Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


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DM / GM / The man behind the curtain

Let's do two rolls. The first is for search time and finding a buyer. The second is for percent off.


1 person marked this as a favorite.
F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Diplomacy: 1d20 + 18 ⇒ (1) + 18 = 19
Diplomacy: 1d20 + 18 ⇒ (1) + 18 = 19

Dear dice rolller, I hate you too!! Love Kizzy


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Impressive rolls. Wish we could flip the die.


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

I did post it in the discussion thread… maybe Iron will make me reroll in the game thread…


DM / GM / The man behind the curtain

Fraid not. But it is nice to see the dice roller loves others as much as I. I have a halfling rogue who nearly died because of a series of those types of rolls.


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Can’t blame a bard for trying.
And it is part of the game… a week or so in the woods does dull ones people skills.
At least a one isn’t an automatic failure.


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

Was there any particular 4th and 5th level wizard spells I was able to find for copying into the spellbook or scolls?


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Did the math. You can purchase stuff now.

How much was the spellcasting services +dust for Forest? I did not add that yet and made sure there is enough in the group fund to cover that.

For the battles prior to Konrad joining, the stuff that was sold was divided 5 ways by the characters that were there. Camil does not get any of it since he left before the loot could be sold and we are not mailing it to him! That is why the ogre farm and Lucretia stuff is divided 5 ways (and it made the math easier!).

Please check my math and allocations if you have the time and interest, and record your purchases on the sheet and in the forum.


DM / GM / The man behind the curtain

the snake lady and the ogress were sorcerers. I'll check for scrolls.


DM / GM / The man behind the curtain

No scrolls or spellbooks though there are some coming up.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

I realized that we only need the diamond dust to restore Kizzy. I assume Izabelle is casting it.

@Isabella
Please record the 2000 gp of diamond dust on your sheet, unless you want Runt to carry it.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Added some diamond dust to my sheet. Hopefully nobody goes through my pockets!


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

And hopefully we never need to use it, though that seems doubtful.


DM / GM / The man behind the curtain

If you are getting something or if you had one of the others pick it up, please list it. I don’t intend to roleplay this period unless there is someone you want to interact with for assistance or or information.

Note, you have not reported back to Minister Faust yet.


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

Haven't had change to look through it yet.


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Kizzy will perform as much as possible - the goal is to gain status. I know that it isn't mechanically part of the AP; but good press and "fans" are always good to have.

Will check on magic items and post by end of the day.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Ok, Isabella is gonna take three days to make a specialized healer's satchel.

Someone asked for... a cloak of protection I think? Happy to do that but I can't find the request. We need to track how much time various enchantments will take.

Updated the treasure tracker with my expenditures for the satchel and my new armor.


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Runt requested a cloak of resistance +2 (2000 gp) in gameplay


Ranger 9 | HP 33/104 Nonlethal 0/104 | AC 25** T 12** FF 21** | CMB +15**, CMD 31** (31* vs. disarm/grapple) | F: +09**, R: +07**, W: +6** (+2 vs Fear) | Init: +3 | Perc: +08** (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17**/+12** (2d6**+9/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft (90 Fly**) | Stamina: 01/11 | Martial Flexibility: 3/5| Active Conditions: *Fly (9 Min), Enlarge Person (9 Min), Haste (4 RND), Flex>Bane 6/10, Grappled, -2 levels* |

Since we probably don't have enough time for Isa to craft Gloves of Dueling, Forest just needs a Sash of the War Champion, as it will be a sizable boost to his will saves next level.


DM / GM / The man behind the curtain

Let's start looking at time. 8 hours of work can be performed per day:

Specialized Satchel: DC 8 Spellcraft, 12 hours of work, 1500gp
Cloak of resistance +2: DC 10, 16 hours of work, 2000gp
Sash of the war champion: DC 14, 16 hours of work, 2000gp

Isabella has 9 ranks in spellcraft, 1 Int, 3 class bonus for a total of 13. Her character sheet shows 16, where do the other 3 come from? Or is that a typo?

That's five and a half days. Isabella can cut that down to 3 days by increasing the DC of each item by 5. This would mean the satchel is automatic to go to 6 hours. If the skill total of 16 is correct then then cloak of resistance is automatic bringing it to 8 hours. the Sash becomes DC 19 which gets dicey if you are at 13, 16 total is better.

Liberty's Edge

First can just buy the sash i don't wanna monopolize Isas time or take a random month long break to craft in the middle of the story


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8
Ironperenti wrote:

Let's start looking at time. 8 hours of work can be performed per day:

Specialized Satchel: DC 8 Spellcraft, 12 hours of work, 1500gp
Cloak of resistance +2: DC 10, 16 hours of work, 2000gp
Sash of the war champion: DC 14, 16 hours of work, 2000gp

Isabella has 9 ranks in spellcraft, 1 Int, 3 class bonus for a total of 13. Her character sheet shows 16, where do the other 3 come from? Or is that a typo?

That's five and a half days. Isabella can cut that down to 3 days by increasing the DC of each item by 5. This would mean the satchel is automatic to go to 6 hours. If the skill total of 16 is correct then then cloak of resistance is automatic bringing it to 8 hours. the Sash becomes DC 19 which gets dicey if you are at 13, 16 total is better.

Just a typo, probably due to frequent case of "cat on keyboard."

Note that for time:

PRD wrote:
Crafting a wondrous item takes 1 day for each 1,000 gp in its price.

This means the satchel takes 24 hours (3 days), the cloak takes 24 hours (3 days) (assuming it's an upgrade from +1), and the sash takes 32 hours (4 days).

The satchel is low priority, Isabella will do it later if there are other requests. If we spend a week in Turtleback Ferry recuperating and helping the town to rebuild, she can do the cloak and sash.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Isabella Monstrance wrote:
Someone asked for... a cloak of protection resistance I think? Happy to do that but I can't find the request. We need to track how much time various enchantments will take.

Made that request IC here. The cloak is a from scratch order.

GM Ironperetti is correct about the times. It is based on the crafting cost, not the sale price. Runt will hold off on the cloak and just buy the crafting materials for now and have Isabella do it when we are reunited and have the time.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Would it be acceptable for Runt to purchase the following alchemical power components to boost her caster level?

Cold Iron Alchemical Power Component, +1 CL Abjuraton
Darkwood Alchemical Power Component, +1 CL creation
Moondew Alchemical Power Component, +1 CL divination
Salt Alchemical Power Component, +1 CL necromancy
Urea Alchemical Power Component, +1 CL cold


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8
Runt PbP wrote:
GM Ironperetti is correct about the times. It is based on the crafting cost, not the sale price. Runt will hold off on the cloak and just buy the crafting materials for now and have Isabella do it when we are reunited and have the time.

That's interesting because

PRD wrote:
For many items, the market price equals the base price.

and

PRD wrote:
Creating an item requires 8 hours of work per 1,000 gp in the item’s base price (or fraction thereof), with a minimum of at least 8 hours.

Together these would indicate that the time to craft an item is 8 hours per 1,000 gp of its market price, since the market price and the base price are the same and the crafting time is based on the base price.

So I would love a link to an errata or update where this was changed.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Ack. I did not research at all and it does sound like you are right Isabella. I made a dumb assumption that since base price sounds like it should be cost to create they were the same thing.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

I thought you had a line on an errata or update! I figured since you are on point with the rules that you must know something that I didn't!


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Nope. Nice of you to say though.


DM / GM / The man behind the curtain

You have to check the items. At the bottom of most entries it says:

Construction
Requirements Craft Wondrous Item, cure light wounds, lesser restoration, creator must have 5 ranks in Heal; Cost 750 gp (Normal), 1,500 gp (Specialized)

This is the base price it is talking about. This one is for the Satchel.

I think I am good with the alchemical booster components. They get used when you cast correct?

Isabella can just work at the townhouse (recall you guys have control of Foxglove's townhouse) while Kizzy and Runt gather things around town. They take one extra day since it takes three days to find a buyer for the large items. 4 days down and then they head back with everyone's gear. Sound good?


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

That schedule works for Kizzy~ thank you!


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8
Ironperenti wrote:

You have to check the items. At the bottom of most entries it says:

Construction
Requirements Craft Wondrous Item, cure light wounds, lesser restoration, creator must have 5 ranks in Heal; Cost 750 gp (Normal), 1,500 gp (Specialized)

This is the base price it is talking about. This one is for the Satchel.

I think I am good with the alchemical booster components. They get used when you cast correct?

Isabella can just work at the townhouse (recall you guys have control of Foxglove's townhouse) while Kizzy and Runt gather things around town. They take one extra day since it takes three days to find a buyer for the large items. 4 days down and then they head back with everyone's gear. Sound good?

Yeah, all of the item creation rules say you spend an amount equal to half the sale price to make it, but the rules explicitly state that for most items, "base price = market price." That's the price it sells for. I've never seen anything to indicate that crafting time is anything other than 1 day (8 hours) per 1,000 gp of the market value (= base value) of the item.

Your game your call! Just wanted to make sure I'm not cheating. :)


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Ironperenti wrote:
They get used when you cast correct?

Correct. Typically to add a caster level in some narrow way, like duration, but some of them do other things. For example cold iron, costing 1 gp per dose, will boost the caster level for caster level checks and dispel checks. See what I mean about narrow? Some of them are pretty nice, though, like urea which costs 5 sp and will add a CL to the effects of a cold spell, which if it does dice of damage can add a die or boost you just enough to take advantage of a spell that gives one die every two levels or something like that. Though if you do not like math, they might be something to be avoided as it does complicate things a teensy bit.

Check out this page.


DM / GM / The man behind the curtain

I'm good.


DM / GM / The man behind the curtain

I think your observation of salt is correct.


DM / GM / The man behind the curtain

I'll pop everyone back into Turtleback Ferry tomorrow night or Thursday. Tomorrow is Tae Kwon Do so it depends on how much time I have when I get back.


Ranger 9 | HP 33/104 Nonlethal 0/104 | AC 25** T 12** FF 21** | CMB +15**, CMD 31** (31* vs. disarm/grapple) | F: +09**, R: +07**, W: +6** (+2 vs Fear) | Init: +3 | Perc: +08** (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17**/+12** (2d6**+9/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft (90 Fly**) | Stamina: 01/11 | Martial Flexibility: 3/5| Active Conditions: *Fly (9 Min), Enlarge Person (9 Min), Haste (4 RND), Flex>Bane 6/10, Grappled, -2 levels* |

So what was Magnimars response to the plight at the fort going to be?


DM / GM / The man behind the curtain

I’ll draft a letter.


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

@GM

Was I able to find any of these spells in Magnimar?

Confusion
Wall of Ice
Greater Invisibility
Suffocation
Overland Flight
Wall of Force
Baleful Polymorph

And as scrolls or able to be copied from a spellbook?


DM / GM / The man behind the curtain

No scroll would be greater than 8000, correct? If not, it was there.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Could he just pay to have it copied into his book instead of having to buy a scroll? Scrolls cost more.


DM / GM / The man behind the curtain

I don't think so. I think scrolls are how they would hit the market.


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

Spellcraft for level 4, DC 19: 1d20 + 19 ⇒ (4) + 19 = 23
Spellcraft for level 4, DC 19: 1d20 + 19 ⇒ (19) + 19 = 38
Spellcraft for level 4, DC 19: 1d20 + 19 ⇒ (4) + 19 = 23
Spellcraft for level 5, DC 20: 1d20 + 19 ⇒ (13) + 19 = 32
Spellcraft for level 5, DC 20: 1d20 + 19 ⇒ (16) + 19 = 35


DM / GM / The man behind the curtain

Konrad, are you still with us?


Thought Thief 5 / Invest 4 | HP 90/90 | AC/T/FF 19/15/14 | FRW 6/12/8 | Speed 30' | Init +5 Perc +13 | Base Atk +5; CMB +5; CMD 20
Ironperenti wrote:
Konrad, are you still with us?

"the new mage" just received direction to fly wherever the team is being teleported to

what did we need?

that said, the casting math has changed since the Magnimar trip.
Teleport booster I guess.
Magnimar trip was caster +3
Skull's Crossing is caster +4

just in case the math hasn't actually changed though, the new mage can work with the other discard to get to the dam, all good


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

No, math didn't change. I don't have access to three teleports otherwise I'd bring everyone, at least not without spending another 1125gp. Drop myself + 3 others. Then come back and grab everyone else.

Dn't see your character has much in the way outside of fly and one use of overland fly via ointment.


Thought Thief 5 / Invest 4 | HP 90/90 | AC/T/FF 19/15/14 | FRW 6/12/8 | Speed 30' | Init +5 Perc +13 | Base Atk +5; CMB +5; CMD 20
Zherxikas wrote:
"When we get up to a half mile away, I can go flight and scout it invisibly. Then come back and teleport a group of 5 in a surprise attack". He looks around... "Forest, Runt, Kizzy and Isabella" and paueses, "Sure the new mage can get himself there since he can fly." He shrug, "And with silence magic from Isabella, if anything else is up there they wouldn't know."

Could be that I totally read this wrong, although I'm pretty sure that's not it and I've read it quite a few times now. Z + all the people mentioned above is the same as me saying caster +4 so I'm not sure what's up. If Z is 12th level, that's awesome; if it's 2 trips with passangers now, that's awesome; if Z & Konrad go scout together and Konrad just stays there because he's already there, that's awesome.

On the math front, given that there's 3 ointments, not sure where "one use" came from either. Like I had said, Konrad could totally help get someone else to the dam. Konrad can totally spend 4500gp of his own wealth on this, no problem. AND we shouldn't split treasure AND he should just do this because he was told to do it by the party's leader. All good.


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Ranger 9 | HP 33/104 Nonlethal 0/104 | AC 25** T 12** FF 21** | CMB +15**, CMD 31** (31* vs. disarm/grapple) | F: +09**, R: +07**, W: +6** (+2 vs Fear) | Init: +3 | Perc: +08** (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17**/+12** (2d6**+9/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft (90 Fly**) | Stamina: 01/11 | Martial Flexibility: 3/5| Active Conditions: *Fly (9 Min), Enlarge Person (9 Min), Haste (4 RND), Flex>Bane 6/10, Grappled, -2 levels* |

We can probably just walk. Presumably this place is accessible by land lol


DM / GM / The man behind the curtain

I don't think there was a slight intended but once the dam is in sight then Z could teleport non-flyers to the top to get past the giant. Since Konrad has fly, he could get himself to the top. However, that is not necessary since Forest wants to tackle the giant first. You could teleport some beyond the cave and have others approach from the bottom or you could all approach from the same direction. Invisible scouting would likely be useful either way.

And correction, it is not an athach, it is an ettin. A two headed giant instead of a three armed giant.

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