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Silver Crusade

i overlooked munitions crafter. thanks for the help

Silver Crusade

Hello,

i have several Builds i like to share and here is one of them. Feedback is Welcome.

Its a Crossbow Build focused on maximizing Damage in a Singleshot. The Ability to attempt a Sneak or Hide while in cover or prone and reloading is a great to keep the Enemy flatfooted to you and is a big part of the Build but there are several other ways to support it and find alternative ways:

Greater Cloak of Elvenkind (and Boots of Elvenkind) for Greater Invisibility

Smokestick or Mist/Fog Spells while having a way to ignore effects

While the First is easy to get the second depends on whenever the "Goz Mask" is allowed:

Yes: Duskwalker Heritage: 1.Gravesight, 3. Ancestral Paragon: Ghost Hunter 5. Chance Death 9. Multitalented 13. Spirit Strikes 17. Olethros's Decree (which is absolutly busted)

No: Ifrit Heritage: 1. Embers Eyes (Low Light) 3. Ancestral Paragon: Embers Eyes (Dark Vision) 5. Firesight 9. Multitalented 13.??? 17. Blazing Aura

The Next Step is Choice of Weapon and we have here a Winner: The Alchemical Crossbow. A (somehow simple) Weapon with ability to store an Alchemical Bomb and use it for 3 shots to gain +1d6 Elemental DMG and can be loaded pre Fight. We take Alchemist dedication solely because of this Weapon and its gives great Utility.

We go Sniper Way for Vital Shot which is possibly the highest possible Damage in a Single Strike but it is 2 Actions. At Level 9 where you gain Vital Shot you Will deal on the First shot the following Damage:

3d10 + 2d6 (Bleed) + 1d6 (Bomb) +1d6 (Rune) + 1d6 (Sneak) + 2d6 (One Shot One Kill) +3 +2 with 35% Crit Chance.

The Build

Scout Human Ifrit

LvL1: Crossbow Crackshot Ability: 8/18/14/14/14/8 (with Flaws)

LvL2: Pilgrims Token and Alchemist Deditaction (retrain before LvL 9 into Rogue Dedication)

LvL3: Expert Stealth and Ancestral Paragon

LvL4: Quiet Allies and Running Reload

LvL5: Expert Thievery. Ability Scores: 8/19/16/16/16/8

LvL 6: Trick Magic Item and Snipers Aim (Retrain after getting to LvL 9 into Sneak Attacker)

LvL7: Master Stealth and Incredible Iniative

LvL8: Swift Sneak and Grit and Tenacity

LvL9: Master Thievery and Multitalented (Alchemist Dedication)

LvL10: Foil Senses and Called Shot

LvL11: Expert Acrobatics and Toughness

LvL12: Quick undlock and Unshakable Grit

LvL13: Expert Medicine and Bounce Back

LvL14: Continual Recovery and a lot of Choices : Blood in the Air , Dead Eye , Dance of Thunder and Headshot.

LvL15: Legendary Sneak and Legendary Sneak (Ghost Shot comes Available). Ability Scores: 8/21/19/19/19/8

I didnt thin much about Past Lvl 15 but its straight forward Choices. At LvL 20 Ability Scores: 8/22/20/20/20/8

Silver Crusade

Hello,

i have several Builds i like to share and here is one of them. Feedback is Welcome.

Its a "Melee" Support Bard with Marshall and Swashbuckler Dedication. A lot of thought went in to the action economy because the Bard is starved for it. You have enough HP and Armor to stay in Melee but you should prefer to stay in the Second Line. Focus Skills are Diplomacy for Bon Mot to Lower Will Saves, Inpiring Marchal Stance for +1 to Hit [in 20ft] and One For All for Additional +3/4 to hit; and Performance for Lingering Performance. I try to Keep 1 Focus Point available because Counter Performance saves People a lot of times.

The Build has two Key Levels

First is Level 6 with "Dirge Of Doom" which is spectacular except against mindless enemies.

Second is Level 10 with "One for All" which hopefully makes your Melee Buddy into a Crit Monster.

Key Items: Persona Mask and Diplomacy Badge

Example Turns:

1. Enter Stance , Lingering Composition and Move (Hasted: Move/Bon Mot/One for All/Strike)

2. One for All/Bon Mot/Strike and Spell (Hasted: Move/Strike)

The Build

Emissary Human [Saga Lands] 10/16/12/10/12/18 Weapon: Bladed Scarf and Shortbow

LvL 1: Maestro Muse, Ancestry : Adapted Cantrip (Electric Arc) , Versatile Heritage: Weapon Proficiency and Lingering Performance. Spells: Phantom Pain, Protection , Sanctuary and Soothe

LvL 2: Bon Mot and Marschal Dedication (Expert Diplomacy) [Before Level 6 you can choose what you want and Retrain later [same for LvL 4])

LvL 3: Expert Performance and Incredible Iniative or Toughness.
Spells: Hideous Laughter, Dispel Magic and Fairy Fire/Glitterdust

LvL 4: Virtuosic Performer and Inspiring Marshall Stance

LvL 5: Expert Society and Clever Improviser (because you are a Bard) Ability Scores: 10/18/14/10/14/19
Spells: Circle of Protection , Slow and Haste.
LvL 6: Cognitive Crossover and Dirge of Doom.

[In the Best Scenario with Stance, Dirge and Circle of Protection you have (indirectly) +2 Hit and AC]

LvL 7: Master Diplomacy and Ancestral Paragon - Cooperative Nature (You can Choose a Different one and Retrain before LvL 10).
Spells: Several good ones. Examples: Vampric Maiden, Confusion, Dimension Door and Winning Streak.

LvL8: Shameless Request (You ARE a Bard) and Several Options:

1. AOO: Nobody expects an AOO from a Bard exspecially not the Enemy Caster and you have Reach.

2. Inspire Heroics: There are Enemies immune to your Dirge and the + to hit is always welcome but its costly in focus points and action economy

3. Into Battle: Give an additional Reaction Stride or Attack but costly Action Economy Wise.

LvL 9: Master Performance and Multitalented : Swashbuckler Dedication (Wits or BattleDancer).
Spells: Synethesia, Tongues and Shadow Siphon

LvL 10: ??? (Evangelize? ) and Basic Flair - One For All (80% to Crit for +3 [to Hit]). Ability: 12/18/16/10/16/20

LvL 11: Master Society and Toughness/Incredible Iniative.
Spells: Heightend Slow, Phantasmal Calamity/Spirit Blast, Feeblemind etc.

12: ??? and Inspirational Focus (alternative: Cadence Call and at 14 Tactical Candence but i prefer just to cast Hightend Haste)

13: Expert Medicine And Bounce Back.
Spells: Hightend Haste and Tongues; and ???

14: Continual Recovery and Soothing Ballad

I didnt put much though after LvL 14 but Target of Opprtnunity/Effortless Concentration are Strong Choices. Also i think Legendary Society with Legendary Liguist is a strong Choice but a Hightend Tongue does the Same. Ability Scores: at 15: 12/19/18/18/10/21 and at 20: 14/20/18/18/12/22

Silver Crusade

Hello,

i have several Builds i like to share and here is one of them. Feedback is Welcome.

Its a Monk Build without a Stance and going into Sorcerer Dedication for Gluttons Jaw. It resolves around gaining Temporary Hit Points with this and in different ways. Since Flurry is most likely the only attack we do per round so we focus on Intimidate for Demoralize and can Cast Shield for better Defense.
In addition we get the Spellheart "Grim Sandglass" which allows us to cast Chill Touch. Which is suprisingly a decent Spell for us: It doesnt have the Attack Trait and thus doesnt conflict with Flurry, its DC Scales with us (Expert at LvL9) and then Adds 1d4 negative Dmg to our Attacks. Later we can Cast Heal and gain 1d6 (later 1d8) to our attacks.

Gluttons Jaw: Bite Attack 1d8 with Forceful (Scales with Handwraps) and gain 1d6 Temperory Hitpoints (+1d6 every other spelllevel) on succesful hit.

There is a Choice of the Orc Feats Path and pick whatever you like more.

Ferocity Path: 1. Orc Ferocity 9. Undying Ferocity 13. Incedible Ferocity

Superstition: 1. Superstition 9. Pervasive Superstition 13. Spell Devourer

The Build

Deckhand Orc

LvL1: KI Strike (Divine) and Hold-Scarred. Your Ancestry Feat Choice. Ability Scores: 18/16/12/8/8/14

LvL2: Pilgrims Token and Sorcerer Dedication (Demonic) [Or Stunning Fist and Retrain Before LvL 4]. Spells Shield and Detect Magic

LvL3: Expert Intimidate and Toughness

LvL4: Intimidating Prowess and Basic Bloodline Spell [Gluttons Jaw]

LvL5: Expert Athletics and Bloody Blows. Ability Scores: 19/18/14/8/10/14

LvL6: Titan Wrestler and Stand Still/Stunning Fist

LvL7: Master Intimidate and Numb to Death. Path to Perfection (Will).

LvL8: Battle Cry and Stunning Fist/Stand Still

LvL9: Master Athletics and Your Ancestry 2. Feat Choice.

LvL10: Combat Climber and Wind Jump. Ability Scores: 20/18/16/8/12/16

LvL11: Expert Acrobatics and Hireling Manager. Perfection: Fortitude

LvL12: Quick Climber and Mediative Focus

LvL13: Expert Stealth and Your Ancestry 3. Feat Choice

LvL14: Quick Swim and Timeless Body

LvL15: Legendary Intimidation and Scare to Death. Ability Scores: 21/19/18/8/14/16

LvL 16: Water Sprint and Enlightend Presense

LvL17: Legendary Athletics and Rampaging Ferocity
(Superstition Path: Retrain LvL 15 General Feat into Ancestral Paragon for Orc Ferocity and Water Sprint to Scare to Death)

LvL18: Cloud Jump and Ki Form.
Alternative: Diamonds Fist make your Bite Attacks 1d10, Effortless Reach gives you Reach and Meditative Wellspring lets you Spam Ki Strike. But lets be Honest you are going Super Saiyajin and there is no real other Choice. Retrain LvL10 Wind Jump into Whirling Throw.

LvL19: Master Acrobatics and Canny Acumen for Master Reflex or Incredible Investiture.

LvL20: Incredible Mastery and Golden Body or Impossible Technique. Ability Scores: 22/20/18/8/16/18

Silver Crusade

First thanks for the Help there are some insightful ideas

@gesalt as i understand it "one for all" is an action not a reaction.

@Falco271 you meant to say "expand bless" i dont see a way to highten it.

@yurip and @superbidi i dont have status bonus because i will be using dirge of doom and as i understand lingering performance and inspire heroics dont work together.also i can use inspire heroics only (at max) 2 times per fight since its a focus spell and counter performance is sometime crucial!

there is an Option to take harmonize at lvl 8 but i'm not sure its a usefull idea sicne i need to recast it every turn.

The more i think about it Haste is really important on a bard but i prefer slow and circle of protection at that level.

Marchal Stance/Bless with Circle of Protection and Dirge of Doom looks like a sweet Combo.

Silver Crusade

Im Playing a PFS Songbird-Strix Maetro Bard and just reached level 3.
Because of doubts of what i want to achieve with my Build im seriously considering rebuilding my Character.

The Core of the Build are these 3 Class feats:

@LvL 1 Lingering Performance
@LvL 6 Dirge of Doom which makes Inspire Courage absolut (except in the rare case enemys are immune to it).
@LvL8 Inspire Heroics for the Synesthesia Combo.
I also use Bon Mot to lower Will Saves of my Enemies

Which means my lvl 2 and 4 Feats are basically free to choose.

Currently i have taken Sorcerer Dedication for Electric Arc and want to take Basicspellcasting at lvl 4 for extra spells slots and primal spells .

I still try to get the +1 Status Bonus to Hit for my team and there are 3 Ways for it:

1. Heroism: I kind of dislike the spell now, too short duration and only targets 1 player (i miss my good hope)

2. Bless: kinda underrated in my opinion. Lasts a minute and you can expand the emanation once per round. With good Positioning a lot of people can benefit from it. With Haste on the Bard you regain mobility.

3. Inspiring Marshal Stance
The best and trickiest Option and the reason for my potential rebuild.
The Aura starts of with 10ft with a reasonable chance of 20ft and once the stance is active it last the whole fight.

Getting Marshal Dedication is only possible with Human Ancestry - Versatile Heritage for Weapon Proficiency . Adapted Cantrip gives me Electric Arc which makes the Sorcerer Dedication irrelevant.
In addition the dedication bumps my Diplomacy to Expert which fress a Skill increase.
Virtuosic Performer replaces the Songbird Bonus.

Am i overthinking? Did i get a stupid idea in my head that i try to get to work or is a rebuild for Marshal worth it?

Hope to get some insight and your thoughts

Silver Crusade

Im Playing a PFS Songbird-Strix Maetro Bard and just reached level 3.
Because of doubts of what i want to achieve with my Build im seriously considering rebuilding my Character.

The Core of the Build are these 3 Class feats:

@LvL 1 Lingering Performance
@LvL 6 Dirge of Doom which makes Inspire Courage absolut (except in the rare case enemys are immune to it).
@LvL8 Inspire Heroics for the Synesthesia Combo.
I also use Bon Mot to lower Will Saves of my Enemies

Which means my lvl 2 and 4 Feats are basically free to choose.

Currently i have taken Sorcerer Dedication for Electric Arc and want to take Basicspellcasting at lvl 4 for extra spells slots and primal spells .

I still try to get the +1 Status Bonus to Hit for my team and there are 3 Ways for it:

1. Heroism: I kind of dislike the spell now, too short duration and only targets 1 player (i miss my good hope)

2. Bless: kinda underrated in my opinion. Lasts a minute and you can expand the emanation once per round. With good Positioning a lot of people can benefit from it. With Haste on the Bard you regain mobility.

3. Inspiring Marshal Stance
The best and trickiest Option and the reason for my potential rebuild.
The Aura starts of with 10ft with a reasonable chance of 20ft and once the stance is active it last the whole fight.

Getting Marshal Dedication is only possible with Human Ancestry - Versatile Heritage for Weapon Proficiency . Adapted Cantrip gives me Electric Arc which makes the Sorcerer Dedication irrelevant.
In addition the dedication bumps my Diplomacy to Expert which fress a Skill increase.
Virtuosic Performer replaces the Songbird Bonus.

Am i overthinking? Did i get a stupid idea in my head that i try to get to work or is a rebuild for Marshal worth it?

Hope to get some insight and your thoughts

Silver Crusade *

Nefreet wrote:
BigNorseWolf wrote:
Nefreet wrote:
That's a different question, though, with an answer that Forum goers don't like.
I think it's the same question. And it's not the answer people don't like it's the non answer answer.

That's.. not what I meant.

The reason for the "non answer" is because people didn't like the answers they were given. It used to be that Michael Brock and the Leaders before him would explain why something was banned. That led to arguments. Those arguments wasted work hours and escalated the disappointment to disagreement and eventually to negative PR.

So the vague, catch-all answer of "it could be this, it could be that, we're not going to elaborate" became the safest position for Paizo to take.

I think you misinterpreted my Question:

Mine was simply: its not mentioned in AR. Can you please clarify if its allowed or not.

And not: Why is it banned. I need clarification why.

Silver Crusade *

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The problem is it isnt mentioned like it was forgotten and several people already asked for clarification.
I know it isnt in the additional resources thats the whole reason for this thread

Silver Crusade *

Hello,
the Connection isn't mentioned in the additional resources.
While the Shaper is specifically mentioned not to be allowed.

Can i play it on my Shirren Mystic?
The issue has been up for more than 7 Months on the Additional Rescources Thread with several people asking for clarification.

The Adventure:
https://paizo.com/products/btq0216o?Starfinder-Adventure-Path-22-The-Foreve r-Reliquary

Silver Crusade

Since this Threat was Necro'd several times i want to add:
Ride the Waves (lvl 4): Gives Swimspeed and Waterbreathing for Hour/lvl
Free Swim (lvl 3): Gives Swimspeed 10min/lvl

Silver Crusade

Dont derail the thread with rules bickering.

To the topic.
Tell your players to grow up.
For all I read he plays a normal kinetic and I have seen a minmaxed one.And in all honesty Kinetics are a good class but far from broken.
I have seen zen archers, bloodragers and sorcerer where your player would vomit.

Explain your players that he plays a middle in the road kinetic with strong early that falls of later.
If their inferior complex cant handle this I suggest a pacifier

Silver Crusade

I rarly make comments on other players game, but

The first issue was killed by mistake. If Person sees Evil but does nothing to stop it he/she is in it, even if shes neutral and doesn't like it.
There are no innocent in the first described issue, at least for me.

Like Claxon said the first Issue and the following are much more different.

They are Basically Murder Hobos but cant understand or comprehend Diplomacy or the definition of consequences.
If you have a Good Character Running around they are long past this alignment.
They maybe not be evil but in no way are they on the good site of the alignment.

IF the cast divine spells or have divine based powers. You should take away their powers and let them do a quest for atonement.
Or as an alternative give them a quest to seek a new master to retrain their classes

Silver Crusade

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Kill the Wife. Secrets have to be kept. Remind the whole group you mean business.

And if she reveals such a secret so easily I don't want to imagine what your postman knows about you

Silver Crusade

For a lvl 7 Bard Singing Steel makes the bardic performance a swift action instead of the move action . Is the additional 5000 Gold worth it instead of a simple mithral armor?

Silver Crusade

The longer I play casted the more I realize that damage is secondary to them. I dish out heavy dmg too but overall its helping the party with out of combat spells.
Since I hate save or suck spells helping the materials to shine is very rewarding in itself. See invisibility, glitterdust, telekinetic charge etc are beautiful useful spells. There is also nothing more sinister entrapping an enemy caster with wall of stone with no chance with no way to escape, shattering the evil cleric focus or letting goblins be happily disintegrated by a fireball

Silver Crusade

32 on a defensive monk is quite low.... he is missing nat armor , deflection, shield and insight bonus. 3/4 are easy achieved by a monk and can be built in a lvl 9 monk.
Id he really tried his ac could easily be 5 higher.

A monk is easily countered by constructs since they often dont have access to adamantine

Silver Crusade

Unless you want to go the full swordplay feat tree swordplay s yle is not needed. A mithral or darkwood buckler can give enough shield bonus and you have no penalty using it even without proficiency.
What suggest going for crane style and osyluth guile

Silver Crusade

Ifrits can take a trait that lets them take 10 on intimidating. Also their fav class rogue get intimidate bonus. Find a way to do demoralize as a swift or free action. Signature skill intimidate @10 rabks makes them panic.
There is a real good intimidate guide on the Internet but don't have the link atm

Silver Crusade

These Combination is great for Invul Barb and Stalwart feat. Going master of many styles you can grab both Crane and Dragon Style which is fantastic for DR and Pounce Charges.

Silver Crusade

The better combination over all is the Accelerated Drinker and Enlarged Person Potion. This makes Enlarge Person a move action instead of a Full Round and with Being a Follower of Gorum u get Lead Blades as a Spell.

Silver Crusade

These are Paizo made Pregenerated Characters @ LvL 1/4/7 for PFS.
http://paizo.com/products/btpy9a64

Silver Crusade

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Enlarge Person and Divine Favor are the Best. Don't forget EP is Full Round Cast!

Silver Crusade

Hello,
I will be playing a PFS 7-11 Game with a Pregen.
I skimmed through the Pregens and in my opinion the Core Ones are trash (Gear Wise).
I liked the Oracle (Caster/Face)and the Skald (Melee/Buffer/Face).

If somebody has good knowledge about the Pregens which ones are good?
I would like to have suggestions for Melee, Caster , Buffer/Healer , Knowledge and Face (Diplo).
If a Pregen is good at several roles its great.

Thanks in Advance.

Silver Crusade

I wouldnt buy cloak with +5 until you have the ioun stone regarding saves for 4000 and lucky horseshoe for 6800 much more cost effective

Silver Crusade

Hi,
I just wanted to add Spell Penetration is a trap feat in my opinion.
It only gives a +2 vs an SR around 21-25. So you have a 50% (or Worse) Chance to hit even with the Feat (Around Lvl 10). The Casting Defensively Feat on other Hand is worth it since you use CL + Caster Mod + the now +4 the Chance to get it through is significant higher.

I would suggest going for Acid Arrow, Summoning or other Conjuration Spells (Black Tentacles)

Silver Crusade

item link
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/headb and-of-fortune-s-favor/

Silver Crusade

Hello,
Caravan Bond lets me use Bond Powers on other Teammates "as if it were her".
Does that mean i can Grant a "Bit of Luck" for 2 Rounds on others with the Headband of Fortune’s Favor?

Silver Crusade

Well this is a rather disgusting combo but on a melee hunter at lvl 7 riding his anicomp with broken wing gambit and paired opportunitiest. The menacing enchantment on the rider and fortuitous on the animal is glorious. At to hit rolls a bonus above 20 the - 5 doest matter

Silver Crusade

HI,
The Bard Archivist replaces Inspire Courage with Naturalist which is basically the same feature but with different Bonuses.

The Banner of Ancient Kings and Dervish Sikke give Bonuses to Inspire Courage.

Do the Items effect my Naturalist Song or is it ONLY to Inspire courage?

Silver Crusade

Its not a pure Monk build, but im using a single level Dip into MoMS with my Invulbarbarian (Enlighten Warrior Trait allows it) and its hilarious.
Level Progression
1. Invul Barb: Power Attack
2. Invul Barb
3. MoMS Monk: Crane Style and Dragon Style
4. Invul Barb
5. Unbreakable Fighter : Stalwart
6. Invulbarb

I can almost always Charge and when I fight defensivly I only get -2 Att for DR7/- which is nice.

Silver Crusade

Hmmm.
Build looks worse by the minute.
Any Ideas without spell sharing and evolved?

Silver Crusade

I think its heavely implied that AC can take the Feat since its worded "... and that companion creature has this feat".

Its not the First Time they forgot something

Silver Crusade

Hello,
im Building a "Druid" via the Lunar Mystery from the Oracle List and the Spirit Guide Archtype.

I want to Focus on my Animal Companion and Keep him alive via Life Link.
The PC itself wont fight and support the group with Spells.

The Build:
Human 8/11/16/8/10/19
1: Primal Companion (AniComp), Prophetic Armor (Cha to AC/Ref) and Noble Scoin War (CHA to Ini)
3: Spirit Life Link , Improved Spell Sharing (Teamwork)
5: Evolved Companion (Reach)
7: Channel Energy (Spirit) and Selective Channeling

I get Blackened Curse to get some Fire Spells and Fluff wise I don't want to use Weapons just spells.
Armor will be Mithral Kikko Armor and Darkwood Heavy Shield.

I know the Big Cat is the best AniComp I can choose but im thinking about either Wolf or Crocodile.
Wolf is Wolf. Crocodile has a funy grab mechanic and inbuild swimspeed.

Since Share Spell is not a prequisit of Improved SPell Sharing I can take the Bully Archtype.

Feats AniComp:
Toughness, Improved Spell Sharing , Power Attack etc

Do you guys have any Tips?

Silver Crusade

I have a Bodyguard support Bard and at level 9 I want to retrain Lingering performance into a teamwork feat.
Tge second feat will be Harrying Partners.
I intend to share the Teamwork feat via coordinated effort
And give harrying partners via ring of tactical precision to the main melee guy.

I think Escape route is a strong choice in regard avoiding aoo from large or bigger enemies.
Do you have another suggestion?
FYI Coordinated Effort only works with me as tge partner

Silver Crusade *

Its never wise to have all Stats as a Round number in the Beginning.
Pathfinder doesn't reward that.You STR should at least be 7-8.

I dislike Inspired Blade because it makes you character too mad (Dex>Con>Int>Cha) instead of a simple (DEX!>Cha>Con) since for some reason Charmed Life is still Cha based so you cant dumb it.(Student of philosophy/Bruising Intellect can make Cha dumb then Possible).

I like the Darkwood Buckler/Darkwood Bow on almost all my Chars. The weight reduction for this small of additional Price is worth it.
Mithral Rapier is trash. Adamantine is way way more important and useful.

My suggestion is Going 7/19/14/10/10/15(@4Dex/@8Cha) or 9/19/14/8/10/15(@4Dex/@8Cha) or 7/19/14/8/10/16(@4Dex/@8Str) without Inspired Blade.

Silver Crusade *

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Just wanted to inform you guys that I went really well.We got all Boons.
It was hard but I think the real Challenge is in the High Tier.

Spoiler:

We played LowTier with 2 Pregens
The Skill DCs for everything was ridicules high around 27-29ish without a specialized or well build characters you had realistically a 25% chance to make the check.
The Save DCs seems to be 20+ which was crazy too.

After we heard the word "Pharao of Plague" my paranoid warned Mind went Full Throttle.We got Delay Disease and Heroes Feast+Antiplague (Before even knowing that Torch was coming) and regarding the disappointed Face of the GM we made the right choice. Only 1 guy got infected (With a Roll of 22!) but got "healed" in the Chamber.
We still don't know what the Disease was doing since we had Delay Disease and the GM refused to tell.

The Mindthing was really interesting and we had a crazy character who insisted to go in evry memory even knowing he could loose a level.
The Character was Op like hell what I know he was a Goliath Druid Bloodrager Troll with +29 Dmg or something while raging (regulary did 50+ DMG a hit with 15f reach)

We had an Occultist that had something up called "Status" and new everything after touching something for a minute which saved us a lot of rolling.

The Fights:
1. It was crazy. Perma Black Tantacles and Troops of Ghast with Airwalk in a Sandstorm? WIth a (Bonekeep) Monoltith that heals them for 4d6 and hurts us. Sadly for the Ghast Combat Reflexes on the Troll with 15ft reach and a readied attack meant only 1 really got to attack us.

2. The Start was crazy Cloudkill as first attack and the Paladin disarmed me. I loved the dazzling Flamesphere even if it crippled 2 character in a row. But after the Paladin was down (almost 1 hittet by our Troll) the fight was relaxing even if some players wanted to end it fast.
Freeing the Sages was way more difficult. DCs around 27-29 again, Full Round Action to enter the Mindthing and only 2 Rolls per round at first which weren't cumulative. After I mentioned that it was almost impossible this way the GM looked it up and we had 3 Rolls per Turn and a success of different character counted too. It took us asround 8-9 rounds to free them all. The Ghost tried to infect us every round but rolls in the 25-30 kept us save.

BTW: What is a blue dragon doing in a freaking grave.

Silver Crusade *

Can someone Link the OutPost thing? Is it on warhorn?

Silver Crusade *

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Serisan wrote:
DonKalleOne wrote:

Just found out that we have at least 6 Hours and the GM is aware of the Length and complexity of the Adventure. He is a 4 Star Venture Captain who did The Cosmic Captive and Assault on Absalom.

Should i risk the permadeath now? the only variable are now the other players...

That's a much better outlay than what you described before. I'd be willing to chance it.

Yeah, i followed suggestion and contacted the organizer regarding my concerns and many things cleared up.

For example the playtime is much longer and open which isnt normally the case

Silver Crusade *

Just found out that we have at least 6 Hours and the GM is aware of the Length and complexity of the Adventure. He is a 4 Star Venture Captain who did The Cosmic Captive and Assault on Absalom.

Should i risk the permadeath now? the only variable are now the other players...

Silver Crusade

Teamwork feat looks fine.
Unless you start combat stealthed its really difficult to get sneak via stealth (invisbility being one way) flanking is the more realistic approach exspecially action economy wise

Silver Crusade *

Hello,
this is a highly unique problem that I have.

Spoilers ahead?

I registered to play PFS 9-07: Salvation of the Sages in a store that I play rarely and I was actually warned by a fellow player/friend to play it because of the permadeath, difficulty overall, duration and the prep time the gm needs to plan it.

I wanted to check the product side for more opinions and immediately saw spoiler worthy infos so I stopped reading.

Here is the Problem:
we only have roughly 4-5 hours time and the gm is known to be late. the gm is a great in roleplaying but sometimes I have the feeling he isn't prepared for the details in the scenario.
While my character im playing with is somewhat capable I don't know the other 5 players. And I really like my character.

My biggest concern is the player that warned me never warned me before and I played bonekeep.

So could you give me an opinion if I should play it or not? Without big spoilers?

Silver Crusade

Hello,
what do you think are useful and good items?
Im not talking about Weapons and Personal Upgrades but things
like Magic/technical Equipment , Armor upgrades and Augmentations.

I really like the Wyrm Gland ,the Venom Sack and Thermal Armor Upgrade on my Android Operative.
Fire extinguisher, Industrial backpack and Toolkit are a must have.
Im not sure what is better Jump Pack or Jet Pack.

What are your thoughts? Any items you always get?

Silver Crusade *

Im sorry for not mentioning spoilers. i thought the title was suggestive enough.
In addition i didnt read what kevin quoted.

Thanks for the help and suggestions.
thread can be closed/deleted if desired.

Silver Crusade *

Michael Eshleman wrote:
DonKalleOne wrote:

The Mask of the Living Good:
(slotless Intimitade Mask +5) with a Bonus on Cha Checks against Razmir.

Masks take up the head slot.

Nope, not this one. Its Slotless. its kinda weird I know. By logic it should but be a headslot but logic and rules aren't sadly (or lucky in this one) the same in pathfinder

Silver Crusade *

Hello,
I got pretty lucky playing

Call of the Coppergate:
(lesser Circle of Persuasion +2)
and
The Mask of the Living Good:
(slotless Intimitade Mask +5) with a Bonus on Cha Checks against Razmir.

Since I will be playing a Swashbuckler/Unch Rogue build Going for Dazzling Display I ask myself if the are additional Scenarios/Boons I can benefit from.

Silver Crusade

2 people marked this as a favorite.

I really think it depends just on 2 things.
1. the group has to understand it.
2. Don't make fun of the disability in a slapstick way

After that I think its ok. its roleplay and I think if you really
research and understand the background and the consequences it brings
I think its a good way to emphasize with the disability

Silver Crusade

I have support focused bard with the following feats etc

5 archivist bard /2 lore warden fighter
Adopted (halfling helpful) magikal knack (bard)

1 flagbearer/lingering performance
3 combat reflexes
5 bodyguard/arcane strike (fighter feat)
7 comat expertise (granted) swift aid abd phalanx formation

I stand in second line and buff everything.

Phalanx formation is optional.
This build requires gloves of arcane striking or it gets significant weaker

Silver Crusade

Snap shot is overrated and point-blank master is underrated. Pbm is almost mandatory for me in certain groups.
My pfs zen archer was not only once the main tank (ac of 30-38).

Clustered shot is important since sone dr type less and some hardness is over 20. Also you don't always know the dr without meta gaming

Silver Crusade

If going conversation inquisition I suggest the reformation inquisition. .. its far more powerful

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