|Liz Courts Webstore Gninja Minion|
|Drop Dead Studios|
The Spiritualist is unapologetically inspired by anime. On paper it has a lot in common with the Monk- good unarmed strikes, an AC bonus, some similar abilities such as Diamond Soul and Tongue of the Sun and Moon- but the guts have been completely removed and what was once taken from Chinese and American kung-fu movies has now been taken from Dragon Ball, Yu Yu Hakusho, Naruto, etc.
The Spiritualist's principal mechanic is rituals. Rituals are like spells, but they can be used very few times in a day, they are learned very slowly, and they have very long activation times. They are also extremely powerful. Options include, but are not limited to:
Goku's Kamehameha (Spirit Blast)
Naruto's Rasengan, Summons, and Shadow Clones (Shredding Strike, Summoning, and Create Clone)
Miroku's Wind Tunnel and Barriers (wind tunnel and barrier :P)
And other classics, such as transformations, puppeteering the dead, healing or inspiring allies, etc.
The other principal mechanic in the spiritualist's arsenal is the Spirit Pool, which is similar to a Ki pool but provides distinctly different benefits, such as making spirit-fueled attacks, producing energy shields, performing exorcisms, and with the right build options, can allow for energy blasts, healing touches, spell sutras and more.
Combined with some flavorful abilities (touch incorporeal creatures, see invisibility, clairvoyance, tongue of the sun and moon which makes infinitely more sense here than in the classic monk,) this class allows you to create the monk as seen through Japanese Shinto and popular entertainment, and provides a great level of customization within one universal set of mechanics.
What I personally find most exciting about the Spiritualist is that of all the Summer Class Blitz classes, this one is the easiest to customize. The ritual mechanics are very simple and any anime ability can easily be adapted into one, and I can see so many potential archetypes, rituals, inspirations, and variants in my head that I can practically guarantee this class will receive a lot of support in the future. I hope you like playing it half as much as I did developing it.