BaB:3 | HP:30/36 | AC:21 T:10 FF:21 | Fort:9(11/13 poison/alcholol) Ref:5 Will:7 | Special Defenses: Fire, sonicc, acid resist 3 |
"Your concern is noted Finja, but I am fine. Check me for poisons if you must, but the wounds are superficial. Now. What to do with the live one..." The king muses over Maurice's words.
"If Alvero is able and willing to probe this man's mind while he rests, then we might have the best of both worlds. To simply kill him would be a waste. If that is not possible, Maurice, you may do as you will to gain as much knowledge from him as possible. In that case, his would be the body we buried." "Do you agree to this plan of action, my advisors?"
Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9
Glad to have you back! We're still working on getting Viatrix back up and running, but with any luck, and a fully roided out alchemist crit, you should be back on your feet in no time! Evil night-hag add-ons included at no extra charge!
Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9
I always forget to add in our bard's valiant efforts, not this time! Also, I'm going to assume she's an arcane caster and add that extra point of damage in.
Rageclaw: 1d20 + 11 ⇒ (18) + 11 = 29
Ragepeck: 1d20 + 11 ⇒ (20) + 11 = 31
Cra'rak demonstrates how terrifying his surgeon's expertise combined with complete disregard for the Hippocratic oath can be by unleashing a flury of powerful claw swipes, leaving the hag wide open for a deadly finishing peck. If he was fully in his right mind he might marvel at the fact that he just did enough damage to kill even his raging self twice over, but a savagery had taken hold of the tengu. A life for a life
Howdy! I've got some interest in getting in on this! Definitely cribbing off of Robert's formatting, but that's just because he's so consistently good :) Questions: Why do you want to be considered?
Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9
Cra'rak is a pretty yucky alignment of lawful neutral, but I never really saw him as being the moral center of the group :) He wasn't going to recommend killing the other spooky witch in her presence, but was certainly thinking about it, after we get our friend brought back
BaB:3 | HP:30/36 | AC:21 T:10 FF:21 | Fort:9(11/13 poison/alcholol) Ref:5 Will:7 | Special Defenses: Fire, sonicc, acid resist 3 |
"Unity is what the crow promotes. For too long we have had bad blood between us and the Nictari, and if a great storm really does blow our way then we must have allies in the time to come." His eyes lazily look around the room at his advisors, deciding seemingly on a whim on... "Maurice!" He beckons his advisor over, stating in his loud authoritative voice as his advisor walks, "Organize a delegation to speak with the rebels of peace in our time!" As the advisor reaches him, he whispers. "And ensure that the delegation dies at Nictarian hands."
HP:51 | Bab:4 | AC:22 T:14 FF:18 | Fort:5 Ref:6 Will:4/11(Compulsion, charm) [When threatening target of challenge, add 2 to saving throws] | Init: -1 | Concentration +15 |
Ah! A blank check to write past adventures! I shall rise to this challenge. Dukken does not know where he was born. Nor does he care, what really matters is where he is going. From the frigid Land of the Linnorm Kings to the delicate political balances of Brevoy, there is beauty in the world that must be experienced to understand. Dukken took a particular liking to the Osirian desert, enjoying the warmth, but wanderlust took him away from the inner sea region before he could establish any real roots there. Some of Dukken's most notable accomplishments: Singlehandedly slaying a hydra. When asked about how he avoided it's regeneration of heads he responded, "I just hit it in the body until it died, and avoided the heads." Biting a mummy because it bit him first and that is very rude. Tactically retreating from an ancient Osiriani tomb that turned out to be filled with mummies after contracting mummy rot. Surviving mummy rot long enough to get it cured. Getting chased out of Nidal for being too lucky at cards. Despite being very lucky at cards, he actually did not cheat. In order to escape, he hid in a pickle barrel that was being shipped out of the city. He still can't get the scent of pickle out of the lining of his chainmail. Befriending a Cheliaxian gangster by not knowing enough to be afraid of him. Decided that it was time to leave Cheliax after he slept with the gangster's wife, but in his defense, he didn't know that she was his wife. Spent a good long time wandering the stolen lands. Occasionally, he would run into a settlement that had run into issues, and would lend his assistance however he could, be it providing healing, or fighting dire wolves. Desna doesn't have a whole lot of tenants other than, "don't get in fights if you can avoid it." and "protect innocents." Hopefully this helps?
HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1 Sindri loudly and energetically adds his voice to Quince's tune!
...Diggy diggy hole, Digging a hooooolee!" Two more towards the DC, although why people don't take 10 on the lyre is beyond me :) Don't have any charisma boosting magics, so that's the best I can give
Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9
"While under the influence of my concoctions I have a highly increased sense of smell. I'll bring back the horse." And with that, the Tengu downs his extract of CLW, and runs off after the horse, following with his scent feature. Healing: 1d8 + 3 ⇒ (8) + 3 = 11
Very exciting! Finished my application, but even if I don't get in, I look forward to playing with you all if I get in there! The Vault of Heaven: Kingdom Name
King?
Racial Makeup and Noble Families?
How did Addanc the Ruthless come to power?
Kingdom alignment?
Three Power Players Number 1: Addanc's Brother Alistar. Alistar is very similar to Addanc in many ways, both in appearance and temperment. Where Addanc is blonde, Alister is dark haired. Where Addanc has much darkness in his soul, Alister has light and compassion. Both brothers care deeply for each other, and Addanc was relieved when Alister removed himself from the duel of succession. Neither brother wanted to fight each other. Addanc in particular was glad, for although he possessed great talents for sniffing out dissenters, and inflicting pain, Alister specialized in the smiting of evil. Neither brother wanted to find out if Alister's particular set of skills would have worked well on Addanc. They live in a sense of unease at this time. Number 2: Cranthy the Halfling rights activist. Addanc's well ordered mind finds it particularly irritating when something does not function as it was intended to. As such, the fact that the halflings are mobilizing for a noble house of their own within the kingdom, refusing to work until their demands are met, and uniting under the banner of one man, creates an issue for him. If he just kills them all, or has their leader jailed, it creates the impression that he is an uncaring and callous leader. Which he is, but the general public can't know that. What to do, what to do... Number 3: Addanc's father had many wives, greatest of which was the Queen of The Vault. Unfortunately, Queen Serena was not Addanc and Alister's mother, and she harbors an intense hatred for both of the brothers. While technically no longer queen, her presence is a constant thorn in Addanc's side, as she constantly works to undermine him politically. Still, she commands the loyalty of the old guard of nobility, and until they can all be replaced, she must be humored... What want?
What does the Kingdom want?
Traditional Elite UnitTM
Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind "Toki! You killed Toki! You bastards!" Trickshot: 1d20 + 7 ⇒ (14) + 7 = 21
The little rat's fury is something to behold, firing off another trick shot at the wounded ogre. He seemingly shrugs off the majority of the javelin, and attempts to put this creature out of Dur's misery.
13th Generation Nosferatu Bloodpool 7/10 | Willpower 5/5
Mal and Kaydee: Vinny, who just had his mind made up that he going to destroy those tapes, and find some way to humiliate Lady Thorn even if it killed him again, takes a second to look shocked. The inkling of a plan was beginning to take root. "Why Madame! I thought I was bein' mighty reasonable there, just asking to be recognized for a job well done. No need to throw threats around. Bit of a steep price for a flower, dontcha think? Lotsa rare flowers in the world, only one Rick Mattox."
He puts on his best leer, hoping that his earlier interaction with Kaydee would lend credence to his act. "I find meself enchanted by a lady who plans so... effectively. Reminds me of my sire. I'd be happy to agree to your terms... ifin you'll give me a kiss upon completion." And I'll be sure to have Mal with a camera there to capture the moment too, let's see how she likes a taste of her own medicine. Vinny looks around the room magnanimously. "Y'know what? I'll hold for a kiss for each of us, can't be too bad a deal, Mal's a bit of a looker, eh?"
Oops! That's totally on me then! Is there a Eberron changeling statblock that I should be looking at instead then? Glad that you're ok with it, but that's a major slip-up on my end. I tend to not like to multiclass all that much, especially when it would be between classes that really don't like multiclassing all that much. (Both witch and spiritualist really lose out) I was kind of leaning towards being a hag haunted + haunted(just regularly I guess?) spiritualist, but I can go for the just internal voice instead of it having a tangible real world presence by being a hag-bound witch if that's what you prefer :)
Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9
Small thing I forgot to mention, Cra'rak's familiar Sqawk, who has yet to make an appearance gets a once at the beginning of the day customizable evolution point at this level.
Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9
Since I'm not there I'll keep this in ooc, but I like the idea of putting some people up in trees and putting some beartraps around the base of said trees.
Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind "I gotcha, that's a pretty easy fix." The rat sits down with Berodt's bow, struggling a little bit with the great bear's mighty draw. "You know," he says in a conversational tone, but keeping his eyes on his work, and his voice almost too level, "Where I come from, family is everything. An entire genealogy might throw themselves futilely at an enemy just for a chance to retrieve a lost member, even the runtiest, weakest member. Our bonds give us strength, gave us people to trust deep under the mountain. On the other side, anyone not family was a potential enemy. To advance, one would have to trample the weak down. I left my family behind it is true, but I also left to avoid the harsh realities of insular family. I expect they would leave us, we are not family to them. But if we do save them... are we willing to have the responsibility of a family that we cannot be sure that we can care for?"
NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android
Aha! Upon further observation, I think I figured out the issue with my attack roll. 1d2 is not a d20. Oops. Attack roll: 1d20 + 5 ⇒ (1) + 5 = 6
Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9
So I read the stats on bear traps, and it turns out they are both terrifying and affordable, for future reference. Not the most subtle, but neither is a bag of caltrops, and that's a classic.
Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9
"Indeed. Most fowl." The tengu copies the dwarf's stoic nature. Now, shall we be off? I have confidence that I can forage enough food for four of us each day, but beyond that we will need supplies.
By no means required, but I'm using Butterfly Sting and am currently looking for someone interested in using a deep crit weapon as sort of a combat partner, if that's useful inspiration to anyone at all! Looking forward to seeing more cool builds!
I'm super glad to hear it feels more right! Everyone should be able to put what they want to do over full mechanical optimization, although I am a bit guilty of making a tweak here or there.
At the advice of the good Sir Ardan, I'd like to make it abundantly clear that Sir Terrel can easily fulfil the role of party healer having made the following changes; mounted combat to healers hands, and knowledge local to knowledge plains. While not being particularly spectacular at this level, Sir Terrel is still rocking a +10 to heal checks, and can 1/ranks in knowledge plains a day make a treat deadly wounds check as a full round action that doesn't count towards the limit of healing per day. At 4th level is where it really picks up though with the unchained healing unlock! Completely mundane healing, but quite effective. Thanks again to Sir Ardan, and I hope to be one of the lucky ones selected to be a part of this band of knights! |