Season 4 Star Gun Arc Table 2 (Inactive)

Game Master Eric Parker 82

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N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

The Moon Bear makes a different hand signal before stepping over to the red marked assailant. There he aims his fist at the foe's jaw.

◆ Command
◆ Step
◆ Strike vs. Red: Handwraps, Fist (T): 1d20 + 10 ⇒ (19) + 10 = 29
Magical, B, Non-lethal: 1d4 + 2 ⇒ (2) + 2 = 4

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

Hasvi takes a shot at one of the ambushes again (aiming for green).

strike: 1d20 + 7 ⇒ (11) + 7 = 18
strike: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13
Piercing: 1d6 ⇒ 1
Piercing: 1d6 ⇒ 1

He then strides left, to take cover.

◆ shoot shortbow
◆ shoot shortbow
◆ stride to get cover


N M Animal Companion (bear) 3 | HP 31/32 | AC 17 | F +7 R +7 W +6 | Perc +6 (low-light, scent) | Stealth +1 | 35 ft | Active Conditions: poison stage 1 (r 3)

Meanwhile, the sun bear rises on his hind legs and assaults the blue marked ambusher caught between himself and the shoony.

◆ Strike vs. Blue: Jaws: 1d20 + 8 ⇒ (14) + 8 = 22 Flanking
Piercing: 1d8 + 3 ⇒ (5) + 3 = 8

◆ Strike vs. Blue: Claw (agile): 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19 Flanking
Slashing: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The moon Bear's attack on Red completely flattens them.

Hsavi sneaks in and puts a little damage on Green.

Sun bear drops the Blue clad assassin with one swipe of a massive paw (relatively.)

Sun Bear's first strike dropped Blue. You can RETCON Sun Bear's second action if you like.

Alley Ambush: Round 2

Bold may act

Goupour Dune 13/20 HP
Yellow -26 HP, Unconscious
Green -9 HP
Blue -15 HP, Dead
Hui Kong 28/28 HP
Hasvi' 15/15 HP, Stupefied 1
Flory Buntzer 20/20 HP, Stupefied 1
The Moon Bear 44/44 HP, Stupefied 1; Sun Bear Stupefied 1, Sun Bear one action
Purple -10 HP, Dead
Nanoc Evitceted 26/26 HP, Stupefied 1
Red -17 HP, Unconscious

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Flory, still a bit disoriented, makes her way closer to the fray.

Flat check: 1d20 ⇒ 18

With a word, her cloak billows up around her.

Meanwhile, Sir Miles closes with the last assailant.

Flory: Stride, Cast shield
Sir Miles: Stride, Strike

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10P +Poison: 1d4 ⇒ 1

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

And with Sir Miles bite, the last adversary falls.

You have two unconscious prisoners and several dead bodies.

Looks like Goupour Dune is the inly one that took damage, 7 HP

You find a note on one of the enemies.

It’s only a matter of time before the council learns of our existence. Bring them under our thumb before then.
Our mother has dug through their minds to find their truths. Use this information to make them malleable in her name.

    [•] Skawahann remains the easiest of the councilors to bring to our side. Her search for secrets will inevitably bring her to our direction. Offer her the information she so desperately craves, but only enough to make her more interested in letting us operate in the darkness than exposing us to the light. Her occult interests will turn to things frowned upon in Segada, and she’ll need us to provide her answers.
    [•] Tekawenda is dangerous, but she will fold before she ever poses a threat. Already her peacekeepers are spread thin and her energy even thinner. The tiniest bit of chaos will be enough for her and her forces to buckle under the pressure. Even if we are discovered, there will be no one capable enough to do anything about it.
    [•] Ojiham is a traditionalist with long years of experience. We are likely not the first group of our kind he has seen, but we will be his last. His obsession with protocol may be something we can use against him. Search for any old precedents or stories about owls, magic, or children found within the woods. These are all things we can use to gain his favor for our mother. If none exist, remove him. With his age, many people will believe it was his time to go anyway.
    [•] Wanakeena has resisted our normal means of scrying. We’ll need something more to truly breach her defenses. Break into her home when the council is in session and bring something of hers with sentimental value. A family heirloom, gift from a loved one, something she’s made herself. Anything that you can grab and get out without being noticed.

Come back successful or do not bother coming back at all.

May you avoid the Owl’s gaze.

Rahaksenwe is nearby and rushes down the alley. I was caught behind the protestors but finally found my way to you.I am sorry I haven't been around to help with the problems you have faced. I will guide you to Awade’s tavern, and I will be back in the morning to guide you to the Council Chambers.

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

Hasvi ponders his knowledge of the Underworld to see if he can remember anything about Owl cults or organized crime groups associated with owls.

Underworld: 1d20 + 6 ⇒ (14) + 6 = 20


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

"We may not have time for that," the Moon Bear says, showing the note to Rahaksenwe. "We should warn the council. Ojiham may be in danger at this same moment."

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺

"I wonder who this mother is." Nanoc ponders after his allies bring down the ambushers. "We should warn the Council. We do not know when they will attempt to unfold their plans." he advises Rahaksenwe. "And what is the owl in Owl's gaze? Is it literal?"

Nanoc will Recall Knowledge about Owl with Society +10

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

GM Screen:

Nothing really to see here, but having the spoiler looks good

Hasvi and Nanoc try to recall anything they might have heard about Owl cults or Organized Crime gangs associated with Owls, but come up blank.

Rahaksenwe responds: We can send word to the Council from the Tavern. We won't be able to meet with them tonight, but we are already meeting with them again first thing in the morning.

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

Hui Kong turns to the injured Goupor Dune. Laying a glowing hand on him, his wounds gradually closes.

Lay on hands

...

"Well, we do have these two who are still alive that we can question," Hui Kong quips, raising an eyebrow at his teammates.


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

"We should bring them to Takewenda. Or fetch one of his town guards, at least," he says.

Envoy's Alliance

Male Paddler Shoony DJinni Bloodline Sorcerer, Sentinel Dedication 3: Speed:25, AC:20, HP:30/30, Fort:6, Ref:7, Will:8, Perc:6, Lowlight

Thanks, Hui Kong and how much does lay on hands heal?

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Lay on hands heals 6 HP per level, so 12.

The prisoners won't talk. It seems they fear a fate worse than any death you can impose upon them. Town guards will take them into custody when you get done questioning them.

When you are ready, Rahaksenwe leads you on to the tavern.

The tavern still vibrates with life, despite the late hour. Tables are filled with tourists, visiting dignitaries, and ambassadors from other Arcadian nations. The tavern keeper, a grinning halfling woman, approaches with arms outstretched, offering a hug. “Welcome to Seeker’s Rest! Have you eaten yet?” She doesn’t wait for a response before she’s disappeared behind the counter, preparing plates of food. She soon returns with bannock and berry sauce. “My grandmother’s recipe.” she explains. “When the council told me we were getting visitors from Avistan I had to make sure that we put our best foot forward. Your rooms are up the stairs, on the left. Best rooms in the building if I do say so myself. Please, let me know if there’s anything you need.”

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Flory returns the hug warmly. ”Such a wonderful place!”, she beams.

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

Hui Kong is L2, so I think LoH is still 6 HP? Heightened +1 only at L3? But he can refocus every 10min so I think Goupour would be fully healed by now.

Hui Kong stares suspiciously at the bannock and berry sauce initially, but eventually convinces himself to give it try, discovers he loves it and starts digging in.

"You know what I would like now? Stories! As you can see, we're not exactly from around here. So what interesting folklore and tales do you tell around here? Of bears, foxes, owls?"

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

At the first opportunity to do so, Hasvi takes a very long bath. He uses up a whole bar of soap, trying to get himself clean.

What is going on here? Ambushed twice on the same day. Rediculous.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Hui Kong, I agree you had time to heal Goupour, regardless of how many HP each Lay On Hands Heals. You are right that it would not scale at level, so 6 HP seems right.

We have stories about bears and foxes, but nothing about Owls. My mother always taught me to shoo them away. They’re signs of death. That, and people who practice bad magic like to turn into them to snoop on you. I prefer they stay away from my tavern. Don’t need all that weighing on the people here.”

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Since there doesn't seem to be much interest in socializing

The other guests, while polite, are fellow travelers who know nothing about who might have attacked you or the council.

Your rooms are spacious and luxurious, fitted with thick blankets and furs to keep guests warm in the cold Segadan nights. Each of you is provided with your own room and an assortment of teas left ready for you.

As each of you goes to bed, please describe your thoughts before going to sleep and your dreams as you drift off. .

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

Hasvi has become paranoid due to the two assasination attempts on the same day. He examines the room for secret doors or ways to get in. More importantly, he sets up a trap for assassins.

Search: 1d20 + 5 ⇒ (13) + 5 = 18

He rigs the bed to look like someone is sleeping on it. And puts 5 bags worth of caltrops around the bed (assuming the bed is against the wall, then on every square around the bed).

He sleeps under the bed. He tries to sleep lightly, believing the luxury around him to be yet another trap to lull him into complacency. He keeps a blanket with him for emergencies.

Who is this 'Mother' they wrote of?

His thoughts dwell on his mother and he dreams of her. She is baking elven bread for him.

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Flory makes herself some tea, hoping to shake off the last of the poison. While she enjoyed the dreamlike effects, she knows that she and the others are in danger, so it won’t do.

”Need to stay sharp”, she says to her companions. They agree to sleep in shifts, in case there are more shenanigans during the night. Flory drifts off to Slumberland, and Sir Miles falls asleep behind the door, while Lady Gwendolyn perches on a bedpost to keep watch.

So much courtly intrigue! A diplomatic mission, spies, assassins, tea…

She dreams about attending a fancy masquerade, where she needs to make contact with a mysterious agent wearing a fox mask, but everyone she sees is dressed like a chicken.

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺

Nanoc wonders what could the success of their mission will be, now that some unexpected persons come into play. The Council should be warned first thing in the morning, he thinks before he gives in to slumber.

Owl.
Mother.

Owl.
Mother.

Owl.
Mother.

That are the words he mutters before getting asleep.


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

The Moon Bear takes his meal to his room where he can remove his mask and eat comfortably. After his meal, he performs his nightly ablutions and then dons his mask again before sitting down in the middle of his room.

He meditates upon the new land he is visiting and what he has experienced so far. The magic warrior reviews the battle against the animals, searching his memory for clues to the master forcing the animals to attack them. Afterwards, he prepares for sleep.

As he drifts off to sleep, he ponders how far this unnamed foe's influence extends among the people of this town.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Hasvi:

The comfort of sleep soon slips away as the safety of dreams is invaded by a rolling purple mist. Out of the mist steps a woman dressed in owl feathers. As the mist fades, it’s clear that this is the woman who was taking notes in the meeting room, who was introduced as a transcriptionist named Suhko.
She strolls through the dreamscape, a bemused expression on her face as she takes in the scenery she’s interrupted. “This is what you dream of, how banal?” She scoffs. “No matter. I’ll find what I’m looking for eventually.” She waves her hand and the scenery around her begins to morph. Buildings from Segada, the Skyrise Lodge in Port Valen, and the Grand Lodge in Absalom all erupt out of the ground. “Unless, of course, you’ll just tell me what you know about the star gun. It’ll make all this so much easier.” There’s a shock of pain as Suhko digs through dreams and memories, prying for any information related to the star gun.

Please make a DC 15 Will same to avoid giving any information to Suhko. Remember you are Stupefied so you have a -1 on this save.

Regardless of whether you pass or fail, one of your comrades wakes you up. They tell you You were twitching and yelling in your sleep.

Flory:

The comfort of sleep soon slips away as the safety of dreams is invaded by a rolling purple mist. Out of the mist steps a woman dressed in owl feathers. As the mist fades, it’s clear that this is the woman who was taking notes in the meeting room, who was introduced as a transcriptionist named Suhko.
She strolls through the dreamscape, a bemused expression on her face as she takes in the scenery she’s interrupted. “You have really boring dreamsf?” She scoffs. “No matter. I’ll find what I’m looking for eventually.” She waves her hand and the scenery around her begins to morph. Buildings from Segada, the Skyrise Lodge in Port Valen, and the Grand Lodge in Absalom all erupt out of the ground. “Unless, of course, you’ll just tell me what you know about the star gun. It’ll make all this so much easier.” There’s a shock of pain as Suhko digs through dreams and memories, prying for any information related to the star gun.

Please make a DC 15 Will same to avoid giving any information to Suhko. Remember you are Stupefied so you have a -1 on this save.

Regardless of whether you pass or fail, one of your comrades wakes you up. They tell you You were twitching and yelling in your sleep.

The Moon Bear:

The comfort of sleep soon slips away as the safety of dreams is invaded by a rolling purple mist. Out of the mist steps a woman dressed in owl feathers. As the mist fades, it’s clear that this is the woman who was taking notes in the meeting room, who was introduced as a transcriptionist named Suhko.
She strolls through the dreamscape, a bemused expression on her face as she takes in the scenery she’s interrupted. “These are the dreams of a really boring person” She scoffs. “No matter. I’ll find what I’m looking for eventually.” She waves her hand and the scenery around her begins to morph. Buildings from Segada, the Skyrise Lodge in Port Valen, and the Grand Lodge in Absalom all erupt out of the ground. “Unless, of course, you’ll just tell me what you know about the star gun. It’ll make all this so much easier.” There’s a shock of pain as Suhko digs through dreams and memories, prying for any information related to the star gun.

Please make a DC 15 Will same to avoid giving any information to Suhko. Remember you are Stupefied so you have a -1 on this save.

Regardless of whether you pass or fail, the Sun Bear wakes you up, looking concerned at the noises you made.

Nanoc:

The comfort of sleep soon slips away as the safety of dreams is invaded by a rolling purple mist. Out of the mist steps a woman dressed in owl feathers. As the mist fades, it’s clear that this is the woman who was taking notes in the meeting room, who was introduced as a transcriptionist named Suhko.
She strolls through the dreamscape, a bemused expression on her face as she takes in the scenery she’s interrupted. “Does your family know you dream about these things?” She scoffs. “No matter. I’ll find what I’m looking for eventually.” She waves her hand and the scenery around her begins to morph. Buildings from Segada, the Skyrise Lodge in Port Valen, and the Grand Lodge in Absalom all erupt out of the ground. “Unless, of course, you’ll just tell me what you know about the star gun. It’ll make all this so much easier.” There’s a shock of pain as Suhko digs through dreams and memories, prying for any information related to the star gun.

Please make a DC 15 Will same to avoid giving any information to Suhko. Remember you are Stupefied so you have a -1 on this save.

Regardless of whether you pass or fail, one of your comrades wakes you up. They tell you You were twitching and yelling in your sleep.

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

Will Save: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19

By sheer force of Will, Hasvi shows Sukho parts of his mind that are completely irrelevant to her: from the first time he held a dagger, lessons from his mother on how to clean a fish, the first time he arrived at the Pathfinder lodge, to how to tie knots.

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Will save: 1d20 + 6 ⇒ (1) + 6 = 7


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

Will vs. DC 15, Stupefied: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18 +1 more if this is a Divination effect

No matter where or what memories the woman digs into, she finds the Moon Bear masked and silent.

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

In the small space of the bedroom, Hui Kong silently goes through a series of exercises to warm down his body, and calm his mind. But the thoughts of owls continue to flit through.

Owls. Signs of death. Unusual. But to each their own.

He takes a deep breath as he ends, and leaps into bed, falling asleep almost immediately.

He dreams, not of anything concrete in particular, as has been the case for some time now. Instead, a sense hovers, with two deep black eyes which he recognises from his instant of birth. As has been the case for some time now.

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Flory sits bolt upright in bed, panting and sweating. ”She sees all, she hears all, she knows all”, she mutters.

Looking up at whoever woke her, she adds, ”Day and night she watches, stealing our secrets from right under our noses!”

Envoy's Alliance

Male Paddler Shoony DJinni Bloodline Sorcerer, Sentinel Dedication 3: Speed:25, AC:20, HP:30/30, Fort:6, Ref:7, Will:8, Perc:6, Lowlight

will save: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20 I guess they know nothing.

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺

DC 17 Will save: 1d20 + 7 ⇒ (16) + 7 = 23

Knowing the possible consequence of giving the information the woman needs, he steels himself to not give it. "You will not know anything from me!" he exclaims in the dream before he is awakened by others.

"The woman in the meeting room! The transcriptionist." he informs them about the dream.

Grand Archive

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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

I realized I should have assigned a couple of Hero Points by this point in the scenario

GM Screen:

Hero point for 1 The Moon Bear's 2 Goupour Dune 3 Flory Buntzer 4 Hui Kong 5 Hasvi 6 Nanoc Evitceted: 2d6 ⇒ (2, 3) = 5

Hero Points awarded to Goupour Dune and Flory Buntzer


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

Is it OK to move on to the morning? If so:

The Moon Bear nods vigorously as Nanoc explains his experience. "I too dreamt of the scribe," he says. "But we should also be wary. The appearances in dreams can be deceiving. Our foe may have disguised themselves to throw suspicion on the scribe. It would explain how our foe knows so much about the council members, though."

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

I will move you on to the morning tomorrow. Things are a bit busy for me this week, and I was ill over the weekend.

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

"Huh. That's a good take Moon Bear, one that I did not think of" says Hasvi after picking up the last of his caltrops. "It would still be a good idea to interview her nonetheless. Perhaps she is the one whom we're looking for, or perhaps she would have an idea as to whom would want to frame her?"

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Flory sips her tea, unusually quiet this morning. Sir Miles stays close to her, and Lady Gwendolyn perches on her head, stroking her hair.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Grumble frustration. I swear I posted this next scene this morning when I set up the map. now the post is gone

As you reconvene outside of your lodgings in the morning, people wearing owl masks pour out from the alleyway, blocking off exits and surrounding the party.

The crisp morning air is abuzz with life as crowds of people hustle by the tavern, traveling toward their jobs, the market, or to meet with friends for tea. The crowds are disrupted by tall figures pushing against the current, steadily making their way toward the tavern. Their dark cloaks stand out from the normal colorful clothing of Segada, and their owl skull masks stand out even more so. They stop in front of the tavern, blocking off access to the bridge and alleys while brandishing their weapons.

The leader of the group smirks. “We trust you slept well. Our mother appreciates your cooperation, but we can’t have you sharing our secrets, can we?”

Alley Ambush: Round 2

Bold may act

The Moon Bear 44/44 HP
Witch’s Talon Red - HP
Goupour Dune 20/20 HP
Witch of the Owl Purple - HP
Hasvi' 15/15 HP
Nanoc Evitceted 26/26 HP
Witch’s Talon Green - HP
Witch’s Talon Yellow - HP
Flory Buntzer 20/20 HP
Hui Kong 28/28 HP
Witch’s Talon Gray - HP
Witch of the Owl Light Blue - HP


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

The Moon Bear makes a hand sign to his companion and then reaches over his shoulder to draw a javelin. "This is a very violent society," he remarks and throws the javelin at the cultist in front of him. "Nothing like Nantambu."

◆ Command
◆ Interact
◆ Strike: Javelin (T) @ Gray Witch's Talon: 1d20 + 9 ⇒ (5) + 9 = 14
B: 1d6 + 2 ⇒ (1) + 2 = 3


N M Animal Companion (bear) 3 | HP 31/32 | AC 17 | F +7 R +7 W +6 | Perc +6 (low-light, scent) | Stealth +1 | 35 ft | Active Conditions: poison stage 1 (r 3)

The jungle bear bounds forward and snaps at one of the cultists.

◆ Stride
◆ Strike: Jaws (T) @ Gray Witch's Talon: 1d20 + 8 ⇒ (16) + 8 = 24
Piercing: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The Moon Bear's Javelin misses the assassin in Gray. The Sun Bear's Jaws don't miss, however, and the Gray clad assassin collapses to the ground, mauled.

The Red clad Assassin tries to retaliate

◆ Draw Shortsword

◆ Attack Sun Bear
shortsword (agile, finesse, versatile S): 1d20 + 8 ⇒ (2) + 8 = 10
piercing Damage: 1d6 ⇒ 6

◆ Second Strike at Sun Bear
shortsword (agile, finesse, versatile S): 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
piercing Damage: 1d6 ⇒ 1

Red misses badly

A Rude Awkening: Round 1

Bold may act

The Moon Bear 44/44 HP
Witch’s Talon Red - HP
Goupour Dune 20/20 HP
Witch of the Owl Purple - HP
Hasvi' 15/15 HP
Nanoc Evitceted 26/26 HP
Witch’s Talon Green - HP
Witch’s Talon Yellow - HP
Flory Buntzer 20/20 HP
Hui Kong 28/28 HP
Witch’s Talon Gray -10 HP, Dead
Witch of the Owl Light Blue - HP

Envoy's Alliance

Male Paddler Shoony DJinni Bloodline Sorcerer, Sentinel Dedication 3: Speed:25, AC:20, HP:30/30, Fort:6, Ref:7, Will:8, Perc:6, Lowlight

Single Move and Cast electric arc on Red and Yellow dmg: 1d4 + 3 ⇒ (1) + 3 = 4 electric, reflex 17 for half.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Red Reflex Save DC 17: 1d20 + 8 ⇒ (5) + 8 = 13
Yellow Reflex Save DC 17: 1d20 + 8 ⇒ (19) + 8 = 27

Yellow dodges deftly out of the way of Goupour's magic, but Red moves much more slowly and takes the brunt of the damage.

The witch of the owl (Purple) moves to act

GM Screen:

Target selection 1 Moon Bear 2 Sun Bear 3 Goupour: 1d3 ⇒ 1

◆◆ Purple casts Daze at the Moon Bear

The Moon Bear needs to make a Basic Will save against 3 Mental Damage

◆ Cast Shield

A Rude Awkening: Round 1

Bold may act

The Moon Bear 44/44 HP, Basic Will save versus 3 damage
Witch’s Talon Red -4 HP
Goupour Dune 20/20 HP
Witch of the Owl Purple - HP
Hasvi' 15/15 HP
Nanoc Evitceted 26/26 HP
Witch’s Talon Green - HP
Witch’s Talon Yellow - HP
Flory Buntzer 20/20 HP
Hui Kong 28/28 HP
Witch’s Talon Gray -10 HP, Dead
Witch of the Owl Light Blue - HP

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

Hasvi draws his shortbow and let's loose two arrows. He aims for one the witches of the owl thinking That's one less evil in world.

strike: 1d20 + 7 ⇒ (7) + 7 = 14 vs flatfooted
piercing1: 1d6 + 1d6 ⇒ (4) + (3) = 7
strike: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16 vs flatfooted
piercing2: 1d6 + 1d6 ⇒ (6) + (1) = 7

◆ draw shortbow
◆ strike light blue
◆ strike light blue

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺

"Here we go again..." is what Nanoc can say for now.

He draws out his shortbow and gets out of the building. He then attempts to recall if he knows what Red exactly is. He then raises his Dueling Cape for added protection.

◆ Stride
◆ Interact to draw weapon
◇ Expeditious Inspection (Recall Knowledge about Red, Society +10)
◆ Raise a Dueling Cape (+1 to AC)


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

Will: 1d20 + 8 ⇒ (2) + 8 = 10

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Hasvi's first arrow misses as he tries to aim around his allies.

GM Screen:

Society check: 1d20 + 10 ⇒ (1) + 10 = 11

Nanoc can't seem to place any of the clues together. Owl feathers, cults? It doesn't make any sense.

The Moon Bear takes the full damage from the Daze Spell.

Green enters the fray

◆ draw shortsword

◆ Step up to Sun Bear

◆ Strike the Sun Bear
shortsword (agile, finesse, versatile S): 1d20 + 8 ⇒ (4) + 8 = 12
piercing Damage: 1d6 ⇒ 6

Yellow enters the fray

◆ draw shortsword

◆ Step up to Goupour

◆ Strike Goupour
shortsword (agile, finesse, versatile S): 1d20 + 8 ⇒ (16) + 8 = 24
piercing Damage: 1d6 ⇒ 6

Green misses with her strike, but Yellow hits Goupour

A Rude Awkening: Round 1

Bold may act

The Moon Bear 41/44 HP
Witch’s Talon Red -4 HP
Goupour Dune 14/20 HP
Witch of the Owl Purple - HP
Hasvi' 15/15 HP
Nanoc Evitceted 26/26 HP
Witch’s Talon Green - HP
Witch’s Talon Yellow - HP
Flory Buntzer 20/20 HP
Hui Kong 28/28 HP
Witch’s Talon Gray -10 HP, Dead
Witch of the Owl Light Blue -7 HP

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

Hui Kong starts spinning his staff in the air, and calls out a word of power. Arcs of lightning flies forth towards two of the foes, even as a residual spark of electricity continues to swirl around his staff.

vs Red, Yellow: electric arc: 1d4 + 3 ⇒ (4) + 3 = 7 Basic Ref DC17

◆◆ Cast Spell (Electric Arc)
◆ Arcane Cascade

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Flory’s eyes darken as she sees the emissaries of the one who haunted her dreams. ”Into the fray, Sir Miles”, she says softly but firmly. ”No quarter asked, none given”

They advance on their foes, a now-familiar blue aura surrounding him, and he closes with one of them.

Flory: Cast magic fang, Stride
Sir Miles: Stride, Strike Yellow

Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10 +Poison: 1d4 ⇒ 4

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Edit: Flory doesn’t Stride

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Red Reflex Save DC 17: 1d20 + 8 ⇒ (11) + 8 = 19
Yellow Reflex Save DC 17: 1d20 + 8 ⇒ (13) + 8 = 21

Red and Yellow both doge much of the electricity Hui Kong sends their way, but Red has sustained enough damage to be felled.

Sir Miles moves up and completely destroys Yellow, They drop to the ground bleeding from massive bite wounds that are dripping with ichor.

Light Blue casts a Spell at The Moon Bear

◆◆ Cast Sleep centered on The Moon Bear. The Moon Bear, Hui Kong and Nanoc all need to make a DC 17 Will save

Sleep Wil Save:

Critical Success The creature is unaffected.
Success The creature takes a –1 status penalty to Perception checks for 1 round.
Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.

◆ Cast Shield

A Rude Awakening: Round 2

Bold may act

The Moon Bear 41/44 HP
Witch’s Talon Red -7 HP, Dead
Goupour Dune 14/20 HP
Witch of the Owl Purple - HP
Hasvi' 15/15 HP
Nanoc Evitceted 26/26 HP
Witch’s Talon Green - HP
Witch’s Talon Yellow -31 HP, Dead
Flory Buntzer 20/20 HP
Hui Kong 28/28 HP
Witch’s Talon Gray -10 HP, Dead
Witch of the Owl Light Blue -7 HP

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