Owlbear

Moragul Bearskin's page

79 posts. Alias of Crisischild.


Full Name

Moragul Bearskin

Race

Init: +0 | Perc: +7 | Greataxe: +4 (1d12+6/×3) | Speed 30**/30ft | Active Conditions: *Longstrider 1hr*|

Classes/Levels

Special Abilities Enlarge: 4/6 |

Spells Per Day:
Level 0: Create Water, Purify Food Drink, Stabilize | Level 1: Enlarge Person (D, 1/1); Goodberry (0/1); Longstrider (0/1) | Level 2: TBD

Gender

Bearskin 1 | HP 15/15 Nonlethal 00/15 | AC 14 T 10 FF 14 | CMB +4, CMD 16 | F: +5, R: +0, W: +5|

Size

Medium

Age

22

Alignment

NG

Deity

Erastil

Languages

Common, Druidic, Orc, Sylvan

Occupation

Ranger

Strength 18
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 16
Charisma 8

About Moragul Bearskin

Moragul Bearskin
Male half-orc druid 1
NG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +7
Aura enlarge
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 15 (1d8+7)
Fort +5, Ref +0, Will +5
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4+4/19-20) or
. . greataxe +4 (1d12+6/×3)
Druid Spells Prepared (CL 1st; concentration +4)
. . 1st—enlarge person[D] (DC 13), goodberry, longstrider
. . 0 (at will)—create water, purify food and drink, stabilize (DC 13)
. . D Domain spell; Domain Plant (Growth domain subdomain)
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Statistics
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Str 18, Dex 10, Con 16, Int 10, Wis 16, Cha 8
Base Atk +0; CMB +4; CMD 14
Feats Toughness
Traits animal whisperer, brute
Skills Acrobatics -3 (-7 to jump), Climb +5, Intimidate +2, Knowledge (geography) +4, Knowledge (nature) +6, Linguistics +1, Perception +7, Survival +9; Racial Modifiers +2 Intimidate
Languages Common, Druidic, Orc, Sylvan
SQ nature bond (Growth domain), nature sense, orc blood, wild empathy +1
Combat Gear hide armor, dagger, greataxe, holly and mistletoe, spell component pouch
Other Gear backpack, bedroll, belt pouch, belt pouch, blanket, flint and steel, grappling hook, hemp rope (50 ft.), pot, soap, waterskin (2), 7 gp, 5 sp, 9 cp
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Special Abilities
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+2 Ability Score Constitution 14 > 16
Darkvision (60 feet) You can see in the dark (black and white only).
Druid Domain (Growth)
Enlarge (5/day) (Su) Swift action: Enlarge person on yourself.
Intimidating +2 Intimidate.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Orcish Weapon Familiarity Proficient with Falchion and Greataxe. Treat 'Orc' weapons as Martial.
Spontaneous Casting Convert spells to Summon Nature's Ally.
Trait (Campaign) Animal Whisperer +1 Handle Animal.
Trait (Race) Brute +1 Intimidate, Intimidate as Class Skill.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Possible Build:

Level 1 (Druid) - FCB: +1 HP; Feat: Toughness
Level 2 (Druid) - FCB: +1 HP;
Level 3 (Druid) - FCB: +1 HP; Feat: Improved Initiative.
Level 4 (Druid) - FCB: +1 HP;
Level 5 (Druid) - FCB: +1 HP; Feat: Natural Spell.
Level 6 (Druid) - FCB: +1 HP;
Level 7 (Druid) - FCB: +1 HP; Feat: TBD
Level 8 (Druid) - FCB: +1 HP;
Level 9 (Druid) - FCB: +1 HP; Feat: Eldritch Claws.
Level 10 (Druid) - +1 HP;

Moragul Bearskin:

======Description======
Pic for Inspiration.

Age: 22 | Height: 6'10" | Weight: 318 lbs. | Hair: Medium length shaggy brown hair and beard | Eyes: Brown

Moragul stands taller than most half-orcs. Broad-shouldered with a barrel chest and impressive biceps, one might say he is built like a bear. He has many tribal scars and tattoos; maybe some instinct from his orcish blood made him feel like he needed them. His clothing is of a drab color pallet - he wears a hooded, sleeveless tunic made up of mossy greens and browns to blend in with the forest. The goliath half-orc moves more quietly than one would expect for someone his size. He carries a commensurately large cold iron axe, relying on raw strength to overpower foes of Nirmathas. His bearskin cloak is far too short to offer any real protection from the elements, but decorated as it is with the fangs and claws of predators, it adds to his intimidating stature. His stoic bearing and the half-mask that covers his eyes generally makes it difficult to read him, though he rarely seems overly concerned about anything.

Moragul is quiet, a half-orc of few words. He relates more to animals than with most people. Territorial, he enjoys protecting the borders of the Fangwood and hunting poachers and trespassers. He is dependable, if you can find him to make a request of him. He could be called a guardian of Crystalhurst, but he believes prevention is the best cure and wanders far from his childhood hometown to keep it safe.

======History======
Infant Moragul was found by wandering Varisians at the mouth of a cave near the Lost Mines of the Mindspin Mountains on the western edge of Nirmathas. The boy was unharmed and alone, packed neatly into a basket. Perhaps there was an unknown entrance into the darklands through those caves and his mother thought he would have a better life on the surface. Taking the infant with them, the varisians, traveling east through Chernasardo along the southern edge of the Fangwood, accidentally stumbled upon the hidden druid village of Crystalhurst. The Varisians did not particularly want the abandoned half-orc infant and the isolated village did not have many children of its own, and so it was deemed that the child would be taken in by a half-elf couple who had recently lost their baby, Dandridan and Elyenbwynn Erfaren.

Like many young boys, Moragul was not content to sit in class or help with canning fruit. Day after day, he wandered further and further into the Fangwood, exploring and getting into trouble. What use was mathematics and history when the forest provided for all of ones needs? The lad had an innate skill with druidic magic, even showing an affinity for transmutation magics and shapeshifting, much to the delight of the druidic council that led Crystalhurst. At fourteen he joined the Crystalhurst Irregulars - a group of rangers that used druidic magic to keep Crystalhurst hidden and deal with threats of magical beasts and fey. Moragul's natural command of nature magic helped, as did his imposing physicality. He was strong and had great endurance and keen eyes.

When Moragul was twenty, whilst hunting a mad owlbear, Moragul's fellow ranger, a kitsune by the name of Emiko, broke her back in a fall. As Moragul was making up a litter for Emiko, an owlbear known as Barbathrax, attacked. It was a harrowing battle, Moragul with his greataxe and leather armor and Emiko doing her best from her state of near paralysis to hamper the owlbear with summoned roots and whipping vines, but the pair of young rangers were eventually able to fell the corrupted beast. As the owlbear fell, a human woman appeared from the underbrush as if by magic. Most likely by magic. She introduced herself as Aubrin "the Green", a Chernasardo Warden. She had been impressed by the pairs performance against the owlbear and invited Moragul and Emiko to Phaendar to apply to their elite Warden school.

Two years have passed since the owlbear was slain. Moragul and Emiko are neophyte Chernasardo Wardens. The training process is long and arduous, but the rewards will be worth the effort. The Chernasardo Wardens are the first and last line of defense for the villages and towns within the Fangwood.