Swashbuckler (Bravo) Archetype - Need feat Advice


Advice


I am building A Bravo - Swashbuckler as My Back up for my Gun Chemist - Alchemist and I'd like to get some advice on Current and future feats

The game starts at level 5 and could get as high as level 16

For feats i have the following picked out to start at level 5 as I may just play this character and save the Gun - chemist for later not sure yet

LV(1) Swashbuckler Finesse - Weapon Finesse
LV(1) Armor Prof - Light (No Penalty for wearing Light Armor)
LV(1) Weapon Focus (Dueling sword)
LV(1) Slashing Grace
LV(3) Dazzling Display
LV(3) Step up
LV(4) Combat Expertise
LV(5) Swordplay Style
LV(5) Swashbucklers Weapon training - Improved Critical

I am not sure if this is a could selection or if i should change anything and what I should take for the remaining levels

I plan to use Intimidation with a cruel weapon as soon as i can afford it but i like to be a competent swordsmen as well as just a Intimidating character


You already have Light Armor Proficiency as a Swashbuckler, and the Bravo archetype only forfeits Buckler proficiency.

Silver Crusade

Unless you want to go the full swordplay feat tree swordplay s yle is not needed. A mithral or darkwood buckler can give enough shield bonus and you have no penalty using it even without proficiency.
What suggest going for crane style and osyluth guile


I know you're going to be doing a Dex build for Weap Finesse, but if you start with a 13 strength you can qualify for power attack, and therefore Cornugon Smash at lvl 7. Put a +1 Cruel Enchant on your weapon, and you can Shaken/Sicken your target for a total of -4 attack, saves, skill checks, ability checks, and a -2 to damage. Throw a +1 Agile enchant on their for Dex to damage as well.

You can really pile on the debuffs if you do this considering you're going to be feinting as a Swift Action at level 7 (this is the earliest you can get Cornugon Smash), and now their AC is also debuffed to FFAC.

So by lvl 7, you could attack (with power attack), free Intimidate check (your Cha is really good, maybe even go Human with Focused Study to get 3 free Skill Focus feats at lvls 1, 8 and 16), and if your Intimidate check is successful, your target is also sickened from the Cruel weapon enchant.

So with your first round, if you successfully Feint and Strike the target, they are: -Dex/Dodge to AC, -4 to attack, saves, skill checks, ability checks, and a -2 to damage.

This is quite nasty. You can even make this much, much worse if you get the 5 feats of the Dirty Trick line.

So here's how I might do this (as a human with Focused Study):

LV(1) Swashbuckler Finesse - Weapon Finesse
LV(1) Armor Prof - Light (No Penalty for wearing Light Armor)
LV(1) Weapon Focus (Dueling sword)
LV(1) Power Attack
LV(1) Bonus Human Feat- Skill Focus: Bluff
LV(3) Dazzling Display
LV(3) Dirty Fighting (this qualifies you for Combat Expertise, and gives you a +4 to perform a Dirty Trick while flanking, or allows you to perform ANY combat maneuver you want without provoking an AO while flanking - such as steal or disarm)
LV(4) Swashbuckler Bonus Feat: Improved Dirty Trick
LV(5) Swordplay Style
LV(5) Swashbucklers Weapon training - Improved Critical
LV(7) Cornugon Smash
LV(8) Swashbuckler Bonus Feat: Greater Dirty Trick
LV(8) Bonus Human Feat- Skill Focus: Intimidate
LV(9) Quick Dirty Trick
LV(11) Dirty Trick Master
LV(12) Furious Focus,
LV(12) Swashbuckler Bonus Feat: Agile Maneuvers
And you can basically do w/e you want feat-wise after this lvl13+.

This build is solid all around and there's no real "coming of age" because it's strong all throughout the low levels, but it really comes into fruition at level 11 when you get Dirty Trick Master. Dirty Tricks is probably the best debuffing in the game, and add insult to injury because you can Shaken/Sicken combo with every strike.

Once you get to level 10, your Skill Focuses go from +3 to Bluff/Intimidate to +6 to Bluff/Intimidate, which is downright raunchy considering you're a high Charisma character.


So to put this into perspective at level 12:

For a 25 pt buy, I'd go: 13str, 25dex (16base+2human+3lvl+4belt), 12con, 10int, 10wis, 20cha (16base+4headband)

Get a +4 belt of dexterity and headband of charisma and Boots of Haste, and enchant Agile and Cruel on your Dueling Sword.

You have 3 attacks because of your BAB, and with boots of haste you now have two attacks at highest BAB, with a total of 4 attacks.

Attack: 12 BAB + 7 dex - 0 PA + 3 WeapEnchant = +22/+17/+12
Dirty Trick: 12 BAB + 7 Dex + 4 Imp/Gr DirtyTrick = +23 CMB to Dirty Trick, +27 if you're Flanking
Dmg: 1d8 + 7dex + 8PA + 3 WeapEnchant = 1d8+18 dmg
Bluff: 12 SkillRanks + 3 ClassSkill + 6 SkillFocus + 5Cha = +26 to Feint
Intimidate: 12 SkillRanks + 3 ClassSkill + 6 SkillFocus + 5Cha = +26 to Shaken/Sicken

.

This is what this build properly looks like at lvl 12:

Round1: Fight!

Swift Action Feint 1d20+26, +23 Quick Dirty Trick to Blind / +22 Attack / +17 Attack / +12 Attack (all with a +26 to Intimidate)
If successful with all attacks they are flat-footed, Blinded for 1d4 rounds +1 Round for every 5 you exceed their CMD, shakened/sickened, and the mob is -Dex/Dodge to AC, -2AC, -4 to attack, saves, skill checks, ability checks, and a -2 to damage, and a 50% miss chance with attacks, can cannot cast spells that require line of sight.

Round2: Fight!

Swift Action Feint 1d20+26 (if they're not blinded already), +23 Quick Dirty Trick to Sicken / +22 Attack / +17 Attack / +12 Attack (all with a +26 to Intimidate)
If successful with all attacks they are flat-footed, Blinded for 1d4 rounds +1 Round for every 5 you exceed their CMD in the previous round, shakened/sickened, and the mob is -Dex/Dodge to AC, -2AC, -4 to attack, saves, skill checks, ability checks, and a -2 to damage, and a 50% miss chance with attacks, can cannot cast spells that require line of sight.

Round3: Fight!

Swift Action Feint 1d20+26 (if they're not blinded already), +23 Quick Dirty Trick to Nauseate (with DT Master, you can worsen existing conditions from Sicken to Nauseate) / +22 Attack / +17 Attack / +12 Attack (all with a +26 to Intimidate)
If successful with all attacks they are flat-footed, Blinded for 1d4 rounds +1 Round for every 5 you exceeded their CMD in the previous rounds, shakened/sickened, and the mob is -Dex/Dodge to AC, -2AC, -4 to saves, skill checks, ability checks, and they are now Nauseated. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention, and now resigned to performing a single move action per round because they're basically running while puking their guts out... while blinded.

.

Paizo Condition Rules wrote:


Blinded

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

.

Nauseated

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.


Actually, if you went this route, you wouldn't need Swordplay Style because it requires Combat Expertise to be effective. With this style of build, you can put any feat you want at lvl 5 now. Essentially by going the Dirty Trick route or the Swordplay Style route, you're making it much harder for them to hit your AC; so either you're raising your own AC, or you're debuffing them so they can't hit your AC, but you're also debuffing them so they can't hit the AC of your party members. And of course, you can cause a myriad of effects to your Dirty Trick debuff, so it is supremely versatile depending on what kind of a mob your group is facing, whether it's a footman with a pike or a wizard (btw, vs a wizard, always blind first, they can't cast anything except touch attacks, and even then they'll have a 50% chance to miss).

Anywho, there's nothing you can really do to make this Dirty Trick/Cornugon Smash build happen any sooner than it already is happening, so you essentially have a free feat slot at lvl 5 because you no longer need the Swordplay Style feat. So, pick anything you want :)

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