GM Jhaeman's Dawn of Flame, Chapter Five: "Solar Strike"

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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Stamina 00/36 HP 25/56| EAC 22 KAC 23| F: +4**, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Ultracold Hailcannon +12 (+15) (UCB 2: 76/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *3 Con damage, Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian knew they should have brought their APC.

Continue moving closer. 120'.


Initiative (Round 3)

Amhesha (460' from door)
Theodore (at door)
Zharis (100' from door)
Tulgram (420' from door)

Azers
Xylian (225' from door)

Bold should go!

@Xylian: There's an early SFS scenario where the PCs are on the *receiving* end of a sniper and have to cross a great distance to close the gap. I thought it was awesome, but some players complained incessantly :)


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CN Female Pahtra Soldier (Farshot) 1 / Mechanic 7 | SP 57/57 |HP 53/53 | RP 9/10 | EAC 23 / KAC 24 | Fort +8 / Ref +9 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +11 | Low-light vision, Darkvision 60', Fire Resist 7

That's why I built a (semi-)sniper, wanted to be on the assualt end of extreme shenanigans. That and reroll... mostly reroll in all honesty.

Attack v. KAC: 1d20 + 13 ⇒ (9) + 13 = 22
Damage (P+C): 3d4 + 8 - 1 + 1d4 ⇒ (3, 1, 2) + 8 - 1 + (3) = 16

Amhesha smirks and fires another shot. She should proooooobably start running forwards soon.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 63/63 |HP 58/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Tulgram, It was an Inspiring Oration, which is a step up from Inspiring Boost, and it has a range of 60 feet. I have all three... Inspiring Boost, Inspiring Oration, and Signature Support, which all work together.

Zharis uses her jump jets to move 10 feet from the door, wanting to back up Theo.

Double move... (Will still do what I can to restore some of Xylian's Stamina when he gets closer, but don't want to run the wrong way to make it happen faster.)


With Theodore's bulk filling the doorway, Amhesha has to jerk her shot at the last second to avoid hitting him! A second later, Zharis arrives on the scene.

Amhesha's attack *just* misses due to soft cover.

Tulgram and Theodore are up.


m N duergar Biohacker 9 | sp 72/72 | hp 60/60 | rp 9/10 | EAC 22+1 KAC 23+1 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 10/10

Roger that! Tulgram continues to move forward. Actually, I think I'll get to the end of the fight.


Tulgram advances . . .

Theodore, you're up.

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