Ahmose |
Hello All!
Ahmose will be Trapper/Buffer/Debuffer. He may even accidentally do some damage too.
This looks like a really solid group!
Dorek |
Greetings to all.
Dorek is a skill-focused character, taking both the rogue array and the face array - he'll be multiclassing into sorcerer, so he'll have to decide which array to advance in a class with fewer skill points. As far as combat goes, he's an Unchained rogue, so he gets Dex-to-damage automatically, and his high Dexterity score should allow him to function in combat, even when unarmored (when he takes his levels in sorcerer).
Sir Tandyn |
Hi everyone!
Tandyn is going to be a mix between paladin and mesmerist. He'll be wearing heavy armor, debuffing, and wading into melee.
Aroden the Returned |
Hello all!
Aroden is a wizard, with a dip in Cavalier at level 2 to get a shareable teamwork feat (Allied Spellcaster) which should be a nice boost for the party. That dip will also give him longsword proficiency and several key class skills.
I have a few different directions I could build him in. I intend to adjust based on the rest of the party; I want to pull my weight, but I want to employ an appropriate level of restraint so that the AP remains challenging.
I will note that Aroden's Auspicious Birth (Conjunction) feat makes it a very strong option for anyone else to get a teamwork feat that they can share through class features or through Shared Training. I doubt I will have many spare feat slots.
Thawm Uhturj |
Hello all!
Thawm is going to go maximum healz with a side of fireball. I decided to go sorc/oracle instead of wiz/cleric, so I'll get my Mystic Theurge goodies at 8th instead of ...6ish? but I won't have to worry about skipping spells that allow saves in either department xD
I've got 1 level of sorcerer and I'm presently torn between getting my 4 levels of oracle next and alternating more evenly between the two classes. I might even get a level of oracle, 3 more of sorcerer, and then back to Oracle until character level 14th xD
Also, I'm sorcerer first to get that sweet sweet infinite healing at level 1.
Just costs my non-campaign trait, my level 1 feat, and my sorcerer bloodline xD
Thawm Uhturj |
BTW, apparently this:
I doubt we've taken hp damage yet, but just so I can write everything down at least once and because it'd be good RP: full round action to cast Acid Splash; using Elemental (fire) metamagic, magical lineage (to keep it a cantrip), acid vial focus for +1 damage, (eschewed) saltpeter (or brimstone?) "added" for +1 damage again, and finally Phoenix Bloodline to halve the fire damage and turn it into healing
doesn't fit into a dice roll tag xD
existence of a character limit confirmed xDAlso, fwiw, I'll be getting spell focus (conjuration) that'll allow my bloodline mutation to apply to acid splash... eventually xD
Then it'll be 1d3+3! xD
DM_Delmoth |
1 person marked this as a favorite. |
If there's any triggers I should avoid when running this game please let me know either here or PM. Generally there's two levels I see veils or lines. If it's veiled it happens off camera as it were, lines don't happen at all.
I have a good idea for over half of y'all. But it's good to ask when starting a new game.
Cecily Levain |
Oh hey i missed this, oops. Cecily will be mostly bloodrager as she gets used to focusing all that bubbly anger, going with natural weapons and intimidation into dragon disciple.
Cecily Levain |
Leveled up!
Added her first level of bloodrager: silver dragon bloodline
Added bloodrager class skills
+9 hp (d10 avg 6, 2 con, 1 FCB)
Bloodrage, Bloodline: Silver Dragon, Bloodline Power: Draconic Claws, Fast Movement
+1 BAB
+2 Fort
Skills: +1 rank intimidate, +1 rank Arcana, +1 rank Climb
Background Skills: +1 Nobility, +1 Perform Sing
Aroden the Returned |
Aroden's level-up
Cavalier 1 (Constable)
+8 HP (+1d10+2, new total 17)
+1 BAB
+2 Fort
Tactician (Allied Spellcaster)
Bonus feat: Improved Unarmed Strike
Apprehend
Order (Shield)
Challenge
8 skill points: Knowledge (Nature), Knowledge (Local), Diplomacy, Bluff, Heal, Sense Motive, Perception *2
2 background skills: Knowledge (Nobility), Linguistics (Undercommon)
Gets all martial weapons and armor proficiencies, a bunch of class skills, a shareable teamwork feat, and can tackle-grapple someone if he feels the need.
Ahmose |
Ahmose; the Blue Whisper
N Male Kobold (Dragon-Scaled Blue ) Alchemist ( Trap Breaker) 2 (Humanoid(reptilian subtype) Init +3; Darkvision; Perception +9 (+1 Traps)
+1 BaB!
+1 Fort/Ref
Discovery Precise Bombs
Extracts Ant haul and Touch of the Sea
Skills +8
Trapfinding!
Sir Tandyn |
Tandyn is now a 2nd level Paladin (Mind Sword)
Upgrades:
+7 HP (1d10+1 Con)
+1 BAB
+5 Fort/Will
+4 Reflex
Divine Grace (+Cha to all saves)
Mind Arsenal (7/day)
Skills: +1 Perception,+1 Diplomacy
BG Skills: +1 Profession(Crusader), +1 Knowledge(Nobility)
Thawm Uhturj |
I haven't unboxed all my workstation things yet, so I can't finish updating my sheet, but....
I'm getting oracle with the life mystery. I have proper CLW now xD
Also life link so I can heal someone by touching myself instead of running across the battlefield.
Also Thawm is going to continue studying profession soldier, probably from hanging out with the other aasimar on the team xD
Maybe Aroden too.
Hmm, should I retcon it to profession (crusader)?
Dorek |
Dorek is now a 2nd level Unchained Rogue (Escapologist)
Upgrades:
+4 HP (1d8)
+1 BAB
+1 Ref
Evasion
Rogue Talent (Aligned Sneak Attack)
Skills:
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+1 Disable Device
+1 Disguise
+1 Escape Artist
+1 Intimidate
+1 Knowledge (Local)
+1 Perception
+1 Sleight of Hand
+1 Stealth
Background Skills:
+1 Craft (Locks)
+1 Perform (Dance)
Thawm Uhturj |
here's a summary of Thawm's "new" goodies ...which she secretly had all along:
+7 hp (d8+2 hp)
+2 will from 1st level of Oracle
+4 to saves vs curses
immunity to morale bonuses (but not penalties T_T)
new (Su):
. at will (up to 1 bond) Life Link
new spells:
Cure Light Wounds, Protection from Evil, Summon Monster 1
new orisons:
Create Water, Purify Food and Drink, Gang signs Sign of the Dawnflower, Spark
skill changes:
Heal +3 -> +6 (now a class skill)
Know (History) +2 -> +5 (now a class skill)
Know (Planes) +4 -> +7 (now a class skill)
Know (Nature)++ -> +5
Know (Religion)++ -> +5
Linguistics++ -> +2 (new language: Abyssal)
Profession (Soldier)++ -> +7
Sense Motive++ -> +6
Spellcraft++ -> +6
Use Magic Device++ -> +8
Thawm Uhturj |
@DM_Delmoth:
What's the ceiling clearance in the cave?
I'm guessing not enough for a celestial eagle to fly overhead...
DM_Delmoth |
@DM_Delmoth:
What's the ceiling clearance in the cave?
I'm guessing not enough for a celestial eagle to fly overhead...
Going with 15ft
Thawm Uhturj |
Muahhahaha.
I mean, thanks. Good to know.
Dorek |
Dorek is now a 3rd level Unchained Rogue (Escapologist)
Upgrades:
+5 HP (1d8)
+1 BAB
+1 Fort
+1 Will
+1 All Saves (ABP)
Danger Sense +1
Sneak Attack (2d6)
Finesse Training (Shortsword)
Unfettered Mind
Skills:
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+1 Disable Device
+1 Disguise
+1 Escape Artist
+1 Intimidate
+1 Knowledge (Local)
+1 Perception
+1 Sleight of Hand
+1 Stealth
Background Skills:
+1 Craft (Locks)
+1 Perform (Dance)
Feats:
Two-Weapon Fighting
Cecily Levain |
Leveled up!
Added her first level of bloodrager: silver dragon bloodline
Added bloodrager class skills
+9 hp (d10 avg 6, 2 con, 1 FCB)
Uncanny Dodge
+1 BAB
+1 Fort
+1 Saves ABP
Skills: +1 rank intimidate, +1 rank Arcana, +1 rank Acrobatics
Background Skills: +1 Nobility, +1 Perform Sing
3rd Level Feat: Feral Combat Training
Sir Tandyn |
Tandyn now has a level of Mesmerist (Vexing Trickster)
Upgrades:
+6 HP (1d8+1 Con)
+0 BAB
+2 Reflex
+1 Saves ABP
Hypnotic/Painful Stare
Tricks: Compel Alacrity
Spells: 4 Knacks, 2 1st Level
Many new class skills
Skills: +1 Bluff, +1 Intimidate, +1 Perception, +1 Sense Motive, +1 Stealth, +1 Use Magic Device
BG Skills: +1 Craft (Armor), +1 Profession (Crusader)
3rd Level Feat: Weapon Focus (Longsword)
Aroden the Returned |
Aroden takes another level of Wizard
+7 HP (+1d6+3, new total 24)
+1 BAB
+1 Will
+1 resistance bonus to all saves (ABP)
+2 spells known (Heightened Awareness, Long Arm)
FCB: Wizard +1 HP (included above)
Skills (6): Bluff, Heal, Sense Motive, Spellcraft *2, Perception
Background Skills (2): Knowledge (Engineering), Appraise
Feat: Iomedae's Aroden's Inspiring Sword
Thawm Uhturj |
Thawm is getting another level of Oracle
HP 15->22 (d8+2)
Oracle save bump adds +1 will and resistance ABP bumps all saves up one:
2/2/6-> 3/3/8
Skills:
+1 to profession (soldier) as always
+1 to linguistics (and Infernal before it comes up)
+1 to Spellcraft
+2 each to knowledge religion & arcana, so now with 3 ranks in each I just need spells to qualify for Mystic Theurge
Next level I should grab some face skills, I certainly have the Cha xD
Only new spell is from the life mystery:
Detect Undead
But, feat is Spell Focus (evocation), and I have the bloodline mutation, so burning hands et al get +1 dmg per die now
Ahmose |
Ahmose, the Blue Whisper
Alchemist 3
+7hp
+8 Skill Ranks
+2 Background
Feat Splash Weapon Mastery
Swift Alchemy
Automatic bonus progression
3rd Resistance +1
New Formula
Long arm
DM_Delmoth |
1 person marked this as a favorite. |
While I get the next post up after you rest you level up. You should be 4th.
Dorek |
Dorek is now a 4th level Unchained Rogue (Escapologist)
Upgrades:
+5 HP (1d8)
+1 BAB
+1 Ref
+1 To-Hit (ABP)
+1 AC (ABP)
Debilitating Injury
Rogue Talent (Sever Alignment)
Skills:
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+2 Disable Device
+1 Disguise
+2 Escape Artist
+1 Intimidate
+1 Knowledge (Local)
+1 Perception
+1 Sleight of Hand
+1 Stealth
Background Skills:
+1 Craft (Locks)
+4 Perform (Storytelling)
Aroden the Returned |
Aroden's level-up:
+1 level of Wizard (now Wiz3/Cav1)
+1 Int
+1d6+3 HP (+2 Con, +1 FCB, for +7, new total 31)
+1 Fort, Ref
+6 skills (Spellcraft, Diplomacy *2, Bluff, Heal *2)
+2 background skills (Knowledge-Geography, Appraise)
+2 spells known (See Invisibility, Human Potential; will learn Resist Energy and possibly Invisibility from found spellbooks)
Armor Attunement +1, Weapon Attunement +1
Will probably get a Mithral Chain Shirt. Let me look.
Sir Tandyn |
Tandyn is now a 3rd level Paladin (Pal3/Mes1)
Upgrades:
+8 HP (1d10+2 Con and FCB)
+1 BAB
+1 Reflex
+1 Str
Aura of Courage (Immune to Fear. Each ally within 10 feet gains a +4 morale bonus on saving throws against fear effects)
Divine Health (Immune to Diseases)
Touch Treatment (Can remove Fascinated and Shaken)
Skills: +1 Perception,+1 Spellcraft
BG Skills: +1 Profession(Crusader), +1 Craft(Armor)
ABP: Armor Attunement +1, Weapon Attunement +1
Ahmose |
Ahmose, the Blue Whisper
Alchemist (Trap Breaker) 4
+1 BaB
+11hp
+1 Con
+1 Fort/ Ref
+10 skill ranks
Discovery Tanglefoot Bomb
+1 DC
ABP: Armor Attunement +1, Weapon Attunement +1
Does ABP include Bombs?
Also, thinking he should wear some armor... Mithral chain shirt!
Extracts! 2nd level!
.....
Thawm Uhturj |
Thawm is now Oracle 3 / Sorcerer 1
The new level of oracle brings hp from 22 to 29
She also has a rank in bluff/diplo/intimidate so she goes from +4 to +8 in each
she learns Obscuring Mist and she gets her second life oracle power: Energy Body, so she can become the fire now :D
DM_Delmoth |
1 person marked this as a favorite. |
And one of the few ways I know of that changes your subtype to elemental which has weird benefits like not needing to breathe.
Cecily Levain |
Leveled up!
Added her third level of bloodrager
+9 hp (d10 avg 6, 2 con, 1 FCB)
+1 BAB
+1 Reflex
+ Will
Con +1
Blood Sanctuary
+2 rage rounds
Skills: +1 rank intimidate, +1 rank Arcana, +1 rank Acrobatics
Background Skills: +1 Nobility, +1 Handle Animal
ABP:
Attune Weapon +1 (Claws)
Attune Armor +1 (Clothes)
Dorian 'Grey' |
I am having problems with Discord. I went to add a friend and now it's stuck on a verification screen with nowhere to go....
Cecily Levain |
I am having problems with Discord. I went to add a friend and now it's stuck on a verification screen with nowhere to go....
Have you tried restarting the program? Or your phone?
DM_Delmoth |
Everyone level up you should be 5th. You can use new resources gained but spent resources are still spent.
Dorek |
Dorek is now a 5th level Unchained Rogue (Escapologist)
Upgrades:
+6 HP (1d8+1)
+1 AC (ABP)
Sneak Attack +3d6
Rogue's Edge (Escape Artist)
Skills:
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+1 Disable Device
+1 Disguise
+1 Escape Artist
+1 Intimidate
+1 Knowledge (Local)
+1 Perception
+1 Sleight of Hand
+1 Stealth
Background Skills:
+1 Craft (Locks)
+1 Perform (Storytelling)
Feats:
Combat Reflexes
Sir Tandyn |
Tandyn is now a 2nd level Mesmerist (Pal3/Mes2)
Upgrades:
+6 HP (1d8+1 Con)
+1 BAB
+1 Fort
+1 Will
Trick: False Flanker
Class Ability: Combat Expertise (and counts as 13 Int for combat feats)
Level Feat: Divine Obedience (+4 sacred bonus on Diplomacy and Knowledge (nobility) checks)
Knack: Ghost Sound
Spell: Faerie Fire
Skills: +1 Perception, +1 Disguise, +1 Knowledge(Planes), +3 Sense Motive
BG Skills: +1 Profession(Crusader), +1 Craft(Armor)
ABP: +1 Deflection
Ahmose |
Ahmose Alchemist (Trap Breaker) 5
+8hp
+10 skill ranks
Feat Vaporous Potion
Special Attacks
Bombs 3d6 10/10
Explosive Disarm (Ex):
New Formula
Alter Self
ABP: +1 Deflection
Cecily Levain |
Leveled up!
Added her Fourth level of bloodrager
+8 hp (d10 avg 6, 2 con)
+1 BAB
+1 Fort
Blood Casting
Bloodline Power: Draconic Resistance (Resist Cold 5, +1 Natural Armor)
Eschew Materials
+2 rage rounds
Skills: +1 rank intimidate, +1 rank Arcana, +1 rank Acrobatics, FCB +1 additional rank Acrobatics
Background Skills: +1 Nobility, +1 Handle Animal
Spellcasting: Spells Per Day 1+1 cha
Spells Known 2
Frostbite
Shield
ABP: Deflection +1
Feat:
Dragon Ferocity
Thawm Uhturj |
oracle 3->4 / sorcerer 1
29->36 max hp
new spells!
Cure Moderate Wounds (DC 17),Lesser Restoration, Suppress Charms and Compulsions
Detect Fiendish Presence
putting a point into handle animal before that comes up (she's good with her donkey)
keeping spellcraft & profession (soldier) maxed
putting the other 4 points into UMD to have that maxed now xD
I also get BaB, deflection (yay ABP), and probably another thing or two that my spreadsheet remembers but I have forgotten...
edit: 5th level feat is SPELL FOCUS CONJURATION, muahahahaha
Now I can use 1d3+3 acid splash, which means 2, 2, or 3 healing per CVLW xD
Aroden the Returned |
Aroden is leveled up.
+1 level Wizard (now Wiz4/Cav1)
+7 HP (+1d6+3 with FCB), new total 38
+1 Will
+1 BAB
+6 skill points (+4 Knowledge - Planes, +1 Spellcraft, +1 Diplomacy)
+2 background skill points (+2 Linguistics - Infernal, Necril)
+1 Init from Forewarned
+2 spells known (Burst of Radiance, Gust of Wind)
+1 1st-level spell/day (Magic Missile)
+1 2nd-level spell/day (Burst of Radiance)
ABP: +1 Deflection
Feat: Spell Penetration
Dorek |
Dorek is now a 6th level Unchained Rogue (Escapologist)/Rank 1 Shadowdancer
Upgrades:
+12 HP (2d8+2)
+1 BAB
+1 Fort, Ref, Will
Danger Sense +2
Rogue Talent (Positioning Strike)
Hide in Plain Sight
Mental Prowess +2 (Int, ABP)
Skills:
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+2 Disable Device
+1 Disguise
+2 Escape Artist
+1 Intimidate
+2 Knowledge (Local)
+1 Perception
+1 Sleight of Hand
+1 Stealth
+11 Use Magic Device
Background Skills:
+2 Craft (Locks)
+1 Perform (Storytelling)
Feats:
Mobility
Ahmose |
Ahmose, the Blue Whisper
Kobold (Dragon-Scaled Blue)
Alchemist (Trap Breaker) 6 / Brew Keeper 1
+14hp
+10 skill ranks
+1 Saves
ABP +2 Int
Language
Abyssal
New SQ/SA
Land Mine (Ex):
Mythic Power +1d6 1/1
Discovery: Feral Mutagen
Distilled spells: Draughts
Faithful drinker: +2 Will after imbibing 1 Round
Mythic Feat: Extra Discovery
Discovery: Wings
Extract
Bull's Strength
Alignment Ng
Aroden the Returned |
Aroden is Mythic!
Cavalier 1/Wizard5//Evangelist 1
Mythic feat: Deific Obedience
+1d6+3 HP (wizard) +5 (Evangelist), +12, new total 50
FCB +1 HP
ABP: +2 Int
Skills: +7 (level) and +5 (retroactive from Int increase) so +12; Arcana +5, Planes +1, Spellcraft +1, Perception +3, Heal +2
Background Skills: Knowledge (History) +2
Spells: Haste, Clairvoyance/Clairaudience
Spells/day: +1 1st (Int increase), +3 3rd (1 base, +1 Int, +1 school)
Gains Oracle curse (Possessed)
Evangelist: Obedience, Skilled (Stealth, Use Magic Device)
Aroden the Returned |
Just putting here as a note the spells that Aroden would like to learn.
From found spellbooks (all are Wiz3 with the spell at hand, so 90 gp and 4 hours each)
From somewhere in Kenabres:
Wiz2 (60 gp and 3 hours each)
Wiz3 (135 gp and 4 hours each)
How many he actually gets to do will depend on how much time and money he has.
Sir Tandyn |
Tandyn is now a 3rd level Mesmerist and 1st level Mythic Evangelist (Pal3/Mes3/Eva1)
Upgrades:
+29 HP (1d8+1 Con + 1d8 + 3*lvl from trait upgrade)
+1 BAB
+1 Saves (from Cha)
Feat: Angelic Blood (+2 Saves vs. Evil and some other stuff that will neither happen nor matter)
Skills: +1 Climb, +1 Perception, +2 Knowledge(Religion), +2 Sense Motive
BG Skills: +1 Profession(Crusader), +1 Craft(Weapons)
ABP: +2 Cha
Mesmerist:
Painful Stare: 1d6+1 damage if used himself; +1 for others
Bold Stare: Disorientation (Stare gives -2 to Attack)
Trick Feat: Reflexive Trick
Knack: Open/Close
Spell: Ill Omen
Mythic:
Hard to Kill: Auto-Stabilize and die at 2xCon
Mythic Power: 1/1 (recover 1/day)
Surge: 1d6
Evangelist:
Skilled: Knowledge(Planes) and Climb are now class skills