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I'd like to see Ranged Unarmed attacks granted by stiff like Sprite's Spark, Foxfire, Spiend Azarketi etc. to be buffed:
Also, it seems really strange that the independent action an animal companion can us are limited to only Stride and Strike, and other movement types get nothing.
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The Starfinder Team wrote:
Multi-Armed ancestries have made a full recovery. Thaumaturges across the nation rejoice. The Starfinder Team wrote:
This is going to be so nice. Could you pretty please add something like that to haste? ![]()
The Pathfinder Designers said wrote: One of the notable changes you’ll see is an update to the sure strike spell. The spell could be very strong, with the reroll effectively making a much larger bonus than most abilities can grant. This benefit was usually in control at low levels when characters had few spell slots, but it could become disruptive and repetitive at higher levels on characters built to gain a huge number of copies of the spell and use it constantly. We’ve added temporary immunity to the spell, with the intent that it can still be very strong to create intense moments, but that there’s little incentive to use more than a handful of spell slots on it. Sure Strike found dead in an alley. Millions of Magi are in mourning. ![]()
Kiad wrote: I am curious given the timing of these things if the battle harbinger was designed before the remaster stuff got finalized. The battle harbinger with the premaster warpriest probably looks like a much stronger comparison. Warpriests got a lot of love in the remaster and really fits the niche of fighty cleric well now. I doubt it, since it would have been made a long time ago, possibly for either Player Core, and then not revised at all even when it was decided it was going to be in DM. Especially if it was scrapped for not being good enough. ![]()
So the issue with Magus is that Spellstrike is too good to not spam, and that it wants to be a Psychic? Clearly, the solution is to remove Spellstrike and give Magus the same amount of spell slots as Psychic. I'm only half joking. Being serious, the way I've seen Magus being talked and how it seems to be "Spellstrike: the class" instead of the Gish class makes me think Magus plays more like, and forgive me for this sin, a 5e Paladin instead of the Bladesinger, Eldritch Knight Hexblade or "Fighter×Wizard" it seems to be advertised as. Now, there's nothing wrong with a playstyle centered around big hits being viable, what's wrong is that there doesn't seem to be an option to mostly ignore Spellstrike. I'll admit, I'm not an expert at the game (I've played like 5 sessions of the game, none which were as a spellcaster or Magus). EDIT: maybe you could make Spellstrike into a Focus Spell? |