Rival Explorer

Drak Cicero's page

63 posts. Organized Play character for Eric Parker 82.

Full Name

Drak Cicero


| HP 88/88 | AC 26/27 | F +15 R +16 W +15 | Perc +14 | Default Exploration ( Cast Spell Inspire Courage)


| Speed 25ft | Focus Points 2/2 | Hero Points 1/3 | Spells: 1st 3/3 : 2nd 3/3: 3rd 3/3: 4th 2/2 |Active Conditions: none


”Drak” | Male NG half-orc bard 8

About Drak Cicero

Drak AKA Doc
Male half-orc bard 8 (Advanced Player's Guide, Core Rulebook 386, Lost Omens Pathfinder Society Guide)
NG, Medium, Human, Humanoid, Orc
Heritage half-orc
Background field medic
Perception +14; darkvision, low-light vision, spiritsense (imprecise) 60 feet
Languages Common, Draconic, Orcish, Varisian
Skills Arcana +9 (+11 to identify mental magic.), Bardic Lore +11, Deception +14, Diplomacy +16, Herbalism Lore +11, Medicine +13, Nature +12 (+14 to identify mental magic.), Occultism +12 (+14 to identify mental magic.), Performance +19 (+20 when acting, orating, performing comedy, or singing.), Religion +12 (+14 to identify mental magic.), Society +11, Warfare Lore +11
Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 19 (+4)
Items +1 resilient studded leather armor, +1 rapier (owlbear claw), dagger, greater mentalist’s staff, sling (3 sling bullets), azure briolette aeon stone[LOPFS], backpack, bag of holding i, bedroll, chalk (10), flint and steel, handheld musical instrument, healer's gloves, healer's tools, minor healing potion, minor healing potion, pendant of the occult, persona mask, pup tent, rations (1 week) (2), rope (foot) (50), sling bullets (17), soap, spectacles of understanding[LOPFS], torch (5), waterskin, wayfinder (pearly white spindle aeon stone), winter clothing, writing set, purse (436 gp, 7 sp, 4 cp)
Spiritsense (Imprecise) 60 Feet Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to Seek to locate an undetected creature. As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as project image or possessing otherwise soulless objects. It can’t detect soulless bodies, constructs, or objects, and like most senses, it doesn’t penetrate through solid objects.
AC 26; Fort +15; Ref +16; Will +15
HP 88; Resistances negative 1
Speed 25 feet
Melee [1] [i]+1 rapier[/i] +14 (disarm, deadly d8, finesse, magical), Damage 1d6 P
Melee [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Melee [1] [i]greater mentalist’s staff[/i] +10 (two-hand (1d8), divination, magical, staff), Damage 1d4 B
Ranged [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] sling +13 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Occult Bard Spells DC 26, attack +16; 4th (3 slots) blistering invective[APG], enervation[APG], invisibility 3rd (3 slots) agonizing despair[APG], heroism, slow 2nd (3 slots) faerie fire, hideous laughter, sound burst 1st (3 slots) fear, magic missile, soothe, true strike Cantrips (4th) dancing lights, daze, detect magic, shield, telekinetic projectile
Focus Spells 2 Focus Points, DC 26; 4th Counter Performance, Dirge of Doom, Inspire Courage, Inspire Defense, Lingering Composition
Ancestry Feats Adapted Cantrip, Orc Sight
Class Feats Bardic Lore, Dirge Of Doom, Inspire Defense, Lingering Composition, Multifarious Muse, Soulsight[APG]
General Feats Canny Acumen, Untrained Improvisation
Skill Feats Assurance, Battle Medicine, Bon Mot[APG], Kreighton's Cognitive Crossover (occultism, religion)[LOPFS], Quick Identification, Recognize Spell
Other Abilities academic conference, component substitution, composition spells, enigma, esoteric wayfinder, expert spellcaster, magical mentor, muse, occult spellcasting, off-hours study, signature spells, signature spells, spells, wayfinder
Off Hours study, learning Undercommon for 50 downtime days
Chronicle 19 = 8 days
Chronicle 20 = 8 Days
Chronicle 21 = 8 Days
Chronicle 22 = 8 Days
Chronicle 23 = 8 Days
Chronicle 24 8 days

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