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![]() "Stab the squishy ones. Got it." He takes a deep breath. "This is my partner, Hes. The lad and lass over there is Bod and Tor. We'll be spending a bit of time together, so let's try and be friendly-like." He hops onto a wagon, and gestures for the party to load up. The gates open, and you leave the relative safety of the walls. Give me travel perception checks. Also, what's your plan for night watch? ![]()
![]() Poor Tim. Didn't deserve such a fate. Maybe we can put him back together some day?" Xic seems genuinely upset by the fate of the Tech Mephit.
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![]() "We got utility knives, but nothin' I'd go as far as to call a dagger. I reckon I can give a zam-bo a pretty solid whack with this here though." He gestures meaningfully with his quarterstaff. Knowledge of what damage reduction undead have is unfortunately not particularly common to the average individual! ![]()
![]() Clarification:
Two separate couples, sorry about the vagueness! "We... used t' get some bears from time to time. Sometimes if it rained hard 'n long enough, it'd get sorta marshy. On the rain years, we'd grow rice. This should be a dry year, so kinda dusty I reckon... although not as much sun to dry the area out." ![]()
![]() I realize before we get further into the game, I should probably mention it's got some pretty overt horror themes. I figure it's pretty self evident what with the undead and all, but I just wanted to make it crystal clear before you run into a zombie of a pregnant woman or something equally as morbid. If that's something you'd prefer I avoid, I can totally do that!
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![]() "Godspeed." Rilathor gives you all a salute. You are each rationed several pieces of fresh fruit as a pre-emptive reward for volunteering for the mission. The rest of your rations for the time you spend outside the walls is ordered by perishability, non-perishables being the highest priority to save. You have about 4 hours before the sun is at it's twilight zenith. City supply gathering can be posted to discussion, unless there's a strong desire for random city encounters.
Perception:
Both couples seem to be wearing a set of matching rings. As you approach, one of the men hops off the left cart. "Name's Jed. Used t' live in Icthy village, but me parents wanted us to leave instead of stayin' and fightin'. Fat lot o' good it did 'em." He spits. "Don't want to start anythin' so just follow my lead an' you'll be ok." His words are tough, but you can see in his eyes that he doesn't have the gumption to back them up. ![]()
![]() Sorry for the sort of lackluster posts, there's been something living in my wall, scratching at all hours of the night and preventing me from sleeping. Hopefully my landlord will deal with it soon, but in the meantime I'm exhausted! Interesting (and completely optional!) prompt to help flesh out your characters, everyone remembers what they were doing when the sun died, from chopping logs, to warriors locked in mortal combat pausing their duels, what is your story from that time? ![]()
![]() "We got some maps of the area from before the sun went dark. It's mostly out in the open, good sight lines. Cuts both ways of course. Some of the young men of the village are still willing to be your guides. They think they're invincible. It'll be up to you to make sure they don't get themselves eaten, or lead anything particularly nasty back here. If we send out more than 3 carts, you'll be too big a target to travel "safely." We can provide you with some oxen to drag the carts, but prioritize bringing yourself back first. Can't afford to lose any more good men even for some more grub, otherwise there'll be no one left to feed. Any further questions?" ![]()
![]() "Good men and women, the lot of you. Village was a farming town, one of the many we used to rely upon to keep the city fed. When they came seeking refuge they brought a good amount of their livestock, but the grain stores are still mostly full. Or at least so they say." He takes a deep breath, and rubs his face. "We've got no idea what's out there. No one's reported seeing any boneies. Couple of rotters. Fast ones though, not the shamblers. We haven't seen almost anything though. We're pretty far off the beaten path, it's possible they might just pass us by." He sounds thoroughly unconvinced. ![]()
![]() Captain Rilathor, general to Granth before the end-times came to the cube, has called a meeting of the deputies, asking for volunteers willing to get supplies from one of the abandoned villages in the general area. He's an older human, who's seen better days. Down a leg and an eye from his glory days, he nonetheless still possess a keen mind. Horses and carts will be provided, but it will still be a day and a half journey away from the safety of the walls. "I'll be honest with you, there's a good chance that you might not return. But without the efforts of brave souls like yourselves, we'll all turn on each other and be long dead before the necrotic legions get to us. You'd be doing us a great service. We'll give you some of our more perishable but tasty foods as a last service before you head out. It might not be the most glorious, but it needs to be done. So, who's willing to be the heroes we need?" ![]()
![]() The once great city-state of Methyis is overburdened. The only thing more terrifying than the steady stream of refugees pouring into the city over the past month was when it abruptly cut off. The local warlord, Granth, who ran the city has tried to maintain order within the walls, but everyone's nerves are frayed down to the bone. While food can still be scavenged safely during the twilight hours surrounding noon, sightings of the Shuffling Horde (DC 15 knowledge local or religion) have been reported less than 50 miles from the city. When it arrives, leaving for food will no longer be an option. Granth has requested every able bodied individual, especially those with superior vision, report for shifts of guard duty on the wall, as well as making note of those who enter the city, deputizing those who volunteer to do so. An important unspoken role of these deputies is to keep hope up amongst the populace. The last communication received from the southern city of Crel'ya was, "They've breached our defenses. Gods know how, but one got inside. Death before undeath." That was a week ago. Things seem grim.
Knowledge: Shambling Horde: The Shambling Horde is an uncontrolled mass of zombies, an insidious creation of some lazy necromancer. The infection that they carry causes them to move in a contiguous unit, some thousands large instead of scattering across the countryside. They are uncontrolled, and unfocused, but their sheer numbers allow them to overwhelm even the mightiest of creatures. Several dragons were caught slumbering by the horde and converted. Perhaps worst about them is that the infection they carry is transmitted through the air. Anyone who dies for any reason within a week of being exposed will rise as a zombie, with a strong urge to join the horde. ![]()
![]() Welcome heroes and survivalists alike! I'll get a post in gameplay up soon, but here's a good place to finalize character choices, such as teamwork feats, gods, how you might know each other, and how you got to level 3 in your backstory! @Lettu: It sounds like you might have been gone from the prime material plane for quite a while! In that case a lot of the human gods that were active when you left would be gone at this point. However, the elven pantheon has remained untouched, and nature + archery sounds very much in line for Eesoch, god of natural places, silence, and archery. You'd also have the dubious honor of being the only player to subscribe to a non-human deity to my knowledge! ![]()
![]() Wow! A bunch of quality last minute submissions! Thank you in advance for everyone who submitted a character! This is going to be very tricky. Those of you who would like to be given priority for potential replacements if needed, please put a dot under this post in recruitment. Thurin Foehammer
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![]() Hey folks! Sorry, yesterday was very busy, and tomorrow/today/(4/16) ought to be as well. That being said, I'm very excited to pick out characters after 10PM EST Crisischild:
Loving all the completed submissions so far! It's gonna be hard for sure to choose. ![]()
![]() @Rorek55: Things like how you escaped, how you got captured, things like that. Zorblag: Lots of things could be horrid Armageddon tier threats without adventurers and organizations taking them down before they got powerful enough. The difference is that the necromancers spent a very long time hiding themselves from the world to build up their strength before revealing themselves. Feel free to swap that for weapon focus light blades. Lore is usually supposed to be for individuals, I don't see a problem of scaling it up to be Lore: Necromancers though, or even Lore: Necromancy. Almonihah: I like animal companions! Dinosaurs come from the desert area, so you can conceivably have one. The issue of course being that it isn't immune to infection. I love the idea of a combination lizard folk, and climb speed is a fine trade, and even allowed by the stat block. JonGarett: Max 1st level, average+1 or rolling for further levels. Pantheons: Their are tiers to divinity in this world. The Elven gods have distanced themselves from the material plane (they still provide spells, but can't directly involve themselves) They aren't commonly worshipped outside of the elves, and their pantheon is extensive, but cemented. The human gods on the other hand, are young, impetuous, living fast and dying fast. The lucky ones stay around long enough to become a major deity. As such, you can create your own deity portfolio if you want, or send me a DM with a list of attributes/domains, and I can give you a fleshed out god. ![]()
![]() My apologies! I had been led to believe that Vancian casting was the spell slot based system, as opposed to just the type of casting that wizards/prepared casters do. Sorcerers are either WoP, or have their normal (house ruled for increased level) casting if the player doesn't have the time to learn WoP. ![]()
![]() @Rorek55: I'm a little confused, you said you didn't want to learn words of power, but you're not a fan of vancian casting either? Also yes, that's a fine line of thinking, some details to smooth out, but a fine concept. @Trevor86: The orcs originally come from the face that you are on. In my settings, orcs are of the giant subrace. Nothing other than that changes, other than they are the smallest of the giants, and very mad about their size. Perhaps some 500 years ago, the orc tribes of the foothills were disbanded, and they scattered, many of them going to the desert, where they eventually interbred to basically be half orcs exclusively. The full orcs mostly live in small groups on this face.
@Grimdog73: Check out the 4th post in the thread! There you will find the possible arrays to choose from! ![]()
![]() @Almonihah: Yes lizard-folk are fine! They originally came from the great desert, which is the opposite face of The Cube, so some explanation of how you came to be here would be great! I really should work on getting a rudimentary map up, huh? @Drogeney: For the most part, the world has already ended for the everyman. Populations decimated, homes lost, no sun, all that's left is hope, and it's fading fast. I was hoping to make preservation of that hope the main focus of the campaign, whether it be through fighting the hordes, doing kind deeds, or even an attack on the local necromantic captains and generals. At the lower levels, it'll have to be smaller scale actions, but at the higher levels there will be a chance to influence the tide of this war. I like RP more than bloated, extended combats, but both should be expected, considering it's an apocalypse scenario. I'll try and do my best to keep the combat fresh and interesting! @Jereru: Yes you can save them. It influences the base number before racial modifiers, enhancement bonuses, or other stat modifiers. The level 4 bonus is unaffected by these changes, and is in addition to the 1 build point per level.
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![]() Regular casting would be fine. As far as the psychic goes, that's a really cool story, and I'd be willing to sign off on it! I do have a couple of concerns though. First and most importantly, I'm a little worried about how someone that truly chaotic could work in a group setting. My other concerns are just some backstory details. All the powerful arcane casters kicked the bucket, got banished to different planes of existence, or had other terrible fates inflicted upon them during the sorcerer/wizard war. Secondly, why would the necromancers not just kill and raise you? Sadism is all good and well, but pragmatism is also important to them. -- Thurin, either version of rogue gets the BaB. ![]()
![]() @Redblade and Rorek: Psychic spellcasting is practically non-existent in the world. Exceptions available on request, but I'd like to hear the basic background concept before anyone gets too deep in the crunch-weeds! I really like the concept though of the grandfather's sword! Does the spiritualist have anything that black blade magus doesn't really have going for it? @Two-Hands: I'm willing to give anyone a chance! Feel free to apply! @Kelionn: 10 would be a +3, 15 +4, 20 +5, etc. So add 2 to whatever you would have gotten. I've always really like aid another builds! ![]()
![]() See, this is where I knew I was missing something!
Array:
Stat: 4d6 ⇒ (4, 4, 2, 2) = 12 10 Stat: 4d6 ⇒ (5, 3, 5, 3) = 16 13 Stat: 4d6 ⇒ (2, 5, 5, 5) = 17 15 Stat: 4d6 ⇒ (3, 4, 3, 1) = 11 10 Stat: 4d6 ⇒ (6, 2, 2, 2) = 12 10 Stat: 4d6 ⇒ (2, 2, 3, 6) = 13 11 Array:
Stat: 4d6 ⇒ (2, 5, 2, 2) = 11 9 Stat: 4d6 ⇒ (3, 5, 6, 4) = 18 15 Stat: 4d6 ⇒ (5, 1, 1, 2) = 9 8 Stat: 4d6 ⇒ (5, 1, 6, 4) = 16 15 Stat: 4d6 ⇒ (2, 1, 3, 4) = 10 9 Stat: 4d6 ⇒ (2, 4, 3, 2) = 11 9 Array:
Stat: 4d6 ⇒ (6, 3, 3, 4) = 16 13 Stat: 4d6 ⇒ (4, 2, 1, 5) = 12 11 Stat: 4d6 ⇒ (2, 2, 4, 1) = 9 8 Stat: 4d6 ⇒ (1, 3, 1, 2) = 7 6 Stat: 4d6 ⇒ (4, 5, 6, 1) = 16 15 Stat: 4d6 ⇒ (1, 5, 3, 2) = 11 10 Array:
Stat: 4d6 ⇒ (3, 2, 6, 2) = 13 11 Stat: 4d6 ⇒ (2, 2, 5, 3) = 12 10 Stat: 4d6 ⇒ (2, 3, 3, 6) = 14 12 Stat: 4d6 ⇒ (1, 1, 4, 3) = 9 8 Stat: 4d6 ⇒ (6, 2, 2, 2) = 12 10 Stat: 4d6 ⇒ (3, 5, 6, 3) = 17 14 Array:
Stat: 4d6 ⇒ (5, 2, 4, 2) = 13 11 Stat: 4d6 ⇒ (5, 4, 2, 2) = 13 11 Stat: 4d6 ⇒ (6, 2, 4, 3) = 15 13 Stat: 4d6 ⇒ (6, 4, 2, 2) = 14 12 Stat: 4d6 ⇒ (5, 5, 1, 4) = 15 14 Stat: 4d6 ⇒ (5, 4, 1, 5) = 15 14 Not the best set I've ever seen, so I'll add in this house rule that we've had success with in the past: every level gain one point as if you had increased your point buy by 1. So a 12 could go to a 13 in a level, but to go from a 13 to a 14, it would take 2 levels. So 3 points to spread around since we start at 3rd! ![]()
![]() Hello! I'm looking for 3-6 players for a game! I've tried to organize this massive text blast, feel free to contact me with any questions you might have! For reference, I try to run serious games, with moments of levity, where the rule of cool is in effect. I grew up reading a lot of Neil Gaiman, Diana Wynne Jones, Terry Pratchett, and Douglas Adams, and there's a pretty high chance you will see their influences in the tone of the game. Post expectation is about once a day, more if you can, let us know if there's gonna be a gap. Leniency on weekends. All that being said, the theme is undead apocalypse. Maybe you're from a village that was devoured by the hoard. Maybe your family managed to flee to one of the safe cities in time to escape the onslaught. Maybe you lived in one of those cities before the sun went dark. Or maybe something completely different! Something needs to be done before the necromancers running this apocalypse manage to snuff life out on this world forever! The Cube:
The world that this adventure takes place on is known as The Cube. This is because it is shaped like a cube, with 6 "planes" serving as continents. Like all planar boundaries, things get kind of strange near the edge of the continents. Some scientists argue that a cube shaped planet is incredibly improbable, and shouldn't be able to stand under the tremendous pressure. The answer of The Cube's continued existence is incredibly simple. Magic. Some have speculated that the Cube is near the end of creation. This certainly would explain why so many strange things occur there. The sheer frequency that extraplanar beings try to gather even the smallest amount of influence in The Cube. The two thoughts are either that The Cube is on the edge of reality, making it a prime location for any faction that wants to carve something out of all the nothing that's next to it. The other is simply that outsiders have nothing better to do other than in the best of cases a general nuisance, and at the worst, an extreme hazard to life and limb. Two of the faces are predominantly occupied by humans, both of them being rolling plains and light temperate forest. One houses a great city, built by mages for mages. The other face consists of several factions of kingdoms, plagued by constant skirmishing, as well as monsters. The elves once sprawled across the entirety of the Cube, but now they mostly exist within the dense forest and jungle that double as gates to the fey wild. One plane is a great desert, in the center of which lays the mighty Tavern of the Gods, from which mutagenic energies spill forth. All the strange races come from the desert. Ratfolk, catfolk, kobolds, goblins, all come from the peripheries of the desert, where the radiation is not too strong. One face has been lost the the mysterious event known as the future wars. Before the plane was leveled, the dwarves made their home there, now they are nomadic, looking for a way to reclaim their lost home from the strange metal contraptions that fight there. The last plane is surrounded by mountains. To cross the mountains was to never return. The sun never shines upon that face. Efforts to scry upon it inevitably end in either failure or insanity for reasons that will be become clear. The game will begin in the human lands, in one of the warring kingdoms, the city of Mullern.
Current time: The Time of Endless Night:
For the past hundred years, the sorcerer/wizard war has ravaged the great city of mages, as well as the countryside, and the general peace of mind of anyone who doesn't want a stray fireball to burn their entire village to the ground. 100 years of war has culled the most powerful mages of the time. Except all the necromancers the wizards had banished. Dozens of necromancers, armed with the knowledge of lichdom had been sent to live in solitude. They made their way to the face where the sun does not shine, and there they formed a sinister coalition, raising their armies, searching for the remains of dead gods, summoning allies, and biding their time. When Grand Mage Merrick the Mighty perished, they knew their time was nigh. Working together, they wove a great spell, creating a miasma between the sun and The Cube. Full noon is now as bright as twilight. Night is now a pitch black. The hordes of the dead now roam across the countryside, shepherded by their deceased masters. If something is not done soon, no life will survive the onslaught. The graves of the long dead are now empty, and all manner of foul creatures roam the earth, from the Shuffling Horde, to the Boneyard, to the Vampiric Legion. Some cities stand against the darkness, with their great walls, but everyone knows in their heart of hearts that the dead have nothing but time, and with each passing day their ranks swell. 2 years have passed since the necromancers attacked. 2 years have passed since the last sunrise. This is the time of Endless Night! Character creation + House Rules:
Start at level 3, and tell me how you got there. Wealth by level for level 3 I love rolling for stats! But not everyone enjoys the randomness that comes with it, especially when someone ends up gimped by nothing more than bad luck. In compromise, I'm going to roll 5 sets of 4d6(drop lowest) You can choose any of the arrays that you want, multiple people can chose the same array! Any low stat in this case will be more voluntary than usual. All the core races are allowed. Featured too. Changelings exist. Races with the native outsider tag are pretty common, and for the most part are treated like their non-outsider racial heritage. All classes are allowed, but see the house rules if there are changes. I personally don't like getting guns in my fantasy, but considering the setting, they exist. Keep in mind that most of the arcane spellcasters just spent 100 years murdering each other! Cheese is allowed, but not at the expense of RP. You wanna optimize? That's fine with me, just make it all work story-wise, and expect RP to exist. All characters should know at least one other character in the party. You don't have to be friends, but some connectedness would be great! Feel free to interact in the recruitment, just spoiler it as RP. Selfish is allowed. Active evilness is not. Gimmie as much backstory as you're able/willing to! I won't definitely prioritize more over less, but I will absolutely prioritize something over nothing. Last of all, have fun with this! Pathfinder's so versatile that there's no need for your healer to be a cleric, or even a spellcaster at all! I love seeing new things I hadn't thought of before. House Rules
You made it to the end! Thanks for reading all of this! I'll leave the recruitment open until the 17th, or until we've got a whole lot of applicants. I love getting messages on the boards, so if you've got any questions that I missed, please don't hesitate to send them over. ![]()
![]() I think I'll go for the phantom thief rogue architype, hopefully that fits in well to the librarian role? I was thinking about whipping up some mundane healing as well, unchained heal becomes very effective very fast, and once the magic comes online I'd pick up the feat healer's hands...
Oh! Are we using drawbacks for a potential 3rd trait? ![]()
![]() Howdy! I've got some interest in getting in on this! Definitely cribbing off of Robert's formatting, but that's just because he's so consistently good :) Questions: Why do you want to be considered?
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![]() Oh my! It sounds so pompous to say I accept a position as king, but I guess I'll have to get used to being that pompous as a LE tyrant! I think I'll take position 9, it lends itself to being a nation that might be somewhat warlike, and looking for expansion! ... I too am looking forward to the recruitment! As well as learning what the build rules for our kings will be!
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