Erastil

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Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber. ****** Venture-Agent, Colorado—Colorado Springs 51 posts (5,437 including aliases). 1 review. No lists. 1 wishlist. 46 Organized Play characters. 8 aliases.


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Dataphiles

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Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

I have the same problem using Chrome or Edge.

Chrome is up to date
Version 117.0.5938.89 (Official Build) (64-bit)

Microsoft Edge
Version 117.0.2045.31 (Official build) (64-bit)

Windows 11 Home
22H2
22621.2283
Windows Feature Experience Pack 1000.22662.1000.0

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

Thanks! That is not at all clear in the text, which keeps referring to a "Scroll" or "Ornate Scroll"

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

Oh, first question, finally.

I am prepping Arclord's Abode. I get to the Transmutation Showroom and the Scroll Storage room (B7 and B8). The Transmutation Showroom has a long description and task chain to get a scroll from a stuffed owl hanging in the middle of the room, but it doesn't tell me what scroll is found. In the Scroll Storage room, you find a scroll of either Enlarge Person or Comprehend Languages without looking, and the scroll from Scroll Storage is worth 2 TB?

Aside from the inequity of the Treasure Bundle allocation, what scroll is found on the owl?

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

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I agree with this request for change. I believe the season one Quests that are currently not repeatable are on par with the Bounties that are repeatable.

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

I have run it, and had real concerns whether the PCs would get all the Tale fragments. It was a group of four, I think, and one PC just didn't have any applicable skills. With all the different skills usable, it was odd to have one person with a character that just couldn't seem to do anything. Some bad rolls starting out made me sweat it, but in the end they got all the fragments.

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

I have a question about the "A Broken Promise Haunt." The statblock doesn't have a Routine, so do you just not ever enter Initiative? It triggers once every 10 minutes, and that's it?

It is especially confusing because the Exploration paragraph immediately after the Haunt says "If the PCs disable the haunt. . . " Does this mean the PCs must detect the Haunt before it triggers, and disable it or get Lost In The Woods?

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

I'll throw my hat in the ring. I have a cast of characters from levels 1-5, but I will drop one in as a placeholder.

Dataphiles

Player Locations Map GM Philosophy

Mine are working on the Allies challenge before completing the Unsealed Way. This is their first area.

We should be moving on in the next day or two.

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

I have a full table of six already playing. Aer you saying I should open a second thread?

Dataphiles

Player Locations Map GM Philosophy

Discussion

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

The Dark Grey with the green dice roller text is really hard to read. I think a number of the suggestions in terms of a much lighter grey or a border would be better.

Dataphiles

Player Locations Map GM Philosophy

Reading further, and looking at the e-mail, it looks like I am the replacement.

I am still surprised an honored to have the opportunity to play.

Looking at my High Tier options, It looks like we might need Melee types, so I could bring the following options, none of whom have on-line profiles yet.
Level 4 Huntmaster cavalier
Level 5 slayer
Level 5 Unchained Monk/Sorcerer (on his way to Dragon Disciple)
Level 4 Unchained Rogue

Of course only one of these has been played since 2017, and that one game was in 2018, so I may be a little rusty.

Dataphiles

Player Locations Map GM Philosophy

Hope I'm not too late. Just found the notification in my Spam folder

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

Just to be clear, in the cellar, I think the party comes down the stairs from the left, and B1 is probably the first room on the left as they come down the big stairs? It doesn't seem to be marked on my map.

I concur with all the issues raised about the maps above. I ended up cropping the map provided into different sections and aligning the 10x10 grid to every other 5x5 intersection, so it is on three maps instead of one. Also, one of the tricks that helps me align maps in Roll20 is to set the Dimensions in the Advanced menu for the object in Roll20. These maps all have a border outside the actual grid, so I can't count squares and determine the proper size of the map when I overlay it onto the grid.

The maps in this scenario demonstrate one of my other Pet Peeves: map orientation changes. The first floor map has North to the right, but the other two maps have North at the top of the map.

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

The first scenario in this arc is #3-04: The Devil-Wrought Disappearance

I concur with the "Sight" versus "Site" correction above, damn homonyms

Dataphiles

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Player Locations Map GM Philosophy

Dennis, I would also like a copy. I have been looking to start GMing PbP, and this looks very useful.

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

I am a little confused.

The first paragraph says:

Quote:

Only Pathfinder 1 and the ACG will be included, not Pathfinder 2 or Starfinder.

but about 4 paragraphs down, it says:

Quote:

Also, GM Dennis will be acting as House GM for a Pathfinder 2 multi-table special.

Is the Pathfinder 2 Multi-table special the only PF2 scenario?

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

I downloaded it today, and the table in the PDF matches the one Mike Kimmel posted above

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

I have a first level Winter Witch I would like to play

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

Greetings,

I am interested in playing Zindarel. I assume the pre-gen sheets will be provided?

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

I actually have a bunch of different characters I could bring to this. Are there any preferences for what I bring? I am thinking Martial: Monk. Paladin or Swashbuckler. I could also go Rogue, Cleric, Investigator, or Witch?

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

I am prepping this for Saturday. Can someone please tell me how the Haunted House rotates between pages 10 and 11 of the scenario?

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

I am prepping this for next weekend. It is obvious the intention in "Sorting the Mail" is to limit the amount of information the players get.

From the way I read the text, it sounds like each player can only have one piece of mail at a time.

The text explicitly states only one check per document.

Does that also mean that each player an only one check in this section? Or could one character have been passed multiple documents and make multiple checks?

Dataphiles

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Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

I kind of hate to be "that guy" but the apparent art credit above the statblock reads

Art credit wrote:
Wendlyn, illustration by Valeria Dryzhak

Shouldn't that read

Art credit wrote:
Gristleburst, illustration by Valeria Dryzhak

assuming that is the right artist name?

Dataphiles

Player Locations Map GM Philosophy

Stan Channels Positive energy in response to Vina's warning, DC19: 4d6 ⇒ (1, 2, 1, 4) = 8
Stan is obviously feeling like an old man himself

Dataphiles

Player Locations Map GM Philosophy

I suggest we start at the meeting with Rowane, at the palace at Eleusys. She may additional tasks or information to track down.
Nominally, the Fastness is probably the next stop, as we need to try and get the contracts for the Hellknights from Phlagantres, then show the contracts for the Hellknights and Ophelia Perran to Jarluxis to see if she finds flaws with them. If Jarluxis finds flaws, that is evidence we can take back to Vetrivides.

If Stan hears about the means to protect himself from Dispater's attention, he is interested.

Gilgrim, I agree this place is confounding, and a good ale is welcome. He taps the dwarfs mug with his own before his next swig.

Dataphiles

Player Locations Map GM Philosophy

Stan moves to help Vina navigate the streets.

Survival(adjusted for Hell, plus Hunter's Blessing): 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17

I will help as best I can.

Dataphiles

Player Locations Map GM Philosophy

Stan`s will save: 1d20 + 13 ⇒ (16) + 13 = 29

Bullies are the same wherever we go

Dataphiles

Player Locations Map GM Philosophy

Stan would like to purchase three scrolls of Protection from Chaos, and three scrolls of Bless Weapon (which, weirdly enough does NOT have the Good descriptor) total 150 gold
I also have a Boon I expect to apply. This is the Taxfest 4713 AR Boon from 2013. Basically, I reduce the amount earned for this scenario by 10%, As a result, I can at some point during the scenario, as a standard action that does not provoke, gain the benefits of the spell "Good Hope" for 10/minutes level using my character level as the caster level. I have the feeling the +2 to almost everything might come in handy.

Dataphiles

Player Locations Map GM Philosophy

I have a scroll of breath of life to pass along t someone else who can cast it. I can also cast it from the First Aid Gloves.
Who would like to carry the Breath of Life Scroll?
I have a set of silken ceremonial armor to cover my normal armor and not stand out quite so much. I'll still take a hit on the Will saves and diplomacy checks, but it could be worse.

Dataphiles

Player Locations Map GM Philosophy
GM Erich wrote:


Make sure you keep your tagline updated with the current value for your Saves, Perception, Initiative, and Armor Classes, considering your spells cast. Treat it as your verbal response if I were to ask you what the value was in a face to face game, because that is how I'll treat it. But don't worry about conditional modifiers like cover or prone, I'll handle that stuff.

Is there a particular place and/or format for these statics? I just stuck mine various places in the character profile, but I am not sure I can get all the relevant information in the right places. For example, Stan has Snap Shot and Improved Snap Shot, so he threatens with his bow.

Dataphiles

Player Locations Map GM Philosophy

Stan is a fairly straightforward Paladin of Erastil. His code is below. I don't see that it prohibits others from Summoning Devils and such, so long as they are no a danger to the Community.

The paladins of Erastil are gruff, strict traditionalists. They seek to preserve the integrity of rural life and communities. Their tenets include the following affirmations.
My community comes first, and I will contribute to it all that I can. If I don’t give something back, who will?
I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to contribute to the settlement. It is only through cooperation that a community grows strong.
When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then I quell the danger.
I keep to the old ways, the true ways. I am not seduced by the lure of money or power. I remember that true honor comes from within, not from the accolades of others.
I remember that reputation is everything. Mine is pure and upstanding, and I will repair it if it is broken or tarnished. I stand by my decisions, and live so that none shall have cause to blame me.
I show respect to my elders, for they have done much. I show respect to the young, for they have much left to do. I show respect to my peers, for they carry the load. And I shall carry it with them.
I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

I am not particularly interested in the gold either. I would prefer someone play and have fun.

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber
Anastasia the good witch wrote:

Eric, can you click on the Discussion tab and add your character?

I’m seeing a tree and Hellknight up front, with a paladin archer at range and a witch and oracle as spell support. What does everyone else see/think?

Anastasia is good as a save or die necromancer, and has a few helpful spells like Shield of Faith and Wall of Bones than can support the melee folks. She’s good with people, and can control undead.

My character is there on the Discussion tab. I am playing Stan the ranged Paladin.

Stan is a Divine Hunter Paladin. He has a lot of the standard Paladin abilities with some of them swapped to ranged. For example, he exudes an "Aura of Care" which means Allies don't provide cover to enemies if they are within 10 feet of me, and I can Lay On Hands at a range of 40 feet by expending two uses.

He is good at Diplomacy and Perception, but not many other skills.

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

I ran this today, after getting the clarification on the Treasure Bundles. A couple of things came up.

The Unseen Spores challenge states the antechamber is 10 feet wide by 20 feet long. My group chose the satchel with the Glitterdust spell. The scenario states "Glitterdust or faerie fire both reveal spores, making the spores in the first two squares visible." Implying the Glitterdust will only cover a 10 by 10 area. The description for Glitterdust states it is a 10 Foot burst, and can therefore cover a 20 foot by 20 foot area, rendering the challenge moot.

The Drake got 19 damage on the first Caustic Mucus, dropping two of the front liners in the first round. It was tough, and one of the players would have died without the nonlethal conversion in the arena. They did finally succeed.

I also ran the "The Equestrian Witch" encounter. The text states she casts "Mirielle casts shillelagh immediately before entering the courtyard." I found it odd that her statblock doesn't have her staff with shillelagh listed in her weapons.

Players were having a heck of a time with reflex saves, failing most. Between the Caustic Mucus and the Witch using Burning hands, they were having a rough time.

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

Signed up

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

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Ivis Flanagan wrote:

Bringing over an echo of a post from the product page -

morbon wrote:

Has anyone corrected the treasure drops for this scenario? Reading the third encounter it says you get 1 treasure bundle for completing the first 3 waves (there are only 3 waves) and another 1 for completing the final combat. Even worse, the final encounter says you get 1 treasure bundle for each of the 4 combats that take place, but you only run 1 of the first 3, and then the final 1. So, it seems like there is no way for players to get all of the treasure bundles, which just seems to be written so wrong.

Looking over this to prep it myself I have the same concerns, anyone else have thoughts?

I have this concern as well, although in cases where the scenario doesn't really have all the opportunities to earn the Treasure Bundles, I assume they earn any that aren't really achievable. They can't lose the three mentioned, so I add the other Treasure Bundles they can earn to the base of three.

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

I have never played by Post before. Are you OK with a newbie to PbP playing this game?

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

The text of Blade Ally states:
". . . In your hands, the weapon gains the effect of a property rune. For a champion following the tenets of good, choose disrupting, ghost touch, returning, or shifting . . . "

Looking at all those property runes, the usage for all of them is "etched into a melee weapon."

Does the weapon the Champion is applying the Blade Ally enhancements to have to meet the prerequisites for those enhancements?

As an example, can a Champion of Erastil apply the disrupting effect to their Longbow, even though it is not a melee weapon?

If so, do those enhancements then transfer to the ammunition?

Could I use the shifting enhancement to replicate the "Bowstaff" spell from PF1?

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

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I had the same question. Since the pages are not mentioned specifically, and the the note in the Character Option Blog that states "players have automatic access as members of the Pathfinder Society to many of the uncommon options in this book" is not helpful as nowhere can I find which of the "many options" have automatic access, unless this statement refers to the Rarity Adjustment section of the blog, which allows characters from the High Seas access to two items, everyone access to the everyneed pack and access to the items and feats on pages 117-119. To me, this is not "many of the uncommon options."

Helvellyn wrote:

Thanks for putting this all together so soon after the book is released.

A quick question about the adventuring gear on pages 114 and 115. You don't mention them specifically but the opening paragraph is similar to that for the magic items and academy instructors (117 to 119)

Pathfinders use a wide variety of equipment on their journeys, ranging from standard adventuring gear to magical items.
Pathfinder agents have access to the following pieces of adventuring gear, including uncommon gear.

However the language is slightly different. Magic items and Academy Instructors both say Pathfinder membership but adventuring gear says Pathfinder agent. Does this mean that only those characters with the Pathfinder agent dedication can select the uncommon adventuring gear or should it be open to everyone?

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

Puzzle Spolier:

I ran this online yesterday. The players were really struggling with the puzzle until one of them stumbled on the numbers in the text. Unfortunately, they had three of the five translations wrong at that point. One of the ones they had wrong was the first one, which confused them because it was already in place. I was really amused when one of the overseas players said "Oh, I forgot you read from left to right!" as they discussed whether the item in place was in slot one or five.

I found the Encounter Appendices annoying in that they don't reference the Area designations in the main text, just the names. Also, both the Tier 1-2 and 3-4 Appendices are missing A2 which just adds to the confusion. The description of the item found in area B3 assumes the item in area B2 was already found, but when the players approach Areas B2 and B3, they are just as likely to go to Area B3 first. I am also used to having things numbers from left to right, so the fact that Area B3 is on the left side of Area B2 on page 7 didn't help.

The final encounter was definitely not what they expected, but they all said they had fun.

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

Hmm wrote:
Limited-use ancestral boons? Which ones?

Hobgoblin for one:

Build a player character with the hobgoblin ancestry found in the Lost Omens Character Guide. Character must be from Oprak. Purchase limited to one per player.

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

I like the concept of this scenario, but we will see how it runs.

I have the following questions:

1. Do the PCs have to make any checks to know which villagers have which skills, or do they just know?

2. Why does the skeleton soldier on page 20 have an AC of 1?

3. The scenario says to give the PCs handout 3, which tells them there is an Urgathoan Shrine. How would they know that before they have excavated the stairs below the great hall?

I think area B5 should be the structure just north of the barracks that are B4. It meets the description and would overlook the river. and it appears to have a ramp.

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

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John Compton wrote:
Blake's Tiger wrote:

What I'm not seeing in this blog--although technically, you did say PC and "player"-- is whether we're still hearing GM chronicles for scenarios run.

Starting a higher level character is mentioned as a function of Achievement Points. Are GM chronicles still going to be the way of things or are Achievement Points replacing that mechanism (too)?

Although I don't believe we've discussed GM Chronicle sheets explicitly in our meetings, it's because we have never considered not providing GMs the adventure's Chronicle sheet for running the game. Fear not.

Some of us don't typically take chronicle sheets from the scenarios we run. I stopped a couple of years ago because I realized every GM credit I applied to a character was one less scenario I actually got to PLAY that character. Also, I currently get GM credit for scenarios I have run several times that I can't apply to a character due to the replay credit rules. So using GM chronicle sheets to track some of these items may not work well for some of us, unless there is a way to have a GM chronicle sheet not assigned to a character?

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

Michael Sayre wrote:
Milan Badzic wrote:
Just want to chime in that I am still not getting credit for repeated runnings of Doomsday Dawn pt 1, or Rose Street Revenge
Thanks for letting us know, I'll follow up on that, see where we're at on getting it fixed.

Not exactly on topic, but since this thread is getting some attention, we can't report any Doomsday Dawn sections other than Part 1. A number of us would like to reports tables of sections 2 and 3, and I will have tables of part 4 to report after this next weekend.

Dataphiles 4/5 5/5 ***** Venture-Agent, Colorado—Colorado Springs

Sandra Wilkinson wrote:
Martin S Minville wrote:
Same problem here and i'm about to run the part 3.
I will have three tables of part 3 to report by the end of the weekend, it would be nice to have some sort of answer on this.

I have tables of parts 2 and 3 to report, and have part 4 scheduled for this next weekend. How do we get this resolved?

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

Having run two of the three sessions of Doomsday Dawn and been a player in the third, I've got the following feedback so far:

1. I am having trouble reporting the second and third sessions on the Paizo web site. When I select Pathfinder 2E playtest as the category, only the Pathfinder Society scenarios and "Doomsday Dawn Part 1: The Lost Star" show up as selections.

2. I agree with everyone who is asking for better definitions for DCs for the task like identifying monsters, magic items, etc.

3. We found a typo in the rulebook. The spell "Divine Wrath" has the standard "Successful success save for half damage, critical success save for no damage, fail save for full damage, critical fail for double damage" in the description, but never states what kind of save it is. In 1e I would have expected a Will save, but many of the similar saves in 2e are Fortitude saves.

4. I haven't had the same experience with TPKs some of the other folks have. In Part 1 I had a player done at Dying 1 a number of times, but it was mostly poison and I don't think he ever got to Dying 2. I ran Part 3 this last weekend and while I scored a number of critical hits on the players, I only had one player at Dying 1 at one point. The only reason I got that player down was a typo in the Doomsday Dawn Book (see next comment.)

5. I'll try and post this next comment as a spoiler.

Affair at Sombrefell Hall Spoiler:

There seems to be a typo in Ilvoresh's statblock on page 45. I was giving him two attacks for one action, bite and claw, based on the one "Melee" entry before both of those lines in his statblock. After the game, one of the players asked about it and we looked up the "Brain Collector" in the Bestiary, and realized that there it has the "Melee Bite" and "Melee Claw" listed as separate actions. I am pretty sure there was a cut and paste error into the Ilvoresh statblock. Even taking two attacks per action for most of the fight, I was only able to drop the Paladin frontliner to Dying 1 once.

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

There are also rules for adjusting encounters in the Bestiary. We have used them mainly to adjust for additional players. Page 21 has the rules for "Different Party Sizes"

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

Me Too on the "please have a table with monster types and corresponding skill" crowd.

Dataphiles

Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber

I second the question

The.Vortex wrote:

The section about returning that starts on page 21 ends on page 22 with "granting each PC the Seasoned Explorer boon" - Yet there is no boon of that name on the chronicle sheet. Instead there is the Remnant of the First World boon there, but that doesn't seem to have anything to do with the shards mentioned in the section.

Is there a boon missing from the sheet or was it just renamed at some point and the connection between the shards and the effect on your items just isn't clearly stated?

Organized Play Characters


Tataka
Liberty's Edge Pangea

Female Tiefling Alchemist (Grenadier) 8 (0 posts)
Magaambya Priest
Dark Archive Pirri

Male Human Investigator (Empiricist) 12 (0 posts)
Oloch
Scarab Sages Ptehp

Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5 (132 posts)
Rosie Cusswell
Dark Archive Parrym

Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7 (141 posts)
Halfling Mom
Grand Lodge Parrim

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22 (151 posts)
Harsk
Liberty's Edge Weregild

Male Dwarf Barbarian / 4 (0 posts)
Rayhan Xobhadi
Grand Lodge Fukuro

Male Human (Tian) | Sorcerer (Crossblooded / Eldritch Scrapper) 1 - Wizard 4 | 36/36 HP | Init +0 | Perc +10 (+21 for Owl) | SM +2 | AC 12 T 12 FF 11 (+4 w. Mage Armor, +4 w. Shield) | CMB +0 CMD 11 (FF 11) | F +4 R +2 W +5 | Martial Flexibility 4/4, Versatile Evocation 8/8 (0 posts)
Kyra
Silver Crusade Pyra'

Female Human (Keleshite) | Paladin (CORE) 7 of Sarenrae | 81/81 HP | Init +1 | Perc +1 | SM +8 | AC 28 T 27 FF 12 | CMB +10 CMD 22 (FF 21) | F +15 R +9 W +13 | LoH (3d6) 7/7, Channel (4d6) DC17 2/2, Smite 3/3, Summon Camel 1/1 (107 posts)
Kyra
Silver Crusade Draga

Female Human (Keleshite) | Barbarian 1 | 18/18 (20*) HP | Init +1 | Perc +5 | SM +1 | AC 14 (12*) T 11 (9) FF 13 (11*) | CMB +5 (+7*) CMD 16 (FF 15) | F +4 (+6*) R +1 W +2 (+4*) | Rage* 6/6 (122 posts)
Davashuum
Silver Crusade Pa Us

Male Suli | Sorcerer (Eldritch Scrapper) 1 - Unchained Monk (Scaled Fist) 1 | 19/19 HP | Init +2 | Perc +0 | SM +6| AC 14 T 14 FF 12 (+4 w. Mage Armor, +4 w. Shield) | CMB +4 CMD 18 (FF 16) | F +5 R +4 W +2 | Stunning Fist DC 13 1/1, +1d6 Elemental 2 rounds 1/1, Martial Flexibility 4/4 (103 posts)
Mynafee Gorse
Grand Lodge Ryan'

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes (112 posts)
Ratfolk Troubleshooter
Dark Archive Shu-

Female Ratfolk Rogue1/Wizard3/ArcaneTrickster1 (0 posts)
Svetocher
Liberty's Edge Lucita'

Female Dhampir | Cleric (Varisian Pilgrim) 3 | 24/24 HP | Init +1 | Perc +9 | SM +7 | AC 14 T 11 FF 13 | CMB +2 CMD 13 (FF 12) | F +5 | R +3 | W +6 (+4 vs. disease & mind-affecting) | Channel 3/6 - Agile Feet 5/5 - Liberation 3/3 (68 posts)
Boggard
Grand Lodge Prince'

Male Grippli | Spiritualist 2 | 21/21 HP | Init +3 | Perc +11 | SM +9 | AC 17 T 14 FF 14 | CMB -3 CMD 10 FF CMD 7 | F +7 | R +4 | W +9 | Special effects: (80 posts)
Lini
Dark Archive P'aqha

Female Gnome | Shaman 1 | 11/11 HP | Init +1 | Perc +5 (familiar +8 w. Scent) | SM +10 | AC 15 T 12 FF 14 | CMB -4 CMD 7 (FF 6) | F +2 R +3 W +5 (+2 vs. Illusions & Death) | Channel 4/4 (1d6 DC13) (41 posts)
Pharast
Dark Archive Penumbra'

Female N Human (Mwangi) Fighter 1 | HP: 14/14 | AC: 19 (16 Tch, 13 Fl) | CMB: +2, CMD: 18 | F: +5, R: +5, W: -1 | Init: +5 | Perc: +0, SM: -1 | Speed 30ft | Active conditions: None. (69 posts)
Zalsus
Silver Crusade Pomo

Male Nagaji | Bloodrager (Steelblood) 1 | 13/13 HP (15/15 in rage) | Init +1 | Perc +0 | SM +0| AC 18 T 12 FF 17 | CMB +7 CMD 17 (FF 16) 18 vs. Overrun | F +4 R +1 W +1 (+2 mind affecting & poison) | Bloodrage 6/6 (0 posts)
Sylgja
Grand Lodge Igna'

Female Halfling | Rogue Unchained (Dark Lurker, Swashbuckler) 2 | 22/22 HP | Init +5 | Perc +7 | SM +0 | AC 19 T 16 FF 14 | CMB 0 CMD 15 (FF 10) | F +3 R +9 W +2 (+2 vs. Fear) | Sneak Attack 1d6 (67 posts)
Giant Hunter
Silver Crusade Inga'

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1) (59 posts)
Natalya Vancaskerkin
Dark Archive Amagire

Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells (66 posts)
Nimblewright
Acquisitives Pangea-Alpha

Sexless Android | SP 14/14 ; HP 16/16 ; RP 3/4 |EAC 13 ; KAC 14 | (+2 vs. disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +6 ; Will +0 | Speed 30 ft. | Init +3 ; Perception +8 ; SM -1 | | Active condition(s):
OOC:
N lvl 2 Mechanic (Exocortex) Scholar, worships Triune
(280 posts)
Nimblewright
Acquisitives Pangea-Beta

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)
(270 posts)
Aeon Guard Cadet
Second Seekers (Luwazi Elsebo) Pangea-Gamma
(71 posts)
Nimblewright
Acquisitives Pangea-Delta

Sexless Android | SP 12/12 ; HP 16/16 ; RP 6/6 | EAC 13 ; KAC 14 | (+2 vs. disease, mind-affecting, poison, sleep) Fort. +0 ; Ref. +6 ; Will +3 | Speed 30 ft. | Init +4 ; Perception +6 ; SM +0 | | Active condition(s):
OOC:
N lvl 2 Operative (Gadgeteer) Xenoarchaeologist, worships Triune
(169 posts)
Nimblewright
Acquisitives Pangea-Epsilon

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) | (194 posts)
Nimblewright
Acquisitives Pangea-Zeta

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)
(359 posts)
Nimblewright
Acquisitives Pangea-Kappa

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)
(349 posts)
Nimblewright
Acquisitives Pangea-Lambda

Sexless Android (Outlaw) worships Triune | Neutral - Mechanic (Drone) 1 | 10/10 HP | 7/7 SP | 4/4 RP | Init +3 | Perc +0 | SM -2 | EAC 14 | KAC 15 | vs. CM 23 | Move: 30 ft | F +3 | R +5 | W +0 | (+2 vs. mind-affect', disease, poison...) | -- (0 posts)
Champion
Acquisitives Pvt. Hudson

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)
(229 posts)
Raia
Second Seekers (Jadnura) Ukara
(0 posts)
Mouse
Wayfinders Sparks'

young white-furred Female Ysoki | SP 43/43 ; HP 33/33 ; RP 5/7 | +4 Mobility EAC 16 ; KAC 16 | +2 vs. spells & magical effects - Fort. +3 ; Ref. +6 ; Will +8 | Speed 30 ft. (20 ft. fly) | Perception +11 ; SM +2 (+6) | | Active condition(s): Life Bubble (immune to void effects)
OOC:
N lvl 1 Mystic (Star Shaman) lvl 5 Technomancer ; worships Ibra
(305 posts)
Duergar Slaver
Acquisitives Bones'

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma
(304 posts)
Asweya Stiyo
Acquisitives Pangea'

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity
(106 posts)
Sylgja
Second Seekers (Luwazi Elsebo) Igna''

LN Female Halfling | Themeless Soldier (Bombard) lvl 1 | 7/7 SP | 9/9 HP | 5/5 RP | Init +4 | Perc +2 | SM +0 | EAC 15 | KAC 16 | vs. CM 24 | Move: 40 ft | +2 saves vs. Fear | F +3 | R +5 | W +3 | Steward Infiltrator (170 posts)
Irestomae Ulivestra
Dataphiles Baila

Young Halfling Dancer
Stats:
SP 6/6 ; HP 8/8 ; RP 4/4 | Perc' +8 ; Init' +3 ; Speed 30 ft. | EAC 14 ; KAC 15 | (+1 vs. Fear) Fort' +0 ; Ref' +6 ; Will +5
Active conditions: (20 posts)
Irestomae Ulivestra
Dataphiles Belta

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll (85 posts)
Belimarius
Envoy's Alliance Milady'

Prim Taldan Lady
Stats:
HP 41/41| 2/2 Focus Points | Spells slots: 3/3@lvl 1 ; 2/2@lvl 2 | 1/1 +1 Hero Point | Perc’ [Ex.] +10 ; Stealth [Un.] +0 ; Speed 25 ft. | AC 18 | Fort' [Ex.] +9 ; Ref' [Ex.] +8 ; Will [Ex.] +10
Active conditions: recovery check DC 9 + dying value |Godless Healing (340 posts)
Master Basaalee Minvandu
Horizon Hunters Milord

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes (193 posts)
Roldare
Vigilant Seal Lilic

Battered Young Male Varisian
Stats:
HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
Active conditions: Deny Advantage ; Exploration: Avoid Notice (245 posts)
Duergar Hammer
Vigilant Seal Tanuak

Short old man:
Male Neutral (Erutaki) Human, Lvl 1 (Universalist) Wizard
Stats:
HP 17/17 | 1/1 Hero Point | 1/2 lvl 1 Spells (1/1 Drain Familiar) | Perc’ +8 ; Stealth +1 ; Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8 | Spell DC 17
Exploration activity: Detect Magic | Active conditions: (50 posts)
Valeros
Vigilant Seal The Squire'

Sturdy yet Battered Young Male Varisian
Stats:
HP 21/21 | 2/2 Hero Points | Perc’ +8 ; Stealth +0 (-2) ; Speed 20 ft. | AC 18 (20 w. shield) | Fort' 7 ; Ref' +5 ; Will +6
Exploration: Defend (shield up) ; Active conditions: (79 posts)
Jang
Envoy's Alliance Miss Loblin Crookedtoe

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision (45 posts)
Ironfang Scout
Horizon Hunters Phinick Padley

Freedom loving Goblin!
Stats:
HP 32/32 | 1/1 +1 Hero Point | Perc’ [Ex.] +7 ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 19 |1/2 fall distance (Cold & Electricity Resistance 1) Fort' [Ex.] +7 ; Ref' [Ex.] +10 ; Will [Tr.] +5
Active conditions: (5 posts)
Roy Greenhilt
Vigilant Seal Sir Brian

Male Knight wearing boots with big spurs and wielding a battleaxe with great big knobs on!
Stats:
| HP 22/22 | 2 Hero Points | Perc’ +7 ; Stealth +1 ; Speed 25 ft. | AC 18 ; 20 w. Shield | Fort' +8 ; Ref' +6 ; Will +5 |
Exploration activity: Defend | Active conditions: (19 posts)
Wax Golem
Vigilant Seal Dead Odo

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice (82 posts)

Vigilant Seal Not assigned yet
(0 posts)
Kyra
Vigilant Seal Kyra'

Fierce looking young Keleshite woman, servant of the Dawnflower
Stats:
HP 18/18 ; 1/1 Hero Point ; 1/1 Focus Point ; 2/2 1st lvl. spells ; 4/4 Heals | Perc’ [Tr.] +7 ; Stealth [Un.] +1 | AC 14 ; Speed 25 ft. | Fort' [Tr.] +4 ; Ref' [Tr.] +4 ; Will [Ex.] +9
Active conditions: -- ; Exploration Activity: Investigate (205 posts)
Rhyna
Horizon Hunters Miss Golarion

Sultry young blonde Ulfen woman, always smiling
Stats:
HP 17/17 ; 1/1 Hero Point ; 2/2 Focus Points ; 2/2 1st lvl. spells | Perc’ [Ex.] +8 ; Stealth [Un.] +2 | AC 15 ; Speed 25 ft. | Fort' [Tr.] +4 ; Ref' [Tr.] +5 ; Will [Ex.] +8
Active conditions: -- ; Exploration Activity: Scout (3 posts)

Radiant Oath Skull Eater
(0 posts)

Aliases


Fungal Creature
"Pepper"

Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions: (218 posts)
Clockwork Spy
"U."

Hover Drone | AbadarCorp Survey Unit Mk I | 16/20 HP | Perc -1 | +4 w. Mobility | EAC 15 | KAC 15 | vs. CM 23 | Move/Fly: 30 ft | | F +0 | R +6 | W -1 | Camera (64 posts)
Valonesse Hergrut
Vigilant Seal Adda'
(0 posts)
Duergar Slaver
Boron'

N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2 (526 posts)
Wyrm Sniper
Delbert "Del" Yarnell

LN Male Human | Mechanic (Drone) lvl 2 | 12/12 SP | 7/16 HP | 3/5 RP | Init +0 | Perc +5 | SM +0 | EAC 10 | KAC 11 | vs. CM 19 | Move: 40 ft | | F +3 | R +3 | W +0 | AbadarCorp Contractor (187 posts)
Clockwork Spy
Deutero - Pangea-Lambda

Hover Droid | Neutral - level 1 | 10/10 HP | Init +3 | Perc -1 | SM -1 | EAC 14 | KAC 14 | vs. CM 22 | Move: 30 ft Fly: 30 ft. (average)| F +0 | R +5 | W -1 | (Construct Immunities) | Camera (0 posts)
Nimblewright
Game Mother
(6 posts)
Elder Sign
Grand Lodge GM Core Campaign

PbP Info | New Player Games | PbP Cons | PbP GM Kit | none | none (299 posts)
Nimblewright
Grand Lodge GM SFS

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon | (1,635 posts)
Wayfinder of the Planes
GM Wayfinder

King in Thorns slideshow! (3,245 posts)
Pallid Mask
Kush the Kish

LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond (329 posts)
Skeleton
Horizon Hunters Miss Golarion 4127 AR

Miss Golarion 4127 AR was a Dervish Dancer from Katapesh HP 4/4 | AC 16 w. resist cold 5, electricity 5, fire 5, piercing 5 & slashing 5 | Speed 25 ft. | Fort' +2 ; Ref' +8 ; Will +2 Summoned Skeleton Guard ; minion: 2 actions (0 posts)
Third Eye
Horizon Hunters Miss Golarion 4228 AR

Summoned Crawling Hand ; minion: 2 actions HP 8/8 | AC 12 | Speed 30 ft., climb 30 ft. | Fort' +5 ; Ref' +2 ; Will +2 (0 posts)
Devourer
Horizon Hunters Miss Golarion 4571 AR

Summoned Severed Head ; minion: 2 actions HP 7/7 | AC 15 Weakness: positive 1 | Speed 15 ft., fly 25 ft. (1 action to hover in place) | Fort' +4 ; Ref' +6 ; Will +4 (0 posts)
Milsa Meet
Horizon Hunters Miss Golarion 4606 AR

A nice Taldan farmer gal', Miss Golarion 4606 AR was always a bit slow! HP 20/20 | AC 12 w. weakness positive 5 & slashing 5 | Speed 25 ft. | Fort' +6 ; Ref' +0 ; Will +2 Summoned Zombie Shambler ; minion: 2 actions (0 posts)
Jang
Envoy's Alliance Miss Poblin Crookedtoe

Hireling (4 posts)
Wyrm Sniper
Mouse'

early 20's, Male Human Merc' | SP 0/32 ; HP 17/32 ; RP 7/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)
(0 posts)
Vesk
Nako, Gree?

"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None. (103 posts)
Shaman
Needles'

N Female Yoski Biohacker 4 | SP 12/24 : HP 26/26 : RP 7/7 | EAC 18 : KAC 18 | Fort. +4 : Ref. +5 : Will +6 | Init +3 | Perc +12 | Speed 50 ft. | Purchase Pzifer! (81 posts)
Owl
Vigilant Seal Ookpik'

Arctic owl:
Female Neutral (Owl) Familiar, Lvl 1
Stats:
HP 5/5 | Understand & Speaks Common | Perc’ +5 ; Stealth +1 ; Speed & Fly Speed 25 ft. | AC 14 | Fort' +5 ; Ref' +4 ; Will +8
Active conditions: (11 posts)
Nimblewright
Pangea Beta

Sexless Android (Xenoarchaeologist) worships Triune | Neutral - Vanguard 8 | 104/112 SP | 68/68 HP | 7/10 RP | Init +9 | Perc +13 w. Trap Spotter (10 ft.) | SM -1 | EAC 26 ; KAC 26 -8 kinetic dam' (-2 lunge, +1 shield, +1 block/EP) | vs. CM 34 | Move: 50 ft | F +12 | R +11 | W +3 | (+2 vs. mind-affect', disease, poison...) | Lunge, Dirty Trick, Sunder, Deadly Aim, Enhanced Resistance (72 posts)
Bloodcove Pirate
Pangea"

CN Female Human Vanguard 1 | SP 8/12 : HP 5/12 : RP 2/5 | EAC 14 : KAC 15 | Fort. +6 : Ref. +2 : Will +0 | Init +2 | Perc +8 | Speed 30 ft. | Long live Besmara! ! (82 posts)
Nimblewright
Pangea-Mu

N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 - (254 posts)
Yib Thoolp
Grand Lodge Princess'

Female Phantom | Ectoplasmic Manifestation | 16/16 HP - DR5/slash | Init +1 | Perc +0 | SM +0 | AC 14 T 11 FF 14 | CMB +3 CMD 15 FF CMD 14 | F +4 | R +1 | W +3 | Special effects: (35 posts)
Sorcerer
Radiant Oath Sekhem

Frail elegant young Osiriani lady
Stats:
HP 19/19 | 1/1 Focus Point | Spells slots: 2/2@lvl 1 | 0/1 w. +1 Hero Point | Perc’ [Tr.] +5 ; Stealth [Un.] -1 ; Speed 25 ft. | AC 12 | Fort' [Tr.] +6 ; Ref' [Tr.] +2 ; Will [Ex.] +8
Exploration: Detect Magic ; Active conditions: (81 posts)
Whiskifiss
SFS PreGen #1 - Eric C.

Male Ysoki (Bounty Hunter) | Chaotic Neutral - Mechanic 4 | 32/32 HP | 26/26 SP | 4/5 RP | Init +2 | Perc +8 | SM +1 | EAC 17 | KAC 17 | vs. CM 25 | Move: 30 ft | F +5 | R +6 | W +2 | (124 posts)
Aeon Guard Cadet
Thirteen'

Tall Cute Halfling Lass | SP 13/16 ; HP 20/20 ; RP 3/4 | EAC 13 ; KAC 14 | (+2 vs. fear effects) Fort. +2 ; Ref. +7 ; Will +4 | Speed 30 ft. | Perc' +6 ; SM +6+1d6 | Active condition(s): Inspiring Boost used on Gunnar
OOC:
CG Ace Pilot lvl 3 Envoy (worships the Black Butterfly)
(50 posts)
Vesk
Vee Vee

N Female Vesk Vanguard 4 | SP 52/52 : HP 36/36 : RP 7/7 | EAC 21 : KAC 22 | Fort. +9 : Ref. +6 : Will +1 | Init +6 | Perc +10 (low light) | Speed 20 ft. | May Pharasma guide us! (78 posts)
Troglodyte Champion
Vee-Vee

N Female Vesk Vanguard 4 | SP 14/52 : HP 36/36 : RP 7/7 | EAC 21 : KAC 22 | Fort. +9 : Ref. +6 : Will +1 | Init +6 | Perc +10 (low light) | Speed 20 ft. | May Pharasma guide us! (71 posts)