Argent Wings Take Flight (Hell's Rebels AP)

Game Master Sensen

Current Chapter: In Hell's Bright Shadow
In which a tyrant rises, argent birds take flight, and a secret history is uncovered.
Date: Moonday, the 11th of Abadius (I) 4715 AR
Time of Day: Early Morning
Season: Mid Winter
Weather: 30° F (-1° C), Overcast

4715 Calendar

Kintargo Skyline

Geographical Maps
Kintargo
Ravounel, Cheliax
Cheliax


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This was too tempting for me to resist, RH!


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Ghorza Thursisdottir wrote:
snippy snip

Thanks! I wanted something different enough from the usual builds that it was worth doing but still mechanically functional. It's definitely on the lower end of the power scale, especially when combining two-weapon fighting with the Vigilantes complete and utter lack of any way to boost accuracy, but it should be functional enough to serve for the game. I suppose the build does have an indirect accuracy boost via Steel Soldier at level 8, letting the Raven enchant both his gauntlets by paying the much cheaper cost to enchant his armor. I'm contemplating taking EWP: Elven curve Blade at level 1 instead of weapon focus - ECB + EITR + Lethal Grace is super solid all on its own and comes online at level 2- then continuing the build more-or-less as planned and retraining and switching to gauntlets around level six when it actually kicks off, and I may do that if chosen depending on the party, but I really hate the idea of just switching weapons half way through for no discernable story reason lol.

I did think about the enforcer archetype as well as the teisatsu, Alexius did spend eighteen months in Tian Xia, but the Raven starting the game as chaotic good is non negotiable so that knocks out the enforcer, and teisatsu really only enables a shuriken build which, while cool, isn't really what I want to do with this guy. I also contemplated zealot, since it gets full inquisitor casting and the inquisitor spells have much needed accuracy boosters, but the Raven is an athiest so that wouldn't work either. If you were more flexible on the character story side of things than I am, I think Zealot would be the better way to go for this build, since it keeps the 2nd and 6th level Vigilante Talents to get Lethal Grace and Fist of the Avenger on top of spells like Divine Favor.

I did put some effort into creating a build that I thought was different but still worked, so I appreciate your kind words =)


I present to you Itzi's full recruitment submission of Ginetta Cicerdos. She's finished with the exception of equipment.

The reasoning behind Ginetta's traits:
Diva-in-Training - This one is probably self-explanatory based on her background.
Fencer - Ginetta's friend, Vivia, was a young bravo (brava?) of sorts and made sure that she could at least hold her own with a blade.

Why is she at the protest?
After receiving the letter from her missing friend, Ginetta did her own research into the Silver Ravens. It led her to a nameless man that she hopes to meet at the protest.

Basics:

Vigilante 1 (Stalker)
NG Medium Half-elf, Humanoid - 22 years old, 5'2", 115 lbs
Senses low-light vision
Perception +7
Languages Taldan

Defense:

HP 8 (1d8)
AC 17 (leather armor +2, buckler +1, Dex +3, Dodge +1)
Fort +0 (base +0, Con +0); Ref +5 (base +2, Dex +3); Will +3 (+2 base, Wis +1)

Immune to sleep effects.
+2 on saves vs enchantment spells and effects.

Offense:

Speed 30'

Melee Unarmed Strike +3 (1d3 20/x2; non-lethal)
Melee Dagger +3 (1d4 19-20/x2; Slash/Pierce)
Melee Rapier +3 (1d6 18-20/x2; Piercing, finesse)

Statistics:

Str 10 (+0) Dex 16 (+3) Con 11 (+0) Int 12 (+1) Wis 12 (+1) Cha 16 (+3)

Ancestry - Half-Elf:

Low-Light Vision
The character can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light.

Elven Immunities
Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Adaptability
Half-elves receive Skill Focus as a bonus feat at 1st level.

Ability Score Increase: (Dex)
Half-elf characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.

Keen Senses
Helf-elves receive a +2 racial bonus on Perception checks.

Elf Blood
Half-elves count as both elves and humans for any effect related to race.

Multitalented (Vigilante,Swashbuckler)
Half-elves choose two favored classes at first level and gain +1 skill point whenever they take a level in either one of those classes.

Class - Vigilante:

Level 1

Vigilante Specialization Stalker
A stalker gains an ability called hidden strike, which allows him to deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance (see page 17). This extra damage increases by 1d8 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that he is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s. A stalker can deal hidden strike damage against targets with concealment (but not total concealment).

Dual Identity (Ex)
A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante’s true identity is revealed to the world at large.

The vigilante can start each day in either of his identities, referred to simply as social or vigilante. Changing from one identity to another takes 1 minute and must be done out of sight from other creatures to preserve the vigilante’s secret. Changing identities is more than just changing outfits and clothing (although that is certainly a part of it); the process often also involves applying make-up, altering his hair, and adjusting other personal effects. Furthermore, the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user’s appearance do not reduce the time required to change identities. Most social talents require the vigilante to be in his social identity, but a vigilante who uses vigilante talents in his social identity risks exposing his secret.

Despite being a single person, a vigilante’s dual nature allows him to have two alignments, one for each of his identities. When in an identity, he is treated as having that identity’s alignment for all spells, magic items, and abilities that rely on alignment. For the purpose of meeting a qualification for a feat, class, or any ability, he is only eligible if both of his alignments meet the requirements. A vigilante’s two alignments cannot be more than one step from each other on a single alignment axis. For example, a vigilante with a lawful neutral social identity could have a vigilante identity that is lawful good, lawful neutral, lawful evil, neutral, neutral good, or neutral evil. If a vigilante is the target of an effect that would change his alignment, it changes both of his alignments to the new alignment.

Any attempts to scry or otherwise locate the vigilante work only if the vigilante is currently in the identity the creature is attempting to locate (or if the creature knows that the two identities are the same individual). Otherwise, the spell or effect has no effect, revealing nothing but darkness, as if the target were invalid or did not exist.

Hidden Strike
A stalker deals an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance (see page 17). This extra damage increases by 1d8 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that he is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s. A stalker can deal hidden strike damage against targets with concealment (but not total concealment).

Seemless Guise (Ex)
A vigilante knows how to behave in a way that appears perfectly proper and normal for his current identity. Should anyone suspect him of being anything other than what he appears to be while either in his social or vigilante identity, he can attempt a Disguise check with a +20 circumstance bonus to appear as his current identity, and not as his other identity.

Social Grace (Perform - Sing)
The vigilante selects any one Intelligence-, Wisdom-, or Charisma-based skill other than Perception or Use Magic Device. Whenever the vigilante is in his social identity, he receives a +4 circumstance bonus on checks with the selected skill. At 5th level and every 4 levels thereafter, he can select another skill (with the same restrictions) to gain this bonus.

Traits:

Diva in Training (Campaign - Sing)
The opera is perhaps the most important and prestigious form of entertainment offered in Kintargo, and the Kintargo Opera House is among the most famous of its kind. You’re hardly a superstar among the performers who’ve graced the stage there, but you have performed several times before in small parts. Just recently, you got your big break—you’d won a role in the infamous opera Huntress of Heroes, and had been studying for the role furiously before the onset of martial law dashed your plans to the dirt. Now that the Kintargo Opera House has been claimed by Barzillai Thrune, all shows have been canceled and your chance at success seems to have been lost. Yet you can’t lose hope. You still practice your skills, and some day, perhaps the Kintargo Opera House will open its doors again, at which point you intend to be center stage!

Choose one type of Perform skill. You gain a +1 trait bonus in that specific Perform skill, and all Perform skills are class skills for you. You also increase the save DCs of all language-dependent spells and effects you create by 1.

Fencer (Combat)
You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or being taken under the wing of a disenfranchised fencer who may have turned to a life of crime.

Benefit: You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.

Feats:

1st Level

Simple Weapon Proficiency
You are proficient with all Basic weapons.

Martial Weapon Proficiency
You are proficient with all Martial weapons.

Shield Proficiency
You are trained in how to properly use a shield.

Armor Proficiency (Light)
You are skilled at wearing light armor.

Armor Proficiency (Medium)
You are skilled at wearing medium armor.

Skill Focus: (Perform - Sing)
Choose a skill. You are particularly adept at that skill.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Dodge
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Skills:

--------------------
Adventuring Skills
--------------------
Total skill ranks: 7

Acrobatics +6 (1 rank, +3 class skill, Dex +3, -1 AP check)
Bluff +10 (1 rank, +3 class skill, Cha +3, Skill Focus)
Climb -1 (+3 class skill, Str +0, -1 AP check)
Diplomacy +7 (1 rank, +3 class skill, Cha +3)
Disable Device -- (+3 class skill, Dex +3, -1 AP check)
Disguise +7 (1 rank, +3 class skill, Cha +3)
Escape Artist +2 (+3 class skill, Dex +3, -1 AP check)
Fly +2 (Dex +3, -1 AP check)
Heal +1 (Wis +1)
Intimidate +7 (1 rank, +3 class skill, Cha +3)
Knowledge (arcana) -- (Int +1)
Knowledge (dungeoneering) -- (Int +1)
Knowledge (local) -- (+3 class skill, Int +1)
Knowledge (nature) -- (Int +1)
Knowledge (planes) -- (Int +1)
Knowledge (religion) -- (Int +1)
Perception +7 (1 rank, +3 class skill, Wis +1, +2 racial)
Ride +2 (+3 class skill, Dex +3, -1 AP check)
Sense Motive +1 (+3 class skill, Wis +1)
Spellcraft -- (Int +1)
Stealth +6 (1 rank, +3 class skill, Dex +3, -1 AP check)
Survival +1 (+3 class skill, Wis +1)
Swim -1 (+3 class skill, Str +0, -1 AP check)
Use Magic Device -- (+3 class skill, Cha +3)

--------------------
Background Skills
--------------------
Total skill ranks: 2

Appraise +1 (+3 class skill, Int +1)
Handle Animal -- (Cha +3)
Knowledge (engineering) -- (Int +1)
Knowledge (geography) -- (Int +1)
Knowledge (history) -- (Int +1)
Knowledge (nobility) +5 (1 rank, +3 class skill, Int +1)
Linguistics -- (Int +1)
Perform (sing) +8 (1 rank, +3 class skill, Cha +3, Trait +1)
Sleight of Hand -- (+3 class skill, Dex +2, -1 AP Check)

Gear:

[head] ???
[headband] ???
[eyes] ???
[shoulders] ???
[neck] ???
[chest] ???
[body] ???
[armor] ???
[belt] ???
[wrists] ???
[hands] ???
[ring1] ???
[ring2] ???
[feet] ???

dagger
rapier
leather armor

belt pouch

└ 263 gp

backpack

└ ???

Combat Macros:

Unarmed Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Unarmed Damage - B: 1d3 ⇒ 3 [ooc]non-lethal[/ooc]

Dagger Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Dagger Damage - P/S: 1d4 ⇒ 4

Partial Hidden Strike Dagger Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Partial Hidden Strike Dagger Damage - P/S: 1d4 + 1d4 ⇒ (4) + (3) = 7

Hidden Strike Dagger Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Hidden Strike Dagger Damage - P/S: 1d4 + 1d8 ⇒ (3) + (8) = 11

Rapier Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Rapier Damage - P: 1d6 ⇒ 1

Partial Hidden Strike Rapier Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Partial Hidden Strike Rapier Damage - P: 1d6 + 1d4 ⇒ (1) + (3) = 4

Hidden Strike Rapier Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Hidden Strike Rapier Damage - P: 1d6 + 1d8 ⇒ (1) + (8) = 9

Status Macro:

[spoiler=Current Status]
[ooc]Current HP: [i]8/8[/i][/ooc]
[ooc]Hero Points: 1/3[/ooc]
[ooc]Current Effects: n/a[/ooc]
[/spoiler]

Appearance/Personality:

The bubbly form of positive energy that is Ginetta Cicerdos stands only a couple of inches taller than five foot. With full tendrils of auburn curls hanging from her head and her large luminous green eyes, the elvish blood in her background only seems to emphasize the child-like innocence of her smile. Some might be forgiven for assuming that she doesn't spend a lot of time contemplating the deeper subjects of the world and the fact that she never comments on anything more serious than the weather and when Shesen will return does nothing to dissuade one from that idea.

In contrast, her alter-ego, Rose Nightfall stands significantly taller - due to attitude, stance, and high-heeled boots - and carries herself with arrogance. A hood covers her hair, revealing only a single crimson braid that hangs down her shoulder. Rose is typically taken much more seriously, but that may be partially due to the razor-sharp rapier that rests easily in her left hand.

Background:

The daughter of a semi-well known human stage actor and a flighty elven adventurer-turned-painter, Ginetta was destined for the arts in some shape or form. With her skilled singing voice, it turned out to be the opera. While she hasn't yet gained the center stage, she hopes that her time spent in supporting roles will eventually lead her to the recognition that she feels she deserves.

Unfortunately, the regime of practice, perform, practice some more left her feeling somewhat unsatisfied. In her youth, this lack was filled with her friend Vivia Covan, a Varisian troublemaker with whom she shared various youthful adventures - to her parents dismay. Over the course of her teen years, her numerous near-misses with the dottari has engendered within her the wisdom to conceal her identity to avoid spoiling her potential future on the stage.

With the unstoppable approach of adulthood, Ginetta set aside most of her childish exploits. Her friend, Vivia, though was a part of her youth that she was reluctant to part with. To her parents' relief and Ginetta's dismay, Vivia seemed to vanish into the shadows of the city two years ago. Since then, the young singer has been focused on her stage career and with the very recent patronage of the Jhaltero family, she's noticed the empty space in her spirit less and less.

That is, until three days ago when a letter arrived. It was signed by her lost friend and mentioned the Silver Ravens, but something feels ... off.


Enjoying the mechanical discussion. One nice thing with the way you made it right now is that at lvl1 your character doesn’t have any of the combat abilities. But it builds up, becoming a hero’s journey. I get though the feeling of the build not turning on until later. Thematically I think it’s alright to switch weapons, especially as the vigilante talents don’t kick in until lvl2. It can make for a good story.

For GM:

While I know that we said this would wait if Gorhza was picked…but it’s been bouncing around in my head. And I like to have build paths more or less planned out.

"I would say that her special class stuff would generally only apply to it while it’s slashing, but we can discuss that further. (I also have the vaguest sense of somehow doing a cold iron-silver mix with the bashing part being silver and the slashing being cold iron, but that wouldn’t work RAW. Still, a vague thought I’ve had.)"

Potential Solution 1:

Lvl 3 Feat: 'Blunt Grace' or 'Precision Hammer':

Slashing Blunt Grace (Combat)
Rather than swinging a hammer using brute force, you apply blunt force trauma precisely where needed.

Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.

Benefit: Choose one kind of light or one-handed blunt weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler’s or a duelist’s precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size.

You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.[/i]

Ends up costing me 2 feats (slashing and blunt grace) to use both ends of the weapon. Seems like a reasonable feat tax to me, as it is like versatile weapon.

Potential Solution 2:

I can switch Ghorza to bring strength based. Yes it’s a Debuff, but as a smith it thematically makes sense. Plus there are other ways to improve AC…so while it would hurt it wouldn’t break the character.

So if either of these works for you, I’ll make the switch. Either by changing the planned lvl3 feat, or by switching around her stats. Whatever works best for you.


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Mokshai: Looks good to me!

Fred Junior: Not much for me to say yet, but I'm interrested!

SodiumTelluride: Minor thing - I'm blanking on how the Church of Asmodeus treats tieflings. I think it's better generally than how Cheliax as a whole does, but that's probably more "you can prove yourself valuable" than anything. But that’s, as I said, a very minor note. Other than that, I like what I’m seeing!

Robert Henry: Hm… he could’ve trained with the dottari before Barzillai came and reappointed their commander. Maybe he resigned in protest, which would explain why he might not have their uniform any more. We could also do something that patrols the roads north of Kintargo on the Shadow Road to Nidal(!), if you’d prefer that. I’d imagine it’s a volunteer organization or the like, though.

eriktd: That seems reasonable to me. I agree that it seems like a most interesting way to handle things, too. And yep, plenty of levers there.

Ulisse: Sounds good to me. And yeah, I should keep that in mind for an Arrow Champion I might eventually use someday. Probably won't have the chance, but there you go.

Giant Halfling: You've got time.

Alexio: Um, I would generally say "yes." I have no idea if this will negatively impact any balance, but I think by default I don't see any reason to say no.

Anansi: Looks good to me!

Lucy: Interesting start. Although what is it with aasimar thinking they're tieflings? We have two such submissions, which isn't a lot, but it's weird that it's happened twice.

Raven: Ah, good to see the (sometimes truly bizarre) Raven back on the field. I do distinctly recall him struggling to hit a fair bit, especially in the first few encounters. (Throwing knives notwithstanding.) On the other hand, I definitely remember being absurdly lucky in our first run of this. I also love the new backstory stuff. I'll have to keep the Fledgelings in mind if you get accepted.

Ginetta: Ooh, interesting. I'm so pleased to see so many interesting characters. Of course, it's also annoying, 'cause it makes things so much harder to choose. xD

Ghorza:

Hm... I don't have a preference for either - whichever one you think fits better. Admittedly, the first one is home-brew, right? So I'd lean towards the latter, just to be fair to everyone else. If you get selected, we can discuss that one further then.

... Man, I am just going to have so much trouble choosing, won't I?


Lucy is Liliyashaninas submission, or is there someone else who did the same too?

I am making her background a bit less involved because yes, lets not personally know too many major NPCs.


“ Hm... I don't have a preference for either - whichever one you think fits better. Admittedly, the first one is home-brew, right? So I'd lean towards the latter, just to be fair to everyone else. If you get selected, we can discuss that one further then.”

Love it or hate it, Ghorza has now become the strangest swashbuckler ever. Strength-based and low charisma. It’s crazy.

However I actually really like how she turned out. I think that her AC will end up being fine, despite her being pretty much stuck at Dex14. Just had to change archetype, but it should all work out.


"Lucy" wrote:

Lucy is Liliyashaninas submission, or is there someone else who did the same too?

I am making her background a bit less involved because yes, lets not personally know too many major NPCs.

Whoops, I assumed Liliyashanina was your default alias. Misunderstood, carry on.

Ghorza: Sounds good to me.

Silver Crusade

Adolina is updated and ready to rock, allowing for a couple of minor things.

Firstly she barely has any gear because she lives in the city and comes from money so she doesn't expect to need to bring anything much to the protest - the armor and weapon is probably already overkill but her mother insisted. 'Just in case' she said. Adolina has no idea why her mother is so worried, she fully intends to be home for lunch.

Second, I've woven (or tried to weave) her traits and reason for protesting into the Personality and Motivation sections of her profile. Please do let me know if that needs to be made more clear.

Third, I GM-ed the first book and a half of this for a RL group several years ago, which hopefully explains the name dropping at the end of background. I googled a little to re-find the names but happy to lose the connections if you think it's a problem.


@GM: Thanks! I didn't intend to give off "she's a tiefling so she's obviously better than everyone" vibes, more like "she's a tiefling from a long line of humans which seems important". But I'll happily make some changes if chosen.


Actually, I do have a question for the GM that popped up when I was reviewing my backstory.

The Night of Ashes:
In Siviro's backstory, some of the regulars in his father Volio's alehouse have rebellious sentiments, though there isn't generally much talk of politics, and his father himself bears Andoren sympathies. As such, would the Devil and Dragon have been targeted in the Night of Ashes, or would its quiet clientele and out-of-the way position in the Devil's Nursery have spared it from the flames?
If the former, should I alter Siviro's backstory?


I believe this is complete and correct, probably a math error somewhere. I need some basic adventuring gear but it shouldn't affect much.

Crunch:
Male Half-Ork Skald 1
Chaotic Good Medium Humanoid (human, ork)
Init +2; Senses Darkvision 60ft; Perception -1
--------------------
Defense
--------------------
AC 19, 12 touch , 17 flat-footed (+5, armor, +2 shield, +2 dex)
hp 12/12 (1d8+1) 8+1 con+3 tough
Fort +3, Ref +1, Will +1, +2 vs fear
Defensive Abilities
--------------------
Offense
--------------------
Speed 20 ft.
Ranged Sling +2 (1d4+3, 20/x2, 50ft)
Ranged Longspear +4 (1d8+4, 20/x3, 20ft)
Melee Flail +4 (1d8+4 20/x3)
Melee Longspear +4 (1d8+6, 20x3)
Special AttacksRaging Song: 6 rd/day (Inspire Rage (+2 str and con, +1 will, -1 AC))
Skald Spells(CL 1, Concentration +4):
Level 1 (2/day, DC 14) Vanish, Barrow Skill
Level 0 (DC 13) Read Magic, Mending, Ghost Sounds, Detect Magic
--------------------
Statistics
--------------------
Str 16 (18), Dex 14, Con 13, Int 9, Wis 8, Cha 14
Base Atk +0; CMB +6 CMD 16, 17 vs grapple
Feats Simple, Martial, Light, Medium, Shields, Ork Weapons, Scribe Scroll, Toughness
Traits Artisan (+2 craft weapons), Ex-Asmodean: +1 to hit and damage vs House Thrune, Asmodeans, and (most) devils
Skills 3/lvl+2(bg)/lvl+1 FCB ACP -4/-6
Craft (weapons, 1, Artisan +2) +5
Spellcraft (1) +3
Use Magic Device (1) +6

Knowledges
Arcana (1) +3
The rest (0) +0

Perform
Oratory (1) +6
Percussion (1) +6

Languages Common, Ork
SQ Unflinching Valor: +2 vs fear and +1 vs grapple (replaces intimidating), Tenacious: 1/day reroll failed, fort, will, or con check

--------------------
Gear
--------------------
Scale mail, heavy wooden shield, sling, normal bullets (10), silver bullets (10), longspear, flail, Fred, I'll add the bard kit and some of the remainder will go towards materials for Energetic Inferno

106.8gp

--------------------
Special Abilities
--------------------
Bardic Knowledge (Ex):

Spoiler:
A skald adds 1/2 his class level (minimum 1) on all Knowledge checks, and can attempt all Knowledge checks untrained.

Raging Song (Su):

Spoiler:
A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level beyond 1st, he can use raging song for 2 additional rounds per day.

Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces.

A raging song has audible components, but not visual components. Allies must be able to hear the skald for the song to have any effect on them. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit.

When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.

At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead.

Inspired Rage (Su)

Spoiler:
At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike with the barbarian's rage ability, those affected are not fatigued after the song ends.)

If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Fluffy bitz:
--------------------
Backstory and such
--------------------

Reason to Protest Protesting the government

CORE CONCEPTS:
Junior is a goofball, he’ll frequently (and hopefully humorously) misinterpret things and situations.
Junior hears the voice of a gold coin he carries. The mercantile and mercenary Fred. This is one of two items he inherited from his orkish mother.
Junior thinks of himself as a hero. He tries to play up the tropes.
Junior is the son of a Hellknight and a weaponsmith for an orkish tribe. Both his parents were fairly hostile to Junior but he learned valuable lessons from them both.
Junior is a good guy, he tries (and sometimes fails) to be sensitive to other people’s needs and wants. This is his rebellion against his Hellknight father.

APPEARANCE and WRITING SAMPLE
A half-ork in a purple wide brimmed fedora, an ivory shirt under a purple vest with gold trim, and glossy black breeches remains. A flail is sheathed on his right and a longspear is strapped to his back. A well used set of drums pokes out of his backpack. He bows with a flourish, "Junior, at your service."

After a dramatic moment Junior says while pulling a gold coin out of a small pouch on his belt, "Ah.. just a minute." He holds the coin to his head, "What?!" He pauses, "No, I was in the middle of a thing and you ruined it!" Another pause, "Alright I'll ask!"
Junior clears his throat, "Fred wants to know how much the pay for this job is."

GOALS:
Character Goals
To reforge Energetic Inferno, the shattered greatsword of his mother. Just to prove he could do it.
To publish a book of his limericks

Player Goals
To have a good time.
To expose you to some pretty terrible poetry.

SECRETS:
Character's Secrets
Junior’s a pretty open book. He’s not open about his parents but he doesn’t lie if asked.

Secrets Kept from Character
Both his parents had plans for him, his mother wanted to make a meat pie out of him once he was big enough and his father wanted to sacrifice him to Asmodeus.

PERSONAL TIES
Liliana Tuvol, Junior’s twin sister. A psychic who’s as dumb as a rock. Can see the future. They don’t get along, she takes after their mother, but at least they aren’t willing to murder each other. Only an occasional cannibal.

Vrok Tuvol, Junior’s dad. Still upset that Junior escaped the ritual sacrifice.

That one elf. Junior’s crush, an elf that Junior glimpsed while drinking at the Poor Sod’s tavern. Junior bought him a drink as a way to open a dialog but he left the bar before it could be delivered.

MEMORIES
The heat of the forge, the smoke of it, sweat on his brow. Junior’s forged a fine blade but it’s not nearly good enough to hold an enchantment. Maybe the next one.

There once was an ork from Cheliax
Insulting nobles behind their backs
They put him in chains
But he left through a drain
And now hunts nobles with an axe.

Saving a basket full of kittens from a burning orphanage. Liliana thought setting fire to the orphanage was a fun practical joke.

Further Background
Junior is the bastard son of a Chelish Hellknight. His father took him from his orkish mother when he was a young child. The only thing he has to remember his mother by is a single gold coin with a horse head stamped into it. Dubbed Fred, the coin speaks to him and while it is responsible for teaching him kindness and bravery in the face of evil, it also has a mercantile streak. Fred also frequently requests to be bathed in alcohol and takes on a drunken mien for a time after, not that anyone but Junior could tell.

After Junior insulted a Chelish noble, his father was sent to a remote citadel Up to the GM where.. Vrok knows its punishment and has beaten Junior on many occasions for it. On Junior’s 13th birthday Vrok held a ritual to sacrifice Junior to Asmodeus. At the climax of the ritual Fred whispered to Junior, ”Just disappear.” And he did. Vanish spell Junior used the momentary confusion to escape.

After escaping the clutches of his father, Junior fled to Kintargo and apprenticed under a smith there. Junior found he had a talent for smithing, something he inherited from his mother. At night he pursued his passion, drums, song, and poetry. Something none of his family understood or supported.


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Adolina: The equipment thing isn't something I'd've thought of, but it makes sense. Hm... I think that your background's probably fine, though I imagine that she's lost touch with her two peer friends of late - to some degree or another. Altogether, I'm happy with what you've got there.

SodiumTelluride: Yeah, I didn't think that was your intent. It was more an observation than anything. I think it's probably fine as it is for now - we can get more into the reeds of how the Church treats its tieflings if you get selected. It's possible that she was thought to be a specific prophesied tiefling or something.

Siviro:
I suspect that the Devil and Dragon would've been spared, if only because it was much less political than some of the other places. No rumors of Milanite sympathies or anything there, I assume.

Fred Junior: Well, he seems amusing. Somewhat eccentric, to be sure, but amusing! It seems fair enough to me.


Almost a week in, and on the third page:

Dotted
Zahir ibn Mahmoud ibn Jothan

Dots with ideas:
Ouachitonian: Hellknight or vigilante?
Dragoncat: sword-Devil ranger
Linnea the Diviner: a full arcane caster
Archpaladin Zousha: Berenice Bluethistle (halfling vanguard slayer
Giant Halfling: maybe a full-caster

Posted Characters:
Robert Henry: Taldo the Tanner, Male Human Bloodrager
eriktd: Seannon Starfall Female halfling Warsighted oracle (Desna)
Profession Smith 6 ranks. Jessibel L Aulamaxa Female Human Bard (Silver Balladeer)
Supreveio: Rill Ozeanschild Female Human Paladin of Ylimancha
Andrea1: Beorn The Divine Male 1/2 Orc Bard(Chelish Diva)
Aldizog: Saquiel Male Human Cavalier (Ghost Rider)
Euan: Ulisse de Fiedricis Male Human Warpriest
Philo Pharynx: Calvie Genderfluid Kitsune inquisitor (sanctified slayer, urban infiltrator) of Calistria
Violant: Bate Mael ??? Tengu [Ganzi] Witch [Pact Witch of the Maelstrom]
Grumbaki: Ghorza Thursisdottir Female Dwarven Swashbuckler
Veniir: Nory Kaar Male Human Bard (Negotiator)
rdknight: Tambry Dalmat Female Tiefling Investigator (Empiricist)
Mokmurian the Great: Siviro Aasharze Male Tiefling Rogue (Unchained, Knife Master)
NotEspi: Yassen the Turncoat Male Half-Orc Inquisitor (Sanctified Slayer)
Vanulf Wulfson: Isabelle D'Sarini Female Human Arcanist
DeathQuaker: Whisper Of Westcrown Female Tiefling Rogue (Counterfeit Mage):
Mokshai: Julian Sullistan Male Human Warpriest (of Iomendae)
Nikolaus de'Shade: Adolina d'Jhaltera Feale Human Investigator (Mastermind)
Dorian 'Grey': Anansi the Spider Male Gnome Mesmerist
Delmoth: Fred Junior Male Half-Orc Skald
SodiumTelluride: Linna Carmiani Female Tiefling Swashbuckler
Ironperenti: Alexio Casara Male Human Vigilante
Mightypion/Liliyashanina: "Lucy" Female Aasimar Skald 9Fated Champion)
Crisischild: TheRaven Male Human Vigilante
Itzi: Ginetta Cicerdos Female Half-Elf Vigilante.

If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update.

Kintargo GM wrote:
Robert Henry: Hm… he could’ve trained with the dottari before Barzillai came and reappointed their commander. Maybe he resigned in protest, which would explain why he might not have their uniform any more. We could also do something that patrols the roads north of Kintargo on the Shadow Road to Nidal(!), if you’d prefer that. I’d imagine it’s a volunteer organization or the like, though.

Part of the reason they moved the tanning and butcher shop to the north of town was to provide easy access to the herds coming from Nidal (Of course the other was to get the stench out of town and have easy access to the river)

This is one of those situations where I wanted to make sure the fluff fits the crunch. I'm using the "Berserker of the Society" trait, which is a bit of a stretch, inferring the pathfinders, but I thought that if he was 'trained' to fight using his rage that it would fit easier. I like the idea of him patrolling the road north, we could just have the 'watch' be part of the 'family business' or other like-minded folks who live outside of the city walls.

I'm really good either way, if we can't fit the trait in, I can swap it for something more conventional.


Hmmm.... already 24 submissions. This spread faster than...well...that rumor that BT wears ladies undergarments....

Not certain who would have started that rumor...

S


Pathfinder Adventure Path, Rulebook Subscriber

Oh I think I may just have to try this again. I enjoyed the first time around with you.


I really hope you mean that you enjoyed reading along because otherwise I'm going to be really embarrassed for not remembering you. I sincerely apologize for not remembering you regardless, but I'm going to be especially embarrassed if I actually ran a game for you and am forgetting.

Silver Crusade

Kintargo GM wrote:
Adolina: The equipment thing isn't something I'd've thought of, but it makes sense. Hm... I think that your background's probably fine, though I imagine that she's lost touch with her two peer friends of late - to some degree or another. Altogether, I'm happy with what you've got there.

Absolutely - I'm trying to convey that Adolina is closer to them since they're also 'outcasts' among the normal social circles. She doesn't get out into society much anyway so not having spoken to them for a while would be perfectly normal for her!


Pathfinder Adventure Path, Rulebook Subscriber

Hehe, no problem, I think I got my GMs confused. Doesn't matter, still interested.


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Well, I chose Nocticula as Tambry the Investigator's deity and then fell down the Nocticula rabbit hole.

So, I am withdrawing Tambry the Investigator. Instead I'd like to introduce Tambry the Cleric of Nocticula the Redeemer Queen. Specifically Tiefling (Hellspawn) Cleric (Divine Paragon) with the reason to protest trait - Looking for Your Idol (Strea Vestori) and campaign trait - Star Struck (Strea Vestori).

I still have a little work to do on the BAP sections of her profile, but all the crunch is finished. I also need to add a bit about trait selection.

@Kintargo GM:Questions and extra information:

1. The Divine Paragon archetype requires a Cleric to have the same alignment as the deity. In Nocticula's case this is CN. I can work with CN just fine. But, Tambry is very tippy-toe right up to CG. Would CG be a deal breaker? CE is not an allowable alignment for Nocticula, only CN, N, and CG so there's a tilt there already. It also fits Tambry's background and personality a little bit better, and might loosen up things RP-wise some. I'm not certain I'd switch if allowed, but I'd think about it.

2. The trait Empathic Diplomat is actually a Qadira regional trait. But there's nothing Qadira-specific about it, and it's the only way I can get WIS to Diplomacy so Tambry isn't getting punched in the mouth just for asking about directions on the street. Can I use it?

3. I'll probably do a 1 level dip into unMonk (most likely) or another martial class at either 2nd or 3rd level.

4. There's not much at all available about the religion or theology of Nocticula the Redeemer Queen. I've taken some liberties with the setting and so forth, which may or may not fly with you. So here are the ones that I can think of right now.

- The religion is very new to Kintargo. So new that Tambry is the only divine casting invested follower of Nocticula in the city. Of course she doesn't know everyone everywhere, and she might not be aware of someone else, etc.

- There is no church of Nocticula per se in Kintargo. It's a bunch of CN newbies who are all busy doing their own things. Instead, Tambry acts more as an advisor or coach, or (dare I say) therapist, helping each individual along in their path of self-discovery. There are no worship services, that's a personal matter between each believer and Nocticula. Tambry does teach art workshops out of her apartment though.

- I'm not elaborating too much on the specifics of theology yet, but here's what I have to work with, some taken from 2e: deific obedience, Edicts: create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter, and
Anathema: deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours
Areas of Concern artists, exiles, midnight.

-Tambry occasionally receives prophetic dreams from Nocticula about a future nation on Golarion where the Redeemer Queen will hold sway and her people will be welcome. The dreams are very nonspecific in their details, she can't say when or where this will come to pass. Of course I'm cribbing this from 2e and New Thassilon under Sorshen. It's maybe a bit much, but I like the idea of Tambry as a sort of Moses character. Notice in her background she was also found as an infant "set afloat" in a basket on the street in the Devil's Nursery.

Let me know what you think / will tolerate / will allow!


@Robert Henry- thank you for including “maybe a full caster” as a concept, lol

I still have a long way to go on developing the character but I think I’m (probably) going to put together a beastbrood tiefling sorcerer with the rakshasa bloodline (likely focusing mostly on illusions and/or enchantments?)


Adolina: Sounds good.

Drogeney: Phew, I'm glad I'm not forgetting things like that yet.

Tambry:

1. Hm... I'm not sure. Nocticula also has a place in Cynosure, which is explicitly a CG realm. That being said, her Evangelists' ability works equally well on good outsiders as it does evil... Hm... I'll say tentatively, you're fine there.

2. Hm... I am reluctant to do purely mechanical traits, but again, I'll tentatively allow it.

3. Sounds fair.

4. I'd say that Nocticula's religion is entirely new to Kintargo - Tambry would be the only divine caster, and might have a handful of interested tieflings from the Devil's Nursery as her "flock" so to speak. Theologically, that seems a sound basis, and I'm totally okay with her being something of a leader of refugees Moses-esque figure.

Giant Halfling: Sounds fair to me.


Here's some more tidbits about Rill:
- Rill absolutely loves tea, and the proclamation against drinking tea at night hit her the hardest.
- She also loves swimming and the water in general, and likes going out into the water to ruminate.
- Her politeness and formality comes from attending Lady Docur's School for Girls at her father's insistence. Though she vastly prefers being a fisher than a "proper lady", some of the lessons she was taught nonetheless stuck with her.
- Though she wished to attend the Alabaster Academy to learn about medicines, but her parents forbade her, citing the academy's poor reputation in the past.

As such, I've updated her character sheet to replace Heal and Knowledge (nobility) with cross-class ranks in Swim and Knowledge (geography).

An overview of Rill's family:
Aslak: Rill's father. A stout fisherman and sailor who is very pious. He taught Rill the proper methods to revere and pray to Ylimancha. Though chafing under Thrune's tyranny like everyone else, he nonetheless would rather keep his head down and grin and bear it rather than rock the boat and risk reprisal for attempting to stand up against the mayor. He's against Rill involving herself with the rebellion.

Maya: Rill's mother. A former adventurer whom Aslak had hired to serve on one of his sea outings. She fell in love with the man because of his bravery in risking his life at sea to make his livelyhood. She's quite disappointed in the his cowardice regarding the newly-appointed mayor. As a former adventurer, she does understand and support the rebellion, but restricts herself to less "active" roles in the rebellion to avoid suspicion. She trained Rill in fighting with her trident and other weapons.

Gully: Or "Gull" for short. Rill's younger brother. A bratty and rambunctious ten-year-old constantly full of energy and never knowing when to shut up. He's the most vocal about opposing the mayor, due to his proclamations preventing him from getting his hands on his favorite mint candies. Has a habit of sharing embarrassing stories about people or sharing too much information.


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GM Kintargo:

1. Hm... I'm not sure. Nocticula also has a place in Cynosure, which is explicitly a CG realm. That being said, her Evangelists' ability works equally well on good outsiders as it does evil... Hm... I'll say tentatively, you're fine there.

I'm not too bothered one way or the other aside from whether there's an issue with her character fluff. In answering the question "why is Tambry the cleric among them?" I went with because she's willing to do the extra stuff nobody else will. She'll take time out for her co-religionists to listen to them, or feed and shelter them, etc. If being more of a giver (she's not a saint about it, but she does more) doesn't trip her over from CN to CG, then CN is fine. After all, one of the anathemas is "deny shelter to the desperate" and she's just not forgetting it in favor of the more fun art stuff.

Also, under normal circumstances CG is allowed for Nocticula's Clerics. It's the particular archetype that requires the exact alignment of the deity.

2. Hm... I am reluctant to do purely mechanical traits, but again, I'll tentatively allow it.

I can find a different trait if you prefer. Even with the trait Tambry won't be competing for party face. She just doesn't have the skill points to keep up over time. However, if you want a reason for the trait, I'll go back to what I just said above. The reason Tambry is willing to do the extra is she has more empathy than most of her other co-religionists, and that makes her a bit less self-interested. So, the reason for the Empathic Diplomat trait is in the name of the trait itself.

3. Sounds fair.

Argh. I've never used the Monk class and forgot about the lawfulness of it all. It won't be Monk, maybe Brawler.

4. I'd say that Nocticula's religion is entirely new to Kintargo - Tambry would be the only divine caster, and might have a handful of interested tieflings from the Devil's Nursery as her "flock" so to speak. Theologically, that seems a sound basis, and I'm totally okay with her being something of a leader of refugees Moses-esque figure.

Cool. I'd not go so far as "leader" though. It's a primarily CN religion and probably mostly CN adherents. No hierarchies! Tambry may have influence, or differential persuasive abilities, but it's a herd of cats who would probably bridle at the notion they had a leader of some sort. Maybe she's the resident expert? ¯\_(ツ)_/¯


Giant Halfling wrote:
@Robert Henry- thank you for including “maybe a full caster” as a concept, lol

You are most kindly welcome, I will be changing it to (probably) to beastbrood tiefling sorcerer with the rakshasa bloodline, until I hear otherwise :)


Lucy tidbits

Tidbits:

--Will want to know what happened to Shensen

--Is very much for freedom of expression

--Is rather suspicious of "Nocticula redeemer queen"

--Swears in very colorfull Abyssal when under pressure

--Tends to say "Showtime" when initiative is rolled

--Had some thoughts of how to rebell, one of the workable ones is using alter self to be a totally different species when doing rebellion things. So far, her prepared Aliases are the 2 Adlets (wolf people) "Powerwolf" and "Steppenwolf", the Charau-Ka "Guano Ape" and the Lizardman "Lizard-Wizzard". The goal is to make the chelish government hunt a group of animal based vigilantes, and not her. She did consider "Earl Earnest" the Pannotti Bard, partly due to the psychic damage it would inflict, but there is exactly one Panotti in Kintargo and she doesnt want to specifically frame him.


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Supreveio: Oh, I do so love those details. They're what really make characters for me. It makes sense that a paladin of Ylimancha would have swim ranks, and Knowledge (geography) makes sense for a peasant-ish fishergirl.

Tambry:

1. You make a fair point. I think that so long as her main focus is on her in-group, she's probably more able to be CN than CG. CG-leaning-CN is the vibe I get from Nocticula, honestly, at least pre-Remake, where they ditched alignment entirely.

2. That's fair. I'll allow it.

3. Oh, right. I think there's a couple archetypes that remove the lawful requirement for monk, but brawler would be easier, yes.

4. Yeah, I'd say she'd be seen as something of an influential figure in the faith - not exactly a leader, but definitely more of a revered figure than the average worshipper.

Lucy: Creative with the tidbits. I like it!


Added an RP sample, wisdom 8 strikes.

Lets get a scroll of ancestral communion to ask my demonic ancestor about period-historically accurate costume advice.


I also enjoy the paladin of Ylimancha! I got to play a overwhelming soul kineticist/paladin of the Harborwing in a short lived gestalt TT game and had a ton of fun with it. I think this is the only other time I've ever seen anyone use that Empyreal Lord.


Always drawn to the Primal Inevitables/Psychopomp Ushers/etc. as well. Were this not the campaign that needs some forging (hence breaking Linguistics in half), I'd have probably chosen an Empyreal Lord to contrast Cheliax's hellish nature.


To be fair, you don't need to break Linguistics in half to get enough of a bonus to do the codebreaking and forging. If that's all that is stopping you, I encourage you to explore your options. (Not that you should feel obligated to, of course.)


Yeah, I just figured since tengu is an option that I could go all the way admittedly. That, and an anarchist proctor feels fitting to toppling anything Cheliax. Originally the character was Witch/Cleric/Mystic Theurge but... that's a little wonky so I figured just going Proctor is probably the best idea.

Silver Crusade

Itzi and I are long-time collaborators/friends/partners-in-crime (delete as you please) and so naturally our characters know each other. The following was written to hash that out and to help me, at least, get into Adolina's head a little more.

So enjoy, if you'd like to.

A Night at the Opera:
Adolina lingers on the outskirts of the party, sipping a glass of wine and trying to calm the nervous fluttering in her chest as the cast and chorus of Rustlan and Ludmilla mingle with the assembled nobility in the grand foyer of the Kintargo Opera House.

Calm down Adolina, you can do this. Walk up to her, introduce yourself and compliment the performance. Then once she's replied offer your patronage. Polite and friendly.

You can do this. You can do this.

Chanting the words in her mind she makes her slow way through the crowd, exchanging polite nods and smiles with her peers as they acknowledge her passing. Her target however was a flame-haired woman whose bell-like laugh and bright smile sparke a surge of admiration tinged with envy in Adolina's breast.

That must be nice. To be so confident.

Before her courage could falter any further Adolina closes the last few steps and thrusts her hand out towards the singer.

"Miss Cicerdos, good evening. I am Lady Adolina, my brother is Baron Jhaltero, of the Jhaltero family. So you can call me Lady Jhaltero even though it should be Lady Jhaltera. In the original Azlanti male and female words use different endings to denote gender but that's a linguistic mode that has fallen out of style sometime in the last five centuries. I have my theories but"

As her despairing mind finally gets a grip on her runaway tongue Adolina presses her lips together, before taking a single deep breath and trying desperately to ignore the young lord Tanessen who she just knew was sniggering at her right now. Instead, she focuses on the singer's wide green eyes and tries to be brave just a little longer.

"I really liked your performance tonight."

The young lady bows deeply in gratitude, her own glass of wine perfectly balanced the entire time.

"Thank you so very much," she replies with a wide grin. "Lady Jhaltera, may I introduce you to my father, Gerego Cicerdos." She gestures to the elderly gentleman next to her who smiles and bows as well. Wherever the young lady received her curly auburn locks, it was certainly not her father, as the tall, slender man is crowned with a slightly receding line of short-cropped ebony hair, peppered lightly with gray strands. "So pleased to meet you, Lady Jhaltero," he says in a friendly baritone.

"Lord Tanessen was just explaining to my father how Taldan influences are a detriment to the arts in Kintargo and that we should stick to purely Chelaxian sources for both stage and parchment," Ginetta continues, her smile never lessening as she indicates the oily looking man doing his best to conceal a smirk.

"Perhaps you have you own views on the subject?" She questions, stepping forward and taking Adolina's arm in her own. "I would love another glass of wine as well. Would you accompany me?"

Without waiting for a response, she begins leading the duo away from the conversation. Lord Tanessen attempts to follow, but is intercepted by Ginetta's father with a question regarding the possibilities of next season's schedules. "I'm so glad you enjoyed tonight's performance," Ginetta continues as the two stroll. "It wasn't my best, but every attempt is a step towards perfection, as my mother is so fond of saying." In spite of her declared purpose, the young lady bypasses the table filled with libations and continues towards an archway leading to an outside walkway. She continues on with comparisons of the night's performance against previous versions of the same show. When they finally reach the cooler night air, she turns to Adolina and steps back slighty as to not be inappropriately close and smiles again.

"So what is your attraction to the theater?" she questions politely.

“I…” Adolina starts, before feeling the traitorous stutter welling up. She stops. Takes a calming breath and turns to look out over the Yolubilis rather than at her companion. That makes things easier and she takes another, easier breath before speaking again.

“I enjoy the opera.” She says, not bothering to dissimulate. There’s no need in this particular conversation. “Not just because I’m supposed to. I like the stories and the singing. I like the progression of the story and the passion of the singers. The good ones at least.”

Speaking her mind relaxes her enough to turn and flash a smile at her red-haired interlocutor. “I like artists too. You’re all such interesting people. You always have such wonderful stories and live such exciting lives. I’d like to help with that if I can.”

She turns back to face Miss Cicerdos. The conversation has come back around to how she’d planned and her words come much more smoothly now. “I am not known as a patron of the arts but my family is wealthy and you, please forgive me, are not yet a recognised star at the opera. But I believe you should be.” She pauses, just for a beat, calculated to intrigue. “I would like to assist you with this. I will offer my patronage and provide opportunities for you to excel. Is that of interest to you?”

"You're ... are you offering to be my patron?" Ginetta questions, attempting to mask the surprise and disbelief as she clasps her hands together in excitement.

She turns away for just a moment and then turns back, joy radiating from her smile. "My mother said that I shouldn't expect anything like this for many years - she didn't gain notice of her benefactor until she was in her eighties." She shrugs and giggles. "Granted, she's an elf and they have a very different view on things. Very, very different at times. But I imagine that why her works are so sought after - she's a painter - the different viewpoint."

Her eyes widen. "Oh, but here I am blathering on when I should be thanking you!" she says, her brows furrowing in self-recrimination.

With little preamble she throws her arms around Adolina's waist in a quick, but enthusiastic hug. Just as quickly she releases the woman and steps back, the blush on her cheeks visible even in the dim light.

"Thank you so much. There's nothing I want more than to be on that stage with a rapt audience in front of me. I only hope that they see me as worthy. I don't know how I can repay you." A shadow crosses the young woman's face. "Is there ... something ... that you ...?" She glances around nervously. "Mother has told me that ... sometimes ... there's an ... expectation of ..." She shrugs her shoulders again and her eyes drop to the ground.

It takes Adolina a moment to realise exactly what has just happened and another moment after that to understand what Ginetta is hinting at. The moment she does her cheeks flush as red as the singer’s hair and she has to turn away once more.

“No. No… nothing like… that.” She manages, trying desperately to find the right words to reject without being cruel. “I just… I want to do some good with my families money. We should all try to make Kintargo a better place and I… you… it will be a better place every time you perform. So I want to help with that.”

She could be useful though. Performers hear so much, just like servants do. She could be a wonderful addition to the Accounts.

“You don’t have to do anything for me.” She continues, turning back to her protege with newfound purpose helping her find the courage to keep talking. “But if you want to… you could tell me about your life? Some of the people you meet? The stories you hear? Life in the Greens is… different and I’d like to know what’s going on. What it’s like to be” confident, pretty “so free.”

Adolina sounds hopeful by the time she stops speaking and she knows it but, regardless of all the practical advantages, she wants this to work. She wants… a friend.

Ginetta's relief is palpable.

"Stories? I'd be happy to tell you stories, but there's not a lot I can tell you about me," she says with a grin. "Now my mother ... there's lots of stories I can tell you about her ..."

Taking Adolina's arm again, the young lady leads them towards a more private area of the balcony as she begins to relay the sordid stories her mother has relayed to her about her adventuring days.


@GM: Hi, I was getting a bit anxious about the recruitment so I decided to check the opening post to see when the recruitment ends. I think you misposted something. You said that it ends on Thursday, the 18th. But the 18th is a Wednesday. Could you please confirm?


I would like to submit Lazur Anil for this recruitment. He is an empiricist investigator out to protest the new government.


I don't think I have the energy to pursue a PbP, unfortunately. I'm going to have to withdraw.


For a Reason to Protest, Ulisse is Staying up on Current Events.

Current Events:

Ulisse hears about the protest from another shepherd, recently back from market. Well that’s not nothing, he thinks to himself as the shepherd tells her story. ”I’m going to go.” he says quietly during a lull in the conversation.

He gets up right then, and gathers his few possessions. He talks to a couple other competent herds-folk to take his flock. He’s unfamiliar with this sort of thing, but given the general nature of the Thrunes, or at least what is heard about them, it could get rough. So he makes long term arrangements in the event he doesn’t return in a timely manner. It means losing out on this season’s income in order to secure his flock for his eventual homecoming, or not if things turn out that way…

He hopes it’s worth it, but he’s made his decision.

He heads into town to the square to get a feel for the place before bedding down for the night somewhere cheap. But not too cheap.

Come the next day, he rises early to a leisurely breakfast, after some fervent private prayer in his room. He meanders through the city a bit, stopping at this shop and that, picking up odds and ends that he thinks he might need. For what he’s not sure, so he buys little. At the last minute, he buys more arrows.

He returns to the square well in advance. As the crowd forms, he lingers around the periphery for a time, listening in to hear what folks have to say. A good opportunity to learn something before diving in with both feet as they say. Satisfied (hopefully) it’s not a trap, he drifts closer to where the speakers will be.

He tries to find a pocket of folks he thinks he can convince one way or another. He smiles warmly, and makes idle chit-chat to include himself with the group and bides his time.
- - -


Bate Mael: Seems fair to me.

Veniir: Dammit, I swear this has been a problem every time I run one of these recruitments. Submissions will close on Wednesday the 18th, and results will be announced on Thursday the 19th. That's what I meant to say.

Trawets: Looks good to me.

Dragoncat: Understood. Thanks for your interest nonetheless!

Ulisse: Seems legitimate.


I have question regarding Ratfolk. And that's if they would be allowed?


They'd have to be a bit more interesting/have more hooks for me to use than other ancestries, but I'm not dismissing them outright.


Kintargo GM wrote:
They'd have to be a bit more interesting/have more hooks for me to use than other ancestries, but I'm not dismissing them outright.

Quick idea to have him surface and want to try and take down the regime.

I'm not a big fan of sad backstories, but here I think it works. They did a purge of the underground and his Warren was completely eradicated. So he began to work on a way to get back at the humans who ordered this genocide. So he's now an alchemist, working on ways to not only cripple them, but make them paralysed in any form of their government


I'm willing to see where that goes, sure.


Question, there is a cantrip called detect fiendish presence

am I correct in assuming:

questions:

--A cleric of Nocticula, redeemer queen, would not ping on it (since she is not a demonlord as the redeemer queen).

--Technically, a cleric of Lamashtu also would not ping, since she is a full deity rather then a demonlord

--A demon following the redeemer queen would probably ping on it (still has the subtype outsider, evil, even if his/her alignment isnt)

--Nocticula herself? Probably not, but you likely get a raised eyebrow if you try that.

--Its kind of curious that the spell specifically says "Asmodeus, Archdevils, Daemonic harbingers and demonlord" so RAW devils capable of granting prayers who are not archdevils (the 4 queens of the night as well as the many many malebranche and infernal dukes would be that) would not have their clerics ping.
I think RAI, if you are following a demonlord, anything from hells hierarchy or any Daemon, be it horsemen or harbinger, you ping, but if you follow other types of evil such as something from the grey tapestry, or something like Norgober, Kython-land or Droskar, you dont.

--Even funnier is that according to this spell, it detects Paladins of fiendish deities, although technically, Paladin of Asmodeus can exist via using the pact servant religious trait which makes Asmodeus Lawfull neutral, and thus a valid Paladin deity.


Skreek was a worshiper of Thisamet, but after the extermination of his entire Warren, he vowed to get his vengeance, so till his vow is met, he follows Ragathiel, hoping for his guidance in his quest to end the Thrunes

@GM

The trait Ex-Asmodean is amazing in how it works for his story. He hates them to his core and wants to take them down, just the wording doesn't fit on why you hate them

Can I take it and just flavour it that he sees them as the cause of all this and his hatred for them is what gives him the bonus?


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Lucy:
A cleric of Nocticula would not trigger the spell, correct.

A demon who somehow was following Nocticula as the Redeemer Queen might ping it, but might not, because of how redemption works for demons. This assumption is based solely on Arueshalae in Wrath of the Righteous, who doesn't start out with the evil subtype, (though she's already made a few steps on the path to redemption).

Nocticula isn't really a valid target, no - gods being not mechanically represented means that the answer is more or less N/A.

A cleric of Lamashtu would trigger it, as she's a fiendish deity (like Asomedeus, etc.), likewise with all of the fiends capable of granting spells. This is RAW, I think - it says "can also detect clerics and paladins of fiendish deities, including Asmodeus, archdevils, daemonic harbingers, and demon lords." Bolding mine. This means that those are just examples, I'd say.

I think they kind of cycled back on the notion of paladins of Asmodeus even just late in the 1e run, but I can assure you that no paladins of Asmodeus exist within the Golarion I'm running.

Seth: Seems reasonable to me.


Much appreciated


Pact Servant is for a specific neurotic sect of archivists, poets, etc. of Asmodeus in Anuli in Garund. Even if LG Clerics and Pallys of Asmodeus exist, they are not going to show up in Cheliax of all places, where that sect is probably tantamount to heresy!


Excellent!

May I ask what if any visual representation this cantrip has? I tend to visualize it as eyes flaring in a different color, since casting a cantrip is a visible thing for those watching the caster.

I played wotr once and the party had both and Asmodean Paladin and an Asmodean Antipaladin, the Asmodean Paladin was a great RPer (probably the most laughs ever caused by a Paladin player at any table) so that concept stuck in mind with me.


I'm not honestly sure what the visual representation would be, but yeah, I imagine that it could be styled as a shift in eye colors, if that's what you want.


I've read somewhere (or maybe this is just a very common houserule) that aside from certain spells that have specific visual effects-- fireball, color spray, summon monster, etc.-- the visual representation of your spell can kinda be whatever you want so long as the mechanics are the same. Like, verbal and somatic components have to be words and gestures that are recognizable in-universe as spell components (you can't just say "My verbal components are in Elvish so it just sounds like I'm talking") but the actual words and gestures your character performs are up to you.

In fact, describing how your components and effects manifest themselves can be a very fun part of roleplaying a spellcaster. Is it a quick Magicians-esque finger gesture? Is it a flamboyant, artistic sweep of your arms? Does your voice change to mimic your god/dess when you chant a divine ritual? Etc.

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