The Wraith (PFRPG) PDF

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Made for use with the Pathfinder Roleplaying Game as well as the Spheres of Power and Spheres of Might systems, the wraith is a dark power given form. Whether through training in forbidden arts or their own ghost-like nature, the wraith has the ability to enter into objects, animals, allies, or opponents, consuming their will and taking control.

Wraiths are the stuff of nightmares, spreading fear wherever they go and a score of broken hosts in their wake. Complete with archetypes, two NPCs, and even options for other classes, the wraith is a perfect option for unorthodox players, horror games, or just a Halloween-themed adventure.

Wills were meant to be broken.

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Suddenly, A New Class!


It's been awhile since we've had a new base class for Spheres of Power - the more recent Spheres of Might and Champions of the Spheres have had their own classes, but the Wraith is a true spherecaster. The Wraith is a mid-BAB, mid-spherecasting class with good Reflex and Will saves.

This class focuses on three powers: An incorporeal wraith form (usable in rounds/day), a Haunt Path (the manifestation of their haunting powers, with many thematic choices), and Wraith Haunts (special abilities gained at 3rd and every odd level thereafter to improve the Wraith's powers). Between the flexibility of spherecasting, the many path choices, and the multitude of haunts, the Wraith is a flexible class and builds can end up playing very differently.

All in all, this is a solid addition to the spherecasting roster - and a great choice if you want to play a character that's on the spooky side.

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Aaaaaand reviewed! ^^ My review covers a little more about how the class functions and gains powers - and I'm rather looking forward to seeing this in play.

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