GM Jhaeman's Dawn of Flame, Chapter Five: "Solar Strike"

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

We can definitely examine him, pursuant to Vessu's wishes, but not here. We have no idea what that signal was supposed to do, but I imagine we should get out and get someplace safe so we don't have to find out.

Although... I wouldn't put it past them to place something bad inside the body, so let's get away from here, but not go to headquarters until we are sure there are no additional traps.


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 90/90 |HP 69/69 | RP 9/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

As Grunph and co leave, Theo moves forward to place himself between them and the pod with Vessu's brother, just in case they have a change of heart. He stares them down until they clear the area. As the others discuss, he nods here and there.


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Theo makes an imposing figure, staring at Grunph and the two azers until they're out of sight.

Pursuant to Zharis' suggestion to find a safe place to examine Leirol's body, a quick survey of the area around Stadium Anassan shows a bombed-out structure nearby that looks deserted. As you walk, Nib's brow is furrowed in deep thought, and she continues muttering to herself.

If someone wants to examine the body, Medicine would be appropriate to roll.


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Stamina 36/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 7/8 | Ultracold Hailcannon +12 (+15) (UCB 3: 88/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

==Xbilianwill aid the doctor: 1d20 + 14 ⇒ (7) + 14 = 21


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Something wrong, Nib?

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