Gorvald Thrimbyrson

Crisischild's page

Organized Play Member. 103 posts (2,224 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 11 aliases.


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Liberty's Edge

Awesome! Thanks for choosing me =) Traveling for work, will have a proper post up sometime this evening.

Liberty's Edge

2 people marked this as a favorite.
Nevynxxx wrote:
I can't get over the fact that there are 8 complete tables worth of PCs here...

Then it's settled. Joana will run one table with 40 players. There will be one PC, each player will control one organ.

I call the kidneys and I hope you all know I plan of failing at the first possible opportunity.

Liberty's Edge

Going to be a weapon and shield fighter. I'm interested in the new shield mechanics, never liked how they're just another weapon that adds some AC in 1e. Or pretty much every other game in the world, for that matter. Don't have a name yet.

A: Human
B: Dragon Scholar
C: Fighter

She definitely saw a dragon flying over a distant mountain when she was six, a fact she will tell anyone that will listen, and the sighting sparked a fascination with the creatures. Merely seeing a dragon doesn't pay the bills, however, and she's strong, so she works for Narine Howerdell at the lumber mill. She had finished going through all the material on dragons Jorell Blacktusk had at the city archives years ago and new information trickled in at an infuriating pace. She wants funds to improve the archives and fund a search for a real dragon, and the Call for Heroes might be just the thing to secure some meaningful wealth.

Liberty's Edge

With the generous point buy I decided to put a little more emphasis on the scholar part of the warrior scholar thing monks have going on. The Perfect Scholar archetype gets all knowledge skills as class skills. I might take the Irori deific obedience feat later, gives a bonus to all knowledge rolls, we'll see. I took the Vow of Truth and Vow of Silence and I fully intend to rollplay them along with Keeper Oread's whopping six charisma. The Isolated race trait removes common from his known languages. I have one known language empty right now, Is there some kinda sign language he can learn? The only sign language i can find is Drow, which is a secret language. Another PC could take it as well and improve communication.

Seeker Oread:
Male Oread Monk (Perfect Scholar)/1
LN Medium Outsider (Native)
Deity: Irori
Init +2;
Senses Darkvision 60' (Black and White); Perception +9

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Defense
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AC 16, Touch 16, Flat-footed 13 | +2 AC against rays

HP 12/12

Fort +4, Ref +4, Will +4 | +2 racial bonus vs. altitude fatigue and sickness

CMD 20
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Offense
====================
Speed 20 ft.

Melee

Monks Spade B/P/S +4/+4 (1d10+4/x3)
Unarmed B +5/+5 (1d6+3/x2)
Stunning Fist B +5 (1d6+3/x2 Fort DC 14)

Range

Shuriken 10' S +3/+3 (1d2+3/x2)

BAB +1
CMB +4
====================
Statistics
====================
Str 17, Dex 14, Con 14, Int 14, Wis 16, Cha 6
Languages Azlanti, Ancient Osiriani, Osiriani, Terran, ?

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Tracked Resources
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Crystalline Form: 1/1
Stunning Fist: 1/1

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Feats
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Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

Combat Expertise: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Dodge: You gain a +1 dodge bonus to your AC. This bonus increases to +4 against attacks of opportunity caused when you move out of or within a threatened tile. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Weapon Focus(Unarmed Strike): +1 Attack with Unarmed Strikes

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

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Special Abilities
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Archetype: Perfect Scholar

Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.

AC Bonus: When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Stunning Fist: At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. At 4th level, the monk can choose to make the target fatigued. At 8th level, he can make the target sickened for 1 minute. At 12th level, he can make the target staggered for 1d6+1 rounds. At 16th level, he can permanently blind or deafen the target. At 20th level, he can paralyze the target for 1d6+1 rounds. The monk must choose which condition will apply before the attack roll is made. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration.

Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. At 6th level, the following feats are added to the list: Gorgon’s Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. At 10th level, the following feats are added to the list: Improved Critical, Medusa’s Wrath, Snatch Arrows, and Spring Attack. A monk need not have any of the prerequisites normally required for these feats to select them.

Flurry of Blows: At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks can be with fists, elbows, knees, and feet. This means that a monk can make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. A monk’s unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. He can make this choice while grappling as well. A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. The damage dealt by a monk’s unarmed strike is determined by the unarmed damage column on Table: Monk Unchained. The damage listed is for Medium monks.

Crystalline Form: Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.

Isolated: Many oreads are loners and raise their families in isolated groups, either in deep caverns or high mountains. They gain a +2 racial bonus on Perception checks and Knowledge (dungeoneering) checks, and they can use Knowledge (dungeoneering) untrained. They begin play speaking only Terran, rather than Common and Terran. This racial trait replaces energy resistance and alters the oread’s starting languages.

Mountain-Born: Oreads are drawn to mountains and other high places, and after many generations they’ve grown well suited to their environment. Oreads with this racial trait gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saves against altitude fatigue and sickness. This racial trait replaces the spell-like ability racial trait.

Vow of Silence (+1 ki) The monk must speak no words and attempt to be quiet in his actions. Accidental noises and the sounds of battle (such as the sound of a fist or weapon striking an opponent) do not affect his vow.

Vow of Truth (+1 ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on.

Darkvision (60 feet) You can see in the dark (black and white only).

Blood of Pharaohs: You gain a +1 trait bonus on Will saves. You also gain a +1 trait bonus on Knowledge (nobility) checks and that skill is always a class skill for you. In addition, you may choose an ancient language(Azlanti) as one of your bonus languages.

Osirionologist: You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks, and one of them is always a class skill for you. In addition, you may choose Ancient Osiriani as one of your bonus languages.

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Combat Gear
========

Monk's Robes (0 GP; 2WGT)
Monk's Spade (0GP; 12WGT)
Shuriken(20) (4GP; 2WGT)

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Gear
========

Carried:

Platinum: 0
Gold: 26
Silver: 00
Copper: 00

Encumbrance: 16.0 WGT Light Load.

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Skills
========

A perfect scholar adds Knowledge (all) and Linguistics to his list of class skills, instead of Intimidate and Perform.
This ability alters the monk’s class skills.

Total Mod = Skill + Ranks + Misc
Acrobatics (Dex) 6 = 2 + 1 + 3 (+2 to cross narrow ledges/jump)
Knowledge (Dungeoneering) 8 = 2 + 1 + 5
Knowledge (Engineering) 7 = 2 + 1 + 4
Knowledge (History) 7 = 2 + 1 + 4
Knowledge (Nobility) 7 = 2 + 1 + 4
Linguistics 6 = 2 + 1 + 3
Perception 9 = 3 + 1 +5

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Levels
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Favored Class: Monk
Level 1: Monk; FCB: +1SP
===============================
Level 1 Feat: Pummeling Style
Monk Level One Bonus Feat: Dodge


Brief History:

Seeker Oread hails from a monastery deep in the Brazen Peaks, the impenetrable mountain range between Osirion and Katapesh. His mother traveled to the monastery to give him up at his birth and he knows nothing of her or her life, save a small portrait of her that was painted by a monastery artist before she departed from his life forever.

Monastic life was natural for Seeker Oread. His kind have an innate desire for a quiet, structured, disciplined life. He never felt like he didn't belong among the mostly human population and he took great pleasure in perfecting his body and mind.

Like all oread, Seeker Oread had an easy mastery of martial combat but the path of the dedicated warrior was not his to walk. The long-lived races with strong elemental mastery made ideal scholars, but a purely scholarly life would have been a waste of his physical capabilities. So, on his sixtieth birthday he was inducted into the order of the Seekers, warrior-scholars that leave the monastery to seek out ancient or lost knowledge. After a short decade of additional training to prepare him for the outside world and learn his roll as a seeker, Seeker Oread left the monastery. His first assignment was to follow the Crook east to Wati. Rumors were spreading that the prince would be opening tombs that had been sealed for thousands of years for exploration.

Seeker Oread has a given name - the name his mother gave him - but his name has no relevance to his current quest, so he left it behind. Any associates he might gain do not need to know who he is, only what he is. He is Seeker.

Seeker Oread has taken a Vow of Truth, an absolute necessity for someone seeking knowledge, and a vow of Silence, to better be able to focus on his work.

He is six feet tall and while the same size and shape as a human, his kinds dense bones and skin put his weight at over three-hundred pounds. He has no hair of any kind and skin that could best be describes as "obsidian", a deep black that scatters the light that strikes him. Four thin, white scars run vertically over his lips - a reminder of his Vow of Silence. He wears no shoes, simple but high quality, loose-fitting, brown cotton pants, and nothing else, save for a leather bracer on each forearm. The bracers serve two purposes. A wooden slat on the backside of the bracers allow him to block weapon strikes he cannot dodge. On the underside of each bracer are five horizontal slits in the leather, the tip of a metal shuriken poking out of each slit for easy access when he needs a ranged weapon.

He is a devout worshiper of Irori and spends at least two hours a day worshiping though excersize and intellectual pursuits. Despite his Vow of Silence allowing communication through sign language, Seeker Oread almost never attempts to communicate with anyone. His face looks to be chiseled from stone and unless he has a goal that requires movement he rarely moves at all.

Liberty's Edge

25 point buy? Sounds like it's Unchained Monk time, Perfect Scholar archytype for those sweet knowledge skills. Probably take Vow of Silence at level 1 and either the Blood of Pharaohs or the Inquisitive Archaeologist trait. Would Oread be allowed?

Liberty's Edge

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So you're saying I can have a super-smart engineer, with a portable armor system that attaches itself to my body when needed to give me combat survivability, and a robot heart?

Aww yisss.

Liberty's Edge

Break Arenel's leg!

Liberty's Edge

GM alientude: Cool,thanks.

Kaavek: I agree!

Liberty's Edge

Short History:
1) Write five things about your character's concept and background - five things that you think are the most essential parts of your character.

1: Elaina was born a few months after her family moved immigrated to Cseza. Her family sold her into slavery when she was five to pay some debts. She was given to Amisi Molokhya, who tormented her for a decade before she escaped.

2: Elaina strives to be a hero like the ones you read about in all the stories, but she struggles to really want to help others and overcome her selfishness.

3: Elaina refuses to address her past. She hides her insecurities and lack of knowledge and understanding of the world behind wild stories she’ll spin any time she thinks she can get away with it.

4: Elaina wants to enroll in the Telvanta Dance Academy, the primary thing that drew her to Siren’s Bay.

5: Elaina makes her living dancing and telling stories at the inn she stays at or on the streets.

2) List two goals for the character that you, as a player, think would be cool to see accomplished in-game.

1: Get over her emotional issues and be a real hero, instead of just doing good things because been told she’s supposed to.

2: Elaina wants to become the most famous dancer in the world. Or perhaps just Siren’s bay.

3) List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. I will also be creating a third secret which you as a player will not be aware of.

1: Elaina is outwardly outgoing and confident, but internally she’s wracked with fear and anxiety over everything. She has a terror of large dogs.

2: She is not aware Khata Molokhya has a sick obsession with getting her back.

4) Describe three people that are tied to the character through blood, romance, or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up.

1: Friendly- Nkosama Emeka is Elaina’s mentor and father figure. A kind and patient man that did what he could to protect Elaina when they were slaves. He taught her to dance and to fight and helped her foster her magical talent. He is a Nahuahtl man who teaches Nahuahtlan martial arts in the Sails district. Elaina has tried to put some distance between the two of them lately, thinking that’s what adults are supposed to do.

2: Friendly- Alriani Elathana is a streetwise half-elf urchin Elaina caught trying to pick her pockets not moments after she entered the city gates for the first time. Elaina hired her to teach her how to survive city life and stay with her at nights so she wouldn’t have to sleep alone. She’s developed deeper feelings for the half-elf but doesn’t know how to act on them.

3: Hostile- Icelos Sagonas. A Halfling, fellow escaped slave, and hunting dog trainer for their old master. He adopted a stray dog that followed the caravan despite Elaina’s protests. One night while Icelos slept Elaina convinced a passerby to take the dog with him at least far enough that it wouldn’t find its way back. Icelos can’t prove anything, but he knows Elaina is behind his missing dog.

5) Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1: The first time she met Nkosama, the first person in her life that showed her kindness and didn’t try to use her she discovered not everyone was an enemy.

2: After escaping slavery, the realization that she could do whatever she wanted with her life.

3: Seeing farms for the first time after spending her entire life in the desert and knowing the world is prosperous and full of wonder and beauty.

At 4’9”, Elaina stands out for her lack of stature, if anything. She’s scrawny but a life of hardship makes her angular face look older than she is. Her blond hair hangs just below her ears and she rarely does anything with it other than brushing it to frame her huge, round blue eyes. She has a small gold ring piercing in the center of her lower lip that she clacks between her teeth when frustrated. As a performer by trade she always wears her dancing outfit in public, and she has somewhat questionable taste in color. She wears a loose-fitting gold silk blouse and gloves and gold dyed thigh-high leather boots. Green leggings and corset and a green, floppy wide brimmed hat with a large gold feather in the band round out her outfit.

Her traveling clothes, yet unworn, are more standard fair. A white cotton blouse under a sleeveless brown leather vest and a short skirt over white wool trousers. Brown knee-high boots and thin leather gloves that run half way to her elbows. The caravan she came in to town with gave her lamellar torso armor, the only armor she could bear the weight of while still being able to practice her combat dancing. It’s made up of dozens of small leather squares riveted to a thick wool vest and only covers her torso. She has a low poundage short bow but her primary weapon is her scimitar and she is surprisingly competent at using it to defend herself.

She spends her free time trying to train Viperbane or seeing if she can convince someone to buy her a few drinks. She loves to read fantasy books and watch heroic plays or listen to stories from bards. She enjoys being the center of attention and makes up her own stories to tell others. Otherwise she plots to find ways to enter the Telvanta Dance Academy.

Elaina has a black and white male hamburg chicken named Emperor Bifurcator Viperbane.

Elaina is a Dawnflower Dervish bard. She can only buff herself with the typical performances and will be focused on melee combat and buff/utility spells for combat, tumbling through enemies to set up flanks or dueling one-on-one. She has high acrobatics, bluff, and diplomacy but the archetype gives up Bardic Knowledge.

I’ll post more about her history and personality when I’ve written it up. I’ve updated her profile HERE if you want to see mechanics. I have everything but gear and stats, I believe.

Liberty's Edge

GM alientude:
A chicken.

Liberty's Edge

Couple more questions.

1: What sort of real world culture would Cseza be related to? Just so I can pick out a couple lore friendly names.

2: Can my PC have a non-combat pet? I know some GMs are loathe to add any additional bodies to the game.

3: Can I have more details on the dance academy? That's probably the entire reason Elaina is in Siren's Bay.

Liberty's Edge

This sounds interesting. I'd like to submit a bard I made for another campaign that fell apart...a couple times. She's different from my normal happy and heroic high fantasy character and I'd like to explore it more. Have a couple simple questions first.

1:She's a Dawnflower Dervish Bard, but since your world doesn't have a Sarenrae I assume it won't be a problem for her not to worship Saranwrap?

2: The Dervish Dance feat says you can't use a shield in your off hand, bucklers say they don't occupy your off hand. Would my PC be able to use a buckler and the Dervish Dance feat? It's not critical for the build, but she is a melee bard and the 1 AC would help.

3:Most of her life thus far was as a slave. Is there a slave nation in your world she can be from?

4: How much do you keep track of "minutia"? Food on the road, cost of day to day living, tracking number of mundane arrows, encumbrance etc.

Liberty's Edge

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I like PFs options, I just wish it were more balanced. I wish a lady in plate with a broadsword and no magic could be as relevant as a 300 year old elf wizard dude. I wish I could make a shurikin-only build that was as relevant as said elf wizard. Or a defense focused character that wasn't irrelevant in a world of nuke tag.
PF has options. Most of them are bad.

Liberty's Edge

kyrt-ryder wrote:
Beauty perception is based on health rather than culture you say.......

"The younger generations of males in Mauritania now see fattening negatively."

From your link.

Liberty's Edge

Saw it now. Kinda sad. It was advertised as an intelligent, hard sci-fi film. It was a science fantasy chick flick with a contrived and unfair twist. I hate when the advertising lies.

Liberty's Edge

2 people marked this as a favorite.
Drahliana Moonrunner wrote:
It's important to note that the Paladin immunity to disease does NOT include addiction.

Addiction is actually considered a brain disease...

Liberty's Edge

1 person marked this as a favorite.

Lol the media is going insane over this. "70 days to Mars!" What!

Liberty's Edge

Haven't seen it but I've heard a lot of people saying it's the best movie of the year.

Liberty's Edge

BigNorseWolf wrote:
he lost the popular vote. Why is no one pointing this out?

It's almost as if the system doesn't work...

Liberty's Edge

TriOmegaZero wrote:
Arizona voted to up the minimum wage but against legal pot. This is bizarre.

Can't have those burger flippers wasting their new fortune on weed?

Liberty's Edge

1 person marked this as a favorite.
RainyDayNinja wrote:
Kryzbyn wrote:
HIllary couldn't keep enough of the black or hispanic votes to win. The swing states were decided by independants. I think the "angry old white people" rhetoric doesn't fit here.

Indeed, Trump out-performed Mitt Romney in terms of the black AND Hispanic vote. If the "angry white people" couldn't mobilize to keep Obama out of the White House, there's obviously something else in play here.

Protip: Don't listen to the "experts" who thought Trump had no chance of winning, to figure out how he won. They clearly don't understand the forces at work here.

Didn't the experts say Brexit couldn't happen?

Liberty's Edge

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GM_Beernorg wrote:

I keep trying to find the right words for the absolute madness that has just occurred, all to no avail, nothing seems quite right.

All I keep thinking is...We have made our bed, now we have to lie in it.

A simple, but to me in this moment, terrifying little saying.

As Americans, we just took a huge step in a direction we have not been before (not exactly anyway)...I fear the path we are now on goes nowhere good.

Real shame we continue to support a system that allows the Plutocracy to push puppets and give people no real choice. The entire system is deeply flawed. We could have stepped up and said no to both terrible candidates. We did not, instead choosing to sensationalize and rage and grasp at the person who promised to give more and take less depending on who we are. So We get what we deserve because we get what we chose.

Such a shame the dems pushed Sanders out. He was ok-ish and he would have beat Trump.

The words you are looking for, btw.
"Now we are all sons of b&#$%es."- Dr Bainbridge

Liberty's Edge

MeriDoc- wrote:
Keep BO, just how would that happen?

That was just a joke. A man can dream. Dream of a world with better options.

Liberty's Edge

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BigNorseWolf wrote:
Crisischild wrote:

I voted for Harambe, but why is everyone here acting like misanthrope Clinton would be better than crazy Trump? They're both terrible people who are terrible for the US and terrible for the world.

Lazy, sloppy, indolent, self righteous nonintellectual horse-feathers like this is how we got here.

Getting caught in the rain and getting beaten with a baseball bat are both bad, but if you have a choice between them you go in the rain.

Or you could stay inside till the weather clears. Obama could have hung on for a little longer while we called a do-over. Happily handing the reigns over to an awful, awful candidate is not a good decision, it's not even the best decision. And saying "well one mountain of s@## is slightly smaller than the other mountain of s%+@" is EXACTLY how we got here. They are both terrible for humanity and for the planet. That is all that matters. The left is awful. The right is awful. They're all controlled by billionaire corporations. They're all self serving lunatics. Accepting the better of the two is not...better. it's worse it's far worse. Our whole system is built from the ground up to allow megacorparations to keep control of the country and Clinton is just another puppet for them.

I like my Obama idea. Let's keep him for four more years. He wasn't so bad.

Bruunwald wrote:
Crisischild wrote:

I voted for Harambe, but why is everyone here acting like misanthrope Clinton would be better than crazy Trump? They're both terrible people who are terrible for the US and terrible for the world.

I know this site is hyper left wing (by US standards) but seriously. Pretending she's any better than Trump is willful ignorance and denial, which is exactly what got us in to this situation in the first place.

The painful truth is we US citizens really hecked up this time, even more than usual.

I do have to say I didn't think the US would ever see another republican president. The US right just doesn't hold the same values that the rest of the western world does, and the millenials and 90s kids certainly aren't voting right. I'm totally floored right now. But Brexit happened and they killed Harambe. I guess anything is possible.

Also, stop being so dramatic. This is not the end of the world. Maybe in four years we'll have learned something and our prime candidates won't be members of the oligarchy.

One of the hardest things to tolerate throughout this crapstorm has been the lame equivalency argument. Hillary Clinton is nowhere near as bad a candidate or even human being that Trump is, and is supremely more qualified, resume-wise, to hold office.

This whole equivalency thing is just a short cut to thinking. Makes people feel better about not actually giving a crap enough to pick up a newspaper and actually read it.

One of the hardest things to tolerate through the this crapstorm has been the lame argument that just because Clinton isn't as bad as Trump she is somehow the person that should be POTUS. Feed the machine a whole fish or a half a fish. You're still feeding the machine. Neither of these people will make things better as a whole. They will take from those they dislike and give to those they like. They will push their personal agendas and ignore the rest of the western world as it haphazardly tries to pull things together.

FantheFlames wrote:
BigNorseWolf wrote:
I suppose we can hope he's been trolling the right this entire time and will actually be a decent president?
This has been my secret hope the entire campaign. That Trump was pulling off the greatest con of all time. Play to the farthest right group he can muster, motivate their base, and then, when he has that group supporting you and are in the White House, turn around and go almost Democrat/Moderate. I'd love it.

I'm 97 percent sure Trump running was just a joke that went too far and he didn't know how to back out once he got in too deep.

Liberty's Edge

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I voted for Harambe, but why is everyone here acting like misanthrope Clinton would be better than crazy Trump? They're both terrible people who are terrible for the US and terrible for the world.
I know this site is hyper left wing (by US standards) but seriously. Pretending she's any better than Trump is willful ignorance and denial, which is exactly what got us in to this situation in the first place.

The painful truth is we US citizens really hecked up this time, even more than usual.

I do have to say I didn't think the US would ever see another republican president. The US right just doesn't hold the same values that the rest of the western world does, and the millenials and 90s kids certainly aren't voting right. I'm totally floored right now. But Brexit happened and they killed Harambe. I guess anything is possible.

Also, stop being so dramatic. This is not the end of the world. Maybe in four years we'll have learned something and our prime candidates won't be members of the oligarchy.

Liberty's Edge

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Kobold Cleaver wrote:
So she's breaking a law by not letting them force her to go to the hospital? You'd think they wouldn't need to make an arrest to get her there, if they're already legally obliged.

If she resists they would. Imagine the s*&+storm if she insists she's fine and they break protocol and let her go, then she drops dead from internal bleeding a few hours later." Cops break protocol and let black girl die "would be plastered all over the news. These laws exist for a reason. All she had to do was tell them how to contact her parents and they probably would have let her on her way. They can't leave an injured minor alone in the middle of the road just because said minor doesn't like the police.

I hate Americas police but disobedience and aggression for the sake of "f&%+ the police" culture doesn't help anyone.

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Cole Deschain wrote:
"Cyclopean" was the word I recall him abusing the most...

Blasphem/y/ous was another big one.

He was also a big fan of "singular".

Liberty's Edge

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Krensky wrote:
I also don't think I like the suggestion that there will be lots of sex and swearing. Yes, I know such things would occur in Starfleet and all, but it feels tawdry.

Sex is fine if you don't go the HBO rout. "And when the captain enteres the bridge there will be two blue alien girls having sex on the floor for no discernible reason."

Foul language is hard to do in a way that it actually adds to the dialogue. It was so distracting in Deadwood I couldn't watch past the third episode.

Liberty's Edge

Greylurker wrote:

Replilgator

It's about a military experiment to create a ray that turns enemy soldiers into women, however when they have sex they turn into lizard monsters and the men they kill become gay zombies

I kid you not

You say that like that's not how real war works. Silly goose.

I adore bad movies, so I think it says a lot when even I can't finish a movie. GallowWalkers is one such film.

Liberty's Edge

Sword and board pally. I don’t really care for casting. Left to my own devices ill just use spells for smite but I’ll use whichever spells the party wants. I was thinking Alex's interest in the existing party could be piqued by Finlogan. Since they’re both fairly high ranking nobility they would probably know each other, at least in passing. Had to cut the “smoke” story and backstory short, had to go out of town but you should be able to get a feel for her. I can generally post once or twice a day depending on how much others are posting.

Lady Alessandra Hightower:
LG Human Paladin (Oath of Devotion)/4
HP: 28 (4d10+4×2)
AC: 19 (splint armor and shield)
Init: 0
Speed: 30 ft.
Passive Perception: 10
Proficiency Bonus: +2
Stats:
Str: 18 (+4)
Dex: 10 (+0]
Con: 14 (+2)
Int: 10 (+0)
Wis: 10 (+0)
Cha: 16 (+3)
Attacks:
Longsword: +6 1d8+4 slashing
Longsword(2h) +6 1d10+4 slashing
Javelin +6 1d6+4 piercing 30/120

Resources:
Hit Dice: 4d10/4d10
Lay Hands 20/20
Detect Evil 4/4
Sacred Weapon/Turn Unholy 1/1

Spells
CL4; Spell Attack +5; DC 13
Protection From Evil and Good
Sanctuary
?
?
?

Saves:
Str: +4
Dex: +0
Con: +2
Int: +0
Wis: +2
Cha: +5
Proficiencies:
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Calligraphers Tools
Languages: Common, Elvish, ?
Proficient Skills:
Athletics (Str): +6
History (Int): +2
Religion (Int): +2
Intimidation (Cha): +5
Persuasion (Cha): +5

Non-Proficient Skills:
Acrobatics (Dex) +0
Animal Handling (Wis): +0
Arcana (Int): +0
Deception (Cha): +3
Insight (Wis): +0
Investigation (Int): +0
Medicine (Wis): +0
Nature (Int): +0
Perception (Wis): +0
Performance (Cha): +3
Sleight of Hand (Dex): +0
Stealth (Dex): +0
Survival (Wis): +0

Class Features:
-The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity.
Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

-Your blessed touch can heal wounds. You have a pool Of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

-Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.

• Fighting Style - Protection: As a reaction, use your shield to impose disadvantage when an adjacent enemy attacks someone else.
• Gain immunity to disease
• Paladin Archetype: Devotion
• Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minim um bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

• Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Feats:

Heavy Armor Master:
- Increase your Strength score by 1, to a maximum of 20.
- While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3.

Shield Master:
You can shove with your shield as a bonus action after attacking, you gain your shield bonus to dex saves vs single target effects, and can use a reaction to not take half damage when you pass a dex save

Equipment:
Longsword [1d8s/1d10s; 3lbs]
Javelin(5)[1d6p;30/120]
Chain Mail [13+Dex(2); 20lbs]
Shield [+2ac; 6lbs]
Holy Symbol[1lbs]
Set of Fine Clothes[6lbs]
Signet Ring
Scroll of Pedigree
Purse
Backpack[5lbs]
Bedroll[7lbs]
Mess Kit[1lbs]
Tinderbox[1lbs]
10 torches[10lbs]
10 days of rations[20lbs]
Waterskin
Calligraphers set
50 feet of hempen rope[10lbs]

Splint Armor[17ac; 16lbs; 200gp; Stealth Disadvantage]
Traveler's clothes[4wgt;2gp]
Ink(4)[40gp]
Ink Pen[2cp]
Book(journal)[5lbs;25gp]
Parchment(10)[1gp]
Sealing Wax[5sp]
Hooded Lantern[2lbs;5gp]
Oil(2)[2lbs;2sp]

Background (Noble):
Feature: Gain Audience with a noble.
Personality Traits:
-I take great pains to always look my best and follow the latest fashions.

-Despite my noble birth, I do not place myself above other folk. We all have the same blood.
Ideals:
- Noble Obligation: It is my duty to protect and care for the people beneath me.
Bond:
- The common folk must see me as a hero of the people.
Flaw:
-I’ll let an innocent die to pursue evil.

Short Background:

Lady Alessandra Allanah Hightower was born in Korkas, the eldest daughter of Alexander and Alexandra Hightower and heir apparent to the Hightower house, one of the major merchant families in the city. She quickly dashed her families hopes for that perfect heir with her almost singular interest in swordplay and knights. Despite her best efforts, and the fact she could never be a knight, they could not convince her to take a more serious interest in the family business or the noble courts. Her parents ultimately gave in after the birth of her brother, Alesander, and let her train as a “knight” with the elderly Sir Mathas, captain of the Hightower soldiers.

Sir Mathas even convinced her that spending time in the courts and petting the dogs was a knightly activity. Alex was a smart, charismatic girl, but her bluntness tended to put the other nobles off. She rejected every marriage proposal she was offered, alienating herself from the other great houses.

When she came of age she wanted to join the military but her station made that impossible. Frustrated and longing for real combat, she started taking up jobs dealing with bandits and monsters.

If pressed, her parents would insist Alex is out spreading the families good will amongst the common populace, and that is functionally true enough.

The families crest is a white lighthouse on a blue field. Alex insists on using her own personal sigil, a modification of her families. She maintains the lighthouse, but it's caught in an inferno instead of a peaceful blue field. Many have said this symbolism invites doom on their house.


Description:

Alex is tall for a girl, with a slim, athletic build. She is a handsome young woman with high cheek bones and a sharp jaw. Her eyes are medium brown and tanned olive skin. She stands tall and holds her head high, giving herself a constant look of defiance. She could almost be a boy if not for the feminine cut of her clothing. Her coat, tunic, and pants are all made of bright blue silk and trimmed with silver. Her doeskin gloves and knee-high boots follow this coloration. Her personal crest, a burning lighthouse, is stitched in silver on the left breast of her coat, the backs of both gloves, the soles of her boots, and can be found somewhere on almost every single item she owns. Her scale armor and shield are always polished to a mirror shine and immaculately maintained. Her Longsword is masterfully crafted, with twin snake-like dragons running down the length of the blade on either side. A blue and silver kerchief is wrapped around the hilt of the sword to match her outfits colors today. Her sandy brown hair is the only thing that might be said to be imperfect. Short and unkempt, with no uniform length it looks like she simply chops it off herself with a knife.

Smoke:

A pillar of black smoke rose from the forest a couple miles east of the road. Too black to be natural fire. The Old Grey Mare whickered at the smell, her ears twitching this way and that, searching for threats. Alex reaches forward and pats the horse on the neck. ”Shh, be still. Wolves and snakes cannot build fires.” she whispers soothingly to the horse and turns her down an eastward cart path branching off the main road toward the fire. She clicks her tongue twice and the horse starts to trot. No need to risk a broken leg on an unfamiliar road. Whatever was burning was going to finish burning in its own time.

Twenty minutes later they enter into a large clearing. Alex reigns in The Old Grey Mare and surveys the scene. A sheep ranch. A barn, a rather nice two-story house, pastures, a well. The sheep were huddled in a corner as far from the fire as they could get. What was left of the barn still burned. A group of four stood together near the house while a man walked away from the barn, towards the path where Alex stood. The man faltered at the sight of the young woman. It would take a special kind of fool to not recognize her for who she is. Her red silk coat, this one trimmed and decorated with gold, was impeccably tailored and clean despite her travels. She dismounts as the man regains his composure and approaches her. ”You are going the wrong way.”
========================
”That is true. You might say there is a fifty percent chance that I am not who I say I am. A fifty percent chance that I am.” The mans eyes flick to the red-wrapped hilt of her sword. ”So tell me.” The paladin leans towards him and pushes an errant lock of hair out of her face. ”What is the most you have ever lost to the toss of a coin?”

Liberty's Edge

I'm interested in this. I have the PHB but haven't had a chance to play yet. Here's some rough crunch to mark my interest. I'll finish up the mechanics and add story in the next couple days.

Lady Alessandra Hightower:
LG Human Paladin 4
HP: 28 (4d10+4×2)
AC: 19 (splint armor and shield)
Init: 0
Speed: 30 ft.
Proficiency Bonus: +2
Stats:
Str: 18 (+4)
Dex: 10 (+0]
Con: 14 (+2)
Int: 10 (+0)
Wis: 10 (+0)
Cha: 16 (+3)
Attacks:
Longsword: +6 1d8+4 slashing
Longsword(2h) +6 1d10+4 slashing
Javelin +6 1d6+4 piercing 30/120

Saves:
Str: +4
Dex: +0
Con: +2
Int: +0
Wis: +2
Cha: +5
Proficiencies:
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Playing card set
Languages: Common, Elvis, Orcish
Proficient Skills:
Athletics (Str): +6
History (Int): +2
Religion (Int): +2
Intimidation (Cha): +5
Persuasion (Cha): +5
Non-Proficient Skills:
Acrobatics (Dex) +0
Animal Handling (Wis): +0
Arcana (Int): +0
Deception (Cha): +3
Insight (Wis): +0
Investigation (Int): +0
Medicine (Wis): +0
Nature (Int): +0
Perception (Wis): +0
Performance (Cha): +3
Sleight of Hand (Dex): +0
Stealth (Dex): +0
Survival (Wis): +0

Class Features:
-The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity.
Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

-Your blessed touch can heal wounds. You have a pool Of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

-Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.

• Fighting Style - Protection: As a reaction, use your shield to impose disadvantage when an adjacent enemy attacks someone else.
• Gain immunity to disease
• Paladin Archetype: Devotion
• Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minim um bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

• Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Feats:
• Heavy Armor Master: Increase your Strength score by 1, to a maximum of 20.
• While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3.
• Shield Master: You can shove with your shield as a bonus action after attacking, you gain your shield bonus to dex saves vs single target effects, and can use a reaction to not take half damage when you pass a dex save
Equipment:
Background (Noble):
Feature:
Personality Traits:
I take great pains to always look my best and follow the latest fashions.

Despite my noble birth, I do not place myself above other folk. We all have the same blood.Ideals
- Noble Obligation: It is my duty to protect and care for the people beneath me.
Bond:
- The common folk must see me as a hero of the people.
Flaw:
-I’ll let an innocent die to pursue evil.

Liberty's Edge

Is there a way to gouge your own eyes out? You could do that. "I turn my blade inward..."

Liberty's Edge

You could give them a bonus to fascinate. How's the whole naked thing going to work with wondrous items?
In the more primitive and tropical areas they might get away with it, but Ustalav falls pretty firmly in the midievil Europe side of things. Toplessness might be ok, but only children would be allowed to do the naked-all-the-time thing.

Liberty's Edge

From a historical role-playing perspective there's a good bit of overlap between a samurai and a paladin. They're both basically knights. Martial prowess, but also immensely respected by society as well as the ruling class. They both smash and do face things. So it's up to the samurai player to differentiate themselves from the paladin.

Liberty's Edge

cuatroespada wrote:
or you know... let your players have awesome characters and throw awesome villains at them to compensate...

Yeah, just rework every single opposing NPC to be able to stand up against an army of custom items. NBD.

Liberty's Edge

master_marshmallow wrote:
Say no, not because you can't make a balanced item, but because you are trying to free up a ring slot item with a wondrous item.

This ii undoubtedly what the player is attempting to do. Free up a ring slot for even more cheese. I would say no to avoid whatever op item combo they think they're going to get.

Liberty's Edge

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DM_aka_Dudemeister wrote:

I will holler for this until the end of time.

Journey to the Centre of Golarion.

An expedition that begins on the surface and then never sees the light of day again. A tour of the Darklands, the Vaults and all the wonders therein. With sweet nods to Jules Verne along the way.

Aww yiss

Liberty's Edge

Harleequin wrote:
swoosh wrote:


Naw, nothing to do with Oracles and more to do with general frustration over how bad Charisma is for non-charisma based classes.

I see what you're saying but CHA based classes eg) Oracle and Sorceror do at least get all manner of goodies and class abilities in return. Critically, the class is designed from the ground up with CHA is mind.

swoosh wrote:
I mean you said it yourself, the archetype may very well be dead in the water purely because it uses such an inferior casting stat.

I fear so - but its only a prob because its a cleric. A strong Will save is a core component of the class, which as everyone knows gets little in the way of class abilities. Unlike the Oracle the Cleric is NOT designed from the ground up with CHA in mind.

swoosh wrote:
Obviously I hope it has toys to compensate for that, but the fact that you even need to compensate for it in the first place feels really lame to me.

I hope so too, Mark S is an experienced Paizo dude, but I have fears:

1) The mechanics of the cleric class itself are largely designed around WIS - changing the casting stat is by default a huge issue as it will impact on many areas.

2) The part of the cleric class that is CHA based - channeling, is widely acknowledged as being definitely sub-par.... I have concerns over the flogging of dead horses!

3) With all due respect to the developers, the history of cleric archetypes (with 1 or 2 exceptions)is not one to inspire massive optimism! :((

It makes sense though! The worshipers of Old Ones quickly degenerate and devolve. They don't stay the same or gain power, at least not for very long.

Liberty's Edge

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Claxon wrote:

Honestly, while it sounds cool I actually don't see the point of the style at all.

If you have access to Point Blank Master you don't provoke an AoO when making ranged attacks and so there is no reason to use melee attacks, except for it to be cool as far as I can tell. You don't gain any real benefit to making melee attacks over ranged attacks. Heck, you don't even threaten squares.

Unless I'm missing something.

In the end there's no reason to play anything other than a controller wizard. And yet here we are. Some people want to hit people with their bow. Some people don't want to play a controller wizard.

Liberty's Edge

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I adore feats. I hate the way Pathfinder does feats. The vast majority of feats are weak and useless. There's a handful that are good with very specific, cheesy builds, and then theres the standard dozen or so feats that are far more powerful than all the others that everyone is pretty much forced to take. Paizo loves extended feat trees, making feats a non-option since they're so stingy with feats. Big fan of 5e feats.

Seriously though, what's the deal with feat trees? "Feats are an option to customize and personalize your character....lets make everything into trees and force everyone to take certain feats to remove any chance for customization because we don't give enough feats to venture outside the prerequisites."

Liberty's Edge

Grappling is stupidly powerful by itself, assuming you run in to grapplabe baddies enough. Anything else is just icing.

Liberty's Edge

The only thing you'd need to really worry about if you only had a 16 in your main stat is being overshadowed by the SAD class with a 20 in the only stat they care about. Neither PFS nor the APs require high optimization.

I had a Fighter3/Monk3 "Captain America" that only had a 16 in strength, and that was the highest stat he had. Might have also had a 16 in Dex, it's been a while. He did great in combat as a medium damage tank and had some pretty good out-of-combat functionality via diplomacy, know local, perception, sense motive, and he spoke a lot of languages. No, he wasn't doing the damage a 22 str power attacking barbarian would do, and he didn't have auto-success on his diplomacy rolls like a 22 cha bard would, but he still added a lot to the team, even when put up against the more optimized members.

Liberty's Edge

I have clinical depression which comes with extreme insomnia, but I think that's the opposite of fatigue. I dictate while I pace For hours at night and send the audio files to my mom who transcribes and edits them.

Liberty's Edge

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W E Ray wrote:

I can't believe no one mentioned this yet: They are BOTH rumored to be the father of Graz'zt.

Some believe The Crawling Chaos spawned Graz'zt with Pale Night.

Some believe Asmodeus spawned Graz'zt with Pale Night.

Maybe they are the same.

.

(but not in MY game)

Maybe they're a couple and Pale Night is a surrogate mom?

Liberty's Edge

Krensky wrote:

Why? Did the local police report it was a gay club? Did they report the name if the club at all? Woukd whatever junior writer was on call at that time of the morning on a Sunday at the Times or CNN or wherever know Pulse is a gay club?

Would it even have mattered if the guys target selection was just a popular nightclub instead, as seems clear now, to have had homophobia as its major component?

It seems more likely to you that the national and international news media ignored that Pulse was a gay club because they subconsciously hate gay people than that they didn't know? Really?

That it was a gay club is irrelevent. Were there no homosexuals in the world, he would have found someone else to hate. You don't fire on a group of people because they're gay, you do it because you're messed up. Unless you (mind, not you specifically Krensky)really think homosexuals existing was that catalyst that drove someone to kill 20+ people? No, that's not how it works. People are upset that there isn't enough reporting that it was a gay club. That's b~@%!~*~. People died to a madman. Stop building your political platform on their corpses. They weren't "gays". They were people. Everything i've read on the story today has either been about how it was a gay bar, or about them "damn moslems". Have some respect. People died, and it wasn't because they were gay and it wasn't because of "those heathen moslems over there in that there giant sandbox." It was because some people are monsters.

Again, not directing this at you,Krensky.

Liberty's Edge

Those teenagers would call the police so fast.

Liberty's Edge

Diego Rossi wrote:

All true, but "quickdraw" is used differently by the guys arguing for free action fire.

As written I read it as "you can have one or at most 2 (one on each shoulder) shields on your back". some people seem to read it as "you can have as many as you wish".

I agree. The intent of the throwing shield's mechanics is obvious, and the infinite-attack loop crowd are being intentionally daft..

Diego Rossi wrote:
Please, those are anime stuff that some illustrator love. I have handled some real Renaissance and Napoleonic era sword and a good reproduction of a warhammer, beside seeing tons of them in different museums I have an idea of the size and weight.

That's my point. Weapons in pathfinder are generally oversized and overweight to the point they simply could not be wielded. Why is a club that is literally just a log any more strange than throwing a shield?

Liberty's Edge

Staying on the viking theme, they were center grip shields. You just grab the center, doesn't take much time at all. Other shields had what was called a guige. A long strap that ran over the shoulder and allowed the soldier to basically drop his shield in combat without losing it. Retrieval was simple and fast. It also let you rest some of the weight of the shield on your shoulders when you were using it.

In Pathfinder, shields seem to bizarrely be physically strapped to the users arm. This was not done historically because, obviously, an opponent would just have to grab and wrench your shield to break your arm and topple you. So realy, all shields are quickdraw shields.

Throwing shields as a main weapon aren't any more strange than everyone not wearing plate armor, but you rarely see plate in Pathfinder. Not any stranger than swords with blades as wide as a human, or steel warhammers that would weigh hundreds of pounds being wielded in one hand.

Liberty's Edge

Diego Rossi wrote:
Menacing Shade of mauve wrote:

The reasonable number of "throw a throwing shield" free actions you should allow is zero.

The description is obviously an error. The most likely intent is that readying the shield to be thrown is a free action. Fortunately, the rulebook has my back against "but it's RAW". So is my response. Enjoy your zero free actions.

Darksol the Painbringer wrote:

Keep in mind that the "most likely" interpretation isn't always the "most fair" interpretation. As much as I wish it was, we've been proven wrong before.

So, if you want your answer cemented, please hit the FAQ button on the OP.

The "I can make infinite attacks as free actions is RAW" has its mirror opposite in the "it say that you can only throw the shield, not attack, so you can throw it away or to a friend, but not attack, that is the RAW" position.

I have never been a fan of Captain America and dislike the whole item, but you are right, it is a mess and it should be cleared for those that want to use it.
FAQed.

There's a little bit of historical precident that Vikings would throw their shields as a weapon so the item isn't nonsensical to the point that it only exists in comic books.

Liberty's Edge

A general streamlining and simplificatiom of the rules. Pathfinder's rules have gotten pretty silly at this point. Starfinder will be a new game. Players should not have to reference years old erata and quasi-official developers blog posts in a new game.

A genuine attempt at class balance. Non-magic users need to be given cool abilities to use in AND OUT of combat. Spells need to be toned way down.

Automatic progression from Unchained as base. This makes way for less item-dependent PCs and encourages taking items that do cool things instead of providing a boring permanent bonus to your will save or dex score.

A specific class I'd like to see is one that focuses on building, maintaining, customizing, and upgrading their own set of power armor from level 1. Naked you'd have your skills and that's about it. The armor is where you get your combat and survival skills and abilities. Kind of like a Synthesist Summoner, except you can't summon your suit from thin air and it cant't be healed. Instead of granting AC, the suit would just take damage for you, but would lose functionality the more HP it lost.

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