Kingmaker: Varnhold Vanishing (Inactive)

Game Master BloodWolven

Elkheart

The Greenwatch Wardens

Varnhold

Combat Map

Tomb Map

Varnhold Map.

Bounties!!


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Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Round 4

Lykàn continues trying to climb the walls.....

Climb 1d20 + 3 ⇒ (2) + 3 = 5

....It was gonna take some time and so the elf prepares his rope and grappling hook.........


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 4

Quince moves back to the ladder and quickly drops to the ground crosses the space to the other ladder and ascends the other ladder.

I have plenty of movement and hops but think that with the ladders I doubt I have an action left.


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HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1

Is it time for another scorching ray?

Answer:
Trick question, it's always time for another scorching ray


Round 3
Both of Sindri's scorching rays actually hit the black demon before you as it is just recovering from its transformation... flat footed and all! Though the flames seem to have no effect upon it.

Delilah and the tiger Iodren finish off the spriggan next to the tiger. Maybe Quince will do a recon now for his round 4 actions.

Round 4

Quince drops down from the tower and quickly moves over to the other side sheathing his sword and climbs up with the lion shield strapped to his left hand. Upon arriving next to the spriggan he unsheathes the sword again ready for melee.

A storm cloud appears above the purple dotted spriggan. 1d20 ⇒ 3 It gets electricuted and runs off to the South end away from the fight and gets over the towers there and tumbles over.

1d20 ⇒ 20 The Red dotted spriggan, frees itself from the webs and goes into the tower carefully moving to the door shrinking down to small size and getting in without shutting the door.

The wolf bites at Dinenen again... missing. 1d20 ⇒ 16

The hail of bolts come down from the tower again... as Dinenen dodges all of them.
4d20 ⇒ (6, 13, 14, 2) = 35 +5
1d20 + 11 ⇒ (3) + 11 = 14 damage: 4d8 + 2 ⇒ (5, 2, 1, 5) + 2 = 15

The blue spriggan swings with its longsword at Dinenen, to cut him deep once more.
1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24 damage: 2d6 + 5 + 3 ⇒ (3, 6) + 5 + 3 = 17

Lykan again fails to climb the palisades/wooden walls, though no one sees him.

Quince somehow you don't have Acrobatics on your spoiler, please add it, thanks! Assuming a hasted Quince.

Round 5

Lykan throws his grappling hook and likely climbs up and over the wall.


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

St. John lays into the spriggan with everything he has trying to put it down.

+1 Falcata TWF 1st Attack PA: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25 Damage: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
+1 Buckler TWF 1st Attack PA: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 Damage: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7 If the buckler hits there is a free bull rush due to shield slam. Bull rush is 25 vs CMD. St. John will 5' if successful.
+1 Falcata TWF 2nd Attack PA: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12 Damage: 1d8 + 8 + 4 ⇒ (4) + 8 + 4 = 16


Round 4 I think... it is hard to tell!

St. John cuts the blue spriggan down to size and it drops down to is small size at the same time as he bull rushes it!


vital:
Fighter/Rogue 5 | HP: 53/58 9n| AC: 20, T: 14, FF: - | Fort: +6, Ref: +8, Will: +6 | CMB: +8, CMD: 22 | Init +4, Perception +6, Sense Motive +5 |
Skills:
Acro +10, Bluff +5, Climb +7, Diplo +7, HandAni +5, Heal +1, Inti +5, K(Eering/Local/Nob) +6/7, Lingu +6, Ride +9, Stealth +9, Surv +5, Swim +7

Round 4

He charges back towards the gnome hearing his cries of worry. Exiting the gates once more with his flaming longsword in hand, going over the spriggans now small body but around the door to find a large black demon before him and yells, "Everyone! We have a demon to banish!!! Get over here! NOW!"

Then he flicks his longsword at the demon to test its defensive abilities.

+1 flaming burst Longsword: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 1d8 + 10 + 1d6 + 1d6 ⇒ (5) + 10 + (5) + (2) = 22 fire then acid damage

With the inflicted damage he marks the demon, with his Armiger’s Mark. Wickedly grinning at the creature before him.

Taking on the Valiant Keeper’s Stance, he also yells, "Quickly you won't provoke attacks of opportunity when moving through squares I threaten. Sindri you should get away from it!"


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

Round 5

St. John moves toward the demon. Double move


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Round 5
Delilah directs the thundercloud to move towards the wolf attacking Dinenen. Round 2/7 duration. Reflex DC 18 or take 3d6 ⇒ (6, 4, 3) = 13 electricity damage.

Then she calls Iodren to come to her and casts [i]cure moderate wounds on him. 2d8 + 7 ⇒ (4, 3) + 7 = 14 heals back to 32/33hp.

------------------------------------------------------------------------

Iodren moves next to Delilah and when she heals him moves back towards the demon spriggan and growls. If Jorne steps north, Iodren should be able to charge/pounce.


The wolf gets electrified and you can see its bones with the light show before the corpse drops to the ground.
1d20 ⇒ 15

Iodren would be able to pounce on Round 6? Maybe Delilah could announce something to that persuasion. Then again in Round 6 he would be moving Southward.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Round 5

Please let me climb successfully. 1d20 + 3 ⇒ (11) + 3 = 14

The elf hears the shout but continues attempting to climb the walls. Looking to join the battle from an unexpected angle would be good.

But first.
He had to make it over the wall....


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 4

Quince makes the platform on the other side of the gate in time to see the spriggan there already down and others fleeing.

I added Acrobatics to the spoiler. There is a mention of a black demon? Where is it? I think its outside the fort near Sindiri but I don't see it on the map. There is a pink framed Spriggan out there.

Round 5

Quince takes a few steps and leaps from the platform out toward the space before the gate. The enchantment on his weeding band making his landing soft. He activates his fiery sword once more and moves to the spriggian.

Going after the pink framed Sprig. Not sure if I still have actions left. Its well within my movement but the use of my feather fall ring might effect action economy. Though I am hasted. If I am allowed an attack. Flame Tongue: 1d20 + 15 ⇒ (12) + 15 = 27 Damage: Slashing, Fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (8) + 7 + (6) + (3) = 24


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Round 4

"You need to stop that." to the Blue Spriggan, even as St John drops him. "Well, thank you!" Blood is seeping from the monk's side, though.

Turning to the black-colored beast next to him, the monk unleashes a flurry of strikes.

I don't remember if there were any shared boost magics or not. None applied.

Unarmed Flurry 1: 1d20 + 10 ⇒ (8) + 10 = 18
Blunt, Ki Magic: 1d8 + 2 ⇒ (4) + 2 = 6

Unarmed Flurry of Blows 2 - SPIN KICK: 1d20 + 10 ⇒ (2) + 10 = 12
Without Uncanny Dodge or similar, opponent is automatically flat-footed vs this attack
Blunt, Ki Magic: 1d8 + 2 ⇒ (1) + 2 = 3

The series of moves and countermoves are punctuated by a backfist to the creatures head, which converts into a spinning kick attempting to catch the creature with the leading leg.

If the beast is still up, Round 5 will be a repeat. If not, I think I'll chase purple rather than try to get past the web and into the rear tower alone. Nice challenge, but I'm a little too close to down to risk it solo. Cowardly player!

Round 5, Beast still up.

Unarmed Flurry 1: 1d20 + 10 ⇒ (14) + 10 = 24
Blunt, Ki Magic: 1d8 + 2 ⇒ (8) + 2 = 10

Unarmed Flurry of Blows 2 - SPIN KICK: 1d20 + 10 ⇒ (2) + 10 = 12
Without Uncanny Dodge or similar, opponent is automatically flat-footed vs this attack
Blunt, Ki Magic: 1d8 + 2 ⇒ (1) + 2 = 3

Wow. What are the odds both of the Spin Kick dice rolls would duplicate like that? Rhetorical.

This time the punctuation is a rising knee into the creature as it gets closer than it should, followed by a spinning hook kick to adjust for the distance.

Round 5, Beast down.

If I'm counting it right, a double move will put Din in the square directly underneath the "bottom" corner of building 22.


Lykan remember climbing is just a move action! You should have tried at least 1 more time before getting out the gear, otherwise you get over with the grappling hook: So you get over in Round 4, You may freely act in Round 5.
1d20 + 3 ⇒ (12) + 3 = 15

The pink Spriggan has turned into the demon!!!

Quince the question is if you are hasted, if you are then you have plenty of speed. If not... With a speed of 40 you could get to the square South of Jorne.

Round 5
As the Wolf is electrified, Dinenen is free to chase after the fleeing spriggan and get clear of the plethora of bolts being shot at him.

The door shuts and crossbows reload as the center of the fort is quiet with dead and dying spriggans sprawled across the landscape with a massive web still over the front of the 40 foot tall tower.


Round 5 and Initiative:

wolf tamer: 23

St. John Smythe: 21
Dinenen: 18

Demon: 1d20 + 7 ⇒ (8) + 7 = 15
Tower: 12

Sindri: 11
Ick: 10
Quince: 8
Delilah: 8
Lykan: 8
Cleo: 7
Jorne: 6

The demon looks and snarls at the group assembling before it. It takes a five foot step back from Jorne and speaks in Abyssal as it waves its claws in a somatic way. Then pointing a finger at Jorne as a flash of black flame shoots towards him. Then he takes 1d4 ⇒ 2 negative levels.

1d20 + 12 ⇒ (13) + 12 = 25

Know Abyssal and Spellcraft DC 19:
It cast enervation.

Next Round ~ No lookie:
It glares at all within 30 feet of it as a free action. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level.
Nabasu


vital:
Fighter/Rogue 5 | HP: 53/58 9n| AC: 20, T: 14, FF: - | Fort: +6, Ref: +8, Will: +6 | CMB: +8, CMD: 22 | Init +4, Perception +6, Sense Motive +5 |
Skills:
Acro +10, Bluff +5, Climb +7, Diplo +7, HandAni +5, Heal +1, Inti +5, K(Eering/Local/Nob) +6/7, Lingu +6, Ride +9, Stealth +9, Surv +5, Swim +7

Round 5

As an immediate action he calls out "Fear the Reaper"!
intimidate: 1d20 + 16 ⇒ (2) + 16 = 18

Though his counter falls on deaf ears and the black flame hits him. Taking 2 negative levels.

As he shifts his stance to an aggressive one stating with a growl, "No more protection of movement, now we end you! If we can get it flanked that would be best!"

Stance of Aggression:
While in this stance the disciple suffers a -2 penalty to AC and inflicts an additional 1d6 points of damage on successful attacks.

He will likely use this strike:
Hunting Party
Make an attack, grant an adjacent ally an attack of opportunity against the same enemy.

His Flametongue slices forth with an extra swish of the blade distracting the demon to allow Quince an Attack of Opportunity upon the thing. Or at least it will, I act last!

+1 flaming burst Longsword: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d8 + 10 + 1d6 ⇒ (1) + 10 + (3) = 14

Quince:
Remember: When in combat and the sworn protector’s ward is within 10ft of their ward’s position, the ward gains a +1 morale bonus to their AC and savings throws. This bonus increases by +1 at 5th level, and every four levels after that (9th, 13th, and 17th level). Additionally, the sworn protector may add her guardianship bonus to her attack and damage rolls as a morale bonus if the ward is within the sworn protector’s guardianship range.
He can also:
Defensive Intercept (Ex)
With swift speed and trained instincts, a sworn protector is capable of sudden bursts of speed in the defense of a chosen ward. A number of times per day equal to 1 + the sworn protector’s warder initiation modifier she may leap to her ward’s defense with lightning speed. As an immediate action, the sworn protector moves up to her base speed to a space within 10 ft. of a ward who is being subjected to an attack or effect that would cause harm, to thereby grant her guardianship benefits. This movement is subject to attacks of opportunity. If the sworn protector is too distant to reach her ward, she cannot use this ability. [with a speed of 50!!!]


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

Quince the question is if you are hasted, if you are then you have plenty of speed. If not... With a speed of 40 you could get to the square South of Jorne.

I am confused. The distance I mentioned is 7 squares I can make that hasted or not. I am hasted so it doesn't matter but I moved to the pink framed Sprigan by jumping from the wall. Now there is a demon that I don't see on the map (unless the Spriggan is the demon).


GM Wolf wrote:

The pink Spriggan has turned into the demon!!!

You do remember that when you move down or up it takes up movement too! Getting to your present location Quince is 55 feet of movement. Also you need to keep active spells on you in your posts. Trust me it will get even harder to keep things tracked if you don't! You haven't said you stopped the hasted ability of your boots, so I could assume they are still working with the spell on you. Are you counting the rounds as you only have 10 rounds of haste.

Quince is able to move to the pink spriggan turned darkened demon and strike it with your Flametongue. There is no visible markings showing that the fire or acid is hurting it. As the blade opens up a smaller than expected sized wound on its shoulder.

DM notes:
5 damage after DR.

Round 6

Dinenen you follow the spriggan up to the watchtower. Then you see it running off and away into tall grass. Everyone please post, especially St. John!


vital:
Fighter/Rogue 5 | HP: 53/58 9n| AC: 20, T: 14, FF: - | Fort: +6, Ref: +8, Will: +6 | CMB: +8, CMD: 22 | Init +4, Perception +6, Sense Motive +5 |
Skills:
Acro +10, Bluff +5, Climb +7, Diplo +7, HandAni +5, Heal +1, Inti +5, K(Eering/Local/Nob) +6/7, Lingu +6, Ride +9, Stealth +9, Surv +5, Swim +7

Round 5

He activates his boots and gains haste... he quickly moves out of the reach of the demon and goes around it. Tumbling in the last 5 feet before finishing his turn.

acrobatics: 1d20 + 20 ⇒ (11) + 20 = 31

As there is no ally adjacent to him, he would instead try using Strike of the Infinite Protector, though as he misses nothing happens but you can all hear him shout, "I Jorne Stavain solemnly swear to protect Lord Commander Quince Medvyed during this fight and as long as the Greenwatch exists!"


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Round 6

Delilah directs the stormcloud to move towards the watchtower and flies to perch on the roof of L23 (40-50ft. away). 3/7 rounds duration. With 20ft. fly speed it probably doesn't make it all the way to the Spriggans on top.

--------------------------------------------------------------------------

Iodren the tiger runs towards the demon-spriggan and bites it.
Bite flanking: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 damage: 1d6 + 2 ⇒ (2) + 2 = 4
Free grapple on hit: 1d20 + 10 ⇒ (10) + 10 = 20

Seems like Jorne moved but now Quince is in the way so no pounce.


There is no spriggans on top, at least I don't think. They have arrow slots to shoot from within the tower.

The tiger misses the shadowy demon and that is even before the 20% miss chance. As the tiger moves up the demon swipes at it as it goes through its threatened squares.

claw: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 damage: 1d6 + 6 ⇒ (3) + 6 = 9

St. John would also take two swipes as he has to move around the gate.

claw: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 damage: 1d6 + 6 ⇒ (5) + 6 = 11
claw: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 damage: 1d6 + 6 ⇒ (6) + 6 = 12

Round 6

The beastial large demon glares at all within 30 feet of it as a free action. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level.

Then it flies into a rage to claw and bite at Jorne before moving five feet away from the mob. Only one of the claws draw blood from the man in a simple leather vest and chaps. Though no armor resides on his body the shimmer of magic seems to keep the attacks away.

claw: 1d20 + 15 ⇒ (20) + 15 = 35 damage: 1d6 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d6 + 6 ⇒ (2) + 6 = 8
bite: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 1d8 + 6 ⇒ (3) + 6 = 9
claw, confirm crit: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 1d6 + 6 ⇒ (6) + 6 = 12


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

St. John moves up and attacks the demon.

+1 Falcata 1st Attack: 1d20 + 13 ⇒ (3) + 13 = 16 Damage: 1d8 + 8 ⇒ (6) + 8 = 14


vital:
Fighter/Rogue 5 | HP: 53/58 9n| AC: 20, T: 14, FF: - | Fort: +6, Ref: +8, Will: +6 | CMB: +8, CMD: 22 | Init +4, Perception +6, Sense Motive +5 |
Skills:
Acro +10, Bluff +5, Climb +7, Diplo +7, HandAni +5, Heal +1, Inti +5, K(Eering/Local/Nob) +6/7, Lingu +6, Ride +9, Stealth +9, Surv +5, Swim +7

Round 6

Jorne snarls as the beast moved... but with a simple adjustment of five feet he is able to release a full attack with haste upon the demon.

Fort DC 18: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23

Flame Tongue +1 flaming burst Longsword: 1d20 + 13 + 2 - 2 ⇒ (16) + 13 + 2 - 2 = 29 damage: 1d8 + 10 + 1d6 + 3d6 ⇒ (6) + 10 + (2) + (1, 6, 1) = 26

Flame Tongue +1 flaming burst Longsword: 1d20 + 13 + 2 - 2 ⇒ (9) + 13 + 2 - 2 = 22 damage: 1d8 + 10 + 1d6 + 3d6 ⇒ (3) + 10 + (3) + (1, 3, 5) = 25

His attacks slam into the demons neck and then with lighting fast speed with the help of the spell he hits behind the leg to devastating effect.

Hasted 8/10 rounds left. AC +1, Reflex +1, +30 feet.
2 negative levels, -2 on all d20s and -10 hp.


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Ok, would it make it inside where they are then if it doesn't have to climb? If so one of them can make a Reflex DC 18 or take 3d6 ⇒ (1, 2, 4) = 7 electricity damage.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Round 6

Assuming Round 5 is all about making my way towards the rear of the enemy.

The elf Now in position slowly finds a spot to draw a bead on his target.
Stealth 1d20 + 13 ⇒ (20) + 13 = 33 '

He studies the battlefield, seeking the best vantage from which he could aid the battle. The bird's eye view giving him the advantage of both being hidden and the best use of his ranged shots. It'll keep him out of most attacks while staying within his 100 feet range.


HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1

Round 5

"Yipe! This thing is immune to my fire!" Considering it's threatening glare, he takes a move action away from the creature.
Spellcraft DC 19: 1d20 + 12 ⇒ (11) + 12 = 23
"And it's an enervator! You gotta be kidding me! How about a taste of your own medicine?"

Ray of enfeeblement: 1d20 + 7 ⇒ (2) + 7 = 9
Unfortunately Sindri is much too spooked to actually land an attack.

Round 6
Sindri fires off another round of scorching rays... directly at Jorne?
Ray: 1d20 + 7 ⇒ (10) + 7 = 17
Damage which is actually half healing: 4d6 + 4 ⇒ (2, 1, 1, 4) + 4 = 12

Ray: 1d20 + 7 ⇒ (4) + 7 = 11
Damage which is actually half healing: 4d6 + 4 ⇒ (1, 4, 6, 2) + 4 = 17

Only the first ray strikes, but instead of doing damage, it heals Jorne for 6 points of damage.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

You do remember that when you move down or up it takes up movement too! Getting to your present location Quince is 55 feet of movement. Also you need to keep active spells on you in your posts. Trust me it will get even harder to keep things tracked if you don't! You haven't said you stopped the hasted ability of your boots, so I could assume they are still working with the spell on you. Are you counting the rounds as you only have 10 rounds of haste.

Right I never said that I turned the haste off. I did fail to account the distance down. I thought that be jumping off the wall and using the feather fall it was basically 7 squares but if its that high and even falling counts as movement then yes I would still need to be hasted and yes your are right I haven't turned haste off. Never intended to imply that I did. Just that I didn't think it was that far but now I see.

Action coming shortly


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 6

Quince strikes at the demon again and the lion on his shield lunges forth from the shield to bite at the demon.

Flame Tongue Attack: 1d20 + 15 ⇒ (15) + 15 = 30
Flame Tongue Damage, fire, & acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (1) + 7 + (2) + (5) = 15

Lion Shield 1: 1d20 + 6 ⇒ (7) + 6 = 13
Lion Shield 2: 1d20 + 1 ⇒ (17) + 1 = 18
Lion Shield Haste: 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1 if it hit: 2d6 ⇒ (5, 6) = 11
Damage Haste if it hit: 2d6 ⇒ (6, 6) = 12

Frustrated that his sword is not effective he stowes it and reaches for his mace.

Attack Action sword, Free Action Shield, Move action stowe


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Round 6 - Stupid focused character.

Dinenen continues to give chase. I figure he gets to and up the ladder at best. I wold like more, but don't think he gets more. So next round he can jump off the tower. Wait! How tall is the tower?


The towers and walls are only 10 feet tall. Dinenen you can jump off the tower and follow the spriggan if you want. Do you?

Round 6
Quince's sword connects but it doesn't leave a wound behind. Dinenen chases the fleeing spriggan. Sindri shoots rays at Jorne who without warning reflexively dodges the rays. Lykan thinks he is still hidden and is in position to shoot. The demon moves and strikes out at Jorne only hitting him once. Though it is a pretty big gushing wound. He looks pained but still focused on the battle and doesn't call for any aid because of the wound.

Sounds good Lykan!

Round 7 go!
All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. If you don't try to make the save you will auto fail in round 7, so make sure to add it in your Round 7 post. Sindri, Lykan, and Dinene are for sure not affected. Delilah, I am not sure. Everyone else for sure!


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Yes. Dinenen plans to jump and give chase. My base move is 40'. Will I catch him in Round 7 with the ability to attack?


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

St. John shrugs off the demons effect and attacks him with sword and shield hoping to kill the beast.

Fort Save: 1d20 + 13 ⇒ (14) + 13 = 27

+1 Falcata TWF 1st Attack PA: 1d20 + 11 - 2 + 2 ⇒ (2) + 11 - 2 + 2 = 13 Damage: 1d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
+1 Buckler TWF 1st Attack PA: 1d20 + 9 - 2 + 2 ⇒ (6) + 9 - 2 + 2 = 15 Damage: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8
+1 Falcata TWF 2nd Attack PA: 1d20 + 6 - 2 + 2 ⇒ (12) + 6 - 2 + 2 = 18 Damage: 1d8 + 8 + 4 ⇒ (3) + 8 + 4 = 15


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Delilah was more than 30ft. away and now definitely is. Iodren was 40 ft. away but now is close.

Round 7

Iodren Fort: 1d20 + 6 ⇒ (3) + 6 = 9
Iodren (1 negative level): –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5
The tiger leaps forward (5ft. step) and pounces on the demon.
Bite: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25 damage + acid: 1d6 + 2 + 1d4 ⇒ (1) + 2 + (1) = 4 Free grapple if hits: 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14
Claws: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19 damage: 1d4 + 2 ⇒ (2) + 2 = 4 Free grapple if hits: 1d20 + 10 - 1 ⇒ (16) + 10 - 1 = 25
Claws: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23 damage: 1d4 + 2 ⇒ (1) + 2 = 3 Free grapple if hits: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28

--------------------------------------------------------------------------

Delilah casts on herself Barkskin (+3 natural armour) and directs the thundercloud to run into the closest spriggan in the tower. Reflex DC 16 or take Electricity damage: 3d6 ⇒ (4, 3, 5) = 12 4/7 rounds duration


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Round 7
Might be wrong but I'll attempt a shot at the big guys...
Attack 1d20 + 9 ⇒ (20) + 9 = 291d8 + 3 ⇒ (4) + 3 = 7
Confirm Crit? 1d20 + 9 ⇒ (15) + 9 = 242d8 + 6 ⇒ (4, 1) + 6 = 11

The elf sights along his bow and aims carefully. The string taut against his face, his target in sight and then.
A silent whish sees the arrow leap from his bow to soar towards his target. That's all the indication that the elf has made his move, everything else was silent.

With that done, the elf crouches down behind the barrels to stay out of sight.

Stealth after shooting. 1d20 + 13 - 20 ⇒ (18) + 13 - 20 = 11


Dinenen:
Round 7

The small wolf tamer spriggan goes before you, he is 60 feet in front of you and no where to hide. He then grows to large size and waits for you to cross his threathening area with longsword in his hands.

Round 7
Lykan which one are you shooting, orange, green or black?

The storm cloud makes those within the tower shout and move, you can tell it is in there now. 1d20 + 4 ⇒ (9) + 4 = 13

Spriggans in the tower:

Perception +7
AC 14, touch 12, flat-footed 11 (+2 armor, +3 Dex, –1 size)
hp 34 (4d8+16)
Fort +8, Ref +4, Will +1

Speed 30 ft.
Melee mwk morningstar +9 (2d6 +5)
Ranged light crossbow +5 (2d6/19–20)
Space 10 ft.; Reach 10 ft.

27/34 green
34/34 red
34/34 orange
bigge: --/-- black

perception: 2d20 ⇒ (7, 6) = 13 +7
perception: 1d20 ⇒ 12

The demon shrugs off the tiger as the bites and claws leave no wounds behind either. The tiger is not able to maintain any of its grabs. Are they cold iron or good? CMB 29! St. John misses the demon once and notices the other hits are not getting through its thick hide.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 7

Fort: 1d20 + 15 ⇒ (16) + 15 = 31

Quince draws his mace and strikes at the demon.

Move Action Draw Mace. Attack.
Mace: 1d20 + 15 ⇒ (6) + 15 = 21
Mace Damage, Acid: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17

He raises his Lion Shield and the face lunges out at the demon once more.

Free Action
Shield 1: 1d20 + 6 ⇒ (1) + 6 = 7
Shield 2: 1d20 + 1 ⇒ (12) + 1 = 13
Shield Haste: 1d20 + 6 ⇒ (20) + 6 = 26
Shield Crit: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 ⇒ (2, 5) = 7


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Since he's going to make catching him this easy, I'll approach, but stop just outside of his reach (can't get there and attack immediately without charging, anyway), for now . . ..

In Round 8, on the other hand . . ..


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Yikes, Iodren cannot bypass its DR or do enough damage to beat it and needs a nat 20 to grapple too then.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Shooting Orange.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I figured it was a Knowledge Planes roll. But I'll try. Do I know anything.

Knowledge Arcana: 1d20 + 13 ⇒ (1) + 13 = 14
Knowledge Religion: 1d20 + 11 ⇒ (12) + 11 = 23


It is a knowledge planes check but some information might be revealed with other checks...

Quince:
You know from religious studies that many demons are resistant to elemental damage. Some are immune as others are just resistant. Divine or holy damage would likely be a good choice in this fight. You also know silver and cold iron are used in ritual items for a reason, to be better prepared to fight such beings...

Lykan noted, thank you. The tiger did less than 5 damage with each attack... RIGHT?!

Quince the shield attacks independtly from you based on you. So, it should only get two attacks with haste. You don't have a BAB of +6 yet. I am just clarifying so it is used properly in the future.

Round 7

The demon continues to focus upon Jorne the only one who has much damage to it and with his mark it doesn't want to take the penalties to attack others.

claws: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d6 + 6 ⇒ (1) + 6 = 7
claws: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 1d6 + 6 ⇒ (6) + 6 = 12
bite: 1d20 + 15 ⇒ (20) + 15 = 35 damage: 1d8 + 6 ⇒ (6) + 6 = 12
bite: 1d20 + 15 ⇒ (15) + 15 = 30 damage: 1d8 + 6 ⇒ (8) + 6 = 14

Quince's mace grinds on the creature's scaly hide but gains no purchase.
As the lion head on his shield misses, misses, and hits but leaves no wound. :(

Dinenen:

Round 8 Spoiler up man, they can't see you!
The large wolf tamer spriggan moves up and swings its large longsword.

1d20 + 9 ⇒ (1) + 9 = 10 damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12

Go Round 8!!!

The demon takes a quick movement to get away provoking attacks of opportunity. Then 30 feet from the group it summons magic between its hands and *Poof!* only smoke remains...
I forgot the 20% miss chance oh well... Have fun with the tower!


vital:
Fighter/Rogue 5 | HP: 53/58 9n| AC: 20, T: 14, FF: - | Fort: +6, Ref: +8, Will: +6 | CMB: +8, CMD: 22 | Init +4, Perception +6, Sense Motive +5 |
Skills:
Acro +10, Bluff +5, Climb +7, Diplo +7, HandAni +5, Heal +1, Inti +5, K(Eering/Local/Nob) +6/7, Lingu +6, Ride +9, Stealth +9, Surv +5, Swim +7

Round 7

Adjusts five feet again and he is able to release a full attack with haste upon the demon.

+1 flaming burst Longsword: 1d20 + 13 + 2 - 2 ⇒ (20) + 13 + 2 - 2 = 33damage: 1d8 + 10 + 1d6 + 3d6 ⇒ (4) + 10 + (1) + (4, 5, 3) = 27
confirm: 1d20 + 13 + 2 - 2 ⇒ (11) + 13 + 2 - 2 = 24damage: 1d8 + 10 + 1d6 ⇒ (7) + 10 + (5) = 22
fire damage: 1d6 + 1d10 ⇒ (3) + (2) = 5

Flame Tongue +1 flaming burst Longsword: 1d20 + 13 + 2 - 2 ⇒ (2) + 13 + 2 - 2 = 15damage: 1d8 + 10 + 1d6 + 3d6 ⇒ (7) + 10 + (4) + (6, 6, 6) = 39

His attacks slam into the demons neck and then with lighting fast speed with the help of the spell he hits behind the leg to devastating effect.

Hasted 7/10 rounds left. AC +1, Reflex +1, +30 feet.
2 negative levels, -2 on all d20s and -10 hp.

"I only know the world of men really. I haven't dabbled with much of the forces of monsters... well abberations but that just comes with dungeoneering. Anyone know anything?!"


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Round 8

Here's an attempt.
Knowledge (Planes) 1d20 + 6 ⇒ (15) + 6 = 21
Stealth 1d20 + 13 ⇒ (16) + 13 = 29
And what tiger?

The elf continues to hide but he tries to remember what this demon is........


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Round 8

because nobody can see me:
Since the Spriggan did me the favor of covering most of the distance between us, I only have to step up to fully engage. Time to demonstrate at least some level of mastery.

Flurry of Blows Attack 1; Stunning Fist; Fort DC 18: 1d20 + 10 ⇒ (5) + 10 = 15 Bleh!
blunt, magic: 1d8 + 2 ⇒ (8) + 2 = 10

Flurry of Blows Attack 2; Style Strike; Spin Kick (vs Flat-Footed unless has Uncanny Dodge - worse if stunned): 1d20 + 10 ⇒ (1) + 10 = 11 Auto-Miss? What the ?
blunt, magic: 1d8 + 2 ⇒ (3) + 2 = 5

Spend the Ki Point for an extra attack

Flurry of Blows Attack 3 vs stunned?: 1d20 + 10 ⇒ (20) + 10 = 30 Well, ONE attack die worked out.
blunt, magic: 1d8 + 2 ⇒ (4) + 2 = 6

Confirm?: 1d20 + 10 ⇒ (4) + 10 = 14 Well, if the Stunning Fist missed, so did this. That's 1 good roll out of 4.
Crit bonus damage: 1d8 + 2 ⇒ (6) + 2 = 8 Potentially 14. Not really a lot, though if it confirmed it is a total of 24 dealt and no retaliation this round.


Move along. Nothing to see here. Keep moving, please.


Male Human Class Fighter (Rondelero Duelist) 5 | AC 23 T 14 FF 18 | HP 44/44 | F +7 R +5 W +4 | Init +3 | Perc +1

St. John Swings as the demon moves away.

+1 Falcata AoO PA: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25 Damage: 1d8 + 8 + 4 ⇒ (4) + 8 + 4 = 16

If it makes a difference St. John's buckler is mithral which counts as silver.


HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1

Did it teleport, or turn invisible, because I've got see invisibility running :)


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Yes the tiger (my animal companion Lykan) did less than 5 on each attack. Not rolling too well at the moment (though he does max 8 on a bite, 6 on a claw).

Round 8
Delilah flies towards the tower with her newly buffed natural armour and directs the thundercloud right into the closest Spriggan again. Reflex DC 16 or take Electricity damage: 3d6 ⇒ (3, 2, 2) = 7. 5/7 rounds duration

--------------------------------------------------------------------------

Bite AoO: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
Iodren the tiger growls and stays where he is if he can't see the demon anymore.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 7

Quince calls out, "Holy energies, silver maybe or cold iron might be the best. I can cast a spell on our weapons but it won't last long."

Round 8

With the demon moving away. Quince ignores the attack opportunity feeling his weapon currently useless. Quince listens and looks at the grass where the demon was last seen. "Is it gone?"

Perception: 1d20 + 14 ⇒ (13) + 14 = 27

The Demon is still on the map. I think it disappeared though?


Dinenen:
The first hit still struck but it was not stunned.
1d20 + 8 ⇒ (15) + 8 = 23

AoO: 1d20 + 9 ⇒ (10) + 9 = 19

damage: 2d6 + 5 ⇒ (3, 3) + 5 = 11

You both flail at each other and you deal the spriggan 6 damage. You both look ragged and bleeding. Fighting for your lives.

Round 9

The spriggan swings
large longsword swing...: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25

damage: 2d6 + 5 + 3 ⇒ (2, 5) + 5 + 3 = 15

The demon avatar shows where the smoke is still.

Would the thundercloud go under a door that was closed? Plus it might be hard to see where to direct it, lets say a perception DC 25.

Nice Sindri! You cannot see it. You could do a spellcraft check!

spellcraft DC 22:
Greater Teleport.

No St. John, what you needed was cold iron!

Lykan:
Did you even see the demon? I don't think so... so maybe after they describe it to you...


vital:
Fighter/Rogue 5 | HP: 53/58 9n| AC: 20, T: 14, FF: - | Fort: +6, Ref: +8, Will: +6 | CMB: +8, CMD: 22 | Init +4, Perception +6, Sense Motive +5 |
Skills:
Acro +10, Bluff +5, Climb +7, Diplo +7, HandAni +5, Heal +1, Inti +5, K(Eering/Local/Nob) +6/7, Lingu +6, Ride +9, Stealth +9, Surv +5, Swim +7

Round 8 and 9

He slashes it as it leaves and then charges to the spot of the smoke and attacks again!

AoO: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27 damage: 1d8 + 10 + 1d6 ⇒ (1) + 10 + (5) = 16

Flame Tongue +1 flaming burst Longsword: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28damage: 1d8 + 10 + 1d6 ⇒ (3) + 10 + (4) = 17

His attacks slam into the demons back and he tries to follow it, tapping his shoes to each other as he moves to deactivate the haste effect.

Hasted 7/10 rounds left. AC +1, Reflex +1, +30 feet.
2 negative levels, -2 on all d20s and -10 hp.

"I don't think it is here anymore... nothing but smoke..." He states and slashes his sword side to side in case it is still there.

At the end of Round 9 as he can't feel it, and likely someone tells the group it is gone by some magical means, he puts his sword into the ground for a moment and states, "Don't worry about my wounds, they are healed. Now where is that monk of ours?"

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