Lightning Raven wrote:I completely understand that Monster Hunter isn't even a near match for other feats, but I made a point of making a supportive build, that's why I didn't pick those other feats (I don't like animal companions).
I imagine someone at Paizo is smiling that you are making a "support" Ranger starting at level 1, and this feat is helping you do it.Quote:My build focus will be granting Warden's Boon, getting knowledge and the occasional +1 to hit would be just a side bonus.
Well, you know, that might be a fairly interesting build. With Precision and Warden's boon, you can give the d8 bonus to three allies per turn. The only problem is that you're having to wait until lvl 8 for this build to pay off. 7 levels of mediocre combat could be rough.
Report back and let us know how satisfying that build turns out. I tried to make a support cleric one time and I scrapped it after one scenario. Just wasn't the fun I thought it would be.
My build is basically this:Woodland Elf Precision Ranger
STR 14 DEX 18 CON 10 INT 12 WIS 14 CHAR 10
Ancestry Feat: Otherworldly magic (Shield)
1st: Monster Hunter
2nd: Rogue Dedication(Natural Medicine) and Skill training (society).
3rd: Toughness. Nature increase
4th: Rogue Feat (Mobility). Skill Feat (Battle Medicine) [There have been a lot of encounters in tight spaces, I'm picking this worried about AoO's getting my character trapped.
5th: Elven Instincts
6th: Skirmish Strike (for the action economy). I would go for Swift Tracker, to keep in line wth the Hunter concept, but my GM doesn't follow the exploration rules closely, so it would be a waste in my table.
7th: Ancestral Paragon (Woodcraft). Master in Nature.
8th: Warden's Boon. Skill Feat (Forager).
9th: Elf Step. Master on Survival
10th: Master Monster Hunter. Recognize Spell (No reaction so far, seems to be a good way to capitalize on my investment in Arcana,Occultism and Religion).
12th: Double Prey. Skill Feat (Terrain Stalker)
14th: Shared Prey (So that I can benefit both allies). Skill Feat (Swift Sneak).
16th: Legendary Monster Hunter.
That's basically the endgame for this build. I've still a long way to go and there are some choices that are still up to debate, because my GM is adapting Rise of the Runelords and so far there has been a LOT of encounters in very tight spaces, which prompted me to choose Mobility for extra survivability.
So far, on 4th level, I've been satisfied, despite the fact that I roll less that 5 more often than not on Recall Knowledge checks (My GM doesn't like rolling them), on the other hand that extra +1 made our Barb one shot two enemies because it turned a normal hit to a critical.