Toblacane Alemardo CG Half orc Swashbuckler [Whirling Dervish][Favored Class Swashbuckler 4 skills]
BaB 4 AC: 20(4 dex, 5 armor, 1 dodge) TAC: 15 FF: 15 HP: 40 Fort: 6 Ref: 10 Will: 4 Init +6
Str: 13
Dex: 16+2
Con: 16
Int: 7
Wis: 13
Cha: 17+1
Half orc:
+2 Dex
Dusksighted: (Replaces weapon familiarity) Can roll twice for ranged miss chance due to cover in dim light. More importantly, low light vision
Darkvision 60ft
+2 intimidate:
Sacred Tattoo: (Trades out ferocity) +1 luck bonus on all saves
Skills: Ranks Stat Class Misc Total
Intimidate: 4 4 Y 7 18
Bluff 4 4 Y 0 11
Athletics 4 1 Y 1 9
Background:
Slight of hand 4 4 Y 0 11
Lingustics 4 -2 N 0 2
Lingustics: Common, Orcish, Elvish, Dwarven, Draconic, Aklo (But he can't read)
Class Features:
Panache: 4
-Regained on a Crit with a swashbuckler weapon
-Regained on Knocking someone out with non-lethal damage, or evil undead/outsider
-Regained if an evil-doer with at least 1/2 HD surrenders
Deeds:
Oppertune repost and parry (Super cool)
Derring-Do (Don't use this)
Dodging Panache (Don't use this)
Kip-Up (With 1 panache point, stand as a move that doesn't provoke, use a panache to stand as a swift)
Precise Strike (With 1 panache, add lvl to damage, use a panache to double this, swapped out menacing swordplay for hilt hammer, which allows me to halve the precise strike damage, but make it not precision damage)
Swashbuckler Initative (With 1 panache, +2 init, and can draw a weapon)
Charmed Life 3/day add cha to your saving throw
+1 dodge bonus
4th level bonus feat
Can use dex to damage with swashbuckler weapons
Feats:
1st: Bludgeoner
1st: Superior Swashbuckling Weapon Finesse
3rd: Enforcer
4th: Hurtful
4th Level Dervish Dance
Traits:
Unlearned: Choose one Knowledge skill.(Knowledge Nature, he knows what bunnies are) You cannot attempt untrained Knowledge checks with any other Knowledge skills, even if the check’s DC is 10 or lower. If you have access to a library that covers a specific Knowledge skill, you may attempt an untrained Knowledge check with a –2 penalty.
Fates Favored: +1 to all luck bonuses
Armor Expert: -1 ACP
Power of Suggestion: You may make a Bluff check to make observers believe that an object in your possession is actually a different object entirely. The DC for the check is 20 for items of a similar size, shape, and color (such as a glaive and a quarterstaff). Items of a different shape, size, or color raise the DC by 5 for each dissimilar aspect, or more if the dissimilarity is extreme. This deception lasts 1 minute; if the item is still in view, the observers may recognize their error unless you make another bluff check.
Stuff:
7200
+1 Chain Shirt (1400)
Hat of intimidation +5 (2550)(50GP hat lumped into the cost)
+1 Morningstar (2308)
Scarf(5gp)
Sleeves of many garments (200)
Masterwork Backpack (50)
687 gp remaining
Murder Table:
Morningstar smack: +9(1d8+9)
Power-Morning-Smack +7 (1d8+13)
Sling: +8(1d3+1)