Thesing the Vampire

Bender is great's page

64 posts (998 including aliases). No reviews. No lists. No wishlists. 21 aliases.



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I don't love the idea of opening the floodgates to 3rd party content. That being said, I see no problem with that architype.


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BaB:3 | HP:30/36 | AC:21 T:10 FF:21 | Fort:9(11/13 poison/alcholol) Ref:5 Will:7 | Special Defenses: Fire, sonicc, acid resist 3 |

"Your concern is noted Finja, but I am fine. Check me for poisons if you must, but the wounds are superficial. Now. What to do with the live one..." The king muses over Maurice's words.
"As far as the dead one's go, I see no reason why we cannot have a synthesis of the first and second of your proposals. The duality of my position as both a king and the living avatar allows for tenderness and righteous fury with the same action. We show the bodies the respect they "deserve," but do so in a cold fury. We have honored our duty in allowing a proper burial. We are the righteous ones in this scenario. It is not exclusive to honor the dead, and still demand an investigation into how this could have occurred. The one that bears the mark of Hapi upon his face will be brought forth." He smiles humorlessly. "Of course, we could simply hide one of the bodies, and bring the other two. It would sow discord amongst those who knew there would be three warriors to only return with two. They would have to wonder what he told us before death, or where he fled to. And they would not be able to question it without outing themselves as conspirators."

"If Alvero is able and willing to probe this man's mind while he rests, then we might have the best of both worlds. To simply kill him would be a waste. If that is not possible, Maurice, you may do as you will to gain as much knowledge from him as possible. In that case, his would be the body we buried."

"Do you agree to this plan of action, my advisors?"


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Thank you GM! Glad you liked what I wrote up. I'm rearing to go, and start getting the crunch down, if you're able to get the build rules up and running!
A few questions I'd like to see answered before I get too far in the creation:
-Background Skills?
-Variant Multiclassing?
-Gun proficiencies?


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HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1

Is it time for another scorching ray?

Answer:
Trick question, it's always time for another scorching ray


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

Glad to have you back! We're still working on getting Viatrix back up and running, but with any luck, and a fully roided out alchemist crit, you should be back on your feet in no time! Evil night-hag add-ons included at no extra charge!


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

I always forget to add in our bard's valiant efforts, not this time! Also, I'm going to assume she's an arcane caster and add that extra point of damage in.
Rageclaw: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d3 + 10 + 2d6 ⇒ (3) + 10 + (1, 3) = 17

Rageclaw: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d3 + 10 + 2d6 ⇒ (2) + 10 + (2, 6) = 20

Ragepeck: 1d20 + 11 ⇒ (20) + 11 = 31
Confirmation: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d3 + 22 + 2d6 ⇒ (3, 1) + 22 + (6, 6) = 38

Cra'rak demonstrates how terrifying his surgeon's expertise combined with complete disregard for the Hippocratic oath can be by unleashing a flury of powerful claw swipes, leaving the hag wide open for a deadly finishing peck. If he was fully in his right mind he might marvel at the fact that he just did enough damage to kill even his raging self twice over, but a savagery had taken hold of the tengu. A life for a life


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Howdy! I've got some interest in getting in on this! Definitely cribbing off of Robert's formatting, but that's just because he's so consistently good :)

Questions:

Why do you want to be considered?
I read so many comic books from the 40's. They may be campy, but I prefer my superhero's a little on the lighter side than on the edgy murder-spree kind. Also I know it's a Golarion setting, but having the Nazi's always be the comically inept bad guys was a nice cathartic way of viewing them.
Which role would you like to submit for?
Either the librarian or the sidekick, probably in that order. Bard is my favorite class; I like making the party murder machines tick more efficiently.
Basic Crunch?
I like to build a fully fleshed out character, so these are just some ideas that flew into my head while writing!
A lot of what Robert said applies to me as well, gun availability and the like. I don't see a way to trade out the bardic spellcasting features, despite my best efforts, so depending on how allowed bard is, that'd be my first pick for librarian, because bardic knowledge is wonderful, and being a scatterbrained know-it-all is lots of fun. I'd remain bard for the sidekick role, but swap out the knowledgeable features with an architype, such as court fool.
Should bard not be allowed, or a more stereotypical knowledge monkey be desired, phantom thief rogue is another favored class design, or a non-bomb hucking alchemist, such as promethian alchemist. For a side kick, I'd probably take a page out of Jackie Chan slapstick, and go brawler for picking up "funny" combat feats on the fly.
Prestige classes as they might come up
1st or 2nd e?
1st edition for me, and it'd be a dealbreaker to have to learn 2e as well I'm afraid.
AP's?
I like adventure paths, and have never played any version of mummies mask, so that sounds pretty great to me!
Describe your character! Assuming Librarian, more than happy to whip one up for a sidekick if that's my role!
Absentminded. Beautiful. Sharp Tongued. Very well informed. All of these things immediately become evident from just a few minutes of conversation with Olivia Harding, gentlewoman extraordinaire. If it's in a book, chances are Olivia's read it at one point or another. Even if it's in a book that probably was best left unread. Especially if it's in a book that probably was best left unread. Of average height and build with hair, eyes, and skin all the same shade of brown, it's not just her appearance but her complete and utter confidence in herself that draws people to Olivia. Which is good, because she often laughs that she'd forget her head if it wasn't attached to her shoulders. Without other people around her, she'd have a lot of difficulty pulling herself out of the messes she gets in, but as long as she's got friends, allies, coworkers, associates, or even just other bystanders, she can rally people to action.
Recently, she ended up in a kind of unsavory type of bar. She misread the sign, "dude ranch" as Jude's ranch, as she was looking for a fellow named Jude, word on the street was that he had an incomplete copy of the Necronomicon that had been annotated by the mad mage himself. When she turned down the advances of several Cheliaxian gentlemen, they got kinda huffy, calling her an "egghead know-it-all." Things coulda gotten pretty heated from there, but fortunately she ran into a kind Shaonti fella who bailed her out of that picklement. Turns out she had the wrong damn settlement, could you believe it? She could tell you the average rainfall of this town, but had forgotten to turn right a couple hundred miles back. Still, it wasn't all bad, this guy certainly seems to be a reliable type...
Fun factoids!
She's currently married to Lord Harding, a collector of artifacts and great lover of reading!
Her favorite color is purple
A mummy once fell on her when she was exploring a tomb. Not a great time.
She tries to write to her husband and parents at least once a week to let them know that she's still doing well


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Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

Dur looks down at his conspicuously undamaged form, and tries to whistle nonchalantly. Rat's aren't good at whistling, but the short rest does allow him to regain his action surge!


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

Cra'rak is a pretty yucky alignment of lawful neutral, but I never really saw him as being the moral center of the group :) He wasn't going to recommend killing the other spooky witch in her presence, but was certainly thinking about it, after we get our friend brought back


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BaB:3 | HP:30/36 | AC:21 T:10 FF:21 | Fort:9(11/13 poison/alcholol) Ref:5 Will:7 | Special Defenses: Fire, sonicc, acid resist 3 |

"Unity is what the crow promotes. For too long we have had bad blood between us and the Nictari, and if a great storm really does blow our way then we must have allies in the time to come." His eyes lazily look around the room at his advisors, deciding seemingly on a whim on... "Maurice!" He beckons his advisor over, stating in his loud authoritative voice as his advisor walks, "Organize a delegation to speak with the rebels of peace in our time!" As the advisor reaches him, he whispers. "And ensure that the delegation dies at Nictarian hands."


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HP:51 | Bab:4 | AC:22 T:14 FF:18 | Fort:5 Ref:6 Will:4/11(Compulsion, charm) [When threatening target of challenge, add 2 to saving throws] | Init: -1 | Concentration +15 |

Ah! A blank check to write past adventures! I shall rise to this challenge. Dukken does not know where he was born. Nor does he care, what really matters is where he is going. From the frigid Land of the Linnorm Kings to the delicate political balances of Brevoy, there is beauty in the world that must be experienced to understand. Dukken took a particular liking to the Osirian desert, enjoying the warmth, but wanderlust took him away from the inner sea region before he could establish any real roots there.

Some of Dukken's most notable accomplishments:

Singlehandedly slaying a hydra. When asked about how he avoided it's regeneration of heads he responded, "I just hit it in the body until it died, and avoided the heads."

Biting a mummy because it bit him first and that is very rude.

Tactically retreating from an ancient Osiriani tomb that turned out to be filled with mummies after contracting mummy rot.

Surviving mummy rot long enough to get it cured.

Getting chased out of Nidal for being too lucky at cards. Despite being very lucky at cards, he actually did not cheat. In order to escape, he hid in a pickle barrel that was being shipped out of the city. He still can't get the scent of pickle out of the lining of his chainmail.

Befriending a Cheliaxian gangster by not knowing enough to be afraid of him. Decided that it was time to leave Cheliax after he slept with the gangster's wife, but in his defense, he didn't know that she was his wife.

Spent a good long time wandering the stolen lands. Occasionally, he would run into a settlement that had run into issues, and would lend his assistance however he could, be it providing healing, or fighting dire wolves.

Desna doesn't have a whole lot of tenants other than, "don't get in fights if you can avoid it." and "protect innocents."

Hopefully this helps?


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HP:51 | Bab:4 | AC:22 T:14 FF:18 | Fort:5 Ref:6 Will:4/11(Compulsion, charm) [When threatening target of challenge, add 2 to saving throws] | Init: -1 | Concentration +15 |

Howdy! New healer(RIP Gov) here, much beefier than last time! Profile is up and running, and hopefully sorted to your liking!


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HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1

Sindri loudly and energetically adds his voice to Quince's tune!
Aid another perform: 1d20 + 5 ⇒ (5) + 5 = 10 He's a little flat, but he has the spirit.

...Diggy diggy hole, Digging a hooooolee!"

Two more towards the DC, although why people don't take 10 on the lyre is beyond me :) Don't have any charisma boosting magics, so that's the best I can give


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

Level 7 if you're willing to settle for a budget edition, and know a friendly druid, reincarnate will sort of do the trick!


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

"While under the influence of my concoctions I have a highly increased sense of smell. I'll bring back the horse." And with that, the Tengu downs his extract of CLW, and runs off after the horse, following with his scent feature.

Healing: 1d8 + 3 ⇒ (8) + 3 = 11
Survival tracking: 1d20 + 8 ⇒ (13) + 8 = 21


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Alrighty, looks like I'm up! Addanc the Ruthless would be best served by Alvero Elceren, and Maurice Thurbach. Help me help you make The Vault the most powerful nation in the Fair Lands!


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HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1

Very nicely done!


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Gloomblade fighter, but narrate it as being part of your body? Shifter in general might actually work well there. Just spit-ballin'


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You're not going to like it, but... Oozemorph shifter


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

Not to jinx it, but unless they have any levels in gunslinger :)


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Very exciting! Finished my application, but even if I don't get in, I look forward to playing with you all if I get in there!

The Vault of Heaven:

Kingdom Name
The Vault of Heaven

King?
Addanc the Ruthless(Known as Addanc, avatar of Hapi to his people), LE Human Tyrant Anti-Paladin[oath against chaos] Note: Emphasis on the lawful part of lawful evil. Follower of Hapi?

Racial Makeup and Noble Families?
A primarily human nation, (60%) the vault accepts any who wish to serve, or to be part of something greater than themselves. The only caveat being that undead, or anyone seeking to create undead are banned from ever entering The Vault. Dwarves do particularly well here, due to rigid law and order, and almost slavish devotion is expected to king and country. Therefor, in recent years Addanc has granted titles of nobility to more dwarven houses, in an attempt to buy loyalty from the more rigidly minded race. This is a large change of form from his predecessor, who insisted on only having human nobility in the kingdom. As of yet, no other races have gained noble titles, although rumors abound about changing fortunes...

How did Addanc the Ruthless come to power?
Tests of strength are such a barbaric way for an ailing king to decide which child he will bestow his blessings upon. He was a despot by all means, and a pathetic old man in his final years, but his mind was sharp as his body failed, and his tongue pointed. He made his children fight for his amusement, and the strongest would be crowned king. Strange then, that any time someone had to fight against Addanc that they suffered some sort of mishap before the bout. Food poisoning, poor sleep, and unfortunate injuries while hunting... all completely coincidental of course. Addanc's tendency to maim his siblings in the course of their duels meant that many were unwilling or unable to face him. What a tragedy then, when the day after Addanc was named heir to the throne that his father, Hapi rest his soul, fell from his throne, cracking his skull against the floor.

Kingdom alignment?
Despite Addanc's ruthless nature, he takes pains to suppress it for the greater good of his kingdom. As such, the ruling elites are chosen for their lawful neutrality, and the general population is known for being lawful good. This pleases Addanc, although he does worry that by fostering a strong sense of community in his kingdom that one day someone will rise up to overthrow him. Paranoia and rationality wrestle for dominance within his psyche.

Three Power Players

Number 1: Addanc's Brother Alistar. Alistar is very similar to Addanc in many ways, both in appearance and temperment. Where Addanc is blonde, Alister is dark haired. Where Addanc has much darkness in his soul, Alister has light and compassion. Both brothers care deeply for each other, and Addanc was relieved when Alister removed himself from the duel of succession. Neither brother wanted to fight each other. Addanc in particular was glad, for although he possessed great talents for sniffing out dissenters, and inflicting pain, Alister specialized in the smiting of evil. Neither brother wanted to find out if Alister's particular set of skills would have worked well on Addanc. They live in a sense of unease at this time.

Number 2: Cranthy the Halfling rights activist. Addanc's well ordered mind finds it particularly irritating when something does not function as it was intended to. As such, the fact that the halflings are mobilizing for a noble house of their own within the kingdom, refusing to work until their demands are met, and uniting under the banner of one man, creates an issue for him. If he just kills them all, or has their leader jailed, it creates the impression that he is an uncaring and callous leader. Which he is, but the general public can't know that. What to do, what to do...

Number 3: Addanc's father had many wives, greatest of which was the Queen of The Vault. Unfortunately, Queen Serena was not Addanc and Alister's mother, and she harbors an intense hatred for both of the brothers. While technically no longer queen, her presence is a constant thorn in Addanc's side, as she constantly works to undermine him politically. Still, she commands the loyalty of the old guard of nobility, and until they can all be replaced, she must be humored...

What want?
Addanc desires everything. To upstage his father. To create a "perfect" kingdom. To protect Alister. To live his life to the fullest. All these things drive him, but recently he has become keenly aware of just how lonely he is. His father took many wives, and in his almost pathologcal need to distance himself from anything his father did, he remains almost entirely chaste. Still, he seeks a lover, a friend, a confidant, someone he can actually trust. But his status makes it almost impossible for him to ever be sure about anyone who attempts to get close to him. As the older brother between him and Alister, and his mother passing away while giving birth to Alister, love was something that was sorely missing in his entire life. Now he seeks to remedy that.

What does the Kingdom want?
Expansionism and loyalty. It is good to die for your country, as Addanc, chosen of Hapi will Shepard your soul to a better place if you die in his service. Members of the Vault (or Vaulties if you want to shorten it) are a closely knit group, taught that the pain of an individual is the pain of the society, and visa versa. Addanc finds them easy to manipulate in this way, but is begining to realize that keeping up the façade of tolerance is beginning to lead to social reform that he isn't entirely comfortable with. Still, Vaulties tend to be assured in their superiority, and perhaps Addanc can use a war as a diversionary tactic... Many Dwarves within the kingdom would like to seize parts of the homeland from other dwarven nations, but Addanc is loathe to give up the uneasy peace that he has brokered.

Traditional Elite UnitTM
Knights on horseback may be somewhat cliché, but it's cliché for a reason g+&@!$nit! Get a unit of charging lancers on the battlefield, and watch your enemies crumble! Gendarme Cavaliers with spirited charge at 1st level, is a classic, standard orders are in order; lion, flame, dragon, or cockatrice. However with the rise of the dwarven noble houses, another type of elite unit has risen, one that requires much more dedication to eventually pull off, but has tremendous power as an anti-caster. I speak of course of the dwarven fighter, with cut from the air, smash from the air, and spellcut, warriors unfazed by conventional magical attacks.


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Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

"Toki! You killed Toki! You bastards!"

Trickshot: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8
Second Wind: 1d10 + 2 ⇒ (8) + 2 = 10

The little rat's fury is something to behold, firing off another trick shot at the wounded ogre. He seemingly shrugs off the majority of the javelin, and attempts to put this creature out of Dur's misery.


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I mean, I just gotta dot in on this. Sounds too cool to not apply for and with Oxnard and Grumbaki getting in on this? And even if I don't get my kingdom in, I can apply to be a part of someone else's? Mondo cool.


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Well, how can I refuse an option recommended by the DM? :)


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Apparently it first was used in Merchant of Venice, and is always spelled b-a-t-e-d instead of b-a-i-t-e-d, and is a contraction for abated. Huh, the more you know!


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13th Generation Nosferatu Bloodpool 7/10 | Willpower 5/5

Mal and Kaydee:
Vinny, who just had his mind made up that he going to destroy those tapes, and find some way to humiliate Lady Thorn even if it killed him again, takes a second to look shocked. The inkling of a plan was beginning to take root. "Why Madame! I thought I was bein' mighty reasonable there, just asking to be recognized for a job well done. No need to throw threats around. Bit of a steep price for a flower, dontcha think? Lotsa rare flowers in the world, only one Rick Mattox."
He puts on his best leer, hoping that his earlier interaction with Kaydee would lend credence to his act. "I find meself enchanted by a lady who plans so... effectively. Reminds me of my sire. I'd be happy to agree to your terms... ifin you'll give me a kiss upon completion."

And I'll be sure to have Mal with a camera there to capture the moment too, let's see how she likes a taste of her own medicine.

Vinny looks around the room magnanimously. "Y'know what? I'll hold for a kiss for each of us, can't be too bad a deal, Mal's a bit of a looker, eh?"


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Oops! That's totally on me then! Is there a Eberron changeling statblock that I should be looking at instead then? Glad that you're ok with it, but that's a major slip-up on my end.

I tend to not like to multiclass all that much, especially when it would be between classes that really don't like multiclassing all that much. (Both witch and spiritualist really lose out) I was kind of leaning towards being a hag haunted + haunted(just regularly I guess?) spiritualist, but I can go for the just internal voice instead of it having a tangible real world presence by being a hag-bound witch if that's what you prefer :)


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

Small thing I forgot to mention, Cra'rak's familiar Sqawk, who has yet to make an appearance gets a once at the beginning of the day customizable evolution point at this level.


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NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android

I'm about this close to asking M to translate the phrase that they have 15 seconds to run.


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

Since I'm not there I'll keep this in ooc, but I like the idea of putting some people up in trees and putting some beartraps around the base of said trees.


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Male Ratfolk HP 28/28 | Size Small | Speed 25 | Swim 10 | Darkvision 60 | AC 14 |
Resources:
Second Wind

"I gotcha, that's a pretty easy fix." The rat sits down with Berodt's bow, struggling a little bit with the great bear's mighty draw. "You know," he says in a conversational tone, but keeping his eyes on his work, and his voice almost too level, "Where I come from, family is everything. An entire genealogy might throw themselves futilely at an enemy just for a chance to retrieve a lost member, even the runtiest, weakest member. Our bonds give us strength, gave us people to trust deep under the mountain. On the other side, anyone not family was a potential enemy. To advance, one would have to trample the weak down. I left my family behind it is true, but I also left to avoid the harsh realities of insular family. I expect they would leave us, we are not family to them. But if we do save them... are we willing to have the responsibility of a family that we cannot be sure that we can care for?"


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NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android

Aha! Upon further observation, I think I figured out the issue with my attack roll. 1d2 is not a d20. Oops.

Attack roll: 1d20 + 5 ⇒ (1) + 5 = 6
Welp, guess it was fated to be so. :/


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NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android

"Is it hammer time?"


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What, did the name Drowned Rat tip you off? :P


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

So I read the stats on bear traps, and it turns out they are both terrifying and affordable, for future reference. Not the most subtle, but neither is a bag of caltrops, and that's a classic.


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NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android

Clank! :)


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Male Tengu Alchemist [vivisectionist/beastmorph] 4 | HP 31/31 Rage 39/39| AC 17 FF 14 (16/21) T 13 | Fort 4 Ref 6 Will 2 | Perception +13 | Init +9

"Indeed. Most fowl." The tengu copies the dwarf's stoic nature. Now, shall we be off? I have confidence that I can forage enough food for four of us each day, but beyond that we will need supplies.
Take 10 on a survival check to find food, and +7 is enough food for 4.


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Human Male, Rogue[phantom thief]2 [VMC cleric]| HP: 19/19 | AC: 17, T 14:FF:13|CMD: 18 | Fort: 3 Ref: 7 Will: -1| Init: 4| Perc: -1|

Oops! Neither, it was just a typo on my end, that or a reading comprehension error

"Just trying to live up to expectations," he says with a slightly strained smile.


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Might as well throw VMC magus onto my application, I'm going to take your advice on this one!


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NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android

AX takes the coat. "Armband... Betty, make a note of that."
Hope you're all ready to see an untrained 10 int robot make a craft check!


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Yeah, that's the hope, if we don't end up with anyone like that I might respec my feats around a little bit, but I'm a big fan of the idea, extra fun for a paladin with smite, or a spirited charging cavalier :)
--
Awww, that sounds adorable! Little hedgehog, helping you out with guidance.


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By no means required, but I'm using Butterfly Sting and am currently looking for someone interested in using a deep crit weapon as sort of a combat partner, if that's useful inspiration to anyone at all! Looking forward to seeing more cool builds!


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I'm super glad to hear it feels more right! Everyone should be able to put what they want to do over full mechanical optimization, although I am a bit guilty of making a tweak here or there.
@Rorek, Daring Champion Cavalier is one of my favorite architypes, and I think it's a pretty cool non heavy armor cavalier. The lack of a mount is kind of sad though.


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I mean, battle priests who are knights are pretty close to being paladins, right? And we got a few potential few for them?


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3 naked androids and a Vesk walk into a bar...


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At the advice of the good Sir Ardan, I'd like to make it abundantly clear that Sir Terrel can easily fulfil the role of party healer having made the following changes; mounted combat to healers hands, and knowledge local to knowledge plains. While not being particularly spectacular at this level, Sir Terrel is still rocking a +10 to heal checks, and can 1/ranks in knowledge plains a day make a treat deadly wounds check as a full round action that doesn't count towards the limit of healing per day. At 4th level is where it really picks up though with the unchained healing unlock! Completely mundane healing, but quite effective. Thanks again to Sir Ardan, and I hope to be one of the lucky ones selected to be a part of this band of knights!


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Take rough and ready, and then get creative! Take profession undertaker and bash people with a coffin lid! Take craft food, and smash people with ladles! The possibilities are endless!


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What I can't believe is that I just re-read every single comment on this thread.