If somebody has good knowledge about the Pregens which ones are good?
Thanks in Advance.
I want to Focus on my Animal Companion and Keep him alive via Life Link.
I get Blackened Curse to get some Fire Spells and Fluff wise I don't want to use Weapons just spells.
I know the Big Cat is the best AniComp I can choose but im thinking about either Wolf or Crocodile.
Since Share Spell is not a prequisit of Improved SPell Sharing I can take the Bully Archtype.
Do you guys have any Tips?
I have a Bodyguard support Bard and at level 9 I want to retrain Lingering performance into a teamwork feat.
I think Escape route is a strong choice in regard avoiding aoo from large or bigger enemies.
I registered to play PFS 9-07: Salvation of the Sages in a store that I play rarely and I was actually warned by a fellow player/friend to play it because of the permadeath, difficulty overall, duration and the prep time the gm needs to plan it.
I wanted to check the product side for more opinions and immediately saw spoiler worthy infos so I stopped reading.
Here is the Problem:
My biggest concern is the player that warned me never warned me before and I played bonekeep.
So could you give me an opinion if I should play it or not? Without big spoilers?
I really like the Wyrm Gland ,the Venom Sack and Thermal Armor Upgrade on my Android Operative.
What are your thoughts? Any items you always get?
Call of the Coppergate:and
(lesser Circle of Persuasion +2)
The Mask of the Living Good:
(slotless Intimitade Mask +5) with a Bonus on Cha Checks against Razmir.
Since I will be playing a Swashbuckler/Unch Rogue build Going for Dazzling Display I ask myself if the are additional Scenarios/Boons I can benefit from.
The Problem is i only got the information that i received this boon and no physical proof.
I have the Chronicle where we write down the progress but is there a separate boon sheet that can be downloaded?
Do you guys have Spells (LvL and 2) that are so situational that they are best used as Scrolls for Ring of Spellknowledge?
Should i get Toughness for more steady HP gain or should i go for additional Traits for Reactionary (+2 Ini) and Glory of Old (+1 Saves vs Spells/Poison).
Im gettin a +2 Cloak soonish and around lvl 9 a (dex/)Con belt.
Hiope i get some insight
I recently saw a Rime Spell combo ,Enforcer with a cruel whip and wonder if this makes sense combined with a maneuver magus.
Elf Magus Kensai
1: Weapon finesse,weapon focus whip
A big question now should I go 3 levels fighter weapon master (8-10) for advanced weapon training focus for the d10 whip.
Also with the deed arcana. Is sw precise strike and slashing grace combo possible?
This is a Question that comes in my Mind a lot when planning a Character.
For example a Cloak of Resistance+1 is 3 Feats/Traits in one item.
Or Another Example:
Do you have similar items/feats where this is an issue?
He is a LvL 5 Human Archivist Bard(4)/Lore Warden Fighter(1)
LvL1: Ling Performance, Flag Bearer
With this Set Up now, I can make somebody reroll their Saves ,grant 4 people +10 Movement, give them Boost to hit if they Miss and Aid them to hit with +4/+2Dmg and +6 to AC 3/round. Later aid to hit with +3/2Dmg as a swift.
Now to the Items.
Circlet of Persuasion (4500) for +3 to all Cha Based Skills
Benevolent Armour (2000) and +2 Eleven Chain (3000) so I can grant +8 to Armour 3/day. Or is the +1 EC for +7 enough?
Rallying Shield (5000) for +6 against Fear effects in 30f radius around me. Is it worth it?
So with this all listed...what should I buy and what should prioritise?
My Basic Statline is 14/14/14/10/20/8 AC 19 and Ini +7(at LvL + 12)
My Important Equipment is:
I use UMD (+10) for MageArmor (Priority) , Shield and GravityBow.
In a Fight my AC should be around 26 if I push it around 30-32 (Shield and Prot Evil).
I have now 3 Items i'm interested in:
My Fame is at 30 now so with 3-4 Sceanrios i should get enough Fame to be allowed to by the +1 Holy Bow.
Since I don't have real knowledge on the higher Tiers my question is:
I wanted to make a Aldori Swordlord for a long time and i found a way which is perhaps the most Optimal one.
We could go straight to Aldori Swordmaster cause we have now the Skill Ranks and Feats needed (Acrobatics 3, Know Noble 3, Sense Motive 3 and Intimidate 5 (while still having 1 in the Import other Skill Ranks))
But we can Work on Intimidate and Damage.
Which is Important now for Level 7 where we are going to go Finally into Aldori Swordlorl so we Get 2 Feats for Free:
We now can make a Person or a entire Group frightened in addition to Shaken with an Intimidate Score of +17.
8. Level (Rogue): Evasion and Rogue Talent
We are at a Break-point now we have 2 Ways with Clear Paths:
I Personally prefer the Rogue Route because of Higher Sneak Damage, the ability to add the Dex Bonus to a Morning Star, Debilitating injury, uncanny dodge, Rogue’s edge (Second Signature Skill (Heal or Perception))and more Skill Points
The One thing that's for sure is that you should get at Level 9 is Skill Focus (Intimidate).
So what do you think of my "SwordLord"? Any Ideas?
PS: Im aware im screwed against Elementals and Oozes.
The Wounded Wisp Chronicle is extremely Useful with the Darkness Nullifying Gem/Ioun Stone (2PP/750g) and the Option to get Fame/Prestige if you fail a Success-condition.
Do you know any other Scenarios that have fulfilling rewards?
Im Little Torn Apart choosing a Feat at LvL 7.
Im a Tattooed Sorcerer Draconic Bloodline specialized in Evocation
My Familiar is a Meat Whip (Greensting Scorpion)
I have an Extend , Elemental and Silent Rod and will get an Intensify Rod soon.
I have 3 Feats im interested.
2. Impr Familiar Feat for an Imp:
3. Persistent Spell but I think this one is better at LvL 9.
What would you Choose
Fighter is an obvious Choice but I really want an Order (I can go 2 LvL in a Different Class).
Does someone know a Fighter/Cavalier Archtype that grants both?
I just wanted to have your feedback if you think one of the characters is good or bad since i have only few experiences with the Card game and know some Scenarios are really hard.
i played Harsk till now.
His Stats are 10/17/14/10/17/6 and by lvl 8 he will be 10/20/14/10/20/6
My Question is how many LvLs in Inquisitor should i get?
Or should i go with Gunslinger after lvl 7?
Human Bard-Archivist Hakon Erold
At LvL 3 i wanted to get Combat Advice feat (+2 Att for ally as Move action).
At LvL 5 i wanted to get Additional Traits to get Helpful(Halfling) via Adopted and Battlefield Disciple for a total of +5 on Aid Another checks.
Im thinking on getting Phalanx Formation as the 7th LvL Feat.
Im the Main Tank of the Group and at the Moment the only viable Melee Option (we might get a Paladin but that's in the Stars).
I plan to get a Fullplate before or on LvL 8 (Armortraing (Dex14)) to maximize it. In addition I plan to get Shield Focus and Mounted Shield.
So my AC is around ~ 25 @ LvL 8 without making it magic.
On LvL 13/14 I will get Riding Trick and Mounted Skirmisher to get Full Attacks after Movement.
What I plan to get for the Boar is Horseshoes of Zephyr to ignore difficult terrain.
My Question is I have 2 Feats open Till LvL 15. I will have by then Mounter COmbat (1), Ride-by Attack (1), Sprited Charge (3) , Power Attack (5) ,Furious Focus (5) , Skill Focus Ride(6), Horse Master (7), Weapon Focus and the Others Mentioned Above.
The Only Books allowed are the Core Book, Adv Class and Race Guide and the Ultimate Books. So no Player Companions or Cities of Golarion
So I need 2 Usefull Feats and a question:
Race is Gnome(Knowledge/Linguistic) or Halfling (Stealth)
I want to keep the Bard because of 2 Reason: Knowledge and Bluff/dipl/Intimidate.
I already looked into it and a low LvL Build seems impossible.
The Idea is to trap the enemy and then Burn them incl the web for +1d4.
My Question is now @ LvL4 should i choose WEb or Fl. Sphere first?
Second: as i am unterstanding Web right i need at least 2 points/pillar etc withing 20 inches with at least a hight of 5 feet to be able to cast web, im right?
I tend to take Earth as a second Blessing for the 1d4 and the DR at 10.
Or are there Better ones? War (minor) seems decend, too.
But im Torn with between Stats:
General Information I only need 17 Dex before LvL 11 For TW Rend.
@LvL4 I would get 1 Point to DEX for better AC and Initiative.
@LvL4 1 Point into Strength for better Hit and Dmg
Both have its Positives. Either Defensive with Higher Hp/AC/Ini, The other has Highter Str and so Hits better and does More DMG.
What would you prefer?
I think Flying Sharks and Oktopuses are an ingenious Idea. You can even add an Earth Template so they can "swim" in Rock (for Dungeons).
What for me its so Interresting is at later Levels summon a Flying Kraken and just Grapple anything with that.
What are your thoughts?
Im planning to play a Dwarven Melee Hunter with a Wolf.
Spells : Create Water, Detect Magic etc  Lead Blades, Longstrider
Do you guys have any Tipps for other spells? I dont think Entangle , Obscuring mist and Produce Flame is as effective as on a Caster Druid or im wrong?
Do you guys have another Tipps?
I want to have a Libarian who read a Magic Book an Thus was Able to do Magic.
I want to play an Elf who is a Wizard with the Exploiter Archype.
The First Feat will be Breadth of Experience and there will be no alteration for that because of the Fluff.
Its a PFS Wizard with Student of Philosophy and Eyes of Abadar Trait.
His School is Wood(+1 Con) and the following Stats
Feats a Spell Focus (Conjur) and Breath of Expierence.
Potent magic is the Exploit so I can cast Summons/Spell with longer Duration/Higher CL.
I wanto Specialize in Conjuration Spells and Summoning.
And I playn to get augumented Summoning.
Further I want to keep Longbow Prof. from Elf because I want to go Arcane Archer at Lvl 12 and find the Bow much better than Cbow.
Do you have further suggestions?
The same text is with the Paldins Divine Bond, so i guess its the same there.
First i like to say i have the Build in mind to be Effective till LvL 5-7
The General Idea is
This Setup gives me on LVL 2 the following.
With TWF i Get 2 Ranged Touch Attacks hitting at +3 (+5-2) which last a long time and i can Buff/Heal my Party.
What are your Thoughts on this?
I have a Question about Certain Class Features and Character Level.
Example: A Guide (Ranger Arch) gets Ranger Focus which enhanced Hit and DMG. A Level 5 Character 2 Zen Archer (Monk), 1 Guide and again 2 Zen Archer
Same Question about LvL 4 Barbarian 2/Fighter 2 with Rage (+2 Rage Rounds)/Level.
Hope somebody can brink clearity.
Even before this starts I want a Dwarv and no other Race.
I have 2 Attribut Builds.
The Second Build has no Dex which hurts Ranged AC and Ref saves .
I play on PFS and plan a PA/Cleave build with a Dwarfen Longhammer(Reach). Since I learned either there are to many or BigBadBoss for which I have Smite.
Which would you prefer?
I have CLW and Mount as a Wand.
Im Buying Scrolls for Enlarge Person and Shield since these Spells are highly Situational (in my Opinion).
For my Spells: I specialised in Toppling Magic Missles +2 CL (+4CL@3)
Hope you can give me some insight to other LVL1 Class Spells and judge my plans if they are ok.
First I want to make clear that I play PFS so the Char starts at LvL1.
I want to Build a Foehammer Dwarf with the Thunder and Fang Feat
I reach this earliest as a pure fighter at LvL 3.
My Main Question however is: the +4 to Strength and +10 to movement are Huge. Should I postpone the Thunder and Fang to level 4 and gain the Barbarian earlier? or Even start as him?
PS: A Dwarf Barbarian in Medium Armor has a speed of 30. My GM approved it and please don't hijack this thread to discuss it here.
At Level 3 I have reached the Build I Want.
If I go directly to Fighter I have a free feat which would be something like Improved Ini.
But I think 1-2 Levels in Barbarian has much greater Benefit for me.
In Addition I gain Perception as an Class Skill and Some Extra Skill Points to spent and +1 more "normal" HP which negates the loss of the Fav Class Bonus.
My Question is do I go for a Second level in Barbarian? It Pushes the Foehammer back another level but gains a Rage Power and uncanny Dodge
In Addition if I go for a second level in Barbarian which Rage Power should I choose? for a single Power I think Auspicious Mark , Guarded Stance and Superstition is really good. Your thoughts?
For futher Spells I wanna use Bull strength and then CC-Spells (need advice for which to choose).
It would be nice if there is a alternate Class that Focuses on en-mass lvl 1 Spell spamming.