[ACO] PF2e - Q23: Lacking Respect (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

This applies to Scenarios only
You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

1 glyph

Please no friendly fire for Namre.

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

Hi there!

No glyphs.

No friendly fire.

Let's have some fun!

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Friendly fire is ok, but don’t push it :-)

I’ll have whatever the healing potion du jour is.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Four glyphs. And yes ... friendly fire. Please ask first. Will take the default healing potions.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

stand by -- chasing down the last player.

Glinda - no provisions for quests.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Oh yeah ... forgot - no prob though, I'll just stock up before hand.

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 | Hero 1/3

Two glyphs. Friendly fire okay.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

ok. I'll start this without the last player. I think it's been long enough...

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

If folks are confident in their ability, I’m good with the trickery route.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Sleeping opponents don’t block movement, do they?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

just don't wake them up :)

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

Sorry folks, I've been having some issues at home and with my internet connection, I should be able to post later today.

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

Sorry for the absence, will get back on posting tomorrow, hopefully with no more issues.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Apologies also. The battery to my UPS died last night -- I really didn't want to hear that thing scream all night...

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Diaz, please check in to 06-08 when you get a chance.

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

I'm at the hospital, I don't have access to my computer, I will be out for Tuesday if everything goes fine. Sorry for the radio silence.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Get well soon!

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

Oups. I hope everything will go well.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

[Get well and be back soon.

Horizon Hunters

◈◇↺ | Male human cleric (flexible) 1 | HP 17 | Perception +7 | AC 15 (16 with shield raised); Fort +4, Ref +5, Will +9

Thanks folks. I'm doing better, but my posting will be way slower.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Knowing that the Big Bad Wolf is to the north, do we want to go that way first, or work our way around from the east?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

You're about to fight the Big Bad Wolf. If you'd like your downtimes included with your chronicles, go ahead and roll them please.

Radiant Oath

NG Female Half-Elf | Herbalist | Ranger Lvl 2 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 32/32 | AC 19 | F/R/W: 8/9/6 | Perc +8 Low-light | 25 feet | Class DC 18 | Acrobatics/Stealth/Thievery: +7, Athletics/Medicine/Nature/Survival: +6, Lore (PFS, Herbalism): +4, Religion(U): +2 | Exploration Activity: Scout |

Don't mind me. Rolling downtime for the GM.

PFS Lore, DC 15: 1d20 + 5 ⇒ (17) + 5 = 22

success for 8sp.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

irrisen lore: 1d20 + 11 ⇒ (16) + 11 = 27

No idea what that gets me.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Absalom Lore: 1d20 + 4 ⇒ (13) + 4 = 17

As a civilian, he’s a local guide for his home city.


Glinda Lovegood wrote:

[dice=irrisen lore]d20+11

No idea what that gets me.

Earn income

Without a boon of some sort you can attempt a task of your level -2 so a level one task in Glinda's case. Downtime is 8 days so multiply the result of your roll by 8 to get your money so 2 silver or .2 gold times 8 days equals 16 silver or 1.6 gold.

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

Heraldry lore: 1d20 + 4 ⇒ (6) + 4 = 10

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

Thank you for the game!

They got a réal trial. That was what Namre asked for.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Thanks for running!
Good game everyone!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Halgur wrote:
Glinda Lovegood wrote:

[dice=irrisen lore]d20+11

No idea what that gets me.

Earn income

Without a boon of some sort you can attempt a task of your level -2 so a level one task in Glinda's case. Downtime is 8 days so multiply the result of your roll by 8 to get your money so 2 silver or .2 gold times 8 days equals 16 silver or 1.6 gold.

actually in this case, divide it by 2 (or just multiply the result by 4) since Series 2 Quests are worth half of a regular scenario.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

As a quest, IDK if I like this one. It's a bit long for a quest with the exploration bit. Q15 (In the Footsteps of Horror) also has an exploration factor but that one's basically in a straight line...

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Plus most quests only have one combat - this one had at least three.

Vigilant Seal

Champion 1 / HP 21/21, Perc +4, AC 19, Fort +6 Ref +4 Will +6 / Active conditions: Darkvision, Aura 15ft

Yes these three fights can be tricky depending on the party composition.

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