Voyage of the Isaac Asimov

Game Master EltonJ

Play in a Starfinder campaign based off of Asimov, Herbert, and other greats of science fiction.


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Stamina: 6/6 HP: 10/10 | Resolve 4/4 | KAC: 15 / EAC: 15 / CMD: 23 | Fort: +0, Ref: +6, Will: +2 (all +2 vs. Spells) | Init: +4, Perception: +4 |

I think that definition will very much depend on who is picked as Protagonist, as several other options(like Foil) are based on that.

Yay for being complex, though :)

@Table Top: I think one aspect is that you have a whole 'cast' of Protagonists - in a traditional story system certain things may happen in the background, rather than have the focus shift on someone else while the main character simply takes a backseat for a whole chapter.
(e.g. if the main character is a expert duelist and war leader, there likely won't be two chapters where they don't contribute anything while 2 others tagging along conduct diplomacy with another faction - or go on a recon mission to find important information. - often, these characters tend to become 'protagonists' in their own plot lines, but that also implies they repeatedly get screen time and a focus on their activities. Yet in a traditional party, you try to stick together, yet still have shifting spot-lights based on the challenge faced and the individual abilities and strengths of the characters.)
It's hard to put into words in such a short paragraph but I think I managed to get the idea across?


Male Human Psion 10/Atlanteologist 10
C'tikt-6 wrote:

Will be interesting how we fit into those over time.

Also curious how Table Top Characters fit into those characters. As Table top stories sorta grow organically, vs a standard fantasy/sci-fi story.

Well, I learned that Roleplaying without a script, you can't shoehorn a player character into a defined role. When they re-did the dragonlance series into D&D 3.5, they tried to fit characters into defined roles. And it doesn't work out too well.


Stamina: 6/6 HP: 10/10 | Resolve 4/4 | KAC: 15 / EAC: 15 / CMD: 23 | Fort: +0, Ref: +6, Will: +2 (all +2 vs. Spells) | Init: +4, Perception: +4 |

@Report back: I think we are on our own out here, and our mission pretty much was to complete all necessary steps to make a verdict regarding the eligibility of a colony on the site.

That is, we ARE calling the shots(well, Retri) and we can't phone home, but will have to stand by our decision when we do return back.

Not sure if I got that right. Regardless, comparing notes with Team A before we meet anybody seems like a good idea.
Same as asking the guy about "escaping".


Ongoing Effects:
LN Host Shirren Android Technomancer 1 | SP: 5/5 HP: 9/9 RP: 5/5 | EAC: 14 KAC: 15 | Fort: +0 Ref: +3 Will +2 | Init +3 Blindsense 30ft

Yeah.. at least radio Team A and see waht they found.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

yay radio!


Male Human Psion 10/Atlanteologist 10

Alrighty, what are you going to radio to Team A?


Ongoing Effects:
LN Host Shirren Android Technomancer 1 | SP: 5/5 HP: 9/9 RP: 5/5 | EAC: 14 KAC: 15 | Fort: +0 Ref: +3 Will +2 | Init +3 Blindsense 30ft

Not sure where to go with this.

We as characters are "stalled" walking through all of our options. There is currently no one making the decision. I can tell you have a plan for us, but you are only ever giving us one line responses.

Please go into more detail! Your posts should be longer than any of ours! Give us detail, flavor, dialog, and when it's needed just do a one line response.

When you see all of us posted and stalled push us in a direction.

I don't want to make a fuss. I just feel semi lost in this game. Give us more. Please.

Very curious what you expect us to do.. If you want us to go to the cave, then give is bread crumbs.. If you want us to avoid it because of drones then say so.. Right now we are confused.

1. Drones.. ok avoid those.
2. Dark folk have info
3. Also avoid them
4. Ok... umm.. do we go back? Planet is ok.. sorta
5. Are we supposed to fully prepare this planet via killing the Dark folk? I have no idea if that is the goal of our mission. Is the alignment of our mission kinda evil, which gives us a delima?
6. Do we go back? What is our end goal?

Please.. Need more info.


Male Human Psion 10/Atlanteologist 10

I think it's time to introduce my combat encounter. After that, you'll have more decisions.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

I would just like to say that I don't mind the amiguity, but I would appreciate more details so that I can use those to avoid possibly making up details that contradict what you have in mind ^^

For example, I don't want to narrate following an NPC to the destination in case we'll be attacked before reaching it :3

Likwise for spaceship travel: maybe there's something specific about the trip we need to know about but it shouldn't be too obvious that it's important info and not just fluff. Or, again, ambush en route.

I'd like to hear how everyone else feels too, but those are my two cents.


Ongoing Effects:
LN Host Shirren Android Technomancer 1 | SP: 5/5 HP: 9/9 RP: 5/5 | EAC: 14 KAC: 15 | Fort: +0 Ref: +3 Will +2 | Init +3 Blindsense 30ft

Sorry for being a bit frustrated last night. I just felt lost, and didn't know what else to say.

Just because my GMing style is different, doesn't mean you should change..

Forgive the frustration. I am excited to keep going.


Male Human Psion 10/Atlanteologist 10
C'tikt-6 wrote:

Sorry for being a bit frustrated last night. I just felt lost, and didn't know what else to say.

Just because my GMing style is different, doesn't mean you should change..

Forgive the frustration. I am excited to keep going.

It's alright. You guys might end up freeing this part of the elves from the dark elves' menace.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

By the way, are we all going to be useless goofballs 1/20th of the time?
Or in the case of this combat so far, 3/5ths of the time? xD

'cause if we're going to have crit fumbles happening, I'd also like some extra goodies for our crit successes (of which we've had one so far, now that I think about it...)
Or assurances that we'll nearly always be outnumbered, so that at least the enemies will be even bigger goofballs on average :P


Stamina: 6/6 HP: 10/10 | Resolve 4/4 | KAC: 15 / EAC: 15 / CMD: 23 | Fort: +0, Ref: +6, Will: +2 (all +2 vs. Spells) | Init: +4, Perception: +4 |

Rookie numbers, M - if you do full attacks for 2 rolls per turn, you can be a useless goofball 1/10th of the rounds, with 5 or more characters, we'll see someone mess up every other round.

That said, I was not aware that there is no crit confirm in Starfinder. I suppose in that way it makes sense that fumbles are automatic, too. But it may be a bit...ridiculous in the long run.


Ongoing Effects:
LN Host Shirren Android Technomancer 1 | SP: 5/5 HP: 9/9 RP: 5/5 | EAC: 14 KAC: 15 | Fort: +0 Ref: +3 Will +2 | Init +3 Blindsense 30ft

Yeah fumbles are not RAW at all. They are just up to the GM.

Honestly, would have liked to know that was the case before playing. I am not a fan of fumbles, personally. Unless they are just fluff and flavor, but not crunch.


Male Human Psion 10/Atlanteologist 10

from the core rulebook:

Starfinder wrote:
The GM rolls an attack for the first goblin, using Crix’s Energy Armor Class because it’s a laser, and gets a natural 20—a critical hit! The GM rolls the normal damage dice twice—2d8 instead of 1d8, getting a 13—and adds 1d6 burn damage (for which he rolls a 2). Crix takes the 13 damage now and then takes the 2 burn damage each round until the fire is put out.
Starfinder wrote:

Critical Hits

When you make an attack roll and get a natural 20 (the d20
comes up 20), you hit regardless of your target’s AC. If the
total result of your attack roll meets or exceeds the target’s
EAC or KAC (as appropriate for your attack), you’ve also scored
a critical hit. You roll your damage twice, each time with all
your usual bonuses and including any additional damage from
special abilities, and then add the rolls together. Some weapons
inflict a special effect on a target of a critical hit, in addition to
dealing double damage (see page 182).
If the total result of your attack is less than your target’s
relevant AC, your attack still hits on a natural 20, but it deals
damage normally.


Ongoing Effects:
LN Host Shirren Android Technomancer 1 | SP: 5/5 HP: 9/9 RP: 5/5 | EAC: 14 KAC: 15 | Fort: +0 Ref: +3 Will +2 | Init +3 Blindsense 30ft

Yeah, those are the rules for Critical Hits. There are no rules for fumbles.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

Yeah, there are home brew things out there, though.

I wonder if anyone has produced a fumble deck for starfinder xD

I was a bit surprised, but fumbles can be a lot of fun. It does make for a sillier atmosphere, though.


Stamina: 6/6 HP: 10/10 | Resolve 4/4 | KAC: 15 / EAC: 15 / CMD: 23 | Fort: +0, Ref: +6, Will: +2 (all +2 vs. Spells) | Init: +4, Perception: +4 |

Oh, I saw the rules, thanks for posting them. I did check after M just doubled damage. Just saying it was one of the things I was not aware was changed for Pathfinder.

The reason I even mentioned it is that most "fumble" rules I knew also had a 'confirmation' roll, similar to the crit threat confirmation.
The one I liked most was BAB versus DC 11.(1 always fumbles on confirmation)
That was, a Level 1 guy with 1 BAB had a 50:50 chance of actually messing up, while halfway through the campaign he was so good that he'd only mess up in the rarest occasions.
At the same time, for those with partial BAB progression or low BAB progression, the less martial races, it remained a 'threat' for longer, but also less likely as they became more experienced.

Alas, it's hard advocating introducing a "fumble confirmation" then there is no "crit confirmation" either.
At the same time, depending on how much combat there is, without any confirmation it may, as said, become a bit of a slap-stick adventure, where every other round someone drops their weapon, has their magazine ejected, or similar shenanigans.

Not complaining, as it will be across the board. Alas, as with wound threesholds and similar custom options, "equal" penalties by default are not. If enemies are hit by a streak of bad luck, then we have an easy encounter as things landslide in our favor. If the party has a streak of bad luck, it can mean a TPK as the situation spirals downward.
But I have no experience with Starfinder, and if combat is overall forgiving enough, then there are no grounds for objection. Mostly was just bantering.


Male Human Psion 10/Atlanteologist 10

ON the story front, I started writing my story.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

Yay story for therapy!


1 person marked this as a favorite.
Stamina: 6/6 HP: 10/10 | Resolve 4/4 | KAC: 15 / EAC: 15 / CMD: 23 | Fort: +0, Ref: +6, Will: +2 (all +2 vs. Spells) | Init: +4, Perception: +4 |

Did he...did Raloveg just shoot the wall between those windows? And it was Retri who ejected the Mag...it's not just the Androids being hacked or something. Oh Gods, I'm going to die here. They are all shooting like the guys in that ancient movie I saw with Kyrie a month ago...what where they called? 'Stormtroopers'. F#~*, I never ever USED my weapon, but at least I trained with it so I can hit a target. I am going to die here, probably eaten as an off-world delicacy by cannibal elves. 4 more bullets in the clip. I should do myself a favor and save the last one for me...


NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android

Did my best to give an in character reason for my hilariously bad showing there :P
:')


Ongoing Effects:
LN Host Shirren Android Technomancer 1 | SP: 5/5 HP: 9/9 RP: 5/5 | EAC: 14 KAC: 15 | Fort: +0 Ref: +3 Will +2 | Init +3 Blindsense 30ft

I am sorry to do this so soon after we started up, but I think I am going to bow out of this game. It is not quite what I want currently.

I do hope for the best for everyone else. I hope its is very enjoyable for everyone.

Take care, good luck, and roll well.

C'tikt-6 out.


Male Human Psion 10/Atlanteologist 10

The next planet you will be going to is a Turian planet. The dinosaur planet that Team A went to turned out to be a no go.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

buuuut dinos xD


Male Human Psion 10/Atlanteologist 10

I understand. They are quite cool, too.


Male Human Psion 10/Atlanteologist 10

On the story front, I gave my unfinished story to my therapist and he liked it. My story is still unfinished. Still in the rough draft, and none of your characters has shown up yet.

If I decide to use your characters at all. hehe.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

lol, nice


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

Merry Christmas everyone ^^


Male Human Psion 10/Atlanteologist 10

Merry Christmas.


Male Human Psion 10/Atlanteologist 10

I'm reworking the story. There are some characters that I forgot that needed to be cast.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

fun xD


Stamina: 6/6 HP: 10/10 | Resolve 4/4 | KAC: 15 / EAC: 15 / CMD: 23 | Fort: +0, Ref: +6, Will: +2 (all +2 vs. Spells) | Init: +4, Perception: +4 |

Seriously, this violation for breeding purposes does come across very one-sided.

Suspect: "I forced myself on them because I wanted to breed."
Prosecution: "How about other, less invasive methods of breeding that does not involve random people you kidnap?" (or: Why do you have problems with genetic diversity?)
Suspect: "But I wanted them." (or: Not answering that.)
Prosecution: "Did you try talking with them, see what they want? Like, ask about consent? Or try and find someone willing to participate?"
Suspect: "I let them go afterwards in some different parking lot."

I mean, that does NOT present a strong case for the suspect...


Male Human Xenoseeker Witchwarper 1

I'd stop short of 'let's nuke them and have done with it', but yeah, otherwise the line is pretty clear.

Technically, a peaceful resolution could include the people in charge surrendering themselves to stand trial.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

I like that plan xD


1 person marked this as a favorite.
NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android

I'm about this close to asking M to translate the phrase that they have 15 seconds to run.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

Lol. IDK if they're that few in number xD


NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android

The ones in front of us are...


Male Human Psion 10/Atlanteologist 10

And you are about to start hostilities.


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:
EltonJ wrote:
And you are about to start hostilities.

See, this is the real problem. If we want to stoop to their level we need to be very thorough, i.e. bring our ship guns xD


N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:

saying "die" is so tempting, haha

More seriously, I've signed up for too many games and I need to cut back a bit, so I'll be backing out of this one.
Good luck and have fun, guys ^^


Stamina: 6/6 HP: 10/10 | Resolve 4/4 | KAC: 15 / EAC: 15 / CMD: 23 | Fort: +0, Ref: +6, Will: +2 (all +2 vs. Spells) | Init: +4, Perception: +4 |

There goes our only translator...best of luck to you, Scegfod.

Others: Any ideas? We don't know why they "study" the surfacers, we have no idea if they run extensive cloning labs for numbers but have a diminished gene pool, or if there is a chance the two subraces could reconcile.

I mean, the surface elves did mention they were re-developing some basic level tech, that would have seemed like a wonderful approach for cooperation between surface and underground (we give you some tech and in return you make sweet love to some of our nubile females - does not sound like a bad deal to my ears unless there's something we don't know about their breeding habits) - Except the dark ones clearly didn't feel up for that.

Possibly because they don't want the upstairs neighbours to get ahead of the curve, but then there's plenty they are not telling us so it's all conjecture at this point.

I'm willing to assume the Ship Computer meanwhile manage to make out enough of all of this to work as a translation device so we're not at a dead stop here, but I'm lost for direction.
(I mean, I know we're given some leeway for player agency here, but I'm still torn between the Star Trek approach of following the Prime Directive, or deciding that we're on different levels of the Kardashev Scale, that they are an upcoming threat, and we'd best put the Imperial March on Blast and call in the Assault Terminators to clear the future colony site.)


Stamina: 6/6 HP: 10/10 | Resolve 4/4 | KAC: 15 / EAC: 15 / CMD: 23 | Fort: +0, Ref: +6, Will: +2 (all +2 vs. Spells) | Init: +4, Perception: +4 |

Just flying over the talk so far I think we didn't actually tell the Dark Elves that we intend to settle a colony here.

Alas, they can see that we are definitely from off-world, especially considering they kept their tech affinity.
So it makes sense they are cautious and willing to release prisoners because they cannot gauge our strength compared to theirs but may expect our means to outgun their capabilities.
Alas, they also spoke of research specimens - maybe they are trying scientifically to fix their issues; as in, doing medical comparative research to find out what's wrong with them. Or maybe they do need some surface-grown vegetables and stuff. *shrug* Figured it would not hurt to ask if there is anything else they need so we don't have to go back and forth too often.


Male Human Psion 10/Atlanteologist 10

I'm going to start recruiting again for this campaign. See if we can fill some shoes.


Shirren Operative 1 | EAC 12 KAC 13 | HP 12/12 SP 7/7 RP 2/2 | F +1 R +3 W +4 | Init +2 Per +8 (blindsense 30') Move 30

Jydimu here! I'm a widely skilled shirren with illustrious ancestors to live up to. As of writing this I haven't caught up on the plot but that will change.


M Human Soldier 1

Roddy Brooks present. Thank you for selecting me. I hope we can all get along and have fun together. If there's anything you need from me, please feel free to let me know.


Stamina: 6/6 HP: 10/10 | Resolve 4/4 | KAC: 15 / EAC: 15 / CMD: 23 | Fort: +0, Ref: +6, Will: +2 (all +2 vs. Spells) | Init: +4, Perception: +4 |

hej guys. welcome.


NG Male(?) Laborer Android Guard, Soldier 1|Stamina9/9|HP 10/10|Resolve 4/4|KAC 16, EAC 14|Fort 4, Ref 1 Will 2| Init +5, Perception +4| Android

Welcome folks!


Male Human Xenoseeker Witchwarper 1

Welcome aboard.

I expect there'll be a fair amount of back and forth regardless. It's probably a question of when we can turn things over to the professional diplomats with a reasonable assurance that they're on the right track. Doesn't hurt to ask what questions we can early on in the piece though.


M Human Soldier 1

I wrote a God for this game

Sereni (Ser-Reh-Neye), our Lady of Harmony, is the Goddess of peace. Her name is the root in which "serenity" and "serene" are derived. Sereni is most concerned with non-violence, community, self-reflection, guiding others, and non-action. Her followers are varied, but include diplomats, peaceful protesters, ascetic monks, and everyday folk.

Sereni is depicted as a woman of Human or Lashuntan form, but with the head of a reptile. She is often levitating while in a meditative posture. Her domains are Community (cooperation, friendship), Good (agathion), Healing (medicine), Protection (purity), and Water (flowing). Her favoured weapon is the open palm. Her holy symbol is two different palms pressed together. And her sacred colours are blue and silver.

The worship of Sareni started in the late 3rd age of the Isaac Asimov, but only began to gain prevalence in the early 4th age. It began with the prophet Iulia, during the Hellfire Inquisition of Asmodeus and the Weydan Rebuff. During the prophet's attempts at reconciliation, she accepted five ordeals, the last of which claimed her life, but brought a tenuous peace in the aftermath. In the early 4th age, Sereni's faith was practiced regularly, and featured multiple saints of different races. By the 5th age, Sereni's faith has certainly regressed in favour of more action-oriented gods, but there are small pockets of the faithful remaining.

Sereni has multiple holy texts, but the majority of her faith is passed orally from priest to apprentice. The holy texts include: Way of the Serene Palms (unarmed fighting techniques for self-defence), the Seven Innate Beauties of Life, the Five Ordeals of the Prophet Iulia, and the Origins of Communion (A recounting of the largest peaceful protest of the Isaac Asimov).

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