|Drop Dead Studios|
There is no such thing - whether moping due to the futility of life or a handover - none but the initiated can distinguish the two! ;) /Goth humor
Kidding aside, Absinth is a surprisingly good counter-drink and already, 5 new reviews are up on my site. They'll be posted here and on the other sites tomorrow or Monday.
|Drop Dead Studios|
The Dilettante is, in many ways, the Pathfinder version of 3.5's Factotum, but with several important changes. Rather than a series of ever-refreshing encounter powers and access to every spell imaginable, the Dilettante is a customizable collection of combat, skillful, magical, and healing powers all tied to a simple daily pool. This pool can be spent to improve attack and damage, cast spells, channel energy, or improve skill throws, all of which are further improved or refined through a rogue talent-style customization, called 'dalliances'.
Unlike the taskshaper or chameleon, who emulate a specific class or creature and must change to gain further abilities, the dilettante is the hero that learns everything she can, and can fill-in for the party fighter, rogue, caster, or healer because she possesses a little bit of all of them. Think of the hero that began adventuring before they finished training, and so must supplement their incomplete combat skills by learning every spell, trick, and technique they can find.
The dilettante can be a 5th-party member that shifts between fighter, caster, skill-monkey, and healer as necessary, or an important addition to a team too small to have a dedicated expert for every task that might arise. Alternately, she can be built to a specific purpose, combining bits and pieces of other classes together into a highly-entertaining mixture that would only otherwise be possible through a ridiculous amount of multiclassing, such as a grappler/caster, a sneak-attacking fighter/healer, or a melee combatant who brings her own magical buffs to the table rather than soaking up the primary caster's valuable time and spell slots.
Does that make sense?