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I seem to recall some drama when Starfinder was new about female Vesk being canonically more-or-less indistinguishable from males, but it does make sense for lizard people lol. That sawn-off double-barrel is sick though.
I was thinking of using this for Alzura.
Sorry I've been quiet. I'm in the midst of dropping my old long-time client for a new one that's less whiny. Once things settle down I should be able to reliably get at least one gameplay post a day in.

James "Joyride" Maxwell |

Sorry for holding things up... I didn't post here (forgot), but girlfriend came down with COVID and been taking care of her (she's OK, much better now) just being present and adjusting.
Alas, it's been a week and she's off out of country starting which means I get my time back.
I will try to finish character ASAP.

Burlap 'LongTail' |

...girlfriend came down with COVID and been taking care of her (she's OK, much better now) just being present and adjusting.
I'm glad to hear your girlfriend is on the mend!

Cherry Bomb |

I mean yeah technically reptilian humans the Females should be larger then males. But for my characters background she is the runt and has a longer tail and leaner than other Vesk her age.
Though she still welds the traditional weapon and follows Damitosh, though doesnt agree with alot of it.

Vaëlorin |

Nice, she is gonna be an Astectics nightmare as her training was, make it work over make it pretty. SO this should be fun.
Perfect! Because Vaëlorin, as an elf, thinks one needn’t sacrifice form to gain function. An aesthetically pleasing solution works better, in a sort of feng shui fashion.

Burlap 'LongTail' |

+2 from the Betty I think?
That's correct. There is a dedicated +2 to computers checks. In combat, you'd also be able to apply another +2 to scanning an enemy vessel.

James "Joyride" Maxwell |

Apologies... perhaps I've missed it. Starting Credits?
I've updated the "sub-line" below the character name and attributes in profile.
Also included a link to full character sheet.
Old character (using this alias) hidden in spoiler.

James "Joyride" Maxwell |

Game on!
Leave it to me to roll a 3 to start the campaign!
LOL... beat ya... got a 4!

James "Joyride" Maxwell |

We're not doing "Free Archetype" are we? I think not. Would love to... like a free VMC of sorts.
I think it doesn't matter as much to me, since I'm multi-classing.
I'll take the Racer <<< Link Archetype on the Envoy side. Just gotta get to level 2.
Or maybe I flip them to Envoy 2/Operative 1 and just advance operative going forward. Gotta see what it looks like.
Seems to make sense... more of a Fast & Furious vibe.
Designating Black Betty as chosen ride, now... increase speed OR decrease turn?

Alzura Frostflare |

In a military campaign, how that breaks down is obvious. But in a campaign of what might be a mix of salvaging, mercenary work, and merchandising, how solid do you WANT the command structure to be? Example, you could all be equals, with the Captain just in that position because he's good at directing the affairs of a starship, or the Captain could have clear authority over the vessel and, to an extent, the actions of the crew while in service.
Sorry for the delayed response to this. In my other SF game, we try to do a 'stay in your own lane' thing. So the physicist takes the lead when science stuff needs to happen, the head of security takes the lead when combat stuff happens etc. That's not a hard rule, for example my mechanic, the team physicist, took it upon himself to do try and make an agreement with some organized crime cats we'd worked with before in exchange for some more money, which is something our diplomancer normally would have been in charge of. But it seems to work and gives everyone a chance to shine. Level appropriate DCs in SF are also relatively high, so letting the specialists do their specialist thing makes the team more likely to mechanically succeed.

James "Joyride" Maxwell |

Starting Credits? I haven't selected gear... unless it's standard issue of some sort.
Maybe I searched for the wrong thing.

James "Joyride" Maxwell |

Heehee... he said doc(k).

Vaëlorin |

I'm going to place this here, for reference. This is the device the GM offered as a stand in for a Star Trek style tricorder:
A handheld computer incorporating a datapad with scanning capabilities. Available at various Mk levels, it adds +(Mk value) to Physical Science and Life Science checks. Additionally, it can be used to:
analyze chemical compounds
analyze weather patterns
identify presence of life-hostile environmental factors
scan for life signs (can be limited by metal walls, electro-magnetic storms, or other phenomena)
scan for and identify minerals near the surfaceMk 1 - 200 Cr
Mk 2 - 1000 Cr
Mk 3 - 4000 Cr
GM, are there higher tiers for this item beyond Mk 3?

Alzura Frostflare |

Do we want to establish a default marching order? Melee guys up front with the highest perception cat next?
rando, I dunno how fine tuned you plan the campaign on being or if there's some open space, but a mission to acquire some of these bad boys would probably be thematic for the story if you're looking for some ideas for quest rewards :p

Alzura Frostflare |
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I like it from a story perspective, wandering scavenging survivor fleet and all. Polyfluid has the same worth/bulk/function as UBPs, but makes more sense IMO. Storing liquids is more space efficient than storing solids, adds just a tiny bit of realism to the scenario.

rando1000 |
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GM, are there higher tiers for this item beyond Mk 3?
Yeah, I just stopped it there since that was all you could reasonably afford. The higher tiers might have more advanced functions, rather that a straight numeric benefit.

rando1000 |
1 person marked this as a favorite. |

I like it from a story perspective, wandering scavenging survivor fleet and all. Polyfluid has the same worth/bulk/function as UBPs, but makes more sense IMO. Storing liquids is more space efficient than storing solids, adds just a tiny bit of realism to the scenario.
Agreed; I never really liked the idea that so much stuff can be easily converted to constituent units. Nevertheless UBP are very handy for calculation and record-keeping. example: "You find X, Y, and Z. Probably will break down to 100 UBP worth of goods."
Thanks for the suggestion of the Grinder as a mechanism to make that exchange make more sense. You might find one of those real soon-ish.

Alzura Frostflare |

The answer is, in fact, no. The energy that powers them can be detected, but only a small amount escapes their armor, so usually you only detect them AFTER they're trying to kill you. Part of what made the attacks on the Colonies so deadly so quickly.
Barely visible all the way on the other end of the bridge, half-covered by the helm console, Burlap sees two Cyleerin soldiers.
How are we doing combat, by the way? In PbP it's usually fastest to group all the NPCs and Players together, so all the NPCs go, then all the players, and so on.
Damn, this is a nice ship. Fancy bridge.

rando1000 |

How are we doing combat, by the way? In PbP it's usually fastest to group all the NPCs and Players together, so all the NPCs go, then all the players, and so on.
I do blocks; people who roll above the bad guys, bad guys, people who roll below the bad guys. So individual initiative still matters, but we're not usually waiting very long for one specific player as anyone in a block can act in any order.
Damn, this is a nice ship. Fancy bridge.
Yeah, nicer than I would have designed it in my mind, but a lot cooler looking than the black lines on blue grid it would have been if I'd made it myself.

Burlap 'LongTail' |

It looks like the baddies have some cover behind that semi-circular console. What is their cover bonus: -2, -4, worse? I'd like to include that in my roll (since Sniper's Aim mitigates it somewhat) and keep it in mind from a tactical perspective.

rando1000 |

I kinda of wanna walk move towards what looks like a console on the south.
Are they higher up? Or are those Full walls.
The one about 20 to 25' south-west of you? I'll say there's a free-standing console there; there's also a lot of other stuff between you and the baddies there, though. So not an optimal place to fire from. But possibly a decent move if you have other plans.

rando1000 |

It looks like the baddies have some cover behind that semi-circular console. What is their cover bonus: -2, -4, worse? I'd like to include that in my roll (since Sniper's Aim mitigates it somewhat) and keep it in mind from a tactical perspective.
They would normally have +4 to AC; your Sniper's Aim will reduce that to +2, so if you add a +2 to your roll and I modify their AC by +4 same as everyone else who's firing at them when they have cover, that should compensate. Or you can just remind me to reduce their +4 to +2, which is RAW.

Burlap 'LongTail' |

Cover of 4, check!
I was going to do all the math on my side so you don't need to recall anything but their normal KAC... i.e. I'll apply a -4 for their Cover and a +2 for my Sniper's Aim on my to HIT roll. That way the burden of remembering all my bennies is on me as the player receiving the bennies, not on you as the DM who has to recall all the ins and outs of multiple characters.