Kutholiam Vuere

William of Baskerville-20781's page

19 posts. Organized Play character for Eric Parker 82.


Full Name

William of Baskerville

Race

| HP 44/44 | AC 19/21 | F +9 R +7 W +12 (Resist 1 Negative) | Perc +10 | Default Exploration ( Searching)

Classes/Levels

| Speed 25ft | Focus Points 1/1 | Hero Points 2/2 | Active Conditions: None

Gender

”William of Baskerville” | Male NG human cleric 4 (Advanced Player's Guide)

About William of Baskerville-20781

William Of Baskerville
Male human cleric 4 (Advanced Player's Guide)
NG, Medium, Human, Humanoid
Heritage versatile human
Background field medic
Perception +10
Languages Ancient Osiriani, Common, Draconic
Skills Crafting +6, Diplomacy +10, Library Lore +6, Medicine +13, Nature +10, Religion +10, Society +6, Survival +10, Warfare Lore +6
Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 18 (+4), Cha 14 (+2)
Items chain shirt, +1 dagger, club, dagger (potency crystal), javelin (3), staff of healing, backpack, bedroll, caltrops (2), chalk (10), expanded healer's tools, extra ink and paper writing set, flint and steel, healer's gloves, lesser antidote, lesser antiplague, lesser comprehension elixir, mirror, rations (1 week) (2), religious symbol (wooden), repair kit, rope (foot) (50), rubbing set[LOPFS], scroll of heal, scroll of heal, scroll of heal, silversheen, soap, waterskin, wayfinder (pearly white spindle aeon stone), purse (10 gp, 8 sp, 8 cp)
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AC 19; Fort +9; Ref +7; Will +12
HP 44; Resistances negative 1
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Speed 25 feet
Melee [1] [i]+1 dagger[/i] +8 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Melee [1] club +7 (thrown 10 ft.), Damage 1d6+1 B
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Melee [1] [i]staff of healing[/i] +7 (two-hand (1d8), magical, necromancy, staff), Damage 1d4+1 B
Ranged [1] [i]+1 dagger[/i] +8 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Ranged [1] club +7 (thrown 10 ft.), Damage 1d6+1 B
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Ranged [1] javelin +7 (thrown 30 ft.), Damage 1d6+1 P
Divine Cleric Spells DC 20, attack +10; 2nd blood vendetta[APG], heal (3), restoration, spiritual weapon 1st disrupting weapons, fear, magic weapon Cantrips (2nd) detect magic, disrupt undead, light, read aura, stabilize
Focus Spells 1 Focus Point, DC 20; 2nd Scholarly Recollection
Ancestry Feats Natural Skill
Class Feats Domain Initiate, Holy Castigation, Medic Dedication[APG]
General Feats Armor Proficiency
Skill Feats Assurance, Battle Medicine, Hobnobber, No Cause For Alarm[APG]
Other Abilities anathema, cloistered cleric, deity, divine font, divine spellcasting, doctrine, first doctrine, knowledge, practiced medic, protective mentor, protective mentor, radiant wayfinder, scrolls, second doctrine, wayfinder

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