and Tsimaan - HP
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
In spite of Madcap!'s negative words, Egavreis doesn't gain any negative Energy. It seems words are not enough?
Yulau sends another barrage of force at the new Charvion.
Confronting Charvion: Round 6
Party Conditions: Bless +1 Atk & Saving throws vs fear
Bold may act
Yulau 20/22 HP
Lady Alya De Qill 6/18 HP
Razisus 13/18 HP
Madcap 27/31 HP, -2 Strength score=-1 strength bonus
Egavreis 7/18 HP, -1 Strength, Dropped weapons
Charvion -7 HP
Wither 34/35 HP
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Nanoc's arrow strikes Red in a vital spot and Red falls to the ground, dead.
Aerial Ambush: Round 1
Bold may act
Red -27 HP, Dead
Yellow - HP
The Moon Bear 37/44 HP
Hasvi' 15/15 HP
Nanoc Evitceted 26/26 HP
Grey - HP
Hui Kong 28/28 HP
Flory Buntzer 16/20 HP, Sir Miles -1 HP
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Once the encounter has ended, you can easily collect any part of the rats or their eggs for the Verdant Wheel.
Everyone except Hui Kong and Hasvi spots a herd of Arcadian bison in the distance. Tsimaan notices you looking. “They’re a bit different from any bison you may know. They have blue horns and blue meat, and some people who’ve visited Avistan said they’re smarter than Avistani bison. One time I saw one rip the pants clean off of a woman who was foolish enough to try to pet it.” She laughs at the memory. “It carried her pants around on its horns for a good while, like a trophy.”
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
My 3-4 group will be making a run for it, possibly invisible if they use the Dust of Disappearance Osprey just gave them
One of the party successfully snuck forward and managed to hit the Strength check to open the door.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Actually, Jiggo's roll is enough. You get to subtract 2 from the DC for impressing Whiirii, keeping travelers alive, and giving over Buffalo Jerky. That is -6 from a DC 19 roll.
The party, Whiirii, and Tsimaan have collectively repatriated Hatahasi to its home in Niishan. Mayor Deyahi expresses her gratitude, particularly toward the party; she names you as guests of honor in the feast that follows the return of Hatahasi. The celebrations last for days. Whiirii remains elusive but is occasionally seen at Mayor Deyahi’s side. Tsimaan mingles with the residents of Niishan, entertaining them with stories of her journeys throughout the continent. If she spots any of the party members, she calls out to you and extols your achievements during her time with you.
This ends the Arcadia Arc for season 4. I hope you had fun. I will be send out chronicles shortly
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Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber
I have the same problem using Chrome or Edge.
Chrome is up to date
Version 117.0.5938.89 (Official Build) (64-bit)
Microsoft Edge
Version 117.0.2045.31 (Official build) (64-bit)
Windows 11 Home
22H2
22621.2283
Windows Feature Experience Pack 1000.22662.1000.0
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
This mission from the Verdant Wheel was in the initial briefing.
Also, the Verdant Wheel wants you to collect plants or animals endemic to Arcadia—toxic plants or animals, specifically. Your guide will be able to assist in this. Both factions have provided some supplies to aid in your efforts.”
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Salera demoralizes and then destroys Blue.
Fun fact. The critical success on the demoralize dropped the creatures' AC to 16, allowing you to drop them with the two attacks.
Aerial Invasion: Round 1 into 2
Party Conditions: Inspire Courage 1/1
Bold may act
Voron Keyphyra 24/24 HP
Martin and Mavenee 47/47 HP, Readied Action, Each need DC 16 Reflex save or 10 damage
Jiggo and Salera 47/47 HP
Yellow -34 HP, dead
Peter Plus-Haut 38/38 HP
Zhamie Zhapp 40/40 HP
Purple -21 HP, dead
Red - HP
Blue -36 HP, Dead, Frightened 2
Clover 36/36 HP, Blazing Armory, DC 16 Reflex save or 10 damage
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Greetings,
I am on my way to the hospital and expect to be admitted for a particularly nasty infection.
If I am a player in this game, please bot me.
If I am the GM, please be patient and I will post when I can.
Thanks for your understanding
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Voron makes a noise like a saber toothed cat, frightening most of the Burrowing Viper Rats away. Only Yellow remains.
Hero Point to Voron for a creative solution
Shaded Pond: Round 2
Party Conditions: Inspire Courage rd 1 of 4
Bold may act
Voron Keyphyra 24/24 HP
Green - HP, Fled
Martin and Mavenee 47/47 HP
Clover 36/36 HP
Peter Plus-Haut 38/38 HP, Shield
Yellow - HP
Jiggo and Salera 47/47 HP
Zhamie Zhapp 40/40 HP
Red - HP, Fled
Blue - HP, Fled
Orange - HP, Fled
Purple - HP, Fled
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Hasvi, the intention when I advertised this game was to run through the two scenarios back to back with the same characters. I hope everyone will be able to participate.
Flory, your first roll was a success, and I don't think you can use Hero points on Earn Income rolls anyway.
Session is reported and Chronicle sheets should be in your email. I can add downtime and regenerate your chronicle if you like.
RPG Chronicles for 4-13 for the next scenario.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
I fixed Princess Clover's number on the session report. My apologies for the error there. I have uploaded a new chronicle but it doesn't have the boxes checked yet. I will fix that shortly.
Zhamie, I didn't see any thumb drives being distributed. Those kind of traps have been around a number of years and most people in the industry are aware of the issues. The DEFCON web site actually recommends flushing any you find so someone else doesn't get fooled.
QR codes with embedded malicious web sites are more of a current problem, as it seems everyone wants you to "point your cell phone camera at the screen and use this QR code to get to our web site." Slips of paper with QR codes are cheaper than flash drives.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
On my flight back I was sitting next to a woman who attended DEFCON as well. Just before we deplaned she mentioned she had gone to the physical security area and managed to win a competition by picking her way out of a set of handcuffs in 5 seconds.
It didn't occur to me until later to wonder how she got so much experience with handcuffs.
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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |
Voron sends darts of flames at the various enemies. All of the flames hit the enemies, with Green looking pretty rough and Teal and Purple still standing tall.
Green moves to defend the others
◆ Step between Purple and Mavenee
◆ Swing at Mavenee
bastard sword +5 (two-hand 1d12): 1d20 + 5 ⇒ (14) + 5 = 19
Slashing Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Martin, you stated "Martin places a couple of protective spells on Mavenee" without specifying if those spells increased Mavenee's AC. I just hit Mavenee's AC listed on their sheet. I will assume that hit for now, but in the future please state the effect of any buffs you apply.
◆ Second Swing at Mavenee
bastard sword +5 (two-hand 1d12): 1d20 + 5 - 5 ⇒ (16) + 5 - 5 = 16
Slashing Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Hitting with one swing and missing with the other
Rude awakening: Round 2
Party Conditions: Inspire Courage +1 ATK/DMG 2/3
Bold may act
Grace of the Owl Purple -8 HP
Peter Plus-Haut 38/38 HP
Zhamie Zhapp 40/40 HP
Witch’s Wing Red -29 HP, Dead
Grace of the Owl Blue -18 HP
Voron Keyphyra 24/24 HP
Witch’s Wing Green -24 HP
Martin and Mavenee 37/47 HP, Mavenee DC 20 Fort save Vs Grim Tendrils
Jiggo and Salera 47/47 HP, Salera DC 20 Fort save Vs Grim Tendrils, Salera DC 20 Will save vs Phantom Pain
Clover 35/36 HP, Magic Weapon on Hammer
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”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Do applicable Lores typically have a lower DC? If so, Murph has Scouting Lore to search the Dunes. Survival would be one lower
Scouting Lore to search the dunes for clues: 1d20 + 11 ⇒ (20) + 11 = 31
I think I found something
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Alright, I hope I have all this straight:
Will the following groups of Pathfinders please pick up your Pathfinder Standard Travel packets and report to your ships for your trip to the city of Segada in Arcadia. You wil be reporting to Venture Captain Rahaksenwe there.
First Table
Jiggo Maeleranti
Voron Keyphra
Peter Plus-Haut
Zhamie Zhapp
Princess Clover
Martin Amblecrown
Table 1 Recruiting
Second Table
Flory Buntzer
Nanoc Evitceted
Hui Kong
Goupour Dune
Hasvi Rath
Masigonde
Table 2 Recruiting
Thank you all for your patience.
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I encourage everyone to play what would be fun for them.
I've run enough tables that I am pretty comfortable making the adjustments, and while I often drop a character or two, I haven't killed anyone in PF2 yet. Just remember, the GM doesn't kill characters, Persistent Damage kills characters (typically.)
I've run multiple tables at one time before, but this will be my first shot at two tables of the same scenario at the same time. I don't anticipate any problems, especially since I just finished running a Bounty so these will be the only two scenarios I am running.
Give me a couple of days to replicate things for the two tables and finalize the player redistribution, then I will post an announcement to start.
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How about I start a second table? I think I made a mistake by posting both the recruiting thread and RPG chronicles, so I will make amends by setting up a second table. I need a little time to get that done as I an currently sitting in the Emergency Room with my wife and failing at posting from my phone
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