Gorvald Thrimbyrson

Crisischild's page

Organized Play Member. 286 posts (5,408 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 34 aliases.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian will stick around


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian is suspicious that the nodule was the vehicle by which the Color out of Space traveled...

Life Sc.: 1d20 + 15 ⇒ (1) + 15 = 16

Welp. I say we take it with us, anyways. I think that's everything we have to do here? Time to head back?


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian doesn't see any traps. He takes a sample of the reddish metal, what he deduces to be a starmetal, for closer examination in the lab, then turns his attention to the nodule thingy.

Phys Sci (Nodule): 1d20 + 18 ⇒ (15) + 18 = 33


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian stomps 'north', stepping over the smol Zharis to keep Ilvatri in his sights. A metallic cable snakes from Xylian's powered armor, plugging in to the rear port of the ice cannon, connecting the weapon to the armors cooling unit, supercooling the weapon to near absolute zero. Xylian's companions feel a chill in the air, even through their suits, as any moisture in the room condenses and freezes to the nearest surface. With the sound of shattering metal, Xylian fires off a huge chunk of ultra-cold ice. Too cold to shatter, too cold to melt, the block of atomically perfect water punches clean through the rude host.

"It is not too late to change your mind."

Ice Cannon (Ignores up to 4 points of AC from cover; Coordinated shot): 1d20 + 13 ⇒ (20) + 13 = 33
P + C Damage (Magic): 4d8 + 4d6 + 16 + 4 ⇒ (5, 6, 4, 4) + (5, 6, 4, 4) + 16 + 4 = 58

Move action to move North of Z. Shoot.

BOOOOOOM


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"This ships hull is made of a steel-ceramic-siccatite composite. The siccatite resists the effects of the stars plasma. What is your purpose here?"


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Inexorable Iron Magus (7) | HP 87/96 | AC 26 | F: +14, R: +11, W: +13 | Init: +2 | Perc: +11 | Mirror's Edge: +16 (2d12+6 S/P) | Reaction: AoO | Speed 35**/30ft | Active Conditions: *Longstrider (8 Hrs)* | Special Abilities: Hero Points: 1/3 | Focus Points: 1/1 | Battle Med DC 15/20: L, M, N, W
Spells:
L1: True Strike 2/2 | L2: Jump 0/1, Enlarge 2/2 | L3: Shocking Grasp 2/2 | L4: Stoneskin 1/1, Fly 1/1

=)


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Comps: 1d20 + 18 ⇒ (7) + 18 = 25

Every weapon is an anti personnel weapon of you belive hard enough


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Ugh, turns out weapon fusions are magic items and need 5 ranks in Mysticism to craft. Which I don't think any of us have. My bad.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian moves along down the corridor, bringing his ice to a flame fight.

Will: 1d20 + 7 ⇒ (17) + 7 = 24


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

I'm still here. Had a terrible week, hope to be back to normal posting Monday.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

I think jetpacking over the flames is about as creative as it gets :p


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

We can check missed rooms on our way back. I for one want to figure out what's going on here!

Anyways, Xylian can't make it around the corner since he's large, so he'll pass turn.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian stomps back to the others. "We should not be trapped down here." He can't really see what's going on. "What is happening?"


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Brewmaster 2 | HP 09/20 Nonlethal 0/20 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +6| Equipped Weapon: Rapier +5 (1d6+3/18-20 P) |
Spells:
0th: Create Alcohol, Detect Magic, Guidance, Read Magic | 1st (1/2): CLW, Divine Favor
| Speed 30ft | Panache: 1/2 | Active Conditions: *Light (20')* |

Were there any arrows laying about the place? Braxton can take the bow since he's our only dex guy - I think Erastil would find leaving a perfectly functional bow as some kind of religious altar to be wasteful - but Braxton didn't bring any arrows :P


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"If the entities do not persist in following us, I believe we are done here."


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian radios Zharis. "Zharis, what is your status?" He does not sound worried. At all. He unloads is ice-cannon in the direction of the spooks.

Full-Auto attack. I dunno if the individual ghosts... are, so, to save time, I'll just roll 10 attacks to empty the mag, and our lovely GM can adjudicate them as they please.

Rolls:

Full Auto 1 VS KAC: 1d20 + 9 ⇒ (1) + 9 = 10
P + C Damage 1: 2d8 + 7 ⇒ (6, 6) + 7 = 19

Full Auto 2 VS KAC: 1d20 + 9 ⇒ (9) + 9 = 18
P + C Damage 2: 2d8 + 7 ⇒ (8, 2) + 7 = 17

Full Auto 3 VS KAC: 1d20 + 9 ⇒ (9) + 9 = 18
P + C Damage 3: 2d8 + 7 ⇒ (6, 5) + 7 = 18

Full Auto 4 VS KAC: 1d20 + 9 ⇒ (11) + 9 = 20
P + C Damage 4: 2d8 + 7 ⇒ (4, 3) + 7 = 14

Full Auto 5 VS KAC: 1d20 + 9 ⇒ (10) + 9 = 19
P + C Damage 5: 2d8 + 7 ⇒ (3, 3) + 7 = 13

Full Auto 6 VS KAC: 1d20 + 9 ⇒ (14) + 9 = 23
P + C Damage 6: 2d8 + 7 ⇒ (6, 8) + 7 = 21

Full Auto 7 VS KAC: 1d20 + 9 ⇒ (7) + 9 = 16
P + C Damage 7: 2d8 + 7 ⇒ (4, 4) + 7 = 15

Full Auto 8 VS KAC: 1d20 + 9 ⇒ (1) + 9 = 10
P + C Damage 8: 2d8 + 7 ⇒ (5, 1) + 7 = 13

Full Auto 9 VS KAC: 1d20 + 9 ⇒ (20) + 9 = 29
P + C Damage 9: 2d8 + 7 ⇒ (3, 2) + 7 = 12

Full Auto 10 VS KAC: 1d20 + 9 ⇒ (17) + 9 = 26
P + C Damage 10: 2d8 + 7 ⇒ (5, 2) + 7 = 14


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Inexorable Iron Magus (7) | HP 87/96 | AC 26 | F: +14, R: +11, W: +13 | Init: +2 | Perc: +11 | Mirror's Edge: +16 (2d12+6 S/P) | Reaction: AoO | Speed 35**/30ft | Active Conditions: *Longstrider (8 Hrs)* | Special Abilities: Hero Points: 1/3 | Focus Points: 1/1 | Battle Med DC 15/20: L, M, N, W
Spells:
L1: True Strike 2/2 | L2: Jump 0/1, Enlarge 2/2 | L3: Shocking Grasp 2/2 | L4: Stoneskin 1/1, Fly 1/1

Perhaps spurred on by Wymond's show of martial prowess, Nycholas follows up with his own flurry of deadly cuts.

Greatsword: 1d20 + 16 ⇒ (20) + 16 = 36
S Damage: 2d12 + 6 ⇒ (9, 10) + 6 = 25

Greatsword 2: 1d20 + 16 - 5 ⇒ (19) + 16 - 5 = 30
S Damage 2: 2d12 + 6 ⇒ (10, 11) + 6 = 27

Greatsword 3: 1d20 + 16 - 10 ⇒ (19) + 16 - 10 = 25
S Damage 3: 2d12 + 6 ⇒ (4, 1) + 6 = 11

All three actions to attack.

Damn. How's that for a welcome back post. So, if the first attack kills Orange, Nycholas will use an action to Step into Oranges' place and Attack Yellow. If the second attack kills Orange, Nycholas will use his third action to step into Oranges' space.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian sets his brilliant scientist brain to the task. "I could probably disassemble the sphere safely. That would defeat the purpose of the puzzle, but then again, I do not think the puzzle has a real purpose."

Engineering: 1d20 + 16 ⇒ (15) + 16 = 31


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian moves up, a chipper chirp coming from his fire extinguisher as Jin bursts into flame.

Double Move


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian's fire extinguisher feels a pang of disappointment as Jin does not catch aflame.

Target Overcharge and shoot.
Ice Carbine vs KAC (Ignores up to 4 AC from Cover): 1d20 + 11 ⇒ (19) + 11 = 30
P + C Damage: 2d8 + 1d6 + 7 ⇒ (7, 7) + (3) + 7 = 24


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian shoots to save the innocent survey drone!

Move action to target, standard action to overcharge.
Ice Carbine vs KAC (Ignores up to 4 AC from Cover, Coordianted Shot): 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
P + C Damage: 2d8 + 1d6 + 7 ⇒ (3, 5) + (5) + 7 = 20


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

I was looking back over the games and our rolls have been absolutely garbage since Book 1. I'm pretty sure our average on a d20 is below 8.

Chapter Four Role-Specific Bonus XP Opportunity -- Lead Physicist (Xylian Xuvaats Xuuvats):

Discuss any new scientific discoveries (theories, materials, etc.) and provide a conclusion as to whether further research is warranted.

Xylian sends a very large file off to Pabaq with his report on Noma. He does not wish to report on the Polyfluid, since Xylian does not think the solar system is ready for Polyfluid and he would not want his proog to face the terrors of the war the Polyfluid would cause, but any additional study of Noma would reveal the useful material, so there is no point trying to hide it. And so the Polyfluid take up the majority of his report. Ultimately, Xylian does not have many answers. One of his primary questions, the source of power for Noma's shields, remains unanswered, as does most of the history of the city, but that only means there is reason to continue to explore the city. The city would not be possible to build for the current residents of the solar system, so all of its unique technologies would be novel discoveries.

Xylian goes on to propose a plan to fully study and explore Noma, with maps, timelines, supplies, and personnel requirements. He estimates an initial cost of thirteen billion credits to purchase and retrofit ships to make the trip to Noma, supplies, and construction costs for facilities within the bubble city before research can begin in earnest. He further budgets an additional 1.57 billion credits a year to cover ongoing operational costs for the scientists and archeologists, and the support personnel they will need: engineers, medical doctors, maintenance technicians, etc. These costs ignore the possibilities of Polyfluid

Attached to the report are several thousand files with titles like Effects of Solar Subsurface Laminar Flow on Short-Range Mono-Directional Sensors and Efficacy of Siccatite at Various Depths within a Solar Body, as well as including the results of his experiments on siccatite, polyfluid, the horacalcum tablet, the strange purple rod etc.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"That opponent was quite hardy. Perhaps its' treasure is related to this... monolith."

Does the jewelry thing we found look like it fits into any of the indentations on the door?

Liberty's Edge

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Seer of Shadows wrote:
Each character will also be able to assume the form of a single unique fey-touched animal when they get access to their powers.

Is Godzilla an animal?

Seriously though, this is a cool idea.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

BEHOLD: XYLIAN THE LIGHTBRINGER.

Xylian isn't in the room.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian trundles along.

Move Xylian Closer.
As for Batteries, Xylian's got like... 10... Plus 5 of his own. It's tax deductible if it's for science, right?


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"This is a strange place for a trap, but many species seem enamored by monolithic structures." Xylian, obviously, has no vulnerability to such superstitions.

Phys Sci: 1d20 + 17 ⇒ (5) + 17 = 22
Scientists have no need for mysticism!


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian can help with the translations. +14 Culture.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"If the slain humanoid is indeed a guard, things within the city may be in an anarchic state." Xylian states.

Yeah, we can add the things Xylian found to the loot list. Someone should take the jetpack!

Liberty's Edge

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I got into the same dead-on-arrival RoA game as Poly/Dolgrin. I have lately, for some reason, been pining for the ocean. Did about a decade as a merchant marine and commercial fisherman when I was younger, so I'm going to see if I can put something together for this before the deadline Monday. A merchant marine returning to land. I'm not going to submit the PC I got into the other game because 20 point-buy isn't sufficient for the build I had in mind for them. I'm thinking 1 level of Inspired Blade Swashbuckler followed by X levels of Inquisitor (probably Sanctified Slayer) of Cayden Cailean.

@GM of the Ruins: Would you allow me to take Weapon Focus as a level 1 Inquisitor even though the Inquisitor would not have 1 BaB? I'll still almost certainly take the 1 level of Swashbuckler, simply due to how front-loaded the archetype is for an Inquisitor that wants to use a rapier, but it would be a nice option to have regardless.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Space dwarves do yoga?


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

At least we're still near the ship so when we're done here we can fly out to the nearest hospital to heal.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

~~ Two more hostiles. I can handle them. ~~ The claws of the skellingtons cannot penetrate Xylian's armor. He diverts power from the the fire-control system (since it's not working anyways...) and routes the power into his armor's servomotors and clobbers one of the skeletons with a steel fist.

Move Action to use Miracle Worker on Xylian's Armor's melee attack. Standard Action to Punch White. Scrappy to reroll the attack. As usual, the Scrappy ability does not survive our first combat encounter of the day :P
Fort 1: 1d20 + 5 ⇒ (18) + 5 = 23
Fort 2: 1d20 + 5 ⇒ (18) + 5 = 23
Fist vs KAC: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Scrappy Reroll: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
P Damage: 1d10 + 10 + 2 ⇒ (7) + 10 + 2 = 19


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian acts to save their turtly friend.

Pew pew!
Ice Cannon vs KAC (Coordinated Shot): 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
P + C Damage: 2d8 + 1d6 + 7 ⇒ (8, 7) + (1) + 7 = 23


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian checks the scanners for alternate routes. "There is an abnormally dense convection current nearby; perhaps they will be hesitant to follow into the more turbulent region."

I'm fine with going around. Or whatever. YOLO


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Ok so looking at the Sun Diver, it looks like Jin already got us the best light weapons there are.

I upgraded the Power Core, Thrusters, Armor, Shields, and Computer. Added Ablative Armor.

I spent 203 out of 204 BP, but I'm open to other things if there's anything cool yall know of that we can add to the ship. Would it be better to reduce the defensive upgrades to change the Flak Throwers to Chain Cannons? There's also the Consciousness Uplink Drive, which I believe would allow anyone with a Datajack (only Xylian, I think?) to take an extra action in combat. Xylian could fly and operate one of the guns if we need yet more firepower.

I'm... actually not sure how to link to the edited updated Sun Diver on Hephaistos... but here's the statblock.

Small Light Freighter
Speed 12; Maneuverability Good (Turn 1); Drift 1
AC 26; TL 21
HP 50; DT -; CT 10
Shield Heavy Shields 420 (Forward 105, Port 105, Starboard 105, Aft 105)
Attack (Forward) Linked Chain Cannon (12d4; 5 hexes)
Attack (Port) Flak Thrower (3d4; 5 hexes)
Attack (Starboard) Flak Thrower (3d4; 5 hexes)
Attack (Aft) Flak Thrower (3d4; 5 hexes)
Attack (Turret) Light Spore Torpedo Launcher (3d6; 10 hexes)
Power Core Pulse Orange (250 PCU); Drift Engine Drift Engine (Signal Basic); Systems Advanced Long-Range, Basic Ablative Armor, Crew Quarters (Luxurious), Mk 2 Trinode Computer, Mk 4 Defenses, Mk 8 Armor, S12 Thrusters; Expansion Bays Cargo Hold, Science Lab, Tech Workshop; Modifiers +2 to any 3 checks per round, +4 Computers (sensors only); Complement 0 (Minimum 1, Maximum 6)

CREW

Captain (Zharis)Acrobatics +10 (2 ranks), Athletics +7 (2 ranks), Bluff +16, Computers +12 (7 ranks), Diplomacy +15, Engineering +16 (7 ranks), Mysticism +5 (1 ranks), Piloting +7 (1 ranks), gunnery +8 (7th level)
Engineer (Hani Makoa)Computers +15 (5 ranks), Engineering +18 (5 ranks), Piloting +7 (3 ranks), gunnery +7 (7th level)
Gunner (Jin Goei)Acrobatics +12 (7 ranks), Athletics +15 (7 ranks), Piloting +6 (1 ranks), gunnery +9 (7th level)
Gunner (Tulgram Coldforge)Bluff -1, Computers +4 (1 ranks), Diplomacy -1, Engineering +4 (1 ranks), Piloting +1, gunnery +6 (7th level)
Pilot (Xylian Xuuvats)Athletics +4 (1 ranks), Computers +17 (7 ranks), Engineering +16 (7 ranks), Piloting +11 (7 ranks), gunnery +11 (7th level)

Engineering vs DC 25 to avoid damage: 1d20 + 16 ⇒ (9) + 16 = 25

As for crafting for Jin: the weapon he wants is lvl 9 and Xylian can only craft up to level 8 =(
If we level up in the dark city, he'll be able to craft one then!


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

So our build point for the ship are 192 + 12 = 204? According to Jin's ship thingy website, we're at 161 BP. Quite a lot of room to upgrade. I should have some time today to look at ship stuffs.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

We also have 10k worth of crafting materials


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"Seems contradictory. A creature of light, locked in a prison of darkness, inside a star, that opposes beings - if you will - that inhabit the dark spaces between galaxies. The Eshtayiv bring death, but it is darkness that is dangerous? Interesting." Xylian says in a bored tone. "Could be useful, should the outer gods turn their gaze towards Mataras." Xylian does not question the potential danger of the proposed mission. If all knowledge in the universe could be aquired without risk, there would be nothing left to uncover.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

I'm still here. Had a busy week. I'll try to get caught up tonight or early AM.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

We can take Otlo his treatos.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian checks the elevator to see if there is any more to this building than there seems.

Secret hidden basement, PERCHANCE?!


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Ahh yes, computers: 1d20 + 17 ⇒ (20) + 17 = 37


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian cocks an eyebrow when the cold blooded tortoise enters the freezer.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian attempts to download any saved video footage from the security console, then attempts to wipe the footage from the console.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Wait!

Otlo never got his tasty snacks!!

We have failed.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian will be switching to light armor since you can't wear heavy armor with power armor. He doesn't full attack so he won't want the Haste thingy. Would probably be strongest on Jin?

And I'm fine to go back looking through for loot or clues from the cultists


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Level 7, huzzah! Xylian is complete! I will be taking Powered Armor Proficiency with the level 7 feat and Heavy Weapons Proficiency with the level 7 Exocortex bonus feat. Xylian will craft a Sci-Shield Unit when we get back to the ship and start using the big ice cannon we found!

!! My beautiful duckling has become a glorious swan !! And he learned Aklo.


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

"He really had no plan to escape. He..." For perhaps the first time in his life, Xylian is at a loss for words. What an unintelligent use of a clearly skilled elf. Xylian shakes his head. "This is why you do not follow outer gods."


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Somewhere between Pf1e and Starfinder, Paizo hired someone who really likes rogues. You go from 1e where rogues are absolutly terrible, to Starfinder where they're broken. Then you have 2E where they're solid but not busted. Still easily one of the better classes though.

Also did yall see Paizo is releasing, like "Starfinder Unchained"? Not a new game, but updates and fixes to the rules. TBH I didn't expect Paizo to support Starfinder very long, but they've released like four new classes since we started on this adventure.

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