Sir Ardan wrote: Glanced over Sir Terrel. I tip my hat to you for still putting an 18 into strength with an unchained rogue, and for having an 18 Int with 8 Wis instead of the other way around. I think it is fair to say that as a phantom thief, Sir Terrel will be an amazing skill based character. Well, I still wanted that 18 Str to fit into my classic envisioned knight. And then I looked at my armor proficiencies, and needed a halfway decent dex, and all my stats were sink or swim. And then if I'm going to be a skill monkey, I might as well go all the way... Also, for the cost of two feats I'd love a fly speed, a flying centaur sounds pretty damn awesome.
Currently a three-way toss-up between a phantom thief rogue, a nature fang herbalist bond druid, or generic cavalier man, I'm interested to hear what other people think would be cool. I'd love to get this done now, but I really gotta get some rest, hope to chat with you all tomorrow! Edit: I forgot the "am-statstick" bloodrager rageshaper into dragon disciple build, but that one's on the backburner because having a bunch of natural attacks with this STR, and houseruled power attack feels kind of like an unfun blender.
Oooo! I'm super excited for this, really hope I get in! I will get to creating right away! Also thank you for the musical selection, it's really helping me get into the character creation process 18
Cripes, those are some stats! Excited to see what I come up with. As a note, do you have a preference for full martials, or will any preference be given to "party roles?"
Yeah, I really liked the environmental adaptation feat, and I liked being part of the android gang. I know I probably should have taken some actual combat feat, but this is way more fun. Also, thank you for the advice about getting a long ranged weapon, I was super tired when I was putting the finishing touches on, and I forgot all about that! Super excited to be a part of this game, hope you'll have me!
Did it! Sorry in advance about the terrible formatting on the crunch, I copy-pasta'd it from a .txt file. Also, please tell me if I should change anything about the background!
Background:
Designed to be able to resist the extreme gravitational pulls and heat that would be encountered in performing repairs deep within the Asimov, AX-589 was nevertheless not very good at his job. All of the additional reinforcements to his frame and built in radiation shielding left little space for the additional processing capacity that other androids had, and so AX often found himself looking up instructions on how to do even the most basic tasks on his datapad. Despite this, the android was quite amiable, often whistling while he worked.
AX-598 lost count of the time they were stuck in the bowels of the ship. He got lost one day, and his datapad couldn't connect to the mainframe to get instructions for AX to find his way home. Instead, he wandered around, doing his best to fix any problems that he ran across, deep within the Asimov, and siphoning power to his datapad, which he affectionately called, Betty. When AX managed to find his way back to the surface, he was very surprised to find everyone running around without clothes, but he just assumed it was the latest fashion trend. AX is mostly the same as when he left. Perhaps a little quieter, and more withdrawn than before his ordeal in the crushing gravity of the center of the Asimov, his best friend is now his datapad, who he guards with a fierce passion. Those who try to explain to him that it has no soul are met with a blank stare, and then a laugh. AX's reason for wanting to be selected for an exploratory team is very simple, he'd love to get off of the Asimov for a while, for who else knows what lurks in it's depths? crunch: Guard Laborer Android Soldier
Stamina Points 9 Resolve Points 5 Hit Points 11 BaB 1, Fort 4 Ref 1 Will 2 Init +5 Spd:35 EAC 14 KAC 16 NG Str: 18 Dex: 13 Con: 14 Int: 10 Wis: 10 Cha: 8 Skill Ranks Stat Misc Class Total
Race: +2 Str/Con, humanoid/construct, +2 against sleep, disease, mind affecting, poison unless they work on constructs, don't breathe, -2 sense motive, +1 light armor upgrade
Feats:
Loot:
Hi there! I'd love to be considered for this game! I've been playing pathfinder (1st ed) for about 8 years now, and have dabbled in other systems during that time (GURPS, Mutants&Masterminds, Edge of the Empire Vampire the Masquerade) but never have had a chance to play in a cthulhu setting! I have my own completely homebrewed Harry Potter meets HP Lovecraft system, but if I'm going to be completely honest, it's extremely clunky. This is my first time looking for a virtual game, and although I am a college student, I have quite a lot of free time available to me.
MrCharisma wrote: I'm not quite sure what you're saying Bender, but you can deal sneak attack damage with Scorching Ray, and if you do the Sneak Attack damage will be Fire damage (and will add to the Scorching Ray damage before applying resistances). Is that basically what you were asking? Basically. A red dragon sorcerer gets to add a point of damage per die of damage that the spell does. I thought the way to get the sneak attack dice to also add plus one damage was to be a 10th level arcane trickster, as the wording on that ability is a little strange PS: chronic lurker, generally really enjoy your takes even if I don't always agree with them Mr. Charisma
So sort of a clarification on the precision damage doing the same sort of damage as the original; if I'm a dragon blooded sorcerer, with sneak attack and I do damage with an element boosted by my arcana that's a valid sneak attack target, do I get that extra damage from my arcana on the sneak attack dice? Same with the orc bloodline? If so, that really expedites one of my builds that I thought I would need 10 levels of arcane trickster to pull off properly.
ShroudedInLight wrote:
Well, I hate to bring in such a cheese build, but it works in a lot of situations with sentients... Power of suggestion I don't see anything that makes the lich immune to this honestly stupidly good flat DC to convince it that whatever you're holding in your hand is it's phylactery. From there, it's just someone with a good negotiation skill to have the lich and the party to go on their separate ways. Since the deception only lasts for a minute after you leave, it would be best to be somewhere far, far away when that wears off. From what I know about Baba Yaga, (not much) she is often willing to strike some sort of deal. These are all intelligent beings, who will hopefully listen to reason (seems unlikely that they would have gotten so powerful if they didn't negotiate sometimes) and can be outwitted and then fled from. Not exactly what I would call a flawless strategy, and you didn't defeat them in a technical sense, but it should be worth enough experience to start investing in some class features that will get you closer to making your saves against spells, or even immunity to magic.
Maybe summoner? They are a bit light on healing, but at early levels they get infernal healing which is a great after fight patch up. They can also have a variety of attack methoods, (If they don't like having a summoned creature, then they can be a synthisist instead) get some decent utility spells, and with a trait or two, can be excellent faces for the party. Not optimal, but definitely an option.
So I was playing in a game, and we had to fight some vampires. So the party wizard goes into a corner of the room, and starts preparing his spells for the day. He comes back, saying that he is confident of taking down these vampires. First thing he does is cast shadow projection, allowing him to chase down the two vampires into a crevice they misted themselves into. The next thing he does is cast Aqueous Orb. Now we all know that vampires have an aversion to running water. And Aqueous Orb is described as, "A rolling sphere of churning water that can engulf those it strikes." He hits the vampires with it, and they end up inside this orb, that is obviously running water. What happens to the vampires?
My current character is technically an Earth Elemental Sorcerer. He is Ed Ammae, the saucerer. His back story is that he was training to be a wizard, and took a vacation to some eastern lands. He discovered that he had a taste for soy sauce, and by employing a mage, made pure elemental soy sauce, which he drank. The result was that he had the powers of soy running through his blood.
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So I'm trying to construct a Kobold Dragonblood Shifter and I'd settled on a one level dip into a Lore Oracle for Sidestep Secret, but now I'm looking at Defensive Instinct on the Shifter and wondering if they'd stack. The Sidestep Secret revelation says that you use your Charisma mod in place of your Dexterity mod for AC and Reflex saves. Defensive Instinct says you add your Wisdom mod, though my DM is letting me take a feat from the Legendary Shifters 3rd party book that shifts all Shifter features that depend on Wisdom to being based on Charisma. That said, it just says you add your modifier for that stat (if any) to your AC and CMD. Would these two abilities stack? Would I get my Charisma as my Dex replacement and then get my Charisma again?
So I only found one other thread about this spell on the forum and it didn't answer this particular question. In the text for Spellcasting Contract, Lesser it states that you receive a bonus equal to the highest level imbued spell to your Armor Class, saves, and checks. In the example text subsequent to that, it states that the example character receives this bonus to their attacks, saves, and checks. Which is correct? Or do you receive the bonuses to Armor Class, attacks, saves, and checks. I'm playing a Cleric of Asmodeus and am intending to use this spell, so I need this answered. Thanks in advance.
So I'm about to take the Summon Guardian Spirit in a game and I'm taking an Imp who will be gaining enough HD to reach more than double his original HD. The Bestiary says that as a general rule any creature whose HD increases by 50% gains an increase in size. Would my Imp increase in size as he gains more and more HD from being summoned by a more and more powerful Summon Monster spell? Theoretically if this rule is followed he could end up being larger than my character, and I for one would really like this.
Alright, so I've searched a fair bit on this and so far I can't find anything that answers this question. I'm playing in an evil game, and I'm playing a character with the Negative Energy Affinity trait. My class is Antipaladin, and soon I am going to receive Channel Energy. I mentioned that a great thing about Channel Negative Energy for me is that I can always heal myself, even while harming others. My DM argued that by the wording of Channel Energy, that's not the case. He says that I am only healed by Negative Energy that is channeled to heal undead, and not to harm the living. Now, if it was another cleric/antipaladin channeling to affect me I would say he is right, but it says under Channel Energy "A cleric may always choose to include himself in this effect." To me, that means that I can always be included in my own Channel Energy, and will be affected by my Negative Energy depending on whether I am alive or undead. In this case, I will be healed because I am considered to be undead. Am I right that I can heal myself Negative Energy that is channeled to harm the living, or is he right that I can only be healed by Negative Energy channeled to heal undead? I would be immensely grateful to any dev wandering by that could provide an answer, because both myself and my DM are 100% sure of our positions.
Alright, my friend and I were testing our character against each other and we came upon an interesting question. The situation is this; My character charged his and went to make an attack. His character had a ranged attack readied for when my character came within 40ft. He hit and my character was dropped to 0hp, so he was conscious but disabled. I want to know whether or not my character would be able to finish the charge action he was already taking before the other guy hit him, since it could mean the difference between who actually dies. |