I am having some trouble coming up with feats for a build. I have already talked about the build as a whole in another thread, but I specifically would like to ask a question here. What are some good all-around feats for a utility caster?
Context: I am playing a Dual-Cursed Oracle of Time in the Hell's Rebels AP. My character is very much a full caster type character. I am focusing on more Utility/Buffing with some Debuffing (Ill Omen, Misfortune Revelation, Bestow Curse) and a bit of Summoning. I do have a high enough Charisma that combined with things like Ill Omen and Misfortune could allow me to have some potent Save or Lose/Suck spells a bit later on. But unless I chose to go for something like Spell Perfection on Greater Bestow Curse or something, I am not really sure what kind of feats to take. So far this is the short list
Craft Wondrous Item
Reach Spell (Rod instead?) for Bestow Curse and/or Cures
Spell Penetration (I know there are a lot of Evil Outsiders later which means a lot of SR)
If I were going for a Spell Perfection (Greater Bestow Curse) build, it would be something like this
Craft Wondrous Item
Spell Focus (Necromancy)
Spell Perfection (Greater Bestow Curse)
I could also take Magical Lineage (Greater Bestow Curse) to be able to use Persistent and Reach at the same time as a level 7 spell with Spell Perfection.
So in your opinion would it be better to devote the feats to things like Spell Focus Conjuration, Augment Summoning, etc?
Part of the reason I didn't plan to go summon focused was because I really wanted to play an Oracle and that means no Sacred Summons.
My party is currently a Sword and Board fighter, a TWF Investigator, an Arcanist, and me (the Oracle). I do have some concerns that we might need more DPR, so summons might be a decent choice. Though I am a bit concerned with the nature of this AP that too many enemies might have Protection from Good. I dont know if that is a reasonable concern though.
I just wanted to add Spell Penetration is a trap feat in my opinion.
It only gives a +2 vs an SR around 21-25. So you have a 50% (or Worse) Chance to hit even with the Feat (Around Lvl 10). The Casting Defensively Feat on other Hand is worth it since you use CL + Caster Mod + the now +4 the Chance to get it through is significant higher.
I would suggest going for Acid Arrow, Summoning or other Conjuration Spells (Black Tentacles)