Count Lucinean Galdana

Braxton Horatio Wynters's page

106 posts. Alias of Crisischild.


Full Name

Braxton Horatio Wynters

Race

Equipped Weapon: Rapier +5 (1d6+3/18-20 P) |

Classes/Levels

| Speed 30ft | Panache: 2/2 | Active Conditions: *Light (20')* |

Spells:
0th: Create Alcohol, Detect Magic, Guidance, Read Magic | 1st (2/2): CLW, Divine Favor

Gender

Brewmaster 2 | HP 11/20 Nonlethal 0/20 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +6|

Age

25

Alignment

CG

Deity

Cayden Cailean

Languages

Aquan, Azlanti, Common

Occupation

Marchant Marine

Strength 13
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Braxton Horatio Wynters

Braxton Horatio Wynters
Male human (Azlanti) inquisitor (sanctified slayer) of Cayden Cailean 1/swashbuckler (inspired blade)
CG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 20 (2 HD; 1d8+1d10+5)
Fort +4, Ref +5, Will +4
--------------------
Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) or
. . dagger +2 (1d4+1/19-20) or
. . rapier +5 (1d6+3/18-20)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (2), studied target +1 (1st, move action)
Inquisitor (Sanctified Slayer) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, divine favor
. . 0 (at will)—create alcohol (ale or wine), detect magic, guidance, read magic
. . Domain Conversion inquisition
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Aquatic Combatant, Fencing Grace, Weapon Focus (rapier)
Traits employee, fate's favored, regional influence: riddleport
Skills Acrobatics +4, Bluff +7, Climb +2, Diplomacy +6, Intimidate +7, Knowledge (dungeoneering) +4, Knowledge (nobility) +4, Linguistics +1, Perception +6, Profession (sailor) +9, Sense Motive +7, Sleight of Hand +4, Stealth +4, Swim +7; Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Aquan, Azlanti, Common
SQ heart of the sea, inspired panache, monster lore +2, stern gaze +1
Combat Gear chain shirt, buckler, dagger, dagger, rapier, ioun torch ioun stone, holy symbol with flask of Cayden Cailean, wrist sheath, spring loaded (2),
Other Gear compass, spell component pouch, 4 gp, 9 SP, 9 CP
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Special Abilities
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Aquatic Combatant +2 bonus on Swim checks; avoid normal penalties on melee attack rolls underwater.
Deeds
Fencing Grace Use Dexterity on rapier damage rolls
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Inquisitor (Sanctified Slayer) Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
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Deeds
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Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed’s cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Blaudon the Annihilator, Herald of Rovagug:

Mule
CE Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee machete -2 (1d6+1/19-20) or
. . 2 hooves +2 (1d3+1)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Skills Acrobatics -5 (-1 to jump with a running start), Perception +5, Survival +0 (+2 to avoid becoming lost)
Equipment machete, adventurer's sash, ale (per gallon) (2), artificial gills, bedroll, blanket, box of fishing tackle (2 lb), canteen, canteen, chronicler's kit (worth 40 gp, 4.5 lb), coffee beans (worth 0.2 gp, 4 lb), coffee pot, compass, cooking kit (worth 3 gp, 16 lb), crowbar, fishing pole, simple (1 lb), folding pole, folding shovel, hammock, marlinspike, mead (per gallon) (2), mess kit, pack saddle, piton (4), sack, sack, shaving kit (worth 1.5 gp, 2.5 lb), silk rope (100 ft.), sledge, snuffbox, tin, soap, spell component pouch, tobacco (2), trail rations (7), underwater goggles, waterproof bag, waterproof bag, 6 gp, 4 sp, 9 cp
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Braxton Horatio Wynters:

===============Personality===============

Even after a decade on the sea, the dual nature of the ocean still awes Braxton. It can be calm or tempestuous, silent as fog or roaring, necessary for life but also destroying everything it touches. He carries himself with a roguish swagger, exuding an annoying level of confidence and aloofness. He likes to drink, but knows when to be serious and has a keen eye for detail. He is capable of being a strong and fair leader; though he can appear to be lazy, he has captained ships with dozens of crewmen and tens of thousands of gold in cargo and is capable of keeping things 'ship shape'. His entire life has been one of a free man, and he loathes those who oppress others, whether they be slavers or politicians that move the ballot box to the far end of the city so the elderly and disabled cannot cast their votes. Having faced storms the likes of which most cannot imagine, he is brave and level headed, though he often plays a bit of an indecisive fool.

===============Appearance===============

Pic of Braxton
Age: 30 | Height: 5'11" | Weight: 185# | Hair: Black | Eyes: Brown

Braxton Horatio Wynters is a human man with a distant relation to the long gone azlanti people. He is just a bit on the tall side for a human, and has a professional sailors strong build from climbing rigging and loading cargo. He has light brown eyes, nape-length, slightly curly black hair, and a black goatee. His face is lined from sun and saltwater, and he has an almost tired look about his eyes.

His outfit is new. Navy blue linen pants and long-sleeved tunic are covered by a thin, sleeveless leather jerkin that protects the chain armor worn underneath. A plate pauldron and gauntlet protect his sword arm from hand to shoulder, but his right arm is left free for mobility. A rapier is sheathed on his brown leather belt, which is buckled over a sea-green sash that adds a bit of color to his outfit. A brown eagle feather adorns his wide brimmed leather hat.

He is used to lightweight wool clothing for sailing, so the heavy leather and chain are uncomfortable to him.

===============Story===============

Braxton Horatio Wynters was born to Isabella and Gerald Wynters near Sandpoint, some thirty years ago. His parents had moved to the small village north of Sandpoint from the big city of Riddleport to try for a quieter life, and to raise their son in a place that was not so busy as the big city. from birth, the boy was fascinated by the sea. He would sit for hours on the docks, watching the large ships sailing past the village for unknown destinations. It was clear early on that a quiet life in a fishing and farming village was not the destiny the gods had laid out for the adventurous boy.

When Braxton was fifteen, he traveled to Riddleport to join the Inner Sea Seafarers Union's (ISSU) apprenticeship program, taking advantage of his parents' acquaintances in the industry to get a foot in the door. While not a military organization, the ISSU's school uses a military structure to instill the discipline needed to keep ships safe at sea into their students. The strictness of the lifestyle during training was initially a burden, unfamiliar to the free spirited young man, but he adapted to it quickly enough.

The ISSU is a prestigious union that provides pre-vetted, high quality sailors to privately owned mercantile ships. A merchant mariner credential from ISSU made it easy to get a job on any worthy vessel. The school taught all the skills needed for sailing: carpentry, navigation, cargo handling, and many others, but the curriculum was not limited only to those skills vital to shipboard life. They also taught diplomacy, business, accounting, swordsmanship, naval strategy, and others.

After one year at the school, Braxton was finally placed on his first ship as an apprentice. The ship was the Sea Witch, a fast and sleek vessel with a reputation for outrunning pirates and storms alike. She traded all along the coasts of the inner sea region, from Riddleport to Absalom to the Shackles. After six months on the Sea Witch, Braxton returned to the ISSU for a final six months of training on land and, two years after starting, received his Merchant Mariner Credential, and he could finally start getting paid for his work on ships. From then on, he lived the typical life of a sailor, spending months at a time at sea, with a few scant days of shore leave once in a while.

Unsurprisingly, the teachings of Cayden Cailean resonated with Braxton. The Lucky Drunk's love of personal freedom and taverns are both something any sailor could appreciate, and his preachers were not difficult to find in the places sailors frequented. The privately owned ships Braxton served on would occasionally run support operations for Andoran and Varisian navy vessels, providing supplies and transport, but not engaging in warfare themselves. Working with the Andoran's, Braxton saw more than his share of slaves freed from Chelaxian slave galleys, and Caydenites were always on hand to help the freed slaves find their feet after their rescue. Braxton felt that Cayden Cailean had put him on a ship so that he might be in a position to help others, and the sailor even volunteered for the odd mission with the Steel Eagles.

After ten years, Braxton had rose through the ranks and found his first captaincy on a smaller brig called the Tireless. He distinguished himself as a captain, rarely having any crew defect and never losing a ship to storm or reefs. He was a natural leader and could have had a long career in the merchant marines and retired relatively young, but after some fifteen years, he began longing for something else, though he could not explain what exactly it was he felt he was missing. He did know that commanding one ship was not enough for him. He wanted more, his own fleet, but, while his pay as a captain was good, it was not enough to buy his own ships.

The discovery of the lost island, Ancorato, seemed to Braxton to be the perfect opportunity to pursue his grander dreams. He could carve out his own place on the new island, claiming prime real estate on the coast for docks and warehouses, maybe an entire harbor. He hung up his captain's hat and purchased a mule and supplies to survey sites that would serve his purposes on Ancorato.

===============NPCs===============

Lyra Heatherly - Because Braxton will be looking for a good place to start his own business on the coast of the lost continent, he has attempted to befriend Lyra to take advantage of her surveying skills.

Captain Jacob Markosi - Braxton has both sailed under captain Markosi on one or two occasions before and been his equal as a fellow captain. He's a reasonable man, if a bit stiff for Braxton's taste.

===============Questions===============

6. Who are your parents? Are they alive? What do they do for a living?
Isabella and Gerald Wynters. They are shipwrights in Riddleport, Varisia.

7. Do you have any other family or friends?
Due to the nature of being in a merchant marine union, Braxton knows many, many other sailors spread across the privately owned collective mercantile fleet of the inner sea region, as well as some of the sailors of the Varisian and Andoran navies, but the constantly mobile nature of a sailor's life, moving from port to port and ship to ship, means he does not have any real close friends.

8. What is your character’s marital status? Kids?
Never married, no kids that he knows of.

9. What is your character’s alignment?
Chaotic Good.

11. Does your character have goals?
Braxton wishes to start some kind of production company - perhaps a brewery - on Ancorato, as well as start a shipping company or a port.

12. Is your character religious?
Yes, though a somewhat casual worshipper.

13. What are your character’s personal beliefs?
Have fun. Don't hurt anyone.

15. Why does your character adventure? Why did your character accept the job?
Braxton is looking for a new adventure, as well as a larger slice of the pie, as it were, than you can get as a mere sailor.

16. How does your character view his/her role as an adventurer?
Braxton mostly adventures for himself, but he feels a responsibility to make sure the other colonists are not being taken advantage of.

18. How does your character get along with others?
Braxton is amiable, winning over friends and enemies alike.

19. Is there anything that your character hates?
Weak beer. Slavers.

Possible Build Path:

Level 2 (Sanctified Slayer Inquisitor) - FCB: TBD; Domain: Conversion Inquisition
Level 3 (Inquisitor) - FCB: TBD; Feat: Power Attack
Level 4 (Inquisitor) - FCB: TBD; Bonus Teamwork Feat: Precise Strike
Level 5 (Inquisitor) - FCB: TBD; Feat: Hurtful
Level 6 (Inquisitor) - FCB: TBD;
Level 7 (Inquisitor) - FCB: TBD; Feat: Cornugon Smash; Teamwork Feat: Outflank
Level 8 (Inquisitor) - FCB: TBD;
Level 9 (Inquisitor) - FCB: TBD; Feat: Extra Slayer Talent > > Ranger Combat Style (Menacing) > > Dazzling Display; Slayer Talent: Ranger Combat Style (Menacing) > > Shatter Defense
Level 10 (Inquisitor) - FCB: TBD; Teamwork Feat: Improved Outflank
Level 11 (Inquisitor) - FCB: TBD; Feat: Violent Display

Shopping List:

==Weapon==
A Magic Mithral Rapier, with Keen and Cruel and Answering Enchantments (in that order of importance).

==Armor==
Magic Mithral Chainmail

==Shield==
Magic Mithral Buckler

==Headband==
Headband of Wisdom

==Eyeballs==
Lenses of the Predator's Gaze.

==Shoulders==
Cloak of Resistance

==Chest==
Corset of Delicate Moves
Bane Baldric

==Belt==
Belt of Incredible Dexterity
Belt of Physical Might (Dex, Con)

==Feetsies==
Boots of Striding and Springing
Boots of Speed.

==Gloves==
Bloodstained Gloves.

==Phalanges==
Ring of Evasion.

==Slotless==
Plume of Panache
Swordmaster's Flair.