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Hi! \o
Might anyone here have suggestions on finding some of PF's fiction that deals with a specific subject matter? Namely, /Wizards/. I'm hoping to find books (or short stories, I'll take just about anything), that go into detail about wizards, their spellbooks, their sheer /nerdiness/, etcetera, etcetera. Sure, of course, there's the actual TTRPG corebooks, but those can really only provide a fragment of lore/explanation for stuff. (Secrets of Magic, I adore you for the lore and art alone). But I want to read moar about wizards say, poring over moldering tomes, scouring libraries, how their magic looks, manifests, how they cast, etcetera, etcetera. Yes, please, feed this nerd, more lore about the nerds. ![]()
Silver2195 wrote:
That's kind of what I had in mind, sorta, for a full <Arcane/Occult> tradition caster. Just keep class feat options (or subclasses) on the more subtle side. I don't want to say 'have them useless and underwhelming', but keep them a little on the low-side in the sense of 'Your strength IS full access'. maybe the option to start out with a familiar or something as a subclass option, but not much beyond that.And you are correct. A theurge of sort that can.. kinda 'fully' pull from maybe 2 chosen lists?
Primary reasons I'd love a Theurge class range from,
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I crave some kind of actual, proper Theurge class that's officially supported (no, I do not meant multi-class dedications, nor do I mean gestalting).
Alternatively, some kind of prepared Arcane (or Occult) caster that can access its entire list the way a Cleric or Druid can access theirs. Which I'm.. not exactly convinced would "break" anything. ![]()
Sibelius Eos Owm wrote: That's... how Blur worked in 1e, so at the least that's just normal. Forcing an extra 20% miss chance against attacks that would have hit is rather like +2 AC except it works against even targeted effects that don't have an attack roll. Is it? I'll admit, it's been ages since I've checked 1E stuff so my memory very well could be fuzzy in that regard. While I certainly remember playing a caster in 1E, I will admit the sheer nuttiness that was 'amount of spells' (if d20pfsrd is anything to go by) made it hard to keep track at times. I can definitely see Blur flying under my radar because of fuzzy memory (spell pun not entirely intended). You could say I failed the DC 5 flat check to remember :B ![]()
Darth Grall wrote:
Yes, but versatility doesn't matter much if the spells feel bad, or worse, just don't entirely work. Now granted, I agree that casters may have needed to be knocked down a peg or two in the move over to PF2e- after all, just having 'Create Demiplane' on a whim- disregarding component costs of course, in an 8th (9th?) level spell slot is a little silly. But in the same stroke, I feel like it was a slightly too hard of a nerf. I've tried a variety of spell tactics. Crowd control AoEs (Web, comes to mind as one of them). I cast it and.... the.. crowd is.. not controlled. As they reach me and my friends anyway just by spending another action or two. So effectively, it did hardly anything. Doling out -1s 'abound'? Also does not work when you face the dice rolls and see that it meant nothing in the face of the enemies beating the ACs/saves anyway. Even something like Blur! I cast it, and
When you're told 'magic is powerful/useful', while left face to face with countless examples entirely contrary to this in *some of your own campaigns, you start to squint at anyone who insists that it's some powerful aspect of the game. Again, I love PF2e a lot. It does so many things better (Hurray for Anadi and playable gnolls and getting rid of alignment!) while still having things I disagree with in terms of mechanics, but the game runs so much smoother by comparison to 1E. So many neat sounding spells. I just.... wish they worked and did what they said on the tin. I don't know. Maybe I'm just bitter from experience. ![]()
I.. just want magic to actually feel fun and impactful again, tbh. That mixed with there not being such a vice-tight iron-grip stranglehold on the math. But eehhhh, I'm probably just jaded from previous experiences trying to use magic in the system. I just want to feel like I'm actually doing something. If they could do something with the magic in 2E about that, I'd be very happy. ![]()
See above! I've quietly been festering in my little hole of ignorance (that is to say, in this context 'absolute cluelessness'), scrounging around for little bits of Pathfinder 2E stuff here and there. 3rd party classes, or even 3rd party publishings/PDFs for new places to look at and read about. However, there's one particular area and/or theme that has captured my attention recently, that, conversely, I've not seen arrive to PF2E quite yet. Conan the Barbarian's kind of stuff, alongside Cthulhu Mythos content.
But I have not seen anything for current 2E (Remaster or pre-Remaster), yet, that explores or details the weird-fiction themed land of Numeria. Nor, in turn, have I seen anything for 2E that broaches the topic of the Mythos- both of which, to my understanding have at least /some/ content in one form or another for First Edition PF. Sifting around here on the Paizo website has not helped me either in that regard I'm afraid, unless by chance it just dodged my radar entirely, and I am absolutely loathe to even touch Twitter (now known as 'X'), even in spite of my curiosity, simply because Twitter itself is..... well, Twitter. Might anyone who's been keeping a closer eye on Paizo's publishings, teasings, and or shenanigans be able to help me scrounge around for anything in the aforementioned topics? Given that, to my understanding, an <unknown amount of> time passed between 1E and 2E's setting, I am unsure if the First Edition's Numeria books/supplements/adventures would even work. I can't very well make a character who comes from a province/ land that I know nothing about, now can I? ;w; ![]()
I'll admit, I was excited to hear about the Patron's Puppet thing coming. It sounded cool at first when I had heard about it;
Now I've seen a YouTube video talking about it and I have to say it's... one of the most disappointing let-downs I've seen in my TTRPG life. Patron's Puppet lets me...
I.. p-pardon? Uhm... hello? Am I missing something here? Pay a precious resource to literally just have my cat take a few steps or something? Maybe I'm just too intellectually lacking to think on tactics, but... my goodness this is a letdown. I like my familiar, but.. I cannot fathom ANY reason you'd sacrifice an FP just to move your familiar around a little bit. ![]()
breithauptclan wrote:
I've considered the Kineticist, briefly. Tbh, I'm not necessarily trying to build a solely damage caster. In fact, this time around I actually took quite a few spells that weren't direct damage and were more of a supporting-role type- even spells that I would not normally consider- Shadow Spy being one of the main examples, for instance. I actually chose a lot of my spells to try and cover a variety of bases; whether that's different save-types, or against AC (Ignition, for example), buffs for friends, and debuffs too. I did this in an effort to get myself out of the 'damage only' mindset and get myself to start rethinking PF2E so that I could get more accustomed to the shift in math. My issue lies with the fact that they don't work when I use them. I like the variety and utility of full <list> casters>. It just sucks when.... none of it works when I use it. Sure, I cast the buff Blur to help my friend. Then I watched as they get incap'd anyway because the DC 5 flat check was beaten every single time coupled with ye olde pirates beating my friend's AC. It's the fact that no matter which route I've taken in trying to contribute in combat or in general, has been met with failure in almost all situations (excepting Shadow Spy, which in hindsight would've helped had I realized what its non-return meant), and then being met with allies having absolutely peak and amazing success rates, so I'm just left staring wondering
I'll admit though, that Kineticist is something I've indeed considered, though it would be, for me, a difficult class to grapple with from a roleplay perspective, which is also part of the hindrance for me. There's only so many times and ways I can say 'My character conjures a tiny fire and makes it an even bigger fire'. :B ![]()
Unicore wrote:
I was not aware of how drastically things changed when using PWL. I don't really have a scale to know or reference because I'm not exactly mathematically inclined. So truthfully, I have no clue whether this is normal or not. As for level 3 slots, I have them; I went with Flexible Spell prep (cause I still like preparing spells and the one slot I lose out on can be remedied by Draining my bonded item). I used a level 3 slot for Shadow Spy to try and spy on enemies before we reached them (context: We're on a boat and were coming across a sinking wreck with people waving from the top of it, which turned out to be an ambush). Now granted, my spy birb didn't return to me so -in the moment- I felt like I wasted the slot, but in hindsight that should've told me something was up. Honestly?
Why cast a 3rd level spell when previous history with dice indicates that it won't even work correctly, or the damage dice result will be incredibly low?
I'm afraid to use those 3rd level slots because my experience with my dice tells me they won't do anything. ![]()
Coming back to this thread after a couple weeks' worth of sessions in a new campaign that one of my friends has begun DMing, starting at level 5 It didn't exactly go well and drives home my frustration, sadly ;-;
Then the enemy pirates proceeded to save against pretty much everything I cast, even if I targeted their weaker saves, due to terrible dice results. Did I do damage? Certainly, of course.
And before that Blur, I was faced with the sobering paltry damage I did, and the fighter in our group critting /twice/ and doing within the range of 30-45 damage with each. We're running PWL.
Hurray... ![]()
So.. I'm still trying to get used to the more granular math of 2E, but... Thunderstrike doesn't look.. all that good. I'm not experienced at all with tactical.. stuff, or set-up or anything from a mid-combat perspective; however, A precious spell slot just to do... /possibly/ 16 damage, at best? Like, I see the Clumsy too, but I'm not sure if that'll do much. I'm still getting used to the smaller, granular nature of the math, so I have no scale or reference for what's 'good', but just at first glance I can't figure out how that'd be worth casting, and it depresses me a little bit. But again, I'm... still trying to get used to the small-scale math. Even if it's ranged, it still looks *really* sad compared to what Shocking Grasp could do. ![]()
Cylar Nann wrote: *Polite snip to avoid bloating reply* I suppose that's fair. My view of casters in 2E have been colored very poorly due to personal experience. Now, with something like giving out -1s (say, Fear, for example), the reason I said that in my experience they were ineffectual, is that even in spite of giving out -1s, (with regards to attack rolls, AC, saves, etc), I say it 'didn't do much' because, I would still get successfully hit, or they still saved on proceeding spells. And I don't mean 'still hit me once or twice in that combat'. I mean 'Every single time'. Now, the chances of them saving were of course a decent bit lower! But they still saved. And they still successfully hit. Now this in turn, to be fair, could just be blamed on the dice. And that's perfectly fine, but it doesn't negate the feel of impact (or lack thereof). It could very well be that my dice luck is just absolutely abysmal in the first place. My all-or-nothing thinking however was born from an admittedly terrible DM of a PF1e campaign I was in. Tbh, I think it was one of- if not THE first 1E campaign I properly got into- even if I barely had any clue what I was doing for a while. Fully homebrew world and all. Things were obscenely overpowered for our level and off-balance. All while he claimed 'But Pathfinder rough tho :}' (If you read these forums, former DM, I'm sorry, but throwing 6 petrifying BASILISKS at a party of four level 1 characters is not fun). So if I can't completely cripple enemies, or lock them down HARD.... Then as far as I'm aware we're about to die.
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breithauptclan wrote:
I never said I wanted to be an absolute god or anything. At this point literally all I want is nothing more than just having my spells actually /work/. I don't want to be OP. Or broken or anything. I just want my character's spells to do what they say on the tin and work more than once in a blue moon. :c ![]()
SuperBidi wrote:
Honestly, at this point? I'll take the spell effects and stuff (even with my gripes about a meager -1). Heck, attempting to crowd control feels really bad since it doesn't change much;-- I'll take all of that, tbh. I just wish my spells would actually /work/. As in, critters failing a little more often, without me having to jump through hoops, RK-spam, or the like, just for a slightly better chance at it. That's all I want at this point, tbh. Just for my magic to actually /work/. As for what I'm playing now- currently there is no 2E campaign that my group is doing- we're taking a break from the system because the DM was a little overworked. We're doing other systems, sure, but PF2e is currently on the backburner.
As for what I play; typically a Wizard or an Occult Witch. I can't stand spontaneous casters because of how their spells are locked in. Yes, I've also tried to use the Witch's Evil Eye hex cantrip. Pretty consistently, that -1 from being Frightened, didn't change anything. ![]()
So... just FYI, this post is coming from immense frustration as a player of casters and lover of them too. This post might not come across as too friendly, but being rude is not my intent, and I'm sorry. How do I actually get my spells to hit and actually /feel like they matter/? I'll admit that my mind is stuck in an all-or-nothing mindset. Every single time I've cast... pretty much everything, the enemy saves- or in the case of Spell Attack rolls, I miss.
....But then I saw what those effects were. Then I saw how little those 'success effects' did and how paltry a benefit they provided. Dazzled for 1 round. DC 5 flat check to hit me, when afflicted with Dazzled.
I cast spells again and again, against creatures that my party is perfectly fine for. Save. Save. Save. Crit save..! Singular fail. If I target a group, maybe one or two fail. The rest save. I cast a spell that causes Difficult terrain? Cool! Behold as...!
I cast another crowd control spell! Cool! I took away an action from the enemy! ....and then I watch as they still have two actions, and they reach my friends (or me) and still hurt us anyway. Now they only have 2 actions! ......... That... they can still use to attack me anyway or cast a spell. And I'm.. expected to.. think this is powerful? Somehow? I've been having the same sort of issue with debuffs like causing -1s. 'You turned their crit hit into a standard hit'.
You might be thinking; Just cast buffs on your friends, those don't fail.
True Strike!
Spamming Recall Knowledge is... quite frankly, not appealing. And something else that struck me; that, quite frankly, made me rather angry;
... So what I'm being told is that my odds to actually do stuff is, by design, so abysmal and terrible, that I should base my spells on the fact that I should /EXPECT/ them not to actually properly work a majority of the time?
Is it so terrible to hope that my spells can actually /do things impactful/ without having to jump through hoops for it? :( I'm frustrated. I want to love casters again and having fun with my archetype, I really do, but I'm severely losing my motivation. The suggestions I've been given in the past (the ones listed above) just frustrate me even more and honestly kind of make me angry. |