From One Trouble to the Next – Episodic Pathfinder 1e (Core Only) (Inactive)

Game Master Edeldhur


101 to 150 of 190 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Welcome Vincenzo! Nee will be happy to have another white-haired…target in the group! ;)


Tactical Map
Vincenzo the Great wrote:

I skimmed the discussion thread and I apologize if I missed anything on these questions.

1) Are there any languages that might be important?
2) Are we going to have any downtime? I’m thinking about the bonus scribe scroll feat and the gnome’s +2 bonus to a craft ot profession skill.

This is Ruin, btw.

Languages I will leave up to you.

We might actually have some downtime yes, because the idea is to have episodes. Imagine you finish an 'adventure', then there might be some downtime before the next one.

Next review coming up - Niamhaiofe Cu!


Tactical Map

Niamhaiofe Cu reviewed - I don't think you can have Weapon Focus at level 1 because your BAB is not +1. Otherwise, all good.

Next is Vincenzo the Great.


Human
GM - Obermind wrote:


Next is Vincenzo the Great.

FYi, I’m going to switch my prohibited school of divination to evocation. I want to be able to detect magic. And why not try to be more clever in battle.


Tactical Map
Ruin Explorer wrote:
GM - Obermind wrote:


Next is Vincenzo the Great.
FYi, I’m going to switch my prohibited school of divination to evocation. I want to be able to detect magic. And why not try to be more clever in battle.

Hey Ruin Explorer, I started looking at your character but it seems very incomplete.

Among other things:
- Not sure where you spent your Skill points.
- Craft TBD - you should choose one.
- Hit Points?
- FCB?
- Familiar TBD.
- No gear.

So I will let you finish up - just let me know when it is done, and I will look it over.

I will most likely move the game along soon anyway.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30
GM - Obermind wrote:

Niamhaiofe Cu reviewed - I don't think you can have Weapon Focus at level 1 because your BAB is not +1. Otherwise, all good.

Next is Vincenzo the Great.

Ah. Yep that makes sense. Is definitely something PF1 would do. ;)

Swapped it out for Dodge.


M Dwarf Fighter 1st

Drat and double drat oh great and powerful obermind. You foiled my plan to evade rat bites lolol


Tactical Map
Dorian Hammersmith wrote:
Drat and double drat oh great and powerful obermind. You foiled my plan to evade rat bites lolol

MUAHAHAHAHAH!


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)

You can also take a -5 penalty to climb at one-half base speed instead of one-quarter, which would be 15 feet per move action for a person with a base speed of 30.


Tactical Map
Niamhaiofe Cu wrote:
Ok - that is what I am doing. Not sure how it is parsed Actions-wise. Climbing down to Dorian… not sure how many Actions that is or how many are left after etc…

Actually I had my first answer wrong, so I deleted it :P

With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed.

The drop is 50', your speed is 30', so it will take you 6-7 rounds to get to the bottom.

Adding the info from Jacq:

Jacquelin Serra wrote:
You can also take a -5 penalty to climb at one-half base speed instead of one-quarter, which would be 15 feet per move action for a person with a base speed of 30.

And then you would need 3-4 rounds to get to the bottom.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

If Silvash goes double speed at -5 to the check, Ni will also. But she can’t until he does….


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)

Obermind, I may have missed and/or forgot, but it looks like you're doing mainly theater of the mind and not providing a map.

In this case is it okay if I make a rough map of where we've been to help us keep track of our exploration options?


Tactical Map

Hey Jacq, so far I have been more descriptive because there really isn't much to it - a ledge with a stair down.

But please feel free to map ;)


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)

No problem. :) Just helps my visual brain keep track of things. I'll set up a file to share. Figure as an explorer Jacq'd be careful to track where they're headed anyway and this helps. If you do have a formal map for later that of course is awesome.


Tactical Map
Jacquelin Serra wrote:
If you do have a formal map for later that of course is awesome.

Soon.

On a side note to everyone, about rolling - there is no need to preemptively roll stuff 'in case it is necessary'. I will do so from my end.

Just a heads up to avoid dissonance, as for example, I will use my own rolls for any attempts to detect traps, ambushes, etc - stuff you usually would not be privy to whether the result is a success or not.

So do not be surprised if you roll a 20 on a Perception roll, but still do not find the trap. Or if you roll a 1 and yet find it. It is because I am not using your rolls ;)

And the same can be said for many other rolls.


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)

Is this specifically only for Perception?

Totally understand you wanting to roll these things--helps keep things interesting--but I'd appreciate more specifics on circumstances which do and don't warrant us rolling or not rolling. Do you never want us to roll in advance anything? Or is it just stuff like trapfinding and determining surprise? If I say, "I search under the bed for treasure," and I therefore am actively aware my PC is trying to notice something, do I roll or do you?

In PBP, my GMs have trained me to roll without prompting, because waiting for the GM to ask slows the game down, so I don't think any of us are rolling to override your authority. It's just habit to roll to keep things moving. I'm happy to roll nothing whatsoever if that's what you want. But if there's times we should roll and times you're going to, clear guidance would be a huge help.


M Dwarf Fighter 1st

Agreed. Anything to speed the game along and make thinks interesting are both a big this up in my.book.


Tactical Map

Ok, to keep it simple and clear, don't roll anything in advance unless I specifically ask for it. Simply tell me what your actions are - I will adjudicate, and roll if needed.

Exception is combat, for which of course you roll your attacks and damage, etc.


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 4/7, Spells: 0/2

Sounds good. Thanks!


Tactical Map

Ok gang, let's see if we can get this sorted - nothing kills a PbP like having to decide a marching order :D

One note: please feel free to use the Discussion thread to coordinate this stuff (within reasonable limits - no OOC essays please :D), it does not all need to be 'in character'. If we were around the table you would do the same, and have a quick chat about marching order. Which is fine.

Just keep in mind time will pass, and your characters are having a short discussion.

Also relevant is that you explain clearly what you are doing (are you holding a weapon in one hand and a torch in another? Do you pay more attention to the stairs or the surrounding open space, etc. Stuff like that). Most of you are already doing this, which is good.

Now, about that marching order - here is what we have so far (Nee suggested Silvash, Dorian, Niamhaoife, Lanliss, Temerith, Jacq):

1. Silvash at the front, carefully scouting (I have done some math, and if you are 'Taking 20', you will move at a snail pace of 10' every 2mins. If we assume you are 'taking 10' the movement speed increases to about 70' per minute. Otherwise you can move at 'normal' local speed, and decide to pause and check some areas more specifically. Your post seems like a Take20, but let me know :P). Not carrying a light source;

2. Dorian. Not carrying a light source;

3. Nee. Carrying a lit lamp since the group finished descending the rope;

4. Lanliss. Not carrying a light source;

5. Temerith. Not carrying a light source;

6. Jacq. Carrying also a lantern?

Does this look correct?


M Dwarf Fighter 1st

Yeah except jacq doesn't want to carry a lantern. She mentioned we could use it. And if Nee is carrying one, let's keep Jacques for back up. Dorian has darkvision. I think silvash and lanliss have lowlight.


Tactical Map

FYI, Nee is carrying a Lamp - A common lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by one step for an additional 15 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A lamp does not increase the light level in normal light or bright light. A lamp burns for 6 hours on 1 pint of oil. You can carry a lamp in one hand.

Assuming each character occupies a 5' square, this means:
5' of Darkness = ⚫
5' of Dim Light = 🟡
5' of Normal Light = 🟢



🟡
🟡
🟡 Silvash
🟢
🟢
🟢 Dorian
🟢 Nee - Carries the lamp
🟢 Lanliss
🟢 Temerith
🟢 Jacq
🟡
🟡
🟡


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)

Yes, Jacq said in pretty clearly she wants someone to carry her hooded lantern (perhaps Lanliss or Temerith) and use that as our primary light source, because if they want to hide, they can hood the lantern quickly without putting it out. It sheds normal light over 30 feet and dim light over the next 30 feet, which should cover the party fairly well. She suggested saving the torches for later (I'm thinking save the torches to fight swarms).

Nee has a lamp which is not the same thing as a hooded lantern, and lights 15 feet plus 15 feet of dim light. We could still use both of course, which would extend the range of light a little, though they'd overlap. I don't think it's hard to put a lamp out if we needed to do so quickly.


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)

Ninjaed by the GM. I was pushing for using the lantern so we'd have twice as much light (and we could still also use the lamp for more light up front).


Tactical Map

I am fine with whatever you guys decide - just let me know.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
Jacquelin Serra wrote:
Yes, Jacq said in pretty clearly she wants someone to carry her hooded lantern (perhaps Lanliss or Temerith)

Lanliss can carry a lamp if there's not a better option, but if he's carrying a lamp, he can't use his bow.

The next time we memorize spells, I'll have Lanliss memorize the light cantrip. We can cast it on Dorian's shield, maybe.

Cleric and bard are the only spellcasters, huh? :)


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 4/7, Spells: 0/2

True. Temerith took Dancing Lights, but we don't want the sound of him renewing the lights every minute.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Nee is happy to carry Jacq’s hooded lantern. She’ll douse her own lit one and take Jacq’s.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30
Lanliss Endarro wrote:


Cleric and bard are the only spellcasters, huh? :)

Well there *was* a gnome Wizard possibly joining us…maybe he is waiting in the wings somewhere…


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)
Niamhaiofe Cu wrote:
Nee is happy to carry Jacq’s hooded lantern. She’ll douse her own lit one and take Jacq’s.

If that's the easiest way to do it, thanks (can light the lantern with your lamp, even). (Also trying to keep my hands free for the bow at the moment, but if you need your hand Jacq can take it back.)

If folks are cool with that, is it okay to move on?


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Sounds good to me.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Moving on…


Tactical Map

Hey everyone, just wanted to let you know I will have family visiting from Thursday 5th to Tuesday 10th, so my posting might suffer a bit.


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 4/7, Spells: 0/2

Enjoy the family!


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

I must say that without the visual of the tactical map, I thought we were *all* on a rubble strewn path, at the base of the stairs, with the courtyard before us.

Now I see there…*is* no rubble strewn path, and only Nee and Silvash are at the bottom!

Make sure to check the map folks!


M Dwarf Fighter 1st

I think the rubble is in the courtyard and youre making a path through it.


Human

Hi folks, I’m sorry for being MIA. I had a family vacation surrounded by illnesses and other responsibilities to take care of. If there’s room to jump in, cool. But I understand if not. I’ll read up on the game thread.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Glad you're back, RE!

*********

GM, would the cleric domain ability agile feet be of use to Lanliss when crossing the rubble?

Quote:
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Tactical Map
Ruin Explorer wrote:
Hi folks, I’m sorry for being MIA. I had a family vacation surrounded by illnesses and other responsibilities to take care of. If there’s room to jump in, cool. But I understand if not. I’ll read up on the game thread.

Hey Ruin Explorer, glad to have you back. Sorry for the illness and hope everyone is well on the mend! I might be able to weave you in, but it will probably take some time. If you are ok with waiting, I am sure we will find a way.


Tactical Map

GM, would the cleric domain ability agile feet be of use to Lanliss when crossing the rubble?

Quote:
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

I am going to say yes - it seems appropriate. Each use will allow you to navigate 10' without needing to roll Acrobatics.


Tactical Map
Jacquelin Serra wrote:
Question: is where Dorian is an actual room below us, or just a hole we need to take him out of to get him to the other side of the courtyard? I'm still not picturing the situation we're in well at all, and I think it's making me especially useless. I'm sorry I'm stupid.

Imagine a crumbled building - floors partially collapsed, portions still standing, rubble and debris everywhere, masonry strewn all over, slabs, you name it. There might have been a room below you, yet now it is completely filled with all this stuff - like I described it has some nooks and crannies and perhaps space for small creatures to navigate, unstable stuff everywhere, etc. Dorian has fallen into one of these cavities, about 10' deep. Hope this helps :)


Tactical Map

In general for all - feel free to ask questions before posting. I know there is this generalized idea it slows things down, but sometimes it is worse to post, and then having to retcon stuff because it does not make sense, etc.

I am usually pretty responsive.

It is for this kind of communication that I find Discord particularly useful - makes it faster and easier to have some back and forth about something, quickly get some clarification, etc. The 'real-time' nature of Discord communication makes it similar to a discussion 'around the table'.

Even if the game runs here on the forums, we can still have a discord group chat on the side for that kind of stuff.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Happy to have a Discord to chat, as long as there is a discrete channel for “Discussion of the game/questions” as opposed to just…chat….

I think this current situation is a little confusing for us all as we navigate norms of posting, rolling for checks and how we each move in the party rhythm. I feel like once we get inside the Citadel and “crawling” the dungeon as it were that things will necessarily clarify.


Tactical Map

Apologies if the situation is confusing - it is no more than a collapsed/collapsing room. If you enter and try to navigate it, there are associated risks.
If you remain outside, then you do not risk the crumbling room, but maybe you risk other stuff? ;)

Niamhaiofe Cu wrote:
Dorian appears on the map to be “in the courtyard”. But he is also down in a small pit of rubble, right?

Correct, as per:

Dorian Hammersmith wrote:

glancing back at Jacq Dorian said. Aye they came this way. This collapse, it na be new. Old. and da masonry leaves space fer da quik of feet ta walk trew. Clumsy uns like muhself mayhap da problems. das all. More like trippin ya know

with that Dorian took a few steps into the courtyard trying to maneuver between the blocks. and a big boot got caught in a crack and he went down.

And:

GM - Obermind wrote:
As Dorian moves forward, a slab shifts beneath his boot and gives way, dropping him into a debris-filled cavity about ten feet deep.

======

Niamhaiofe Cu wrote:
The map shows Jacq is now further into the courtyard than Nee. Has she also fallen into a hole with her low Acrobatics roll?

Jacq moved forward to the entrance to the crumbled courtyard and the front of the line, so she could:

Jacquelin Serra wrote:
She takes out her rope and works to wrap it around an outcropping or column that seems reasonably solid. Then cuts it to about a 20 ft length and ties it to an arrow, and fires the arrow at the door on the other side of the courtyard. If there is no door, she aims for a crag or crack or chunk of ground in which the arrow might be reasonably anchored.

Thus Jacq has not needed an Acrobatics roll - because she has not entered the room/courtyard yet.

======

Niamhaiofe Cu wrote:

Does Nee need to make an Acrobatics roll on this unstable surface to take actions like get rope out and lean down to prepare to assist Dorian (and/or Jacq)?

If so, happy for you to make a roll for Nee - she will carefully gather her rope with one hand and lean down on one knee and begin to lower an end to Dorian (and/or Jacq). Then she will throw the other end to Silvash. Then she will attempt to move to his *hopefully* more stable position, likely necessitating a/another Acrobatics check.

Nee is not inside the courtyard, so she does not need to necessarily make an Acrobatics roll unless she steps 'inside'. Only the area 'inside' the room/courtyard is unstable. You could:

- Swap places with Jacq at the entrance to the room, throw a rope from there, in a way it goes into where Dorian has fallen. Then pull him out or do something else, like throwing the other end to Silvash;
- Keep in mind Silvash already has the end of a rope in hand - the one Jacq 'shot' - and is trying to find a way to anchor it.


Tactical Map

I am going to leave the suggestion here - for those interested (this is completely optional of course), feel free to PM me your discord handle, and I will create a group chat we can use to discuss this stuff more 'in real time', ask questions, etc.


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)

I completely understand the desire to have a Discord to discuss this more quickly and I also need to not be on a Discord for various reasons. Some I think I've stated. The other is I play PBP so I can post on my own time. I do not like the pressure of chat notifications trying to get me to reply or discuss at a time when I am not able to participate in the discussion... or am asleep (as has happened to me in another game, which was really frustrating). Particularly, I'm working on job applications and I don't need the distraction of game chatter right now. :)

If everyone else wants to discuss via Discord--again for reasons I completely understand--I will withdraw from the game, as being cut out of the ooc discussion would just add to frustration/confusion.

As for Jacq's actions, I think Obermind followed this correctly, but just repeating for clarity: yes, she should be at the entrance to the courtyard because she shot the arrow.

She was waiting for EVERYONE to enter or cross before she crossed the room, which is what the Acrobatics check is for (I went ahead and rolled hoping we'd move on quickly). While she waits to cross, she can throw a rope to Dorian (since she has her rope out) or hand her rope to someone else to do so.

I think these are the things that need to be done in this order:
1. Silvash needs to anchor the rope Jacq shot across the way. (Silvash can you recover her arrow? :) )
2. Someone throws a rope to Dorian and gets him out.
3. All of us cross, holding onto the now-anchored rope to help keep us from falling.

Other ideas are welcome.


Tactical Map

That is of course more than fair DQ :)

I will still leave the option open for others who might be interested in this way of communicating, and clarifying a post here and there. Drop me a PM with your Discord name, and I will create a chat for us.


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)
GM - Obermind wrote:

That is of course more than fair DQ :)

I will still leave the option open for others who might be interested in this way of communicating, and clarifying a post here and there. Drop me a PM with your Discord name, and I will create a chat for us.

So... is the Discord being set up then?


Tactical Map
Jacquelin Serra wrote:
GM - Obermind wrote:

That is of course more than fair DQ :)

I will still leave the option open for others who might be interested in this way of communicating, and clarifying a post here and there. Drop me a PM with your Discord name, and I will create a chat for us.

So... is the Discord being set up then?

No Discord was set up - simply people are free to ping me via Discord chat for a (sometimes) quicker answer, if they so desire.

101 to 150 of 190 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / From One Trouble to the Next – Discussion All Messageboards

Want to post a reply? Sign in.