Arnistolientar Popswicker

Sindri Cindermage's page

45 posts. Alias of Bender is great.


Classes/Levels

HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)

Resources used::
3rdx2, 2ndx2 1stx1

About Sindri Cindermage

Crunch:
Sindri the Cindermage
Sindri the Cindermage
LG Pheonix Bloodline Sorcerer 6 Gnome [Favored class sorcerer hpx6]
HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Str: 14(-2)
Dex: 14
Con: 10(+2)
Int: 17
Wis: 9
Cha: 15(+2+1+2)

Gnomish Features:
Pyromaniac: +1 CL to fire spells, and to elemental bloodline abilities, 1/day Dancing Lights, Flare, presti, produce flame
Low Light Vision
Blended View: Darkvision 60ft
Sound Mimicry: Make a bluff check, to replicate a sound, +4 on the check if listened for 10 minutes, if listener is unfamiliar, they take a -4 to sense motive
Gift of Tongues: +1 to bluff and diplomancy, gain two languages per linguistics point
Academic: +2 to knowledge arcana

Skills: Ranks Stat Class Misc Total
Bluff: 6 4 Y 2 15
Diplomancy: 6 4 Y 2 15
Knowledge Arcana: 6 3 Y 2 14
Spellcraft: 6 3 Y 0 12
UMD: 6 4 Y 0 13
Background:
Linguistics: 6 3 N 0 9
Lore(Fire) 3 Y 0 12

Sorcererous Features:
Arcana: make any fire based spell do 1/2 damage as healing instead
1st Level power: Blood Havoc +1 damage per die rolled of evocation spells
3rd level power: Blood Intensity: Can add 5 to the level cap once +1 per 4/levels past 3rd/day
Eschew Materials
Bonus spells: Color Spray, See Invisibility

Traits:
Rostlander: +1 to fort saves
Irrepressible (Cha to will against charm and compulsion)
Affinity for the elements: (Atreia, +1 to the DC of fire spells)
Trustworthy: +1 trait to bluff checks, and +1 to diplomancy and it's a class skill
Occult Bargain: Take a -1 to concentration checks, and must name Atreia by name to regain my spells for the day

Feats:
1st: Spell Focus Evocation
3rd: Spell Specialization (Fireball)
5th: Mage's Tattoo, Evocation (Dancing lights x3)

Languages: Common, Gnome, Sylvan, Terran, Aquan, Auran, Ignin, Draconic, Dwarven, Elven, Giant, Goblin, Orc, Celestial, Infernal, Abyssal, Necril, Aklo

Stuff: 11000
+2 Cha band, mixed with a headband of social competence (5500)
+1 Mithral Buckler (2005)
+1 Silk Armor (1180)
+1 Cloak of Resistance (1000)
+5 Cloak of Resistance
Wand of wall of fire (50 charges, DC 18)
+1 Ring of Protection (2000)
A red gemstone of unknown properties
285 Left

Spells:
Cantrips:
Detect Magic
Ray of Frost
Spark
Ghost Sound
Message
Presti

Level 1's(8/day) DC 16/18
Obscuring Mist
Ray of Enfeeblement
Enlarge Person
Burning Hands +2 CL
Color Spray

Level 2's(6/day) DC 17/19
Scorching Ray +2 CL
Web
See Invisibility
[Flaming Sphere]
[Spontaneous Immolation]
[Blur]

Level 3's (4/day) DC 18/20
Fireball +4 CL
[Haste]

Background:

Fire is Sindri's second favorite thing in the world, the first being the acquisition of new languages. Gnomes are not particularly common in the Rostland area, and as such, Sindri became a bit of a local celebrity. Always feeling a closeness to fire, instead of his gnomish ancestry for illusion, and having no interest in tinkering, his parents had no real idea what to do with him. Still, they cared for this strange gnome as best they could, and as his power over flame grew, so did his local fame.

An apology from fire for burning so hot. That was the way that Sindri described his flames. They burned wounds away, almost as if they were fueled by the pain that they destroyed. In researching the origin of his power, Sindri came across Atreia, the Lambent King, benevolent elemental lord of fire. His tenants of healing through burning away corruption spoke to Sindri, and it was then that he believed himself to be the chosen of Ateria. He took on the name Cindermage, and decided then to make it his lifes work to live up to the edicts of the Lambent King, to provide warmth to those who do not possess it, and to provide flame to those who deserve it.

He offered his services to the local lords, House Rogarvia, as a combination healer and translator. His knowledge of other languages was greatly augmented by his ability to naturally pick up on accents and his general likability. As such, he was offered a small retainer, and lodgings to call his own. Quickly, he became friends with one of the Rogvarian children, Chesti, who shared the gnome's penchant for burning things. Sindri attempted to temper the child's lust for arson, and turn it to more productive uses, to mild success. Although Cindri was no wizard, he was quite familiar with the theory surrounding it, and taught Chesti some skills to manipulate flame. Still, as the years went by, and Chesti grew to a young man of 20 years, Sindri and Chesti remained close friends, often discussing their future plans together, where Chesti would be head of house Rogarvia and Sindri would be a trusted advisor. Chesti even went as far as to take a red rock from the treasury, and gift it to Sindri. It radiated magic, but neither Sindri's studies, nor Chesti's records could determine what it was meant to do. Nevertheless, the red gem spoke to them, calling to both of the flame-touched youths.

When the vanishing happened, no one was more upset about it than Sindri. His best friend had been seeming stolen by forces beyond his control. Sindri refused to entertain the notion that Chesti would have left without telling him, and so the only reasonable alternative left was that he must have been kidnapped. Sindri increased his already borderline feverish daily devotions to Atreia, but to no avail, his god had no answers for him. Rostland moved on from the vanishing, but Sindri never did. While Sindri has no particular loyalty to house Surtova, he appreciates what they have done to maintain peace in Brevoy. However, he can never accept the new king as being his own.

Perhaps the stolen lands would hold information on what happened to his old friend. 10 long years have passed since that day, and Sindri grows all the more determined to not let his determination burn out. Already he has worn out what welcome he might have had back in Rostland. He will burn a path through the stolen lands if it means finding the answers that he seeks. Armed with flame, and total certainty in his mission and his deity, Sindri is a powerful mage, made all the more dangerous by his deeply rooted devotions. Still, he knows in his heart of hearts that there are some lines he is unwilling to ever cross.


Sindri's stuff's background! +Knowledge Local:

Sindri's loot:
All of Sindri's items have a story behind them.
Knowledge Local: DC 10. Sindri is a gnome. They are small, and don't run as fast as humans. Often they have a hyperfixation of some sort.

Knowledge Local: DC 15. Local Rogarvian sympathizer, and slightly scatterbrained fire mage, Sindri's talents don't quite make sense, focusing on healing through fire. How does that work?

Knowledge Local DC: 20
Sindri's mithril buckler: His mother was an enchanter of some skill, and his father made impressive shields. Sindri asked his parents to make for him a shield that could withstand the savagery of the stolen lands, although he did not have much coin at the time. He hopes that the love of his mother and father will be enough to see him through this adventure.

Sindri's silk armor: The story behind Sindri's silken armor is very simple: he was granted a set of Rogvarian livery, and was so proud of it that he had it enchanted to protect against rips and dirt.

Knowledge Local: DC 25
Sindri's cloak of resistance: Sindri and Chesti used to go out on adventures together. Once, while venturing into the stolen lands slightly further than may have been advised, both boys fell prey to a plant, that mesmerized the both of them with swirling hypnotic patterss. Sindri came to his senses after a day had passed, and realized that both he and his friend were covered with vines. Enraged, he blasted the plant with flames, and dragged his delerious friend back to safety. Afterwards, they decided that bolstering their mental defenses might be a good idea...

Sindri's ring of deflection: Sindri was very briefly married once, to a lesser Rogarvian noble-woman. She had never met Sindri before the ceremony, instead hearing of him exclusively through Chesti's recountings. What Chesti had forgotten to mention however, was that Sindri was a gnome, which caused the wedding to be called off. Still, Chesti's wedding present to Sindri had been a ring engraved with the Rogarvian crest, which Sindri held onto, and had enchanted once the vanishing had occured, to protect the ring from tarnishing.

Sindri's charisma band: To talk to others was one of Sindri's great joys in life. However, in his enthusiasm for meeting new people, he would often overshare, and say something that would turn his prospective friends away. As such, he comissioned for himself a headband that would augment and supliment his ablity to speak to others, warning him before he made a social faux pas. This turned out to be invaluable, for although Sindri speaks over 15 languages, he has not studied cultural mannerisms quite as rigourously...