Season 4 Star Gun Arc Table 2 (Inactive)

Game Master Eric Parker 82

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Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Flory's cloak slashes at Yellow, almost slicing them in twain. They drop to the ground, no longer moving.

Aerial Ambush: Round 1

Bold may act

Red -27 HP, Dead
Yellow -16 HP, Dead
The Moon Bear 37/44 HP
Hasvi' 15/15 HP
Nanoc Evitceted 26/26 HP
Grey - HP
Hui Kong 28/28 HP
Flory Buntzer 16/20 HP, Sir Miles -1 HP
Whiirii, and Tsimaan - HP

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

Once again, Hui Kong sets his staff spinning in the air and all around him, as he quickly closes the distance to the (grey) foe, the staff lengthening as he does so.

When he's in position, he transfers the momentum of the swing into an overhead strike just as he mutters a spell, causing vicious claws to emerge at the end of his staff.

vs grey: spellstrike: +1 staff (2H): 1d20 + 9 ⇒ (14) + 9 = 23 bludgeoning: 1d8 + 4 ⇒ (6) + 4 = 10 + gouging claw, slashing: 1d6 + 3 ⇒ (4) + 3 = 7

◆ Stride
◆◆ Spellstrike

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Hui Kong moves up and smashes the last combatant into the ground.

You are out of combat.

In the distance you see a pair of homunculi and a diminutive prairie drake familiar rise from the bushes. As the homunculi carry the prairie drake away, he calls out to the grove. “We’ll get that stargun!” he shrieks, wriggling furiously in the homunculi’s grasp. “It’s ours, and you can’t keep it forever! Suhko is the one who deserves it! She’s smart and none of you can compare!”

He continues to shout threats and protestations even as his voice fades into the distant trees.

Whiirii wastes no time in checking over Hatahasi, murmuring to the star gun as if it were an injured child. “Did they hurt you? No. Good. You’re hurt enough, my dear. We’ll fix that.” Whiirii turns. “We should head up. We need to get to work immediately.”

Whiirii tightens their grip around Hatahasi and takes to the air, their wings beating in near silence. They alight on one of their many walkways and unravel a rope ladder, which drops dozens of feet to the forest floor. Once the party members and Tsimaan reach the top of the ladder, Whiirii leads you into their smithy. A wide array of tools, both new and familiar, are scattered across numerous worktables, hanging on the walls, and suspended from the ceiling. Several beast guns lie on a counter that is otherwise empty, and another beast gun is disassembled on an adjacent table. It’s clear Whiirii was working on it before you arrived.

Whiirii shoves piles of tools off the nearest table, sending them clattering to the floor in even more disorganized heaps. They lay Hatahasi down with great care and begin directing you on ways to help. The party members may assist Whiirii in repairing the star gun by carrying water and retrieving tools, applying their magical or alchemical knowledge, or tending to the forge to ease the process.

REPAIRING HATAHASI
Completing the Task: Repairing Hatahasi requires the party members to succeed at three DC 15 skill checks: Crafting, Arcana, or Lore (any topic relating to smithing).
A different party member must attempt each of the three checks.
For Lore skills, reduce the DC by 2. Any remaining party members can attempt any of the allowed skills to Aid the party member making the primary check with that skill.

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

Hasvi does like to build things, and he's familiar with locks and moving parts for traps. So, he gives it a go.

Crafting: 1d20 + 6 ⇒ (9) + 6 = 15

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Flory has picked up trade secrets from other artisans in the marketplace. She soon busies herself with getting the forge area set up.

Guild Lore (DC 13): 1d20 + 8 ⇒ (1) + 8 = 9

Burning a Hero Point in the crucible

Guild Lore: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

That is two successes.

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺

"If it is something magical, perhaps you can manipulate the arcane magic within it." Nanoc suggests.
Arcana: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

You successfully help Whiirii repair Hatahasi

“Star guns were never meant to be used,” Whiirii says as they align two pieces of skymetal. “People know the Crowned Regents made them, but they ignore that the star guns were hardly the only thing they made, and that they never tried to profit from them. They didn’t care for expansion or power. The Star Code exists because the Regents knew outsiders would abuse the gifts they were given and put others in danger. My family understood that each star gun was alive, and that the creation of one was like the birth of a child. That’s why we were entrusted with the knowledge of how to care for them, and we’ve maintained that knowledge for thousands of years.

“Hatahasi isn’t just a gun.” Their voice drips with bitterness and grief. They tap the engraved Chelaxian crest. “The Chelaxians branded a family member. I’m not repairing a damaged object; I’m healing a living being. The disrespect and harm done to star guns may be why they’ve gone into hiding. Too many people saw only what they could take and use, and not enough tried to give back.”

Whiirii leans back from Hatahasi and lifts their gaze. “This... Aslynn? Is willing to do anything to get her hands on Hatahasi. I am willing to do anything to keep them from her.”

Once Hatahasi is repaired, Whiirii offers you a drake rifle (Pathfinder Guns & Gears 154). They have rifles of every elemental type listed in the weapon’s description. “I fully expect a second attempt from Suhko. You may take your pick of any of these rifles, if you want. Rest assured they all work well; I know the extent of my skill.”

We can rest for the night or continue onto Niishan now. I leave that choice to you.

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺

Nanoc looks at the options of drake rifl Whirri is offering them. "They are all lovely, it is hard to choose!" he expresses his excitement in choosing the right rifle for him. "I will take this." he picks up the one that spits fire."Though I am not sure I will be able to use it properly."

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

"Hm... I will take this one." he points at a poison rifle. I should consider those gunslinger lessons I've been offered

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

NOTE: It is one Drake Rifle for the Party, not for each Party Member.

Also, the party needs to determine whether to move on tonight or stay and recover until morning.

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

awww... that's okay. I can't use it anyway."

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺

Oh.

Nanoc, returns the rifle and lets others choose, those that might be more trained on using it.

"Well, maybe some of you are more interested in using it than me. I am okay with my bow. Hehe."

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

"I'm good. I'll have to get training to use one of those in the future."

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

"Wait, this guns are alive? And you're not talking about in it in a metaphorical sense?" Hui Kong looks intrigued, but also faintly skeptical.

"I vote to rest the night. I'm not one for travelling in the dark."


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

"How far is the town?" the Moon Bear asks.

I'm fine resting the night here.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Niishan is about half a day's travel away.

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

”We’ve had a long day”, says Flory. ”I think a rest is in order”

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Since you choose to rest for the night, you remove any negative conditions incurred in your journey, and you gain 5 temporary Hit Points. These temporary Hit Points last for 24 hours or until depleted.

When the party does leave, Whiirii insists on holding onto Hatahasi for safekeeping. “None of us have earned the privilege to wield Hatahasi,” they say, “and neither has Hatahasi revealed a bond to any of us. Caring for Hatahasi is part of my duty, so I will carry them until we reach Niishan. If this doesn’t sit right with someone… keep it to yourself. This is the only outcome I will accept.”
The group then departs without further issue.

In the early morning light, you spot a cluster of rocky outcrops in the distance. Firelight bounces off part of the stone and the silhouettes of travelers slowly become visible as they move about the camp.

GM Screen:

The Moon Bear's Perception (E): 1d20 + 8 ⇒ (20) + 8 = 28
Flory Buntzer 's Perception (T): 1d20 + 5 ⇒ (6) + 5 = 11
Hui Kong's Perception (T): 1d20 + 4 ⇒ (14) + 4 = 18
Hasvi's Perception (E): 1d20 + 5 ⇒ (19) + 5 = 24
Nanoc Evitceted's Perception (E): 1d20 + 7 ⇒ (6) + 7 = 13
The Moon Bear's Survival (T): 1d20 + 6 ⇒ (11) + 6 = 17 +1 forest/jungle
Flory Buntzer 's Survival (T): 1d20 + 5 ⇒ (19) + 5 = 24
Hasvi's Survival (T): 1d20 + 3 ⇒ (18) + 3 = 21

Everyone except Nanoc realizes that these travelers are heading toward Niishan on foot.

Sukho steps out from behind an outcropping while a small drake lands in front of your party.

“Oh, Pathfinders.” Suhko sneers, petting the diminutive prairie drake in her arms. “I’m sure you know what’s happening here. My mother Aslynn wants that pretty star gun you have there. The gunsmith too, while we’re at it. Might as well collect the one who can fix it, right? Right. Now, there’s a very simple solution to this little conundrum we have—it should be easy enough for your little brains to comprehend. Give me the star gun and the gunsmith and I will get out of your hair like that,” she says with a snap of her fingers.

“If you don’t give me the star gun and the gunsmith,” Suhko continues, “then I will slaughter you where you stand and take both of them anyway. You live or you die, but it’s your decision. Make the wise one, m’kay?” The shadow drake lets out a low, menacing growl. The prairie drake clambers out of Suhko’s arms and onto the ground. Suhko smiles menacingly and looks over her shoulder at the travelers’ camp, then turns back. “Your lives aren’t the only ones on the line.”

You are now on the new slide 4. The innocent travelers are in the Green box. The travelers appear to be frozen in fear.

Initiative:

The Moon Bear's Initiative Using Sneak: 1d20 + 13 ⇒ (11) + 13 = 24
Flory Buntzer 's Initiative Using Cast shield: 1d20 + 5 ⇒ (3) + 5 = 8
Hui Kong's Initiative Using Scout: 1d20 + 4 ⇒ (7) + 4 = 11
Hasvi's Initiative Using Seek: 1d20 + 5 ⇒ (4) + 5 = 9
Nanoc Evitceted's Initiative Using Investigate w That's Odd: 1d20 + 7 ⇒ (5) + 7 = 12
Green's Initiative Using Seek: 1d20 + 5 ⇒ (7) + 5 = 12
Yellow's Initiative Using Seek: 1d20 + 5 ⇒ (7) + 5 = 12
Purple’'s Initiative Using Seek: 1d20 + 5 ⇒ (20) + 5 = 25
Blue’'s Initiative Using Seek: 1d20 + 4 ⇒ (7) + 4 = 11
Suhko’'s Initiative Using Seek: 1d20 + 10 ⇒ (11) + 10 = 21

Purple gets the jump on you and moves forward to attack the Sun Bear

◆ Stride

◆ Strike
sticky fingers (agile, finesse): 1d20 + 5 ⇒ (10) + 5 = 15
Damage piercing plus nasty ink: 1d4 ⇒ 2

◆ Second Strike
sticky fingers (agile, finesse): 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage piercing plus nasty ink: 1d4 ⇒ 3

Nasty Ink:

Nasty Ink (poison) A scrit’s fingers are perpetually covered in smeared ink from the writing it’s destroyed. This ink mixes with its skin oils to create a disgusting, sticky poison.
Saving Throw DC 14 Fortitude;
Maximum Duration 4 rounds;
Stage 1 1d4 poison damage and sickened 1 (1 round).
Stage 1 Poison damage: 1d4 ⇒ 1

Aerial Ambush: Round 1

Bold may act

Purple - HP
The Moon Bear 44/44 HP, 5 Temp HP, Sun Bear DC 14 Fort save for Nasty Ink
Suhko - HP
Nanoc Evitceted 26/26 HP, 5 Temp HP
Yellow - HP
Green - HP
Blue - HP
Hui Kong 28/28 HP, 5 Temp HP
Hasvi' 15/15 HP, 5 Temp HP
Flory Buntzer 20/20 HP, 5 Temp HP
Whiirii, and Tsimaan - HP


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

Sun Bear Fortitude vs. DC 14: 1d20 + 7 ⇒ (16) + 7 = 23

The Moon Bear gives a hand signal to his companion while the bear shakes off the effects of the inky creature. He moves over and punches the imp while the bear tears into it.

◆ Command
◆ Stride

◆ Strike: Handwraps, Fist (T) vs. Inky Purple: 1d20 + 10 ⇒ (10) + 10 = 20
Magical, B, Non-lethal: 1d4 + 2 ⇒ (3) + 2 = 5

Bear ◆ Strike: Jaws: 1d20 + 8 ⇒ (12) + 8 = 20
Piercing: 1d8 + 3 ⇒ (5) + 3 = 8

Bear ◆ Strike: Claw (agile): 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Slashing: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The Moon Bear and Sun Bear team up to smack Purple out of existence.

Purple goes down after the first two hits, so the Sun Bear can take a different action if you like.

Suhko snarls. Remember, you did this to these people.

◆ Step

◆◆ Cast Chill touch on the Traveller
Chill touch damage: 1d4 + 4 ⇒ (2) + 4 = 6

Traveller Fort save: 1d20 + 6 ⇒ (17) + 6 = 23

The Traveller saves but still takes half damage.

NOTE: You can convince the Travellers to flee by spending two actions and succeeding at a DC 17 Deception, Diplomacy, or Intimidation
check.

Divide and Conquer: Round 1

Party Conditions: 3 damage to Traveller

Bold may act

Purple -13 HP, Dead
The Moon Bear 44/44 HP, 5 Temp HP
Suhko - HP
Nanoc Evitceted 26/26 HP, 5 Temp HP
Yellow - HP
Green - HP
Blue - HP
Hui Kong 28/28 HP, 5 Temp HP
Hasvi' 15/15 HP, 5 Temp HP
Flory Buntzer 20/20 HP, 5 Temp HP
Whiirii, and Tsimaan - HP

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺
Nanoc Evitceted wrote:
Suhko will be Nanoc's first lead to pursue.

Nanoc carefully draws his shortbow and devises a stratagem against his lead, Sukho. Recall Knowledge about Sukho. Society +10

Devise a Stratagem: 1d20 ⇒ 7

"Too risky," he tells himself and chooses to shoot Blue after moving to a nice position.
Shortbow Attack vs Blue: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 ⇒ 2 piercing damage

"Can somebody tell those travellers to get away and find a secure place?" he asks the others.

◆ Interact to draw weapon
◇ Devise a Stratagem (◇ Recall Knowledge from Known Weaknesses feat)
◆ Stride
◆ Strike

Nanoc has +0 in Deception/Diplomacy/Intimidation. His skilled hireling Conan, however, has Diplomacy +6. Is a hireling allowed to take the two actions to do the convincing on the travellers?

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Nanoc, the hirelings are specified as "non-combat", so I am going to say no, even though this is not a combat utilization, it is still a combat situation.

Yellow moves up to attack.

◆ Stride

◆ Strike the Sun Bear
sticky fingers (agile, finesse): 1d20 + 5 ⇒ (2) + 5 = 7
Damage piercing plus nasty ink: 1d4 ⇒ 3

◆ Second Strike
sticky fingers (agile, finesse): 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
Damage piercing plus nasty ink: 1d4 ⇒ 3

Green moves up to attack.

◆ Stride

◆ Strike the Moon Bear
sticky fingers (agile, finesse): 1d20 + 5 ⇒ (18) + 5 = 23
Damage piercing plus nasty ink: 1d4 ⇒ 4

◆ Second Strike
sticky fingers (agile, finesse): 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Damage piercing plus nasty ink: 1d4 ⇒ 4

Yellow misses the Sun Bear but Green hits the Moon Bear twice.

Blue flies to the side of the party, lands and launches a dark ball of energy at the are near Nanoc. Nanoc, Flory and Havi will be impacted.

◆ Fly

◆◆ Shadow Breath [two-actions] (arcane, cold, evocation, shadow) A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst. Creatures within the burst take 3d6–4 cold damage (DC 16 basic Reflex save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +10 counteract modifier.

Cold damage: 3d6 - 4 ⇒ (5, 1, 2) - 4 = 4

Divide and Conquer: Round 1

Party Conditions: 3 damage to Traveller

Bold may act

Purple -13 HP, Dead
The Moon Bear 37/44 HP
Suhko - HP
Nanoc Evitceted 26/26 HP, 5 Temp HP, DC 12 Basic Reflex or 4 Cold damage
Yellow - HP
Green - HP
Blue -2 HP
Hui Kong 28/28 HP, 5 Temp HP
Hasvi' 15/15 HP, 5 Temp HP, DC 12 Basic Reflex or 4 Cold damage
Flory Buntzer 20/20 HP, 5 Temp HP, DC 12 Basic Reflex or 4 Cold damage
Whiirii, and Tsimaan - HP

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Ref save: 1d20 + 6 ⇒ (11) + 6 = 17

”Ah, the familiar refrain of the bully”, says Flory. ”Inciting violence, while denying responsibility for it”

She stares in Sukho’s direction.

”I would offer a third option”, she continues. ”We slaughter your minions where they stand, slice your belly open in front of these nice people you’re bothering, and let you slowly bleed to death”

Then she stares at the travelers.

”Unless, of course, you’d rather be somewhere else”

Intimidation: 1d20 + 5 ⇒ (13) + 5 = 18

”Sir Miles?”

The spider advances on the shadow drake who attacked his charge.

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8P +Poison: 1d4 ⇒ 2

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Flory convinces the locals to flee, then Sir Miles manages to sink his fangs into the Drake.

Apologies, I forgot to have the Moon Bear roll for the Nasty Ink Poison.

Nasty Ink for The Moon Bear:

Nasty Ink Damage 1: 1d4 ⇒ 1
Nasty Ink Damage 2: 1d4 ⇒ 3

Divide and Conquer: Round 1

Party Conditions: 3 damage to Traveller

Bold may act

Purple -13 HP, Dead
The Moon Bear 37/44 HP, 2 DC 14 Fort saves or Nasty Ink
Suhko - HP
Nanoc Evitceted 26/26 HP, 5 Temp HP, DC 12 Basic Reflex for 4 Cold damage
Yellow - HP
Green - HP
Blue -12 HP
Hui Kong 28/28 HP, 5 Temp HP
Hasvi' 15/15 HP, 5 Temp HP, DC 12 Basic Reflex for 4 Cold damage
Flory Buntzer 20/20 HP, 3 Temp HP
Whiirii, and Tsimaan - HP

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

Reflex Save: 1d20 + 9 ⇒ (6) + 9 = 15

Hasvi draws his rapier, and charges forward. He moves to flank the green foe then strikes it.

◆ draw weapon (Rapier)
◆ stride to flank
Strike: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 vs flat-footed Green Piercing: 1d6 + 1d6 + 4 ⇒ (6) + (4) + 4 = 14 sneak attack

is 28 a crit? if yes, then 28 damage

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Hasvi moves forward and makes Green into a pincushion.

Yes, that is a Crit

Divide and Conquer: Round 1

Party Conditions: 3 damage to Traveller

Bold may act

Purple -13 HP, Dead
The Moon Bear 37/44 HP, 2 DC 14 Fort saves or Nasty Ink
Suhko - HP
Nanoc Evitceted 26/26 HP, 5 Temp HP, DC 12 Basic Reflex for 4 Cold damage
Yellow - HP
Green -28 HP, Dead
Blue -12 HP
Hui Kong 28/28 HP, 5 Temp HP
Hasvi' 15/15 HP, 3 Temp HP
Flory Buntzer 20/20 HP, 3 Temp HP
Whiirii, and Tsimaan - HP

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

Once again, Hui Kong starts spinning his staff rapidly in the air, turning his attention to Sukho. (I'm assuming the humanoid beside Hasvi is Sukho.)

To slay the snake, first you take off its head.

He moves towards the leader, allowing his staff to lengthen as he chants a spell. Electricty crackles down its length as he brings it down on his foe.

If Sukho is wearing metal armor, there's a +1 to attack, and 1d4 persistent electricty if hit.
+1 Staff (2H): 1d20 + 9 ⇒ (15) + 9 = 24 bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12 + spellstrike, shocking grasp: electricity: 2d12 ⇒ (11, 9) = 20

◆ Stride
◆◆ Spellstrike

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

32 points in one blow! Whoohooohooo! Gratz!

Grand Archive

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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Hui Kong moves up, casts a spell and hits Suhko with a devastating blow from his staff with the spell attached. Suhko drops to the ground twitching from the electricity.

Tsimaan hustles Whiirii off behind a building.

Divide and Conquer: Round 2

Party Conditions: 3 damage to Traveller

Bold may act

Purple -13 HP, Dead
The Moon Bear 37/44 HP, 2 DC 14 Fort saves or Nasty Ink
Suhko -32 HP, Dead
Nanoc Evitceted 26/26 HP, 5 Temp HP, DC 12 Basic Reflex for 4 Cold damage
Yellow - HP
Green -28 HP, Dead
Blue -12 HP
Hui Kong 28/28 HP, 5 Temp HP
Hasvi' 15/15 HP, 3 Temp HP
Flory Buntzer 20/20 HP, 3 Temp HP
Whiirii, and Tsimaan - HP

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺

DC 12 basic Reflex save: 1d20 + 9 ⇒ (9) + 9 = 18 Success, 2 cold damage

"Brr, that was cold." he complains. He then strategies again an attack to his lead, which he just found now gone. He devises against Yellow instead.
Devise a Stratagem: 1d20 ⇒ 1

The shivering he feels seems to distract his mind. He chooses to attack other enemy, Blue.
Shortbow Attack vs Blue: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 ⇒ 3 piercing damage

Shortbow Attack, MAP vs Blue: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
Damage: 1d6 ⇒ 6 piercing damage

◆ Devise a Stratagem
◆ Strike
◆ Strike

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Nanoc avoids most of the Cold damage from the Shadow Breath, but can't get the right angle to hit the drake.

Divide and Conquer: Round 2

Party Conditions: 3 damage to Traveller

Bold may act

Purple -13 HP, Dead
The Moon Bear 37/44 HP, 2 DC 14 Fort saves or Nasty Ink
Suhko -32 HP, Dead
Nanoc Evitceted 26/26 HP, 3 Temp HP
Yellow - HP
Green -28 HP, Dead
Blue -12 HP
Hui Kong 28/28 HP, 5 Temp HP
Hasvi' 15/15 HP, 3 Temp HP
Flory Buntzer 20/20 HP, 3 Temp HP
Whiirii, and Tsimaan - HP


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

Fortitude vs. DC 14: 1d20 + 9 ⇒ (8) + 9 = 17

Apparently gaining a tolerance to the various venoms on this continent after his repeated exposures in the earlier days, the Moon Bear weathers the black venom.

The masked warrior makes a hand sign to his companion bear. The sun bear moves into position and readies to pounce while the Moon Bear tries to pummel the inky imp.

◆ Command
Bear ◆: Stride
Bear ◆: Support
◆ Strike: Handwraps, Fist (T): 1d20 + 10 ⇒ (4) + 10 = 14
Magical, B, Non-lethal: 1d4 + 2 ⇒ (4) + 2 = 6 + Maul: 1d8 ⇒ 8
◆ Strike: Handwraps, Fist (T): 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Magical, B, Non-lethal: 1d4 + 2 ⇒ (4) + 2 = 6 + Maul: 1d8 ⇒ 7

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Moon Bear, the scrit falls after you first attack, so you can RETCON you last action if you like.

GM Screen:

target selection 1 Hasvi 2 Hui Kong 3 Moon Bear 4 Sun Bear: 3d4 ⇒ (3, 1, 1) = 5

Enraged by the death of Suhko, the Drake flies into the middle of the largest group from your party and attacks with Draconic Frenzy

◆ Fly

◆◆ Draconic Frenzy

Jaws strike on the Moon Bear: 1d20 + 9 ⇒ (10) + 9 = 19
Damage piercing: 1d10 + 1 ⇒ (3) + 1 = 4

Tail strike on the Hasvi(agile, finesse): 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Damage bludgeoning: 1d8 + 1 ⇒ (6) + 1 = 7

Tail strike on the Hasvi(agile, finesse): 1d20 + 9 - 8 ⇒ (16) + 9 - 8 = 17
Damage bludgeoning: 1d8 + 1 ⇒ (6) + 1 = 7

And the Drake misses with all strikes.

Divide and Conquer: Round 2 into 3

Party Conditions: 3 damage to Traveller

Bold may act

Purple -13 HP, Dead
The Moon Bear 37/44 HP, 2 DC 14 Fort saves or Nasty Ink
Suhko -32 HP, Dead
Nanoc Evitceted 26/26 HP, 3 Temp HP
Yellow -14 HP, Dead
Green -28 HP, Dead
Blue -12 HP
Hui Kong 28/28 HP, 5 Temp HP
Hasvi' 15/15 HP, 3 Temp HP
Flory Buntzer 20/20 HP, 3 Temp HP
Whiirii, and Tsimaan - HP

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

Hasvi draws a dagger and lashes out with both his blades at the drake. He smiles as he flanks the drake with a familiar looking bear.

◆draw weapon
◆◆ Twin Feint
Strike: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Rapier P: 1d6 + 1d6 + 4 ⇒ (6) + (4) + 4 = 14 w/ sneak attack
Strike 2: 1d20 + 7 + 2 - 4 ⇒ (18) + 7 + 2 - 4 = 23
Dagger P: 1d4 + 1d6 + 4 ⇒ (1) + (5) + 4 = 10 w/ sneak attack

is a 28 a critical?


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

My retcon would force a retcon of the drake's actions, so I'll just proceed. :)

The Moon Bear gives another signal to the bear at his side, and then he begins to assault the drake in tandem with the bear.

◆ Command
Bear ◆: Step
Bear ◆: Support
◆ Strike vs. Blue: Handwraps, Fist (T): 1d20 + 10 ⇒ (19) + 10 = 29 vs. flat-footed?
Magical, B, Non-lethal, Maul: 1d4 + 2 + 1d8 ⇒ (2) + 2 + (4) = 8
◆ Strike vs. Blue: Handwraps, Fist (T): 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13 vs. flat-footed?
Magical, B, Non-lethal, Maul: 1d4 + 2 + 1d8 ⇒ (1) + 2 + (2) = 5

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Hasvi and the Moon Bear proceed to shred the Drake.

You are out of combat.

Once the fighting ends, the outcome of the battle becomes apparent. The surviving travelers begin to clean up their campsite. The head of the group thanks you profusely and declares that they’ll forever be in your debt, and will then depart for Niishan.

In the aftermath, Sukho’s familiar whimpers nearby. ”Sukho weak. Runt alone now. Runt go with you?”

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

Flory smiles and bows to the travelers, then turns her attention to the drake.

”Runt go with us?”, she asks. ”You were Sukho’s eyes; would you now be her mother’s?”

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Aslynn doesn't tolerate failure. No second chances. Can't work for her anymore.

Envoy's Alliance

M Ancient Elf Magus/Alchemist 2 | Twisting Tree | Alloysmith | HP 26/26 | AC 18 | F +8 R +5 W +6 | Perc +4 | Stealth +5 |◆◆◆◇↺| 35' | Hero 1/3 | Reagents 2/2 | Focus 2/2 |

Hasvi walks around checking for more threats. From behind the familiar, he looks at his companions. He gives the all-too-familiar gesture of running a finger through the throat... He has a look of pity for the familiar... but he subtly shakes his head and silently mouths the word "No".

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

GM Screen Flory Sense Motive:

Perception to Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11

Flory watches Runt as he speaks, trying to determine whether the Prairie Drake is telling the truth. As far as she can tell, Runt is telling the truth.


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

"What do you know of Aslynn and her plans for the star gun?" the Moon Bear asks the unbound familiar.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

I know nothing of Aslynn's larger plans. She only tells us the little pieces we need to know. She is a powerful Night Hag. She has a number of daughters at various places, working against your society. I don't know how many or where. Not invited to big planning meetings.

Horizon Hunters

Female Human Witch 5 | AC: 21/22 | HP: 38 | Per: 10, Fort: 9, Ref: 10, Will: 11 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3, 3rd 2

”Seems honest enough”, says Flory.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Looks like Hasvi is against taking Runt and Flory seems somewhat in favor. Can I get consensus before we move on?


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

”You can come with me,” the Moon Bear says. ”You may find a better master in the Society, and there are others who would surely have interest in meeting and studying a sentient sample of the local beasts.”

Grand Archive

[R] Male Sealed Ghost Poppet Thaumaturge of Bell and Regalia 5 / Unexpected Sharpshooter | Willing Host | HP 61/61, AC 23, Fort** +11, Reflex** +13, Will** +11, Perception** +11 (darkvision), Stealth +3 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Sealed, Void Resistance 3, +2 to Aid as ↺ Helpful Poppet | Tracker | ◆◇↺

Nanoc is somewhat unsure as to whether to take RUnt with them or not.
Perception +7 to Sense Motive.

If he feels that Runt is telling the truth, he will agree with letting the drake join them, else he will disagree if he feels the drake has hidden motives whatsoever.

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

Hui Kong merely shrugs his shoulder. "It's just an itsy-bitsy little creature. What harm could it be bringing it along." Although unspoken, it is clear that he finds the idea of slaughtering a helpless creature distasteful.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

GM Screen:

Nanoc perception to sense motive: 1d20 + 7 ⇒ (7) + 7 = 14

Nanoc does not see any reasons to doubt Runt's word.

It looks like the consensus is to take Runt with you?


N M Human (Bekyar) Ranger 3 | HP 44/44 | AC 20 (22) | F +9 R +11 W +8 (+1 vs. divination) | Perc +8 | Stealth +11 | 25 ft | focus 1/1 | Active Conditions: - -

"It could do plenty of harm," the Moon Bear says, "if it was able and desired to do so, but it could probably do it more effectively without us watching it, though."

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