Fall Errata Updates 2024

Monday, December 16, 2024

In the long, long ago, we announced changes to our errata process. In the Changes to the Way We Make Changes blog, we announced we would be issuing errata twice per year, once in spring and once in fall. And we fully intended to do so!

Then the Remaster happened instead.

That workload was fast and furious, and didn’t really leave time for other tasks like finding errata, vetting the changes, and producing the public pages for them. Even after the books, we were catching up with projects that had their schedules thrown into disarray, and could release some Remaster compatibility errata only when the first of the core books came out, over a year ago.

This blog marks us returning to the intended schedule of two updates per year.

The magus Seltyiel, quill pen in hand, ponders an offer from a contract devil. Art by Halil Ural.

The magus Seltyiel, quill pen in hand, ponders an offer from a contract devil. Art by Halil Ural.


Today’s Updates

The new errata and clarifications are up now on the FAQ page, identified with “Fall 2024” and the printing of the book they apply to. For example, “Player Core Errata (Fall 2024, 1st Printing).” This set includes a pretty extensive set of updates to make the initial Remaster books as accurate as possible. Future sets of updates likely won’t be this lengthy. Also, because we previously put out errata when a book was being reprinted, we typically had the final wording on hand. In this new system, the challenges of text layout make it possible that some of these updates might not match the exact final text when we reprint a book. We could have to revise them later, keeping the same mechanical changes but adjusting the wording a bit.

So what books are we covering?

Pathfinder Player Core has been out long enough for people to have found a lot of minor errors, which make up the bulk of these updates. We covered some fixes that veteran players familiar with the legacy books could likely figure out, but that new players would lack the context for, such as stray mentions of “ability modifiers.” Several feats got improvements to be more appealing for the characters they’re meant for.

One of the notable changes you’ll see is an update to the sure strike spell. The spell could be very strong, with the reroll effectively making a much larger bonus than most abilities can grant. This benefit was usually in control at low levels when characters had few spell slots, but it could become disruptive and repetitive at higher levels on characters built to gain a huge number of copies of the spell and use it constantly. We’ve added temporary immunity to the spell, with the intent that it can still be very strong to create intense moments, but that there’s little incentive to use more than a handful of spell slots on it.

Pathfinder GM Core had some minor changes, mostly to cover side effects of the Remaster process and the introduction of reinforcing runes being missed in a couple places.

Pathfinder Monster Core had a variety of small changes. The one that affects the most creatures is fixing the scaling on the demonic pact and diabolic pact rituals.

Pathfinder Player Core 2 saw a few changes, including changing the incorrect action symbol on You’re Next to a reaction, giving the champion multiclass dedication the champion’s aura ability, and fixing the damage on live wire.

Pathfinder Secrets of Magic already received updates for Remaster compatibility, but we’ve added some more updates. The main one is to allow the magus to use spells that don’t require spell attacks. This made part of the Expanded Spellstrike feat obsolete, but that feat can still be taken by players who want to affect areas. Studious spells were missed in the previous pass, and are now updated.

Other changes to Secrets of Magic include several fixes to individual rules elements and repeating the elemental themed changes and expansions that were detailed in Pathfinder Rage of Elements, making them easier to find for people who don’t have that book.

In addition, we’ve put out our lost album! That’s to say, the long-absent Secrets of Magic 1st printing to 2nd printing errata is now on the FAQ page as well.

For Pathfinder Howl of the Wild, we’ve updated a few levels and prices for some of the beast armaments so they are more in line with their runes. We’ve made a few targeted changes as well—gone are the days of the minotaur rogue also scaring all their teammates with Alarming Disappearance, which no longer affects allies who have spent significant time with you.

For Pathfinder Lost Omens Tian Xia Character Guide, a few pieces of missing information were added, namely the Speed entries for the sarangay and yaksha ancestries, which are both 25 feet.

Pathfinder War of Immortals got the few changes that were previewed in the Alternate Mythic Rules document added to the FAQ page.

We hope these changes will make your games play more smoothly and clear up a few points of confusion! We’ll be keeping an eye out for other potential errata that come up between now and spring.

The Pathfinder Designers

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Tags: Errata Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition
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The Pathfinder Designers said wrote:
One of the notable changes you’ll see is an update to the sure strike spell. The spell could be very strong, with the reroll effectively making a much larger bonus than most abilities can grant. This benefit was usually in control at low levels when characters had few spell slots, but it could become disruptive and repetitive at higher levels on characters built to gain a huge number of copies of the spell and use it constantly. We’ve added temporary immunity to the spell, with the intent that it can still be very strong to create intense moments, but that there’s little incentive to use more than a handful of spell slots on it.

Sure Strike found dead in an alley. Millions of Magi are in mourning.


3 people marked this as a favorite.

Yay! Thanks for the work on getting this out. Excited to see it when the FAQ page gets updated.


4 people marked this as a favorite.

I appreciate all the hard work that went into this, but I think the updayes to the FAQ page have yet to roll out, contrary to what is said in the article.


8 people marked this as a favorite.

It would really help if you included a link to where it can be found in these posts.

Liberty's Edge

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I’ve spotted an erratum on this blog entry. The FAQ page has not been updated.


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I just got Sure Strike from Divine Access at Lv 11, after having to redo the character for the remaster. Oh well, wasn't necessarily going to use Moonlight Ray that often even still. ^ ^;

Wonder if that means spell attack runes could be officially added some day...

Blog Post wrote:

Player Core

Several feats got improvements to be more appealing for the characters they’re meant for.

Ooh, what could those be?


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I like the mentioned changes so far re: expansive spellstrike and sure strike. It's possible the faq page was updated with the post, but some server side cache was not cleared, or will auto clear soon.


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Amaya/Polaris wrote:

I just got Sure Strike from Divine Access at Lv 11, after having to redo the character for the remaster. Oh well, wasn't necessarily going to use Moonlight Ray that often even still. ^ ^;

Wonder if that means spell attack runes could be officially added some day...

You'd hope so, I already added them as a thing in my campaigns and it hasn't broken anything. Aside from my players' luck meaning the bard has better attack rolls than the gunslinger.

Note: The gunslinger's luck is so bad he could crit on a 2, and still roll a 1 in spite of that. So it's not the rune, it's my players' luck being nonsense.


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i feel like the artwork is intentional.


So wait sure strike got rightfully changed but not its higher level counter part that does the same thing? o.O


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Well, the FAQ has undergone a significant (and welcome) reorganizing now, but there's still no Fall errata. I'm sure Paizo's web team is chasing down the mites responsible for this chaos as we speak :)


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MadScientistWorking wrote:
So wait sure strike got rightfully changed but not its higher level counter part that does the same thing? o.O

If you're thinking of True Target, I think the difference is that 7thh level spells have far more competition even at high levels, and even high level PCs will need to weigh the 360 HP expense of multiple True Target scrolls against other options. By contrast, by the time players are at mid levels, they could afford to wallpaper their house in scrolls of sure strike.


MadScientistWorking wrote:
So wait sure strike got rightfully changed but not its higher level counter part that does the same thing? o.O

My guess is because it takes a much higher rank spell slot, so there's a lot more of an opportunity cost there.

And thanks; looking forward to reading through the errata!


Dang, was hoping Dark Archive would make this update. Lots of little quality of life things can be improved (like Thaumaturge Paired Link/Seven-Part Link having virtually no in-class value per RAW). Thank you all for your work on this - I know it’s less fun and profitable than new stuff! Here’s hoping for the spring.

Shadow Lodge

Wait, didn't Howl come out after Rage? Why nothing for the kineticist?

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, I'd imagine be that using 7th+ level slots for true target is much less disruptive than using all your level 1-6 slots for sure strike.


Dragonborn3 wrote:
Wait, didn't Howl come out after Rage? Why nothing for the kineticist?

'Cause the errata page got reorganized, the fall errata hasn't come out yet.


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I wonder if it's being worked on now, I can't seem to get onto it.

Shadow Lodge

PathMaster wrote:
Dragonborn3 wrote:
Wait, didn't Howl come out after Rage? Why nothing for the kineticist?
'Cause the errata page got reorganized, the fall errata hasn't come out yet.

Blog: The new errata and clarifications are up now on the FAQ page, identified with “Fall 2024”


Dragonborn3 wrote:
PathMaster wrote:
Dragonborn3 wrote:
Wait, didn't Howl come out after Rage? Why nothing for the kineticist?
'Cause the errata page got reorganized, the fall errata hasn't come out yet.
Blog: The new errata and clarifications are up now on the FAQ page, identified with “Fall 2024”

There are zero sections labeled as Fall 2024 at this time.

Shadow Lodge

Which doesn't change the fact Howl got errata before Rage did.

Liberty's Edge

Didn't Rage of Elements get pretty detailed errata earlier this year?

Shadow Lodge

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Arcaian wrote:
Didn't Rage of Elements get pretty detailed errata earlier this year?

To fix mistakes and stuff, not the fact Blasts and Impulses interact with pretty much nothing outside of a single item.


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That's always seemed intentional.

I wouldn't count on that getting a significant change.


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That was a design decision, hon...and it only came up on the dev side in relation to Commander. I think you should try to gently lower your hopes of that being changed.

Shadow Lodge

Until an entire system comes out that Kineticist can't use.

Cognates

Dragonborn3 wrote:
Arcaian wrote:
Didn't Rage of Elements get pretty detailed errata earlier this year?
To fix mistakes and stuff, not the fact Blasts and Impulses interact with pretty much nothing outside of a single item.

We're more likely to get errata making exceptions for blasts then we are the other way around, imo.


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Also, someone please bring whoever's working on that FAQ page a mocha latte or a chocolate bar or something, can't imagine it's very fun ^ ^;

Horizon Hunters

Dragonborn3 wrote:
Which doesn't change the fact Howl got errata before Rage did.

It's hard to alter Kineticist right now. It needs a dedicated errata block to alter the class on a fundamental level, or it needs to interact with existing mechanics.

Even just making blasts interact with handwraps or something would be a step in the right direction, or letting them interact with spellshape.


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Dragonborn3 wrote:
Until an entire system comes out that Kineticist can't use.

They are not incapable of benefiting from the entire system, only select feats.


Dragonborn3 wrote:
Until an entire system comes out that Kineticist can't use.

... That's an errata tied to War of Immortals, or at least, one that became necessary because of WoI. It's not surprisingly that errata for a book that's been in the wild for a little over two months isn't errata'd yet when the development timeline for this wave probably started 8 months ago.


I do find, as a GM and a player, Kineticist is really difficult to drop items for, even with Kinetic Activation. But idk how to fix that because I don't think they should be Strikes.


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Dragonborn3 wrote:
Arcaian wrote:
Didn't Rage of Elements get pretty detailed errata earlier this year?
To fix mistakes and stuff, not the fact Blasts and Impulses interact with pretty much nothing outside of a single item.

Errata are usually "fixing mistakes and stuff". Errata that makes more significant changes is uncommon, and drastic errata like this are pretty rare (CRB Alchemist being the exception that proves the rule).

This is how Kineticist is fundamentally designed. In normal play (ie: not mythic), the class works pretty well. Don't expect errata making major changes like this.

Horizon Hunters

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Pathfinder feels like it has turned into video game patch notes, but written by game designers who clearly never coordinated with one another.


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Amaya/Polaris wrote:
Also, someone please bring whoever's working on that FAQ page a mocha latte or a chocolate bar or something, can't imagine it's very fun ^ ^;

For sure. I'm in software development and it's a job, heh. I'm not seeing the updates on the webpage either, but there's likely a cache that hasn't expired or some other issue with publishing it that is making it not visible to us yet.

When things go wrong like this it can be very stressful for the web folks. We know its coming, so lets be patient for a bit longer. :)


Is it updated yet?

I can't see any "Fall 2024" errata anywhere. Only Fall 2023 and other earlier entries this year.

Shadow Lodge

Lightning Raven wrote:

Is it updated yet?

I can't see any "Fall 2024" errata anywhere. Only Fall 2023 and other earlier entries this year.

Spaghetti code is rough.

Cognates

Lightning Raven wrote:

Is it updated yet?

I can't see any "Fall 2024" errata anywhere. Only Fall 2023 and other earlier entries this year.

It looks like there are technical difficulties.


0dantas wrote:
Pathfinder feels like it has turned into video game patch notes, but written by game designers who clearly never coordinated with one another.

Personally, I already treat it as an MMO company...mobile to be more exact.


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0dantas wrote:
Pathfinder feels like it has turned into video game patch notes, but written by game designers who clearly never coordinated with one another.

The fact that these mistakes are made to begin with: totally and utterly normal in the industry, still better than many if not most companies of a similar scale. The fact that Paizo fixes these issues makes them some of the best in the business. Other companies would just ignore it


Lightning Raven wrote:

Is it updated yet?

I can't see any "Fall 2024" errata anywhere. Only Fall 2023 and other earlier entries this year.

Getting HTTP 502 Bad Gateway errors now, so the website is probably slammed trying to load the errata. Probably best to just come back in a couple hours.


Lightning Raven wrote:

Is it updated yet?

I can't see any "Fall 2024" errata anywhere. Only Fall 2023 and other earlier entries this year.

I'm seeing some spring and summer 2024 but no fall 2024.

EDIT: ok, they just showed up.


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So they nerfed Sure Strike?
One of the very few (if not the only) spells that actually gives SA roll spells a chance at functioning?

My SA rolls are miserable enough with how their odds are designed. Do they just not want casters having fun, or something? How is it that every time I come back around to 2E, its always casters getting their skulls cracked with the errata bat? ;_;


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once per encounter is not really a big deal tbh


5 people marked this as a favorite.

I don't understand why nerfing Sure Strike myself.

Paizo Employee Community & Social Media Specialist

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DemonicDem wrote:
Yay! Thanks for the work on getting this out. Excited to see it when the FAQ page gets updated.

Thanks for waiting! It's updated now!

Perpdepog wrote:
I wonder if it's being worked on now, I can't seem to get onto it.

Had some issues, but we've got them resolved! Should be available now for you!

Amaya/Polaris wrote:
Also, someone please bring whoever's working on that FAQ page a mocha latte or a chocolate bar or something, can't imagine it's very fun ^ ^;

Will do! Maybe even three or four!

Tridus wrote:
Amaya/Polaris wrote:
Also, someone please bring whoever's working on that FAQ page a mocha latte or a chocolate bar or something, can't imagine it's very fun ^ ^;

For sure. I'm in software development and it's a job, heh. I'm not seeing the updates on the webpage either, but there's likely a cache that hasn't expired or some other issue with publishing it that is making it not visible to us yet.

When things go wrong like this it can be very stressful for the web folks. We know its coming, so lets be patient for a bit longer. :)

We have resolved this! They are up now!

Lightning Raven wrote:

Is it updated yet?

I can't see any "Fall 2024" errata anywhere. Only Fall 2023 and other earlier entries this year.

It is!


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GnollMage wrote:

So they nerfed Sure Strike?

One of the very few (if not the only) spells that actually gives SA roll spells a chance at functioning?

My SA rolls are miserable enough with how their odds are designed. Do they just not want casters having fun, or something? How is it that every time I come back around to 2E, its always casters getting their skulls cracked with the errata bat? ;_;

It looks more like they likely had an intent with designing the spell in what the use or expected player behavior would be with it, and it went against that, so are now adding it rules to make it closer to their original desire.

That is, they don't want it to be that someone just loads up all of their spell slots with it and constantly spams it.


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Seems silly, you were burning a lot ot use it that often I think but now it just makes it better as a wand or scroll, thanks I guess for the savign me a spell slot?

Shadow Lodge

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Maybe we can get spell attack runes now...


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Sure Strike has been sited as constraining design space for years. I'm honestly surprised it didn't get a change in the remaster given how long it's been on the radar.

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