Thread for #3-08: Foundation's Price and #3-12: Fury's Toll (Inactive)

Game Master Eric Parker 82

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Horizon Hunters

Sorcerer-5 HP 63/63; Spells L1:3/4;L:2 4/4;L3:0+3+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';

Awesome. Many thanks.

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

Have signed in with rpgchronicles. And Hui Kong's got a spanking new staff of fire. :)

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Signed in.

WHOOPS. It looks like I'm 5th level. I put 4th on the sign up.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Luz, I fixed your level, and we can get started.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

FYI, I'm the Overseer GM for the GameDay PFS1e special, and I have no idea what the time commitment is going to be for it--I've frontloaded all of the overseer posts and saved them on Google Drive, so I can drop them into the various game threads quickly, and that will help. I may be slow to post some days, though.

Grand Archive

1 person marked this as a favorite.
Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

I may be a little slower this week. I will be travelling to visit my parents in their nursing home (both have dementia) to take them to doctor and dentist appointments (among other things.)

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
GM Computerpro82 wrote:
I may be a little slower this week. I will be travelling to visit my parents in their nursing home (both have dementia) to take them to doctor and dentist appointments (among other things.)

Enjoy your visit, that's a hard situation. I've been part of it for grandparents.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Apologies folks. I didn't feel weel when I got back, and now I am positive for COVID. I'll post when I can.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Good luck, and I hope you recover quickly!

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

I had a character building question unrelated to this game: when creating a PC with a versatile heritage that's purchased with AcP, do you follow the rule that restricts the character to a single heritage? (For example, a gnome geniekin PC would pay 40 AcP to get the geniekin heritage, and couldn't take umbral gnome as well.)

Horizon Hunters

Sorcerer-5 HP 63/63; Spells L1:3/4;L:2 4/4;L3:0+3+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';

No hurry here. Just chill (or maybe, thinking about it, try to avoid chills) and relax we'll be here when you are feeling better.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Yes, certainly no rush on my end. Feel better.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander
GM Computerpro82 wrote:
Apologies folks. I didn't feel weel when I got back, and now I am positive for COVID. I'll post when I can.

Got hit with that a couple of weeks ago. Was OOC for about 5 days and then my nose ran for another 7. It took about 3 days for me to test positive and I tested negative six days later.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Nic, I think it is correct that you only get one heritage, whether it is purchased or not.

I am starting to feel better, but my wife tested positive yesterday. Unfortunately, her case is more severe. She is in the hospital getting IV Antivirals and on a significant volume of oxygen. At least she didn't end up in the ICU.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
GM Computerpro82 wrote:

Nic, I think it is correct that you only get one heritage, whether it is purchased or not.

I am starting to feel better, but my wife tested positive yesterday. Unfortunately, her case is more severe. She is in the hospital getting IV Antivirals and on a significant volume of oxygen. At least she didn't end up in the ICU.

Good luck GM, hoping for a speedy recovery for your wife.

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

Sorry was MIA for last few days. Back now, and catching up.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Going to be on holiday this weekend and next week. I should be able to log in a couple of times.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Can we heal the NPCs if they succumb to the electrical damage, or will they die immediately.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Looking at how high a DC that will be, I can imagine some crit failures on saves. Thinking about things logically, making that attempt with those consequences would be a last ditch effort in JR's mind.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The scenario states all the prisoners would be dying, so I would give you the opportunity to heal them.

A failure also means the chains are still there.

You could conceivably proceed through the house and return to this later.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

I'd prefer the latter option. If we don't need Safa's help for anything else, we can call in the favor for this.

Horizon Hunters

Sorcerer-5 HP 63/63; Spells L1:3/4;L:2 4/4;L3:0+3+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';

I agree. I can do a group heal if necessary to heal folk if they are badly damaged, but lets save that for the end.

I'm going to be AFK for a few days, so feel free to NPC me if required.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Items we've found/acquired that could be useful in a fight:

Perfect Droplet

Oaken Resilience Potion

Earth Infused Diamond (Just plot item?)

+1 striking scimitar (mundane flames for cool factor)

air element–infused paper bird (Just plot item?)

silver flute (Just plot item?)

I believe that's it.

Oaken resilience is barkskin. Not great vs fire but nice against 2/3 of the melee damage options.

Grand Archive

1 person marked this as a favorite.
Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

To clarify some of the items:

Earth Infused Diamond (Just plot item?)
Correct, just a plot item

+1 striking scimitar (mundane flames for cool factor)
In the high tier it is a flaming scimitar, so here yes, the flames are just to be "cool"

air element–infused paper bird (Just plot item?)
Correct, just a plot item

silver flute (Just plot item?)
Correct, just a plot item

I believe that's it.

Oaken resilience is barkskin. Not great vs fire but nice against 2/3 of the melee damage options.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Great, thanks. I've been in too many scenarios lately where the awarded/found items have been ignored and could have been very helpful in fights. It doesn't look like we've got that much to work with but may as well have them to put to use.

I suggest perhaps Hui takes the oaken potion for tankiness.

The droplet could be used by anyone.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

GM C, I just noticed that you don't have Nic's maximum HP in your initiative order--now that he's L3 he has 42 HP.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Thanks. It is fixed now.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Out of town til Sunday, bot as needed.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

It is absolutely critical someone remove that staff and chuck it down the stairs or simlply move far away. Luz cannot do it because he has two weapons.

Radiant Oath

CG (male) human (aasimar) magus (twisting tree) 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 (T) | Stealth +6 | 30’ | focus 2/2 | hero points 1/3 | spells 1st 1/2 2nd 0/1 | Exploration: Scout | Active Conditions: arcane cascade (force); rime crystal (1rd)

Hmm, when it's my turn, I could grab it, hurl it over the stairs and still attack with my staff with one hand on it. Less damage but every bit counts. Workable?

Lol, or dual wield staves...

I'm on vacation until 12 Jun. Will still be checking but posts might be slow.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

:Yeah I thought about throwing it over the stairs, but not sure how far you can throw it. And we don't want him to just go easily grab it.

Anyone who grabs it must be able to double move.

He as taken 17 damage this round, so maybe that puts him down...

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

I can move, grab, and move again. My move is 35' at least. My offensive contributions are pretty meh, especially compared to Hui.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Well, maybe that is the best option. Perhaps hui can land one more blow if Fasiel isn't already down.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Maybe Slipp and HK can take him down and Junior can grab his staff? I'm actually wondering if we're better of letting him pick it up. Without it, he'll get two attacks at +17 and + 13. Both of those could crit. With the staff he was getting on attack at +18?

This is the dumb part of PF2. He's more dangerous without his staff.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

As an FYI, I assumed that Fasiel had the staff in one hand and in his rage, that was what he started hitting you with. His other weapons aren't necessarily less effective, and I never had him swap to a two-handed grip on the staff. I am doing my best to have him act enraged and not thinking particularly clearly.

His fists and Antlers look to be almost as deadly to hit and potentially do more damage. The staff doesn't seem particularly special, and it is the rage he puts into his strikes that gives him the extra die of damage, not the weapon. He has a lot of static damage on his strikes, and the CP adjustment gives him the Elite template which gives him even more static damage.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Thanks for the FYI. In retrospect, I should have just hit him for damage with the whip. I forgot that PF2 doesn't put the static damage modifiers on weapons

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
GM wrote:

Hi Junior, I've got a problem here. IF you go back to read the original "Slipp notices" entry about the mirrors, it says "Disable: DC 21 Stealth (trained) to approach a mirror without showing up in the reflection, followed by DC 19 Thievery to cover mirror or dispel magic (2nd level; counteract DC 19) to counteract the binding.

The last stealth check I can find for you is only 18, which doesn't meet the DC. The mirrors don't have a real penalty for failure or reaction other than what they do for Fasiel.

Since I didn't tell you that you failed the first check, I am going to go ahead and give you the successful disable on the Mirror.

Ok I wasn't sure how I should handle that check. I know I made the stealth check and fell short so I figured if Junior screwed something up then you'd lay the consequences on him. But if the 19 stealth is a required barrier to even attempting the disable I can do that going forward, ie would require multiple attempts before even doing the disable. Also, is the stealth check an action? Part of a stride action? Is the disable one or two actions?

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The problem with laying consequences on Junior is that there weren't any described in the hazard. It seems the only penalty would be the loss of actions from trying to disable the mirror and failing. I should have made the failure clear so you would not have tried the Thievery without the pre-requisite Stealth. The follow on from that will be: what happens if you succeed at the Stealth but fail the Thievery, do you have to make the Stealth again before trying the Thievery again? I am going to say no unless there are other intervening actions.

Per the Stealth skill you can sneak while moving up to half your speed. If you had any feats or abilities that allowed you to modify that speed, those could apply.

A standard disable is two actions, but the hazard states you can disable with a stealth check followed by a Thievery. Does that mean those two activities are contained in two actions? It doesn't say. The Dispel Magic is definitely two actions, but I can see doing the stealth and thievery in just two actions instead of three. Final answer is the Stealth and Thievery are done over the course of just two actions.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Ok sounds good. Not a huge deal to me either way, just so long as we are both on the same page.

Horizon Hunters

Sorcerer-5 HP 63/63; Spells L1:3/4;L:2 4/4;L3:0+3+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';

How is Fasiel looking now? On his last legs, or still a lot of fight left in him?

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Faster is looking pretty ragged, although it will probably take more than one hit to drop him.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

I'll be travelling this week, so I may be a little slow to post.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Safe travels!

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Darn, the didn't even bother to pick up his weapon

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10
Luz Lumino wrote:

[DIce=Will Save]1d20+12

Luz is able to ignore the fiend for a moment as he formulates

[Dice=DaS]1d20

[Dice=Recall Knowledge Sociey]1d20+11 Oh, that's a crit, everyone gets +1 on their next attack vs Faisel

Spotting a weakness and an opportunity Luz steps back, and throws his hammer.

[Dice=Ranged Strike with DaS+Known Weakness]12+13+1

[Dice=Damag + Strategic Strike]2d6+1d6

With the successful attack, Luz makes Faisel flat footed to Hui Kong.

Luz attempts then attempts another hammer throw.

[Dice=Ranged Strike 2]1d20+12-5

But the hammer sails wide.

Luz, I've got an investigator rather earlier in his career than you, so I've been watching how you play for pointers. One question: as far as I can tell, you'd only get a single attack this round: 1 action to Step, 1 action to devise a stratagem (with critical success on the RK), and then 1 action to attack. Have I missed something? Thanks!

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

I'm pretty sure Fasiel is the subject of Luz's investigation, which makes the DaS a free action.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Thanks! Still getting the hang of this.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +10 (+12 thrown) 2d6B; Whip +12* 2d4S
Lead:
1) Faisel 2) Salamander

Correct. Been holding that since I first heard the name. Sometimes, however that name you get early isn't the boss.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Downtime activities can be posted here for inclusion on the Chronicle sheet.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Reporting is completed. Does anybody have any thoughts on what to do with 1240 ACP? I don't spend very many.

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