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Thematically, the Aspect is about playing a character who is a living part of their deity, as opposed to a servant. Mechanically, it is about taking the concepts associated with Pathfinder Deities and putting them into the hands of the players.
I'll address the elephant in the room. How does this compare to SGG's Godling line?
The Godling is a fun, versatile set of classes about building a custom spellcaster or combatant with a godly theme to the abilities. The Aspect, however, is about actually BEING a god: You command a portfolio of 5 domains, you empower and command clerical and angelic servants, you run a demiplane, and in the end can even be communicated with via prayer. While the class contains options for players who just want to dungeon crawl with a fun character, this class is also perfect for those players and GMs who enjoy games of a larger scale, including hoping between planes, building organizations, and commanding servants both mortal and divine to go into the world and do their bidding.
Among the more iconic abilities included are a divine companion (an animal companion with the versatility of an eidolon, or an eidolon nerfed to be on-par with an animal companion, whichever you prefer,) endowments (the ability to grant divine boons to your companions) and aspect (the ability to transform into the form of your liege for a short time, gaining a small number of bonuses, but with the ability to add more bonuses through class features.) The aspect also gains a haven demiplane that can be stocked with the spirits of the faithful dead, similar to a Mage's Magnificent Mansion.
Whether you enjoy games that span continents and planes or just want to dungeon crawl, the aspect has something for you, and we hope you enjoy the Aspect!
Hmmm. Very interesting reviews, and sounds like a really cool take on the godhead/divine spark/ascendant character. Does definitely seem to be OP.
I do like the Endowment class feature idea.
Also, I like the price point.
Would like a response from DDS other than "how does this compare to SGG's Godling line/". I'm sure there is actually a menagerie in the room well apart from any elephants. For me the point is not "how does this compare to x" but how does this
a: fuse the collected abilities together to create a thematically consistent and not mechanically overpowered concept; AND
b: marry the fluff to be adaptable to any campaign setting without major shakeups to existing campaign lore or canon.