|Rick Kunz Webstore Coordinator|
Part II of my review:
In the category of advanced talents, we can find the self-explanatory Animated Shadow, darkness, shadows or blots that render alignments NULL (cool!), upgrading Shadowed Mien to protect from daylight etc. – neat! As a formatting complaint that should definitely have been caught; Melt into Shadows’ title has not properly been depicted as a sub-header. The talent is damn cool, though: It makes you a blot , with climb speed and modifications and all. One with the Void does the same for darkness. Shadow Double, finally, is just what you’d think it is – basically the spherecasting version of the shadow clone trope. Really neat: We also get a new incantation assigned to Death and Dark spheres, the Rite of the Revenant Shade, which calls forth just that: A creature that was slain has its shadow seek out the killer to exact horrid vengeance.
The feat-chapter spans a total of 15 feats, which interact well with the material herein: Aura of Mystery makes your Obfuscation a constant effect; we have several shadow lurk upgrades; follow-ups for Step Through Darkness…and there are sphere-spanning feats for e.g. Dark/Warp-synergy, making targets more susceptible to Mind effects, etc. The new types of talents are also gainfully used, with Imbue Shadow allowing you to choose (darkness) or (blot) talents to make them behave as (shadow) talents. 3 solid traits are included (e.g. darkvision for your own darkness – cool!) and a new general drawback represents performance anxiety when observed. 4 Dark and one Light-sphere-specific drawbacks complement this section. Fetchlings, Tieflings and Wayang also receive alternate racial traits and there is even a familiar archetype here. Wanted a shadow familiar? Well, now you can have one.
In the equipment section, we have contrast spectacles that help identify Dark sphere effects by clearly outlining boundaries – now I really want a truly DARK dungeon (think Dark Souls’ 4 Kings-boss area, just with traps and corridors…) – this one is interesting! The soot-stained bell known as obdurate douter can snuff fire and light; obsidian keys allow those donning them to benefit from Clearsight and Darkvision with regards to the attuned Dark user. Shadow-dipping gloves allow enterprising thieves to pick items from Shadow Stashes. There even is a minor artifact, the Spike of Affixion that represents the classic trope of nailing a creature’s shadow to the floor, thus restricting it. Nice!
The bestiary section sports the CR +2 (less than 9 HD)/+3 (9 or more HD) darkened creature template for full-blown stealth action; The CR 8 devouring hole (nice picture included!) is basically a sentient , really dark portable hole construct…cool idea! And yes, construction notes included.
Editing and formatting are, for the most part, very good; rules-language, with very few exceptions, is precise and concise, and becomes problematic in none of the cases where it’s slightly glitchy. Most boil down to aesthetics or formatting-consistency. Layout adheres to Drop Dead Studios’ two-column full-color standard and the pdf sports a blend of stock art I’ve seen before and some new interior art; particular the new pieces are interesting. The pdf comes fully bookmarked for your convenience.
Steven Loftus did not have an easy task here – the Dark sphere is, arguably, one of the less sexy and more specialized spheres. Unless I am sorely mistaken, I have never encountered a book penned by him before, so this does get the freshman bonus – and it is one promising start!!
That being said, what he has done with the material herein must be commended. The added flexibility the new talents provide is a boon indeed; the new options are balanced, interesting, employ cool visuals and, as a whole, make this an amazing addition to the series. Some folks may complain that eh complex engines in the archetypes have some overlap, but that only proves true on a cursory glance: The individual modifications are well-made and math-wise sound.
In spite of my expectations for this book, or rather, lack thereof, this managed to put, time and again, a smile on my face, courtesy of the highly complex and rewarding operations performed herein…and due to the fact that it makes the Dark sphere as cool as it should be – all without just copying and palette-swapping the Light sphere…and all that, while maintaining compatibility with the other books in the series.
Well done, sir!
There are precious few complaints I can field against this; as mentioned before, I consider the thaumaturge CL-escalation a bit too much; the editing could have been tighter. But those drawbacks are mitigated by the cool concepts herein. It is only due to these minor gripes that this misses my seal of approval; my final verdict will clock in at 5 stars.
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.