Dustin Knight Developer |
If you have Quickdraw, are you able to draw and throw as any weapons as you have attacks in a round, even using things like haste and two-weapon fighting with throwing axes? Even if I had nothing in my hands at the start of the round?
I've been told by my GM that he wants to see the ruling posted here for my far-strike monk.
Zwordsman |
yeah. that is the rule.
I don't know where it would be explicity listed out though..
but combat always says you can attack as manyh times as your BAB allows if you have a weapon in hand.
TWF/Haste expands on that.
Quick Draw allows you to pull a weapon out as a free action.
This means its the same action to pull a knife out as it would be to pull an arrow for a bow.
Free actions can be used at any time. and more recently only as many as the GM would allow.
So i guess if he wanted to he could call "no more free actions" there..
but thats mean and odd. Throwing is generally speaking pretty rough.
Plus it would also restrict and prevent many other things in the game weirdly. Such as the other ranged builds
Ectar |
Yes you can.
If you're a hasted level 6 fighter with rapid shot, TWF, and ITWF, you could throw 6 axes in a round.
If your GM wanted to get REALLY technical, he could use the rule of limiting the number of free actions your character can take to prevent you from drawing extra weapons. But honestly, why?
Throwing weapons is already such a weaker fighting style than using a bow, and takes more feats besides. Archery is just so much better, why nerf something weaker?
Dysphoria Blues |
2 people marked this as a favorite. |
@KitsuneWarlock: To echo what everyone else has said, here is a link to the Quick Draw feat. It explicitly states in the text: "A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow)."
As a DM, the way I rule it at my table, is that with this feat you can make as many thrown weapon attacks as your attack limit permits (i.e. BAB + Quick Draw + TWF + ITWF, etc. etc.). I know the hangup is on the free action bit (I think?), but because it's rather feat-intensive (as Ectar pointed out), it seems silly to nerf thrown weapon users. It has great flavor and is really underused IMO, so have it I say! :)
Hopefully that is of some help :3
Cheers!
Dustin Knight Developer |
Thank you all for your help.
If he doesn't like any of those answers, look at monk of the empty hand and throw arrows. You do not get the stealth or shot on the run, but you can flurry ranged improvised weapons, still can increase range/damage, and can flurry in melee.
Ah well the character is already a divine hunter paladin 1/far strike monk 1 that uses sliding axe toss. I can't rebuild (easily) since it's pfs. It's just strange that the far strike monk (who gets flurry with thrown weapons and quickdraw) becomes so dependant on table variation (once it gets its fourth attack with flurry).
lemeres |
Well your GM will need to gaze longingly in a mirror to find that answer. The only limit on free actions is the verbiage saying a GM can limit what's possible in a round free action wise.
That said, I've never known a GM to limit the amount of ranged attacks usable with Quick Draw.
And the free action restriction was mostly a thing that came up for juggling gunslingers. They would use a now errata'd item that would allow them to drop their first gun as a free action, reload their second gun as a free action, and then pick their first gun up as a free action. Cycle to reload each gun, repeat for each attack.
That would be three free actions just so he would gain the ability to make one attack... on a build that combined TWF adn ranged feats. So maybe 10 attacks on a good day... which means 30 free actions.
Compare that to just drawing throwing weapons to throw them. 10 free actions at best.
There were other reasons to target the free actions of guns, of course... mostly because 'holy hell- that is a ton of touch AC targeting attacks, adn you are more than willing to throw every penalty you can to get more attacks/damage'.
Dustin Knight Developer |
Dustin Knight Developer |
Garbage-Tier Waifu |
Basically what it means for each attack your character could make, they can draw a new weapon that is within easy reach (bandolier, belt sheath, not concealed or within a bag) and throw the weapon as part of the attack.
This is explicitly like how a bow operates. If your DM does not allow this even after the rules are explicit, tell him that this ruling now effects all bow using characters as they use the same action process.
This also explicitly will cause many feats related to bows to now be useless and bows to be non-functional.
Dustin Knight Developer |