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Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber
I have the same problem using Chrome or Edge.
Chrome is up to date
Version 117.0.5938.89 (Official Build) (64-bit)
Microsoft Edge
Version 117.0.2045.31 (Official build) (64-bit)
Windows 11 Home
22H2
22621.2283
Windows Feature Experience Pack 1000.22662.1000.0
Thanks! That is not at all clear in the text, which keeps referring to a "Scroll" or "Ornate Scroll"
Oh, first question, finally.
I am prepping Arclord's Abode. I get to the Transmutation Showroom and the Scroll Storage room (B7 and B8). The Transmutation Showroom has a long description and task chain to get a scroll from a stuffed owl hanging in the middle of the room, but it doesn't tell me what scroll is found. In the Scroll Storage room, you find a scroll of either Enlarge Person or Comprehend Languages without looking, and the scroll from Scroll Storage is worth 2 TB?
Aside from the inequity of the Treasure Bundle allocation, what scroll is found on the owl?
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I agree with this request for change. I believe the season one Quests that are currently not repeatable are on par with the Bounties that are repeatable.
I have run it, and had real concerns whether the PCs would get all the Tale fragments. It was a group of four, I think, and one PC just didn't have any applicable skills. With all the different skills usable, it was odd to have one person with a character that just couldn't seem to do anything. Some bad rolls starting out made me sweat it, but in the end they got all the fragments.
I have a question about the "A Broken Promise Haunt." The statblock doesn't have a Routine, so do you just not ever enter Initiative? It triggers once every 10 minutes, and that's it?
It is especially confusing because the Exploration paragraph immediately after the Haunt says "If the PCs disable the haunt. . . " Does this mean the PCs must detect the Haunt before it triggers, and disable it or get Lost In The Woods?
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I'll throw my hat in the ring. I have a cast of characters from levels 1-5, but I will drop one in as a placeholder.
Player Locations Map GM Philosophy
Mine are working on the Allies challenge before completing the Unsealed Way. This is their first area.
We should be moving on in the next day or two.
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I have a full table of six already playing. Aer you saying I should open a second thread?
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The Dark Grey with the green dice roller text is really hard to read. I think a number of the suggestions in terms of a much lighter grey or a border would be better.
Player Locations Map GM Philosophy
Reading further, and looking at the e-mail, it looks like I am the replacement.
I am still surprised an honored to have the opportunity to play.
Looking at my High Tier options, It looks like we might need Melee types, so I could bring the following options, none of whom have on-line profiles yet.
Level 4 Huntmaster cavalier
Level 5 slayer
Level 5 Unchained Monk/Sorcerer (on his way to Dragon Disciple)
Level 4 Unchained Rogue
Of course only one of these has been played since 2017, and that one game was in 2018, so I may be a little rusty.
Just to be clear, in the cellar, I think the party comes down the stairs from the left, and B1 is probably the first room on the left as they come down the big stairs? It doesn't seem to be marked on my map.
I concur with all the issues raised about the maps above. I ended up cropping the map provided into different sections and aligning the 10x10 grid to every other 5x5 intersection, so it is on three maps instead of one. Also, one of the tricks that helps me align maps in Roll20 is to set the Dimensions in the Advanced menu for the object in Roll20. These maps all have a border outside the actual grid, so I can't count squares and determine the proper size of the map when I overlay it onto the grid.
The maps in this scenario demonstrate one of my other Pet Peeves: map orientation changes. The first floor map has North to the right, but the other two maps have North at the top of the map.
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The first scenario in this arc is #3-04: The Devil-Wrought Disappearance
I concur with the "Sight" versus "Site" correction above, damn homonyms
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Player Locations Map GM Philosophy
Dennis, I would also like a copy. I have been looking to start GMing PbP, and this looks very useful.
I am a little confused.
The first paragraph says:
Quote: Only Pathfinder 1 and the ACG will be included, not Pathfinder 2 or Starfinder.
but about 4 paragraphs down, it says:
Quote: Also, GM Dennis will be acting as House GM for a Pathfinder 2 multi-table special.
Is the Pathfinder 2 Multi-table special the only PF2 scenario?
I downloaded it today, and the table in the PDF matches the one Mike Kimmel posted above
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I have a first level Winter Witch I would like to play
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Greetings,
I am interested in playing Zindarel. I assume the pre-gen sheets will be provided?
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I actually have a bunch of different characters I could bring to this. Are there any preferences for what I bring? I am thinking Martial: Monk. Paladin or Swashbuckler. I could also go Rogue, Cleric, Investigator, or Witch?
I am prepping this for Saturday. Can someone please tell me how the Haunted House rotates between pages 10 and 11 of the scenario?
I am prepping this for next weekend. It is obvious the intention in "Sorting the Mail" is to limit the amount of information the players get.
From the way I read the text, it sounds like each player can only have one piece of mail at a time.
The text explicitly states only one check per document.
Does that also mean that each player an only one check in this section? Or could one character have been passed multiple documents and make multiple checks?
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I kind of hate to be "that guy" but the apparent art credit above the statblock reads
Art credit wrote: Wendlyn, illustration by Valeria Dryzhak Shouldn't that read
Art credit wrote: Gristleburst, illustration by Valeria Dryzhak assuming that is the right artist name?
Player Locations Map GM Philosophy
Stan Channels Positive energy in response to Vina's warning, DC19: 4d6 ⇒ (1, 2, 1, 4) = 8
Stan is obviously feeling like an old man himself
Player Locations Map GM Philosophy
I suggest we start at the meeting with Rowane, at the palace at Eleusys. She may additional tasks or information to track down.
Nominally, the Fastness is probably the next stop, as we need to try and get the contracts for the Hellknights from Phlagantres, then show the contracts for the Hellknights and Ophelia Perran to Jarluxis to see if she finds flaws with them. If Jarluxis finds flaws, that is evidence we can take back to Vetrivides.
If Stan hears about the means to protect himself from Dispater's attention, he is interested.
Gilgrim, I agree this place is confounding, and a good ale is welcome. He taps the dwarfs mug with his own before his next swig.
Player Locations Map GM Philosophy
Stan moves to help Vina navigate the streets.
Survival(adjusted for Hell, plus Hunter's Blessing): 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
I will help as best I can.
Player Locations Map GM Philosophy
Stan would like to purchase three scrolls of Protection from Chaos, and three scrolls of Bless Weapon (which, weirdly enough does NOT have the Good descriptor) total 150 gold
I also have a Boon I expect to apply. This is the Taxfest 4713 AR Boon from 2013. Basically, I reduce the amount earned for this scenario by 10%, As a result, I can at some point during the scenario, as a standard action that does not provoke, gain the benefits of the spell "Good Hope" for 10/minutes level using my character level as the caster level. I have the feeling the +2 to almost everything might come in handy.
Player Locations Map GM Philosophy
I have a scroll of breath of life to pass along t someone else who can cast it. I can also cast it from the First Aid Gloves.
Who would like to carry the Breath of Life Scroll?
I have a set of silken ceremonial armor to cover my normal armor and not stand out quite so much. I'll still take a hit on the Will saves and diplomacy checks, but it could be worse.
Player Locations Map GM Philosophy
GM Erich wrote:
Make sure you keep your tagline updated with the current value for your Saves, Perception, Initiative, and Armor Classes, considering your spells cast. Treat it as your verbal response if I were to ask you what the value was in a face to face game, because that is how I'll treat it. But don't worry about conditional modifiers like cover or prone, I'll handle that stuff.
Is there a particular place and/or format for these statics? I just stuck mine various places in the character profile, but I am not sure I can get all the relevant information in the right places. For example, Stan has Snap Shot and Improved Snap Shot, so he threatens with his bow.
Player Locations Map GM Philosophy
Stan is a fairly straightforward Paladin of Erastil. His code is below. I don't see that it prohibits others from Summoning Devils and such, so long as they are no a danger to the Community.
The paladins of Erastil are gruff, strict traditionalists. They seek to preserve the integrity of rural life and communities. Their tenets include the following affirmations.
My community comes first, and I will contribute to it all that I can. If I don’t give something back, who will?
I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to contribute to the settlement. It is only through cooperation that a community grows strong.
When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then I quell the danger.
I keep to the old ways, the true ways. I am not seduced by the lure of money or power. I remember that true honor comes from within, not from the accolades of others.
I remember that reputation is everything. Mine is pure and upstanding, and I will repair it if it is broken or tarnished. I stand by my decisions, and live so that none shall have cause to blame me.
I show respect to my elders, for they have done much. I show respect to the young, for they have much left to do. I show respect to my peers, for they carry the load. And I shall carry it with them.
I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.
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I am not particularly interested in the gold either. I would prefer someone play and have fun.
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Anastasia the good witch wrote: Eric, can you click on the Discussion tab and add your character?
I’m seeing a tree and Hellknight up front, with a paladin archer at range and a witch and oracle as spell support. What does everyone else see/think?
Anastasia is good as a save or die necromancer, and has a few helpful spells like Shield of Faith and Wall of Bones than can support the melee folks. She’s good with people, and can control undead.
My character is there on the Discussion tab. I am playing Stan the ranged Paladin.
Stan is a Divine Hunter Paladin. He has a lot of the standard Paladin abilities with some of them swapped to ranged. For example, he exudes an "Aura of Care" which means Allies don't provide cover to enemies if they are within 10 feet of me, and I can Lay On Hands at a range of 40 feet by expending two uses.
He is good at Diplomacy and Perception, but not many other skills.
I ran this today, after getting the clarification on the Treasure Bundles. A couple of things came up.
The Unseen Spores challenge states the antechamber is 10 feet wide by 20 feet long. My group chose the satchel with the Glitterdust spell. The scenario states "Glitterdust or faerie fire both reveal spores, making the spores in the first two squares visible." Implying the Glitterdust will only cover a 10 by 10 area. The description for Glitterdust states it is a 10 Foot burst, and can therefore cover a 20 foot by 20 foot area, rendering the challenge moot.
The Drake got 19 damage on the first Caustic Mucus, dropping two of the front liners in the first round. It was tough, and one of the players would have died without the nonlethal conversion in the arena. They did finally succeed.
I also ran the "The Equestrian Witch" encounter. The text states she casts "Mirielle casts shillelagh immediately before entering the courtyard." I found it odd that her statblock doesn't have her staff with shillelagh listed in her weapons.
Players were having a heck of a time with reflex saves, failing most. Between the Caustic Mucus and the Witch using Burning hands, they were having a rough time.
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Ivis Flanagan wrote: Bringing over an echo of a post from the product page -
morbon wrote: Has anyone corrected the treasure drops for this scenario? Reading the third encounter it says you get 1 treasure bundle for completing the first 3 waves (there are only 3 waves) and another 1 for completing the final combat. Even worse, the final encounter says you get 1 treasure bundle for each of the 4 combats that take place, but you only run 1 of the first 3, and then the final 1. So, it seems like there is no way for players to get all of the treasure bundles, which just seems to be written so wrong.
Looking over this to prep it myself I have the same concerns, anyone else have thoughts?
I have this concern as well, although in cases where the scenario doesn't really have all the opportunities to earn the Treasure Bundles, I assume they earn any that aren't really achievable. They can't lose the three mentioned, so I add the other Treasure Bundles they can earn to the base of three.
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I have never played by Post before. Are you OK with a newbie to PbP playing this game?
Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber
The text of Blade Ally states:
". . . In your hands, the weapon gains the effect of a property rune. For a champion following the tenets of good, choose disrupting, ghost touch, returning, or shifting . . . "
Looking at all those property runes, the usage for all of them is "etched into a melee weapon."
Does the weapon the Champion is applying the Blade Ally enhancements to have to meet the prerequisites for those enhancements?
As an example, can a Champion of Erastil apply the disrupting effect to their Longbow, even though it is not a melee weapon?
If so, do those enhancements then transfer to the ammunition?
Could I use the shifting enhancement to replicate the "Bowstaff" spell from PF1?
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I had the same question. Since the pages are not mentioned specifically, and the the note in the Character Option Blog that states "players have automatic access as members of the Pathfinder Society to many of the uncommon options in this book" is not helpful as nowhere can I find which of the "many options" have automatic access, unless this statement refers to the Rarity Adjustment section of the blog, which allows characters from the High Seas access to two items, everyone access to the everyneed pack and access to the items and feats on pages 117-119. To me, this is not "many of the uncommon options."
Helvellyn wrote: Thanks for putting this all together so soon after the book is released.
A quick question about the adventuring gear on pages 114 and 115. You don't mention them specifically but the opening paragraph is similar to that for the magic items and academy instructors (117 to 119)
Pathfinders use a wide variety of equipment on their journeys, ranging from standard adventuring gear to magical items.
Pathfinder agents have access to the following pieces of adventuring gear, including uncommon gear.
However the language is slightly different. Magic items and Academy Instructors both say Pathfinder membership but adventuring gear says Pathfinder agent. Does this mean that only those characters with the Pathfinder agent dedication can select the uncommon adventuring gear or should it be open to everyone?
I found the Encounter Appendices annoying in that they don't reference the Area designations in the main text, just the names. Also, both the Tier 1-2 and 3-4 Appendices are missing A2 which just adds to the confusion. The description of the item found in area B3 assumes the item in area B2 was already found, but when the players approach Areas B2 and B3, they are just as likely to go to Area B3 first. I am also used to having things numbers from left to right, so the fact that Area B3 is on the left side of Area B2 on page 7 didn't help.
The final encounter was definitely not what they expected, but they all said they had fun.
Hmm wrote: Limited-use ancestral boons? Which ones? Hobgoblin for one:
Build a player character with the hobgoblin ancestry found in the Lost Omens Character Guide. Character must be from Oprak. Purchase limited to one per player.
I like the concept of this scenario, but we will see how it runs.
I have the following questions:
1. Do the PCs have to make any checks to know which villagers have which skills, or do they just know?
2. Why does the skeleton soldier on page 20 have an AC of 1?
3. The scenario says to give the PCs handout 3, which tells them there is an Urgathoan Shrine. How would they know that before they have excavated the stairs below the great hall?
I think area B5 should be the structure just north of the barracks that are B4. It meets the description and would overlook the river. and it appears to have a ramp.
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John Compton wrote: Blake's Tiger wrote: What I'm not seeing in this blog--although technically, you did say PC and "player"-- is whether we're still hearing GM chronicles for scenarios run.
Starting a higher level character is mentioned as a function of Achievement Points. Are GM chronicles still going to be the way of things or are Achievement Points replacing that mechanism (too)? Although I don't believe we've discussed GM Chronicle sheets explicitly in our meetings, it's because we have never considered not providing GMs the adventure's Chronicle sheet for running the game. Fear not. Some of us don't typically take chronicle sheets from the scenarios we run. I stopped a couple of years ago because I realized every GM credit I applied to a character was one less scenario I actually got to PLAY that character. Also, I currently get GM credit for scenarios I have run several times that I can't apply to a character due to the replay credit rules. So using GM chronicle sheets to track some of these items may not work well for some of us, unless there is a way to have a GM chronicle sheet not assigned to a character?
Michael Sayre wrote: Milan Badzic wrote: Just want to chime in that I am still not getting credit for repeated runnings of Doomsday Dawn pt 1, or Rose Street Revenge Thanks for letting us know, I'll follow up on that, see where we're at on getting it fixed. Not exactly on topic, but since this thread is getting some attention, we can't report any Doomsday Dawn sections other than Part 1. A number of us would like to reports tables of sections 2 and 3, and I will have tables of part 4 to report after this next weekend.
Sandra Wilkinson wrote: Martin S Minville wrote: Same problem here and i'm about to run the part 3. I will have three tables of part 3 to report by the end of the weekend, it would be nice to have some sort of answer on this. I have tables of parts 2 and 3 to report, and have part 4 scheduled for this next weekend. How do we get this resolved?
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Having run two of the three sessions of Doomsday Dawn and been a player in the third, I've got the following feedback so far:
1. I am having trouble reporting the second and third sessions on the Paizo web site. When I select Pathfinder 2E playtest as the category, only the Pathfinder Society scenarios and "Doomsday Dawn Part 1: The Lost Star" show up as selections.
2. I agree with everyone who is asking for better definitions for DCs for the task like identifying monsters, magic items, etc.
3. We found a typo in the rulebook. The spell "Divine Wrath" has the standard "Successful success save for half damage, critical success save for no damage, fail save for full damage, critical fail for double damage" in the description, but never states what kind of save it is. In 1e I would have expected a Will save, but many of the similar saves in 2e are Fortitude saves.
4. I haven't had the same experience with TPKs some of the other folks have. In Part 1 I had a player done at Dying 1 a number of times, but it was mostly poison and I don't think he ever got to Dying 2. I ran Part 3 this last weekend and while I scored a number of critical hits on the players, I only had one player at Dying 1 at one point. The only reason I got that player down was a typo in the Doomsday Dawn Book (see next comment.)
5. I'll try and post this next comment as a spoiler.
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There are also rules for adjusting encounters in the Bestiary. We have used them mainly to adjust for additional players. Page 21 has the rules for "Different Party Sizes"
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Me Too on the "please have a table with monster types and corresponding skill" crowd.
Pathfinder Adventure, Maps, Starfinder Maps, Starfinder Society Subscriber
I second the question
The.Vortex wrote: The section about returning that starts on page 21 ends on page 22 with "granting each PC the Seasoned Explorer boon" - Yet there is no boon of that name on the chronicle sheet. Instead there is the Remnant of the First World boon there, but that doesn't seem to have anything to do with the shards mentioned in the section.
Is there a boon missing from the sheet or was it just renamed at some point and the connection between the shards and the effect on your items just isn't clearly stated?
Organized Play Characters
Pangea
Female Tiefling Alchemist (Grenadier) 8
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posts)
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Pirri
Male Human Investigator (Empiricist) 12
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posts)
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Ptehp
Male Half Orc (Sandkin) | Warpriest 5 | 43/43 HP | Init +1 | Perc +3 | SM +7 |AC 25 T 12 FF 24 | CMB +8 CMD 20 (FF 19) | F +8 R +5 W +10 (+2 vs. death) | Blessings 5/5 - Fervor (2d6) 5/5 - Sacred Weapon (+1) 5/5
(132
posts)
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Parrym
Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7
(141
posts)
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Parrim
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
(151
posts)
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Weregild
Male Dwarf Barbarian / 4
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posts)
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Fukuro
Male Human (Tian) | Sorcerer (Crossblooded / Eldritch Scrapper) 1 - Wizard 4 | 36/36 HP | Init +0 | Perc +10 (+21 for Owl) | SM +2 | AC 12 T 12 FF 11 (+4 w. Mage Armor, +4 w. Shield) | CMB +0 CMD 11 (FF 11) | F +4 R +2 W +5 | Martial Flexibility 4/4, Versatile Evocation 8/8
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posts)
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Pyra'
Female Human (Keleshite) | Paladin (CORE) 7 of Sarenrae | 81/81 HP | Init +1 | Perc +1 | SM +8 | AC 28 T 27 FF 12 | CMB +10 CMD 22 (FF 21) | F +15 R +9 W +13 | LoH (3d6) 7/7, Channel (4d6) DC17 2/2, Smite 3/3, Summon Camel 1/1
(107
posts)
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Draga
Female Human (Keleshite) | Barbarian 1 | 18/18 (20*) HP | Init +1 | Perc +5 | SM +1 | AC 14 (12*) T 11 (9) FF 13 (11*) | CMB +5 (+7*) CMD 16 (FF 15) | F +4 (+6*) R +1 W +2 (+4*) | Rage* 6/6
(122
posts)
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Pa Us
Male Suli | Sorcerer (Eldritch Scrapper) 1 - Unchained Monk (Scaled Fist) 1 | 19/19 HP | Init +2 | Perc +0 | SM +6| AC 14 T 14 FF 12 (+4 w. Mage Armor, +4 w. Shield) | CMB +4 CMD 18 (FF 16) | F +5 R +4 W +2 | Stunning Fist DC 13 1/1, +1d6 Elemental 2 rounds 1/1, Martial Flexibility 4/4
(103
posts)
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Ryan'
Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes
(112
posts)
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Shu-
Female Ratfolk Rogue1/Wizard3/ArcaneTrickster1
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posts)
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Lucita'
Female Dhampir | Cleric (Varisian Pilgrim) 3 | 24/24 HP | Init +1 | Perc +9 | SM +7 | AC 14 T 11 FF 13 | CMB +2 CMD 13 (FF 12) | F +5 | R +3 | W +6 (+4 vs. disease & mind-affecting) | Channel 3/6 - Agile Feet 5/5 - Liberation 3/3
(68
posts)
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Prince'
Male Grippli | Spiritualist 2 | 21/21 HP | Init +3 | Perc +11 | SM +9 | AC 17 T 14 FF 14 | CMB -3 CMD 10 FF CMD 7 | F +7 | R +4 | W +9 | Special effects:
(80
posts)
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P'aqha
Female Gnome | Shaman 1 | 11/11 HP | Init +1 | Perc +5 (familiar +8 w. Scent) | SM +10 | AC 15 T 12 FF 14 | CMB -4 CMD 7 (FF 6) | F +2 R +3 W +5 (+2 vs. Illusions & Death) | Channel 4/4 (1d6 DC13)
(41
posts)
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Penumbra'
Female N Human (Mwangi) Fighter 1 | HP: 14/14 | AC: 19 (16 Tch, 13 Fl) | CMB: +2, CMD: 18 | F: +5, R: +5, W: -1 | Init: +5 | Perc: +0, SM: -1 | Speed 30ft | Active conditions: None.
(69
posts)
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Pomo
Male Nagaji | Bloodrager (Steelblood) 1 | 13/13 HP (15/15 in rage) | Init +1 | Perc +0 | SM +0| AC 18 T 12 FF 17 | CMB +7 CMD 17 (FF 16) 18 vs. Overrun | F +4 R +1 W +1 (+2 mind affecting & poison) | Bloodrage 6/6
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posts)
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Igna'
Female Halfling | Rogue Unchained (Dark Lurker, Swashbuckler) 2 | 22/22 HP | Init +5 | Perc +7 | SM +0 | AC 19 T 16 FF 14 | CMB 0 CMD 15 (FF 10) | F +3 R +9 W +2 (+2 vs. Fear) | Sneak Attack 1d6
(67
posts)
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Inga'
Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)
(59
posts)
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Amagire
Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells
(66
posts)
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Pangea-Alpha
Sexless Android | SP 14/14 ; HP 16/16 ; RP 3/4 |EAC 13 ; KAC 14 | (+2 vs. disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +6 ; Will +0 | Speed 30 ft. | Init +3 ; Perception +8 ; SM -1 | | Active condition(s):
(280
posts)
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Pangea-Beta
Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
(270
posts)
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Pangea-Gamma
(71
posts)
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Pangea-Delta
Sexless Android | SP 12/12 ; HP 16/16 ; RP 6/6 | EAC 13 ; KAC 14 | (+2 vs. disease, mind-affecting, poison, sleep) Fort. +0 ; Ref. +6 ; Will +3 | Speed 30 ft. | Init +4 ; Perception +6 ; SM +0 | | Active condition(s):
(169
posts)
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Pangea-Epsilon
Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |
(194
posts)
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Pangea-Zeta
Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
(359
posts)
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Pangea-Kappa
Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
(349
posts)
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Pangea-Lambda
Sexless Android (Outlaw) worships Triune | Neutral - Mechanic (Drone) 1 | 10/10 HP | 7/7 SP | 4/4 RP | Init +3 | Perc +0 | SM -2 | EAC 14 | KAC 15 | vs. CM 23 | Move: 30 ft | F +3 | R +5 | W +0 | (+2 vs. mind-affect', disease, poison...) | --
(0
posts)
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Pvt. Hudson
early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
(229
posts)
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Ukara
(0
posts)
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Sparks'
young white-furred Female Ysoki | SP 43/43 ; HP 33/33 ; RP 5/7 | +4 Mobility EAC 16 ; KAC 16 | +2 vs. spells & magical effects - Fort. +3 ; Ref. +6 ; Will +8 | Speed 30 ft. (20 ft. fly) | Perception +11 ; SM +2 (+6) | | Active condition(s): Life Bubble (immune to void effects)
(305
posts)
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Bones'
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
(304
posts)
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Pangea'
young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
(106
posts)
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Igna''
LN Female Halfling | Themeless Soldier (Bombard) lvl 1 | 7/7 SP | 9/9 HP | 5/5 RP | Init +4 | Perc +2 | SM +0 | EAC 15 | KAC 16 | vs. CM 24 | Move: 40 ft | +2 saves vs. Fear | F +3 | R +5 | W +3 | Steward Infiltrator
(170
posts)
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Baila
Young Halfling Dancer Active conditions:
(20
posts)
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Belta
Tall, slender, long-limbed female human, dressed in purple Active conditions: 1/1 +3 reroll
(85
posts)
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Milady'
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
(340
posts)
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Milord
Dashing Male Halfling Active conditions: Trap Finder & Keen Eyes
(193
posts)
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Lilic
Battered Young Male Varisian Active conditions: Deny Advantage ; Exploration: Avoid Notice
(245
posts)
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Tanuak
Exploration activity: Detect Magic | Active conditions:
(50
posts)
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The Squire'
Sturdy yet Battered Young Male Varisian Exploration: Defend (shield up) ; Active conditions:
(79
posts)
|
Miss Loblin Crookedtoe
Cheerful green-skinned Forest Goblin lass! "You wanna dance?!" Exploration Activity: Search |Active conditions: Darkvision
(45
posts)
|
Phinick Padley
Freedom loving Goblin! Active conditions:
(5
posts)
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Sir Brian
Male Knight wearing boots with big spurs and wielding a battleaxe with great big knobs on! Exploration activity: Defend | Active conditions:
(19
posts)
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Dead Odo
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
(82
posts)
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Not assigned yet
(0
posts)
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Kyra'
Fierce looking young Keleshite woman, servant of the Dawnflower Active conditions: -- ; Exploration Activity: Investigate
(205
posts)
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Miss Golarion
Sultry young blonde Ulfen woman, always smiling Active conditions: -- ; Exploration Activity: Scout
(3
posts)
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Skull Eater
(0
posts)
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Aliases
"Pepper"
Active conditions:
(218
posts)
|
"U."
Hover Drone | AbadarCorp Survey Unit Mk I | 16/20 HP | Perc -1 | +4 w. Mobility | EAC 15 | KAC 15 | vs. CM 23 | Move/Fly: 30 ft | | F +0 | R +6 | W -1 | Camera
(64
posts)
|
Adda'
(0
posts)
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Boron'
N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2
(526
posts)
|
Delbert "Del" Yarnell
LN Male Human | Mechanic (Drone) lvl 2 | 12/12 SP | 7/16 HP | 3/5 RP | Init +0 | Perc +5 | SM +0 | EAC 10 | KAC 11 | vs. CM 19 | Move: 40 ft | | F +3 | R +3 | W +0 | AbadarCorp Contractor
(187
posts)
|
Deutero - Pangea-Lambda
Hover Droid | Neutral - level 1 | 10/10 HP | Init +3 | Perc -1 | SM -1 | EAC 14 | KAC 14 | vs. CM 22 | Move: 30 ft Fly: 30 ft. (average)| F +0 | R +5 | W -1 | (Construct Immunities) | Camera
(0
posts)
|
Game Mother
(6
posts)
|
GM Core Campaign
PbP Info | New Player Games | PbP Cons | PbP GM Kit | none | none
(299
posts)
|
GM SFS
PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |
(1,635
posts)
|
GM Wayfinder
King in Thorns slideshow!
(3,245
posts)
|
Kush the Kish
LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond
(329
posts)
|
Miss Golarion 4127 AR
Miss Golarion 4127 AR was a Dervish Dancer from Katapesh HP 4/4 | AC 16 w. resist cold 5, electricity 5, fire 5, piercing 5 & slashing 5 | Speed 25 ft. | Fort' +2 ; Ref' +8 ; Will +2 Summoned Skeleton Guard ; minion: 2 actions
(0
posts)
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Miss Golarion 4228 AR
Summoned Crawling Hand ; minion: 2 actions HP 8/8 | AC 12 | Speed 30 ft., climb 30 ft. | Fort' +5 ; Ref' +2 ; Will +2
(0
posts)
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Miss Golarion 4571 AR
Summoned Severed Head ; minion: 2 actions HP 7/7 | AC 15 Weakness: positive 1 | Speed 15 ft., fly 25 ft. (1 action to hover in place) | Fort' +4 ; Ref' +6 ; Will +4
(0
posts)
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Miss Golarion 4606 AR
A nice Taldan farmer gal', Miss Golarion 4606 AR was always a bit slow! HP 20/20 | AC 12 w. weakness positive 5 & slashing 5 | Speed 25 ft. | Fort' +6 ; Ref' +0 ; Will +2 Summoned Zombie Shambler ; minion: 2 actions
(0
posts)
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Miss Poblin Crookedtoe
Hireling
(4
posts)
|
Mouse'
early 20's, Male Human Merc' | SP 0/32 ; HP 17/32 ; RP 7/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
(0
posts)
|
Nako, Gree?
"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.
(103
posts)
|
Needles'
N Female Yoski Biohacker 4 | SP 12/24 : HP 26/26 : RP 7/7 | EAC 18 : KAC 18 | Fort. +4 : Ref. +5 : Will +6 | Init +3 | Perc +12 | Speed 50 ft. | Purchase Pzifer!
(81
posts)
|
Ookpik'
Active conditions:
(11
posts)
|
Pangea Beta
Sexless Android (Xenoarchaeologist) worships Triune | Neutral - Vanguard 8 | 104/112 SP | 68/68 HP | 7/10 RP | Init +9 | Perc +13 w. Trap Spotter (10 ft.) | SM -1 | EAC 26 ; KAC 26 -8 kinetic dam' (-2 lunge, +1 shield, +1 block/EP) | vs. CM 34 | Move: 50 ft | F +12 | R +11 | W +3 | (+2 vs. mind-affect', disease, poison...) | Lunge, Dirty Trick, Sunder, Deadly Aim, Enhanced Resistance
(72
posts)
|
Pangea"
CN Female Human Vanguard 1 | SP 8/12 : HP 5/12 : RP 2/5 | EAC 14 : KAC 15 | Fort. +6 : Ref. +2 : Will +0 | Init +2 | Perc +8 | Speed 30 ft. | Long live Besmara! !
(82
posts)
|
Pangea-Mu
N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -
(254
posts)
|
Princess'
Female Phantom | Ectoplasmic Manifestation | 16/16 HP - DR5/slash | Init +1 | Perc +0 | SM +0 | AC 14 T 11 FF 14 | CMB +3 CMD 15 FF CMD 14 | F +4 | R +1 | W +3 | Special effects:
(35
posts)
|
Sekhem
Frail elegant young Osiriani lady Exploration: Detect Magic ; Active conditions:
(81
posts)
|
SFS PreGen #1 - Eric C.
Male Ysoki (Bounty Hunter) | Chaotic Neutral - Mechanic 4 | 32/32 HP | 26/26 SP | 4/5 RP | Init +2 | Perc +8 | SM +1 | EAC 17 | KAC 17 | vs. CM 25 | Move: 30 ft | F +5 | R +6 | W +2 |
(124
posts)
|
Thirteen'
Tall Cute Halfling Lass | SP 13/16 ; HP 20/20 ; RP 3/4 | EAC 13 ; KAC 14 | (+2 vs. fear effects) Fort. +2 ; Ref. +7 ; Will +4 | Speed 30 ft. | Perc' +6 ; SM +6+1d6 | Active condition(s): Inspiring Boost used on Gunnar
(50
posts)
|
Vee Vee
N Female Vesk Vanguard 4 | SP 52/52 : HP 36/36 : RP 7/7 | EAC 21 : KAC 22 | Fort. +9 : Ref. +6 : Will +1 | Init +6 | Perc +10 (low light) | Speed 20 ft. | May Pharasma guide us!
(78
posts)
|
Vee-Vee
N Female Vesk Vanguard 4 | SP 14/52 : HP 36/36 : RP 7/7 | EAC 21 : KAC 22 | Fort. +9 : Ref. +6 : Will +1 | Init +6 | Perc +10 (low light) | Speed 20 ft. | May Pharasma guide us!
(71
posts)
|
|