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Crafting has never been so much fun! ... The Artisan is a new base class from Drop Dead Studios for players who love crafting and making the most of their magical equipment. Building off the mechanics of the Master Craftsman feat, the artisan uses his crafting skills to create magic items, giant...

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Drop Dead Studios is proud to announce their latest Pathfinder Roleplaying Game class, the Vauntguard! ... Located at the intersection of soldier and spy, the vauntguard is the first line of defense for a government or society; he is the troubleshooter and undercover agent, who must seek out...

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Need a fighter? A wizard? A cleric? A rogue? Why not someone who can be all 4? ... The dilettante is an adventurer who studies everything she can, from odd bits of arcane theory, to new fighting styles, to outlandish gods and religions. True jacks of all trade, dilettantes can shift easily...

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Mystic warriors hailing from the primal lands, war dancers are powerful manipulators of the battlefield. These men and women read the signs and omens of combat, feel the flows of his enemy's energy, and manipulate it to their own advantage. ... The war dancer is a martial controller, manipulating...

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Sometimes magic isn't about finesse or manipulation. Sometimes it's about power. Raw, unadulterated power. ... The channeler is a spellcaster who channels his power through his own body, trading hit points for spells. On one hand, he can achieve heights of arcane prowess his fellows can rarely...

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Gods are for wimps. ... The spiritualist is a divine caster who summons and manipulates their own spirit, rather than call down power from on-high. Through monk-like training, inherent second-sight, and great meditation, these combatants learn to enact rituals that delve the future, raise the...

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Empowered by the spark of divinity, Aspects serve as the mortal voice and embodiment of a divine being. Greater than a Cleric, an aspect is a living piece of their god, walking the line between mortal and deity like never before. ... This 20-level base class takes the powers of Pathfinder deities...

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As one of the “Core 4,” the rogue is a mainstay of any roleplaying fantasy adventure. Sadly, the Pathfinder rogue, while the best incarnation yet, has begun to be eclipsed by other, more expansive classes. This book revitalizes the rogue by providing expanded options, revised rules, and...

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Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic. Spheres of Power lets you adapt magic to fit your needs rather than forcing games to adapt to the magic, and...

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Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic. Spheres of Power lets you adapt magic to fit your needs rather than forcing games to adapt to the magic, and...

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Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. ... Inside this 29-page supplement, you'll find: Favored Class Options for all Spheres of Power classes for both the...

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Drawn from the entries of the 2015 Spheres of Power Worldbuilding Contest, this 45 page PDF features three entire worlds for your campaigning pleasure! ... Along with setting info, story hooks, and adventuring guidelines, each world comes with its own set of custom mechanics that can easily be...

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I have become the destroyer of worlds. ... So begins a player's adventures in Skybourne. A wizard's arrogance left a world broken, ravaged by a sentient forest, and surrounded by the planar wound called the maelstrom. Yet in this aftermath lies a world of adventure, where airship pilots delve a...

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Ships of Skybourne is a comprehensive vehicle guide for the Skybourne campaign setting, detailing methods, options, and mechanics for land, air, and sea vehicles of mundane, mechanical, and magical construction, but bending mostly to the airships an adventurer will use in their pursuit of fame...

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The heroes find themselves caught between a halfling merchant and a town of Cherufe, all under attack by an ancient evil ... and a horde of undead dinosaurs. ... Designed for a party of PCs of 7th-8th level, for ... use with the Skybourne campaign setting.

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The Unknown Reaches Out! ... For every intrepid “hero” who probes the secrets of ancient ruins or cosmic frontiers, there is an alien being which will meet them. ... The Aberration Bestiary contains a variety of such adversaries utilizing the Spheres of Power and Spheres of Might system, with 20...

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Designed for the Spheres of Power system, this PDF features an entirely new Nature package: Air! ... With a full base package, 11 new talents and 1 Advanced Talent, this new package brings a whole new dimension to the Nature sphere. ... Go beyond the basics with Spheres Apocrypha!

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Spheres Apocrypha: Alchemical Formulae is an expansion to the Alchemy sphere from Spheres of Might, granting new talents and new options for making the most of this incredible sphere. ... Take your Alchemy to new heights with Spheres Apocrypha!

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This spheres apocrypha is filled with new Alchemy talents and powers, particularly poisons. Expand your poison powers when working with ingested poisons, create poisons that penalize your target's ability scores, and transform your splash poisons into dangerous noxious breath! ... Go beyond with...

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Command the Uncanny! ... The powers of the multiverse do not exist for mortals alone, nor are all their secrets meant to be mastered by such finite creatures. Harnessing such forces can offer untold possibilities, although those who touch the alien never step away the same. ... The Alienist's...

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This apocrypha is a collection of 10 new Alteration sphere trait options for existing Alteration sphere forms, specifically dragon, giant, morphic weapon, orb, plant, and subterranean. Now you can do even more, from firing beams out of your orby eye, spread pollen and spores from your plant...

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The Old World has ended. What survivors there were needed a place to survive. ... That place was Andrus. ... Designed for the Skybourne campaign setting, Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of...

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Archetypes of Power 2 is a collection of new archetypes and class options for the Spheres of Power and Spheres of Might systems. Whether you're a wraith whose power mimics the dreaded banshees, a professional soldier looking to make your fortune, or a blacksmith who forges spells as well as...

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This PDF features 5 new Nature talents, 2 new spellcraftings, 3 new feats, and a new Nature sphere drawback, all focused around the Plant, Water, and Metal packages of the Nature sphere from the Spheres of Power system. ... Designed for use with the Pathfinder Roleplaying Game. Go beyond the...

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This PDF features 10 new Destruction talents, designed to give you new ways ot enjoying the Spheres of Power system for your Pathfinder games. Use destructive blasts for demolition, brand your enemies with deadly tattoos that limit their actions, or even make destructive blasts as attacks of...

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This PDF features 10 new Dark talents, designed to give you new ways to enjoy the Spheres of Power system for your Pathfinder games. ... Go beyond the basics with Spheres Apocrypha!

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This PDF features 5 new Nature talents and 5 new spellcraftings, all focused around the Earth package of the Nature sphere of the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. ... Go beyond the basics with Spheres Apocrypha!

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This PDF features 7 new Nature talents, 2 new advanced talents, and 3 feats, all focused around the Fire package of the Nature sphere of the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. ... Go beyond the basics with Spheres Apocrypha!

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This PDF features 7 new Light talents and 3 new feats, designed to give you new ways to wield the Light sphere and enjoy the Spheres of Power system for your Pathfinder games. Create weapons of light, fold your effects into halos, and more with these new expanded options! ... Go beyond the basics...

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This PDF features 3 new Nature talents, 4 new feats, and a new general drawback, all focused around expanding the spirit options of the Nature sphere of the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. ... Go beyond the basics with Spheres Apocrypha!

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Archetypes of Power is a book all about character options; with content for both the Spheres of Might and Spheres of Power systems, Archetypes of Power is sure to give something new to your gaming table! ... Within this volume you’ll find feats, class options, and 20 different archetypes for a...

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Even more martial talents for making the most out of your armor, including Armored Evasion, Armored Momentum, and even using alchemical components to improve the power of your armor! ... For Pathfinder 1st edition and the Spheres of Might system. ... Go beyond with Spheres Apocrypha!

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An astrologian is a scholar who gains power from the stars. Made for the Spheres of Might system for Pathfinder 1st edition, the astrologian invokes star signs to gain powers and adapt to the situaion around her. ... Go beyond with Spheres Apocrypha!

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With the Hunt Master reaper archetype, the Symbol of Valor Vigilante archetype, and 4 new feats, Spheres Apocrypha: Banners gives you all sorts of new ways to hold your banner high and become a beacon for your allies! ... For Spheres of Power and Spheres of Might and Pathfinder 1st edition. Go...

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They said when she opened her mouth, the ground shook, the air trembled and the world seemed to fear her words. In the end, there was nothing but a whimpered shriek. ... For Pathfinder 1st edition and the Spheres of Power/Spheres of Might systems, this apocrypha introduces a new path for the...

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The barista grinds coffee and steeps tea leaves, brewing refreshing, bold and delicious drinks for himself, his companions, and anyone around him in need of a pick-me-up. A barista is a warm and welcome member to any adventuring party who can prepare miraculous and invigorating brews. ... Made...

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Want to use teleportation magic to more lethally shunt enemies around the battlefield? Suck away the elements from a nature-caster? Damage your enemies with bullets of pure vaccum? All this and more can be done with Spheres Apocrypha: Battlefield Manipulation Talents! ... Made for Spheres of...

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The Bear Sphere is an impawsible creation: the majesty and power of the bear distilled into a playable form for your Pathfinder table. ... To be honest, you probably shouldn’t use this sphere. Despite years of game development experience, nothing could have koalafied us to handle a topic as...

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The wonderful, wild, and great creatures that lurk just under the waves, just beyond the next dune, slumber deep in the forests, or high above in the clouds. Magical beasts are a diverse and unique mainstay for any setting or world. ... From the small to large, this book contains a wide variety...

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From great beast tamers, wild children, and those who mimic and channel the strength of the wilds, The Beast Tamer's Handbook is a massive collection of new archetypes, feats, talents, and class options focused on handing new tools to characters to interact with animals, tame them, and bolster...

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NOTE: This book contains information already presented in the book Wizard's Academy, here separated into its own for Wizard's Academy players and others who want the bestiary without the attached adventure! ... Within these pages, famed Windfell graduate Winterlynn Graysun reveals her secrets and...

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The Blood and Portents Handbook is a collection of archetypes, class options, talents, and more for expanding the Blood sphere and giving other thematic options for characters ranging from crafters of magical toys, masters of winter magic, and more. ... Introduced in this book is a new Blood...

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The Sanguinist’s Handbook is a brand new sphere for the Spheres of Power magic system, for the Pathfinder Roleplaying Game. This new sphere-the Blood Sphere-grants its wielders the power to control the blood within a body, bleeding targets dry, empowering allies, or crafting the fluid into a...

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Grace. Loyalty. War. Your credo is established in these three facets served to an honorable family house, ideal, or organization. Even those not in service to a house, the ronin, serve themselves and train to further their swordsmanship and devote themselves to a personal honor code. ... This new...

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Spheres Apocrypha: Casting Traditions 2 gives you EVEN MORE new drawbacks and drawback feats to customize your casting traditions and build the characters you want to play. ... Within these pages you'll find new options for curse-fueled magic, expanded combat casting, new diagram powers, and more...

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Spheres Apocrypha: Casting Traditions gives you new drawbacks and sphere-specific drawbacks to help you create new and intriguing casting traditions for your characters. ... Do you require magic runes, or perhaps you must pre-charged your spells? Perhaps you can even lend your casting to your...

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There has always been something enticing about end-of-the-world stakes, and something even more fascinating which compels us to tell stories about what happens when the heroes lose. Why did everything fall apart, and who are the survivors that somehow endured the end of the world? ... The...

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Originally Released April 1st ... This handbook is the cat's meow! ... Find all new options that help you or your fuzzy friends pounce, wiggle, and purr their way to victory! Harness the inheritor's blade Expawlibur or outfit your adventurers with comfortable boxes and all sorts of strains of...

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Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres' systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit...

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A chromatic dragon is meant to be a terrifying encounter for any adventuring party; power, resistance, and magic to shock and awe. This supplmenet provides 5 new templates that make dragons into sphere champions, making them both more unforgettable and easier to run. For Pathfinder 1st edition...

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Cognition Talents are a new type of Mind sphere talent for the Spheres of Power system; rather than placing enchantments onto others, Cognition talents expand the mind of the user, granting them all manner of new abilities as they use magic to increase the power and reach of their thoughts. ......

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In this Spheres Apocrypha, we build on everything from the Leadership Sphere to the Conjuration Spheres and even the Warp sphere, giving you new options for making the most of your followers and companions. In this apocrypha you can store your minions in extradimensional spaces, recruit cohorts...

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Potions, oils, and dusts; in the hands of a talented magic-user or alchemist, these items can contain magic beyond imagining. ... Within these pages you'll find all sorts of magical compounds for the use of your characters, meeting all of their magical needs. Whether they're crafting arcane...

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The Conqueror's Handbook is a collection of archetypes, talents, and other options all built around the theme of Conquest. Whether you're a mercenary looking for pay, a plundering army looking for victims, or an explorer out for fame and fortune, The Conqueror's Handbook has options for you to...

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Blood and elegance paves the way! ... Blood and guts, cysts and plagues; All horrible, disgusting things that afflict the people of the world. But within all matters gross and bloody, there lies a disciplined path of warriors who hew and dash between, inflicting bodily horrors while dancing...

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Crack the ground with alteration magic, redirect the flow of blood through an enemy's body, or read someone's fate and force their actions; all of this and more can be yours with the power of Debilitating talents! ... For Spheres of Might/Spheres of Power and Pathfinder 1st edition. ... Go beyond...

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Spheres Apocrypha: Debilitating Talents is a series of new talents for the Spheres of Might system for Pathfinder 1st edition that grant you all sorts of new ways to debilitate and weaken your enemies, ensuring you the edge in combat that decides victory or defeat. Overcome your enemies with...

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Through the sand-buried ruins and glittering oasis, the deserts host all manner of creatures and individuals, from cinder wolves to wasteland slavers, or even the harsh desert itself. Spheres Bestiary: Desert Encounters has everything you need to build your adventures through the sands for level...

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Into The Darkness... ... Scattered across ancient tomes and the whispers of reclusive mages lie the secrets of dark powers, designs of the immortal horrors humankind knows only as Fiends. These incarnations of cruelty and ruin offer wondrous secrets and incredible power, but never without a...

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Spheres Apocrypha: Dipsomania features a new Unchained Monk archetype and several new Talents for the Alchemy and Barroom spheres, all around drawing power from drink! Play as the Stupor Monk and gain power as you give in to alcohol, craft drinks that grant power to those who consume them, and...

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A new cause for the Pathfinder 2nd edition Champion! ... Your cause is your own. As an errant champion, you are not charged with the divinity your cousin champions are granted to perform their oathbound duties. You have forsaken or given up such divine blessings and favors, instead seeking to...

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The Essence Smith takes the powers of our own Artisan class and transports them to the Spheres of Might Blacksmith, allowing for getter magic item crafting and a whole new way of exploring the heroes of the forge!

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For Pathfinder 2nd edition, this PDF offers new options for the assassin, the pirate, the poisoner, and the talisman dabbler archetypes. Whether you are increasing your skill against those you've Marked For Death, or expanding your performances with sea shanties, you'll find all sorts of new...

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Expanded Options 2 is a collection of new archetypes, feats, talents, and more that expands both the Spheres of Power and Spheres of Might systems. Within these pages you'll find: New Champion Archetypes: New options for building cross-system characters with a variety of classes!; New Prestige...

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Whether they be friend or foe, fey are always a welcome addition into any story, from local nuisances to miniaturized catastrophes in their own right. ... This bestiary introduces a number of fey spirits from Japanese mythology, the bakemono and kappa, as well as Native American mythology, the...

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The Fey Binder’s Handbook is an expansion and reimagining of the Fallen Fey Sphere, first introduced to the world in the Skybourne campaign setting and designed for the Pathfinder Roleplaying Game. ... This sphere grants its users the ability to mimic and command the elusive powers of the fey,...

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Powers of Corruption! ... Long have tales spoken of inhuman evils, entities of corruption and ruin with countless names and faces. Their abilities are incredible, their intentions nightmarish… ... And now, their secrets revealed! ... Spheres Bestiary: Fiends of Cosmos introduces players to 18...

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The bells toll, the dead walk again, and heroes and villains take on the mantle of the grave! The Gravecaller's Handbook is a player-oriented supplement for Pathfinder 1e using Ultimate Spheres of Power, as well as materials from Spheres of Might, Champions of the Spheres, and other Drop Dead...

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The Mentalist’s Handbook is an expansion to the Mind sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new feats, new class options, and more for making the most of Mind magic in your games. ... The Mentalist’s Handbook is book 10 in a multi-part series.

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The Vivomancer's Handbook is an expansion to the Life sphere from the Spheres of Power magic system. Inside these pages you’ll find new archetypes, new talents, new feats, new class options, and more for making the most of Life magic in your games. ... The Vivomancer's Handbook is book 11 in a...

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The Creator’s Handbook is an expansion to the Creation sphere from ... the Spheres of Power magic system. Inside these pages you’ll fi nd new ... talents, new feats, new archetypes, rules expansions, and more for ... making the most of Creation magic in your games. ... The Creator’s Handbook is...

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The Conjurer’s Handbook is an expansion to the Conjuration sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, companion archetypes, and more for making the most of conjured companions in your games. ... The Conjurer’s Handbook is...

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The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and the magic of alignment and other metaphysical aspects in your...

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The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages, you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. ... The Abjurer’s Handbook is book 15 in a multi-part...

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The Trickster’s Handbook is an expansion to the Illusion sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Illusions in your games. ... The Trickster’s Handbook is book 16 in a multi-part series.

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The Chronomancer’s Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of time magic in your games. ... The Chronomancer’s Handbook is book 17 in a multi-part series.

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The Necromancer’s Handbook is an expansion to the Death sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of necromancy in your games! ... The Necromancer’s Handbook is book 18 in a multi-part series.

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The Tempestarians Handbook is an expansion to the Weather sphere from the Spheres of Power magic system, for the Pathfinder Roleplaying Game. Within these pages you’ll find new archetypes, new talents, new magic items, and new monsters for making the most of weather manipulation and it’s...

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The Geomancer’s Handbook is an expansion to the Nature sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new packages, new magic items, new rituals and incantations, and even nature-themed monsters transposed to using the Spheres of Power system. ... The...

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The Worldwalker’s Handbook is an expansion to the Warp sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of teleportation magic in your games. ... The Worldwalker’s Handbook is book 20 in a multi-part...

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The Telekinetic’s Handbook is an expansion to the Telekinesis sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new magic items, expansions and explanations of telekinetic mechanics, new rituals and incantations, and more to help make the most...

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The Destroyer's Handbook is an expansion to the Destruction sphere from the Spheres of Power magic system. This book contains new talents, new feats, new magic items, alternate destruction-themed racial powers, new monsters, rituals and incantations, and more! ... The Destroyer's Handbook is book...

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The Diviner’s Handbook is an expansion to the Divination sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new rules, new racial abilities, new rituals and incantations, and even divination-themed monsters for use in your games. ... The...

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The Enhancer's Handbook expands the powers and abilities of the Enhancement sphere from Spheres of Power, adding new talents, new feats, new magic items, and new archetypes built around enhancing either yourself or your allies to give them a powerful edge in combat. ... The Enhancer's Handbook is...

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The Illuminator’s Handbook is an expansion to the Light sphere from the Spheres of Power magic system. Inside these pages you’ll find new talent types including light archetypes, new talent types including lens and nimbus talents, new feats and magic items, and more to make light a valuable...

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The Shapeshifter's Handbook is an expansion to the Alteration sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new racial abilities, new incantations, and GM information for making the most of alteration magic in your games. ... The...

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The Battlemage’s Handbook is an expansion to the War sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new incantations, and new archetypes for making the most of War magic in your games. ... The Battlemage’s Handbook is book 8 in a...

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The Nyctomancer’s Handbook is an expansion to the Dark sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new rules, new monster templates, and more for making the most of Dark magic in your games. ... The Nyctomancer’s Handbook is book 9 in a...

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Made for Pathfinder 1st edition and the Spheres of Might system, the Harmacist is a scholar who specializes in inflicting poison and disease on their opponents. With this archetype you will have all manner of damaging effects at your fingertips, including inflicting malpractice on enemies through...

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The Highlander’s Handbook is an expansion to the Spheres of Might system that grants new talents, equipment, and game guidelines inspired by the real-life Scottish highlands and its history. ... Whether you are interested in a Highland campaign or simply want to play a unique and powerful...

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Created for Pathfinder 1st edition and the Spheres of Power system, witness the grand potential of magic unbridled! The high magic handbook offers options for Players and Game Masters to suffuse their settings with tremendous miracles, offering insights into the ways magic might sculpt the world....

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A new ancestry for Pathfinder 2nd Edition! ... Divine-touched monkeys, hokins are friendly and joyful. Always ready for an adventure, they make great adventuring companions, given you are willing to endure the occasional practical joke. ... Hokins are known to be full of life and a pleasure to be...

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Spheres of Power introduced a new method of creating magic items to align better with the spheres system. Items of Power includes an updated version of those rules as well as new items, weapon qualities, artifacts, and more for your gaming pleasure. Expand your games with Items of Power!

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Welcome to The Jester's Handbook, a supplement for both the Spheres of Power and Spheres of Might systems filled with terrible puns, horrible references, and other excruciating jokes. ... Battle your enemies with the citric power of your elemontalist, destroy them with your hemogoblin hoards, or...

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The Leadership Sphere is a new sphere for Spheres of Might, transforming a character into a walking army. With Leadership you can gain and building cohorts, caravans, and followers, expanding a single character into an entire regiment. ... Why should conjurers have all the fun? Become an army...

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The Lower Planes are home to many foul and dangerous denizens. ... The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. ... Formed from the souls of those evil, chaotic souls that succumbed to...

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Masked warrior, hero, actor, and villain. You will be all these things at some point in your career, and occasionally more. Specializing in maneuvers, holds, and unarmed attacks, you do not seek to kill your opponent, but rather to defeat them, basking in the glory of your victory and the shame...

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Presented by Drop Dead Studios, the Luchador is a new 20-level Monk/Vigilante hybrid class for the Pathfinder Roleplaying Game! ... These masters of the ring traverse the world in search of greater and greater foes to battle. Like the vigilante, the luchador lives a double-life: one as an...

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The Initiate's Handbook introduces a brand new sphere, the Mana sphere, to the Spheres of Power system for Pathfinder 1st edition. Learn to manipulate pure magic on a brand new level, including forging manabonds between casters, turning a caster's own spell points against them, and other methods...

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Sometimes it isn't what a character's power, but rather their limitations, that make them most interesting. ... Made for Pathfinder 1 and the Spheres of Might system, Martial Drawbacks 2 gives you all sorts of sphere-specific drawbacks and alternative starting options for combat spheres. ......

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There are two sides to every game; that which happens in the world, and that which happens around the table. Now you can mess with both with Metafeats! ... Want to reward a player for good behavior? Want to incentize someone to get into character or run a one-shot session? Want a justification...

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For Pathfinder 1st edition and the Spheres of Power/Might systems, this apocrypha deals with talents specifically made for monsters. This apocrypha deals with brutish monsters that devour their foes whole, as well as granting new options for monsters that focus on ranged combat. ... Go beyond...

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Champions, your time has come! This companion book gives mythic support to characters who blend the Spheres of Power and Spheres of Might system together and includes: Mythic class features for champion classes and prestige classes ; New mythic feats; Powerful new mythic magical items; Rules...

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Prepare yourselves, heroes! This standalone compendium adds mythic support to the Spheres of Might system, and includes: An expanded mythic tradition system with new qualities and boons, building off the original from Mythic Spheres of Power, that allows players and GMs to customize the...

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Mythic Spheres of Power takes the Pathfinder mythic rules and adapts them for better use with the Spheres of Power magic system. ... Within these pages, you'll find: Mythic Traditions for expanding and explaining the source of your mythic power.; The Spheremaster Mythic Path for use with mythic...

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Who you Wish! As you like it! ... An infinite variety of adventures wander this world, shaped by circumstances mundane and magical into unique individuals with distinct abilities and approaches. ... Spheres of Origin allows players and GMs alike to customize their characters and backstories to...

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This apocrypha further expands the amount of options available for poisoners and workers of blighted craft that interact with the world. Whether you want to enhance your allies or debilitate your foes, there is something for you in Alchemy Poisons 2! ... For Pathfinder 1st edition and the Spheres...

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For Pathfinder 1st edition, this Swashbuckler archetype that glows as brilliantly as possible, bending the rules of space and magic! Use Phase Shift Strike to cancel out your enemy's magic, bleed away your enemy's power with Manaleak, and more with all the style of a shining swashbuckling hero!...

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Spheres Apocrypha: Protokinesis Feats expand the Protokinesis feats introducted in The Telekinetic's Handbook, granting new passive effects for your telekinetic character to gain. Within these pages you'll find Aggressive Mind Limb, that greatly expands your abilities to use telekinesis as if it...

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This apocrypha is a collection of new Barroom, Boxing, and Duelist sphere options as well as the Barfighter Striker archetype. Designed for Pathfinder 1st edition and the Spheres of Might system. ... Go beyond with Spheres Apocrypha!

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This PDF features 11 new Martial talents that convert some favorite racial feats from the core Pathfinder feats into martial talents available to all, including goblin weapon disciplines and conversions for Stabbing Shot, Demoralizing Lash, and more! ... Go beyond the basics with Spheres Apocrypha!

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This spheres apocrypha contains over 10 new feats to expand the power of the Guardian sphere and other options for characters who specialize in protecting those around them. ... Use Desperate Focus to become even more deadly when on the verge of death. Use Harnessed Virtue to turn an imbued...

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This PDF features 8 new talents and 1 new feat, all for use with the Spheres of Might system. These talents grant new ranged options for different spheres, including Athletics, Barroom, Boxing, Berzerker, Dual Wielding, Equipment, and Fencing. ... Go beyond the basics with Spheres Apocrypha!

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The Lower Planes are home to many foul and dangerous denizens. The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. ... Formed from the souls of those evil, chaotic souls that succumbed to the...

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Walk through fantastic realms, from hot deserts to stormy jungles and the cosmos beyond! ... The Realmwalker's Handbook introduces a new prestige class, the Realmwalker, a planar traveler and explorer which can survive the harshest of climates and open pathways to faraway places. ... New options...

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For Pathfinder 1st edition and the Spheres systems, This PDF features two archetypes for those who have good dealings with fey: Disciple of Goibniu for blacksmiths who forge cold iron weapons for use in Fey wars, and Master of the Hunt, for those who think themselves worthy to join in the Great...

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This PDF outlines two new archetypes, the Grinning Brigand (unchained rogue) and the Baobhan Sith (wraith), to hand you new hero options for those who have dealings with the Fey. Specifically, those who have dealings with the dark Unseelie fey; beings of evil ark malice and dangerous tricks that...

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Adventuring demands characters test their skills across many spheres of life—heroes explore their world, discover dangerous secrets, find hidden treasures, pull off incredible trickery, talk their way out of trouble, and pull off skillful maneuvers in combat. ... The new rules in Spheres of Guile...

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Starfinder Compatible!! ... There's so much more to martial combat than swinging a sword, and so much more to martial characters than waiting for the next fight. ... Spheres of Might is a brand new approach to building martial characters in the Pathfinder Roleplaying Game. From the makers of...

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Champions of the Spheres: Study and Practice introduces two new systems to the Spheres system: Oaths, which allow a character to take sacred vows in exchange for power, and Techniques, which allow a character to combine magic and martial prowess into powerful custom maneuvers! ... Complete with...

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This spheres apocrypha contains a new archetype, new deeds of renown, and new talents and feats, all built around making Swashbucklers more fun to use with the Spheres! Fence, counter, and defy death with the best of them, and go beyond with Spheres Apocrypha!

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Tandem Talents are Spheres of Might talents designed to empower groups, allowing a combatant to aid his allies and coordinate to greater and more powerful effect. Including talents for a variety of spheres including Scout, Scoundrel, Athletics, Brute, Shield and more. ... Empower your allies and...

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The Inventor's Handbook 2 expands on the first Inventor's Handbook with even more Tech sphere options, including working with AIs, expanded tech item creation, and more, allowing you to do far more with the Tech Sphere and the role of technology in your world. ... Within these pages you'll find:...

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The Tech Sphere is a new sphere for the Spheres of Might martial system. Useful for dabblers and full technicians alike, this sphere expands what your Pathfinder RPG character can do into realms hitherto unknown! ... Build drones and amazing gadgets! ... Expand firearm options from the simple to...

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Treasures of the Spheres is a massive compendium of premade magic items, designed to work with games using Ultimate Spheres of Power and Spheres of Might for the Pathfinder Roleplaying Game (1st Edition). ... In this book, you'll get over 100 pages filled with content like: A Crafting Tradition...

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Tricks and Traps features a series of new talents for the Trap sphere from Spheres of Might, including talents that let you combine traps with other spheres! Make traps that let you perform Brute bull rushes, Duelist disarms, and more in this wonderful expansion to your trap options!

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Ultimate Engineering is a comprehensive and ambitious combat sphere for the Spheres of ... Might system. Whether a character is a magitech engineer, stylistic clocksmith, or mad scientist, the Tinker sphere offers a sprawling set of talents to customize, design, and develop mastery over...

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Spheres Bestiary: Undead and the Immortal Forlorn brings you a staggering variety of tools and bestiary content, including new stat blocks, monster variants, templates, template variants, incantations and artifacts, and talent packages. ... Discover terrifying new variants of both vampirism and...

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Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic. ... In this, the Ultimate version of Spheres of Power, we have compiled the original volume, over 22...

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In the skies above the great Forest, many adventurers hide their true identities behind masks. Some are pirates hunting treasure, some are saviors protecting the weak, and some are simply renegades, seeking their fortune however they see fit. ... 'Vigilantes of Skybourne' is a book of expansion...

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From shadowy organizations to evil cults, high profile bandits, mobsters and more comes a Spheres of Power and Might NPC Codex! Take your games to a new level with prebuilt NPC characters for the Spheres subsystem, including how these NPCs were built, adjustment recommendations, and tactics...

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The old world has ended, and its ruins are filled with treasures for those brave enough to seek them. ... Join the crew of the Merlin and seek your fortune in the depths of old-world delves. But beware; the skies are trecherous, and the best delvers know that even the most-prepared crews might...

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Wreckage to Deliverance is an adventure for 4 to 6 players at 1st level in the Skybourne campaign setting. In it, players experience the dangers of airship travel, battling the elements, and trying to survive in harsh environments. ... In this, the player's guide, you will find all sorts of...

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This handbook introduces a new class &mdash The Warden — as well as provides a host of new options for supporting and aiding your allies. Whether you protect your allies through magic or mettle, within these pages you'll find all manner of new options standing steadfast between your allies...

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For Pathfinder 1e and the spheres system. ... The vault opens again! This tome introduces dozens of new magical items for varying levels of play, ranging from stylish weapons capable of awakening new powers to classbased equipment, powerful radiances that bless their bearers, and more! ... Take...

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Whether you want to make the most out of the wild magic drawback or just want some enormous random events tables, Wild Magic is a handy resource for both players and GMs for making the most out of unstable magic in their games. With archetypes, feats, traits, and pages upon pages of wild magic...

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NOTE: This volume includes FANTASTIC CREATURES AND HOW TO SURVIVE THEM, which is necessary for running this adventure. ... Windfell Academy is an enigmatic place. Alongside their traditional studies, students can gain personalized summoning advice from a reformed succubus, delve the library’s...

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Woodfarers are a breed apart from normal men and women; they journey to the dark parts of the great Forest and come back with riches, knowledge, and lost relics, only to return again the moment their purses grow light. ... Designed for the Skybourne campaign setting, Woodfaring Adventures is...

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Made for use with the Pathfinder Roleplaying Game as well as the Spheres of Power and Spheres of Might systems, the wraith is a dark power given form. Whether through training in forbidden arts or their own ghost-like nature, the wraith has the ability to enter into objects, animals, allies, or...

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The Youxia's Handbook is a collection of archetypes, Spheres of Might talents, and optional rules for any kind of game using Spheres of Power or Spheres of Might. The primary focus of the book is to introduce new options for martially-focused characters, to introduce (stance) talents to every...