Rival Explorer

Drak Cicero's page

156 posts. Organized Play character for Eric Parker 82.


Full Name

Drak Cicero

Race

| HP 88/88 | AC 26/27 | F +15 R +16 W +15 | Perc +14 (Darkvision, Spiritsense) | Default Exploration ( Cast Spell Inspire Courage)

Classes/Levels

| Speed 25ft | Focus Points 2/2 | Hero Points 1/3 | Spells: 1st 3/3 : 2nd 3/3: 3rd 3/3: 4th 2/2 |Active Conditions: Enfeebled 1, Diseased

Gender

”Drak” | Male NG half-orc bard 8

About Drak Cicero

Drak AKA Doc
Male human dromaar bard 8 (Advanced Player's Guide, Lost Omens Pathfinder Society Guide)
Medium, Dromaar, Human, Humanoid, Orc
Heritage dromaar (half-orc)
Background field medic
Perception +14; darkvision, low-light vision, spiritsense (imprecise) 60 feet
Languages Common, Draconic, Orcish, Sakvroth, Varisian
Skills Bardic Lore +11, Deception +15, Diplomacy +16, Herbalism Lore +11, Medicine +13, Nature +12, Occultism +12, Performance +19 (+20 when acting, orating, performing comedy, or singing.), Religion +12, Society +11, Warfare Lore +11
Str +0, Dex +3, Con +2, Int +1, Wis +2, Cha +4
Items +1 resilient studded leather, +1 rapier (owlbear claw), dagger, greater composer staff[TV], sling (3 sling bullets), azure briolette aeon stone[LOPFS], backpack, bag of holding i, bedroll, chalk (10), flint and steel, handheld musical instrument, healer's gloves, healer's toolkit, minor healing potion, minor healing potion, pendant of the occult, persona mask, pup tent, rations (1 week) (2), rope (foot) (50), sling bullets (17), soap, spectacles of understanding[LOPFS], torch (5), ventriloquist's ring, waterskin, wayfinder (pearly white spindle aeon stone), winter clothing, writing set, purse (421 gp, 7 sp, 4 cp)
Spiritsense (Imprecise) 60 Feet Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to Seek to locate an undetected creature. As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as project image or possessing otherwise soulless objects. It can’t detect soulless bodies, constructs, or objects, and like most senses, it doesn’t penetrate through solid objects.
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AC 26; Fort +15; Ref +16; Will +15
HP 88; Resistances void 1
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Speed 25 feet
Melee [1] [i]+1 rapier[/i] +14 (disarm, deadly d8, finesse, magical), Damage 1d6 P
Melee [1] [i]greater composer staff[/i] +10 (illusion, two-hand (1d8), monk, magical, staff), Damage 1d4 B
Melee [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] sling +13 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Occult Bard Spells DC 26, attack +16; 4th (3 slots) blistering invective[APG], enervation[APG], invisibility 3rd (3 slots) agonizing despair[APG], heroism, slow 2nd (3 slots) faerie fire, hideous laughter, sound burst* 1st (3 slots) fear, magic missile, soothe*, sure strike Cantrips (4th) dancing lights, daze, detect magic, shield, telekinetic projectile
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 2 Focus Points, DC 26; 4th Counter Performance, Courageous Anthem, Dirge of Doom, Inspire Defense, Lingering Composition
Ancestry Feats Adapted Cantrip, Orc Sight
Class Feats Bardic Lore, Dirge Of Doom, Inspire Defense, Lingering Composition, Multifarious Muse, Soulsight[APG]
General Feats Canny Acumen, Untrained Improvisation
Skill Feats Assurance, Battle Medicine, Bon Mot[APG], Kreighton's Cognitive Crossover (occultism, religion)[LOPFS], Quick Identification, Recognize Spell
Other Abilities academic conference, bard spellcasting, component substitution, composition spells, enigma, esoteric wayfinder, magical mentor, muse, off-hours study, signature spells, signature spells, spells, wayfinder

COMPOSER STAFF, GREATER
ITEM 8
ILLUSION
MAGICAL
STAFF
Category Simple
Item Level 8
Price 480 gp
Group Club
Damage 1d4 B
Hands 1
Weapon Traits Two-hand (1d8), Monk
Usage held in 1 hand; Bulk 1
Activate Cast a Spell
A composer staff is short and shaped like an elegant black conductor’s baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

• Cantrip haunting hymnSoM, summon instrumentAPG

• 1st concordant choirSoM

• 2nd sonata spanSoM

• 3rd concordant choir, roaring applauseSoM, sculpt soundAPG

Craft Requirements Supply one casting of all listed levels of all listed spells.

Appears in Treasure Vault
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Off Hours study, learning Undercommon for 50 downtime days
Chronicle 19 = 8 days
Chronicle 20 = 8 Days
Chronicle 21 = 8 Days
Chronicle 22 = 8 Days
Chronicle 23 = 8 Days
Chronicle 24 8 days
Chronicle 25 8 Days
Chronicle 26 8 days

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