Is there a way to get a swim speed?


Rules Questions

Silver Crusade

I know that an aquatic druid gets a swim speed at 3rd level. I see no feat that would give a character a swim speed. Is there something I missed?

I suppose that with enough ranks and the Athletic feat a character could have a near certainty of success at Swim checks. Is that the best one can do?

Grand Lodge

Alter self to a gillman. You could use various methods to extend the spell's duration or allow a non-spellcaster to activate it.

Silver Crusade

Starglim wrote:
Alter self to a gillman. You could use various methods to extend the spell's duration or allow a non-spellcaster to activate it.

I don't think my rogue with 10 INT, 10 CHA and 12 WIS will be doing that any time soon. But thanks just the same.

Dark Archive

Play an Undine.

Liberty's Edge

UMD a wand of Alter Self, then. That's not too hard.
There's also a Hunter's Trick that allows a ranger to swim with no movement penalty for a round.


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A rank in swim gives you up to half your base speed.


Assuming 3.5 source material is available, there are several races from stormwrack which have swim speeds. Also in magic item compendium there's an item which grants a swim speed. I think it's called finned gauntlets. Cheers!


There's a first level APG spell that grants such, Touch of the Sea. Cheaper than Alter Self.


aquatic bloodline sorceror third level gets a swim speed, too.


Andrew Besso wrote:

I know that an aquatic druid gets a swim speed at 3rd level. I see no feat that would give a character a swim speed. Is there something I missed?

I suppose that with enough ranks and the Athletic feat a character could have a near certainty of success at Swim checks. Is that the best one can do?

There is no feat in Core or APG I know of that gives you a swim speed.

And yes, bumping up acrobatics is a good thing to do :-)

Liberty's Edge

Pathfinder Starfinder Adventure Path Subscriber

A swim speed is not something any training can give you. It is a natural affinity or some body feature that allows natural swimming. Only magic will assist.


Since theres been a few years and a halfdozen splatbooks since last post im bumpibg this. What methods do characters have for getting swim speeds & water breathing that are not spells?


Andrew Besso wrote:

I know that an aquatic druid gets a swim speed at 3rd level. I see no feat that would give a character a swim speed. Is there something I missed?

I suppose that with enough ranks and the Athletic feat a character could have a near certainty of success at Swim checks. Is that the best one can do?

Pearls of the Sirenes


For thematic reasons, I'd love to be able to get it as an inherent ability of some sort rather than a spell or magic item. It's for a half-black dragon, and I want it to share the water affinity of full black dragons. One option is improved eldritch heritage (aquatic), but 1. it feels weird to take eldritch heritage in something non-dragon when I'm a halfdragon, and 2. doesn't kick in until level 11. That's kinda heavy.

Ideas?


what class, or does it matter?


Andrew Besso wrote:

I know that an aquatic druid gets a swim speed at 3rd level. I see no feat that would give a character a swim speed. Is there something I missed?

I suppose that with enough ranks and the Athletic feat a character could have a near certainty of success at Swim checks. Is that the best one can do?

Bunch of races get it.

Any race can get better than swim it if you get the endurance feat-
http://paizo.com/pathfinderRPG/prd/advanced/prestigeClasses/horizonWalker.h tml


Touch of the Sea A first level spell, crapping all over skills all over again.


kyrt-ryder wrote:
Touch of the Sea A first level spell, crapping all over skills all over again.

Yeah, true story. Though let's be honest, this really boils down to math.

Aquatic Campaign = prepared for swimming

Non Aquatic campaign = drowns...


Ilja wrote:

For thematic reasons, I'd love to be able to get it as an inherent ability of some sort rather than a spell or magic item. It's for a half-black dragon, and I want it to share the water affinity of full black dragons. One option is improved eldritch heritage (aquatic), but 1. it feels weird to take eldritch heritage in something non-dragon when I'm a halfdragon, and 2. doesn't kick in until level 11. That's kinda heavy.

Ideas?

Ask your GM to use the Race Builder. You can gain a swim speed from that. Trade out some 1 point racial ability from your half dragon for the swim speed. Should be appropriate given the heritage.


Updated for 2018:
(I think I got everything but I'm very curious if I missed anything)

Swim Speed:
Touch of the Sea Potion (1 minute) – 50 gp
Slipstream Potion (30 mins) – 300 gp
Touch of the Sea Wand (1 minute) –750 gp
Eye Patch, Pirate’s (2 minutes) – 2,600 gp
Slipstream Wand (30 mins) - 4500 gp
Elixer of Two Worlds (permanent) - 5000 gp
Cloak of the Manta Ray -7,200 gp
Enchanted Eelskin Armor - 11,160 gp
Beast Shape 1 wand - 11,250 gp
Ring of the Sea Strider - 14,000 gp
Pearl of the Sirines (+ breath underwater, swim 60) -15,300 gp
Helm of Underwater Action (+ breath underwater) -24,000 gp
Rod of the Aboleth -29,000 gp
Belt, Merform - 32,000 gp
Slippers of the Triton (+ breath underwater) -56,000 gp
Unctuous Waders -67,200 gp
Seaspike - 70,338 gp
Apparatus of the Crab - 90,000 gp
Evolving Armor

Bonus to Swim checks (but no swim speed):
Elixir of Swimming (1 hour) - 250 gp
Elixir of Forceful Exhalation (1 hour)– 900 gp
Sea Coat Armor -2,300 gp
Ring of Swimming - 2,500 gp
Cummerbund, Aquatic – 2600gp
Pirate Queen’s Tricorne - 2,600 gp
Waverider Breastplate - 5,000 gp
Ring of Swimming, Improved - 5,000 gp
Gloves of Swimming and Climbing – 6250 gp
Windwave Kilt - 7,000 gp
Vermilion Rhomboid (Ioun Stone) - 10 ,000 gp
Plate Armor of the Deep - 24,650 gp
Trident of the Storm Captain 109,665 gp
Seaborne Weapon


A level dip into oracle taking the deep one curse will reduce your base land speed by 5 but give you a swim speed equal to your base land speed.


Race: Grippli
Class: Ranger

The alternate racial Favored Class bonus for a Grippli Ranger is +1 Racial bonus to Swim checks. Once this bonus hits +8 the Grippli has a Swim speed of 15'. Upside, permanent Swim speed. Downside, since you already have a +8 Racial bonus to Swim checks you don't also get the +8 for having a Swim speed and it takes you 8 levels of Ranger to get.


This feat is story intensive, but does it.

http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Child%20of%20Two%20Wo rlds


Unchained skill unlocks:

Swim
With sufficient ranks in Swim, you earn the following.

5 Ranks: You gain a swim speed of 10 feet, but only in water with a Swim DC of 15 or lower.

10 Ranks: You gain a swim speed (though you do not gain the +8 racial bonus on Swim checks) equal to your base speed in water with a Swim DC of 15 or lower, or 10 feet in all other water.

15 Ranks: You ignore the penalties for using slashing or bludgeoning weapons underwater, as freedom of movement.

20 Ranks: You gain a swim speed equal to your base speed in all water. If you have both hands free, you gain a +8 racial bonus on Swim checks.


The above list misses a scroll/wand of Monkey Fish. The spell grants a Climb AND Swim speed of 10 to the caster so long as they're not wearing Medium or Heavy armor, nor can they be carrying a Medium or Heavy load. Use the Metamagic feat Brisk Spell - if the caster of Monkey Fish doesn't normally have a Climb or Swim speed, increase the speed of these movement types by +10'. This feat does not increase the level of the spell.

Both Monkey Fish and Touch of the Sea are Transmutation spells lasting 1 minute/level. Monkey Fish is Personal requiring only V and S components while Touch of the Sea is Creature Touched with V, M, and S components. I guess it just comes down to whether or not it's for the caster and if said caster ONLY wants a Swim speed or not. I've included it here for the sake of a more complete list of options.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
kyrt-ryder wrote:
Touch of the Sea A first level spell, crapping all over skills all over again.

And since a rogue was mentioned earlier in the thread, there is an unchained rogue talent (Major Magic) that would grant an ever increasing number of uses of that spell combined with increasing durations from level advancement.

If you can spare the feats, VMC Sorcerer with the Aquatic bloodline gives you a swim speed at 7th level.

Silver Crusade

Since this Threat was Necro'd several times i want to add:
Ride the Waves (lvl 4): Gives Swimspeed and Waterbreathing for Hour/lvl
Free Swim (lvl 3): Gives Swimspeed 10min/lvl


Aquanaut Fighter archetype gets a swim speed at 3rd level equal to your base speed.
Fighter Archetype Aquanaut


The feat Deific Obedience[Hanspur(CN)-exalted] lets you grant yourself and all allies within 30ft a swim speed of 60 for 1 round per HD you possess at will.

Demonic Obedience[Dagon(CE)] and Fiendish Obedience[Dagon(CE)-exalted]let you breathe underwater and grant a swim speed equal to your land speed.

Fiendish Obedience[Dagon(CE)-evangelist] lets you take on a form that can breathe underwater and has a swim speed of 60ft.

The only downside is that in all cases these are 2nd tier boons meaning you won't see them until 16th level unless you take the associated prestige class in which case you can pick it up as early as 11th.

Fiendish Obedience[Dagon(CE)-sentinel] allows you to take on a form that can breathe underwater and has a swim speed equal to your landspeedx2 as a tier 3 boon as well. but hopefully you already had some kind of swim speed by the time you hit 20th level.

Grand Lodge

Tidal Trickster Rogue

Sovereign Court

Or the feat Master Swimmer now. Even PFS legal.


Baitz wrote:

Updated for 2018:

(I think I got everything but I'm very curious if I missed anything)

Swim Speed:
...
Cloak of the Manta Ray -7,200 gp
...

The Cloak of the Manta Ray also gives the ability to breathe underwater.

/cevah

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