SFS1e- Following the Trail of Rasheen (KS)

Game Master phaeton_nz

All of the following in order:
1-35 Rasheen's Riches (5-8) - RPG Chronicles - Slides - Low Tier
2-22 Rasheen's Reception (5-8) - RPG Chronicles - Slides - Low Tier
4-14 Rasheen's Remembrance (7-10) - RPG Chronicles - Slides - Low Tier
7-10 Rasheen's Requiem. (7-10) - RPG Chronicles - Slides - Low Tier


1 to 50 of 91 << first < prev | 1 | 2 | next > last >>
Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Discussion Thread

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Qimok can bring either an Academic hireling (Life Sci, Mysticism, Phys Sci) or a Tech Support hireling (Computers, Engineering, Phys Sci). Which one would be more useful?

(His only other ally boon is Klikharp Companion, but we probably don't need two of those along.)

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Radaszam's description of Rasheen makes me think that she'd be on great interest to my operative PC (ace pilot and daredevil turned first contact specialist). Alas, Zefira is far too high level now to play any of this series.

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Happy Black Hole Fifthday!

I had some new watercolors to test, so I thought I'd make a picture of the Strawberry shopping spree

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Huzzah! This weekend, I successfully completed a GM credit to apply to Qimok after we finish #1-35, which means he will be on track to play the level 7-8 parts of this series!

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

I’m traveling today, so probably won’t be able to post. Momo has a revelation that makes her blade do fire damage, so that’s something she’d use.

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

With the holiday, I'm going to be a bit irregular on posting for the next week at least.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

I think we all will be but, since I'm not going anywhere, I'll keep this game flowing as best I can.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

The ferocity blazon would be of interest to Qimok, and he is only using one of his two "worn" slots currently. However, the 1 Bulk would nudge him into encumbered, which isn't worth it.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

It's been a week since anyone posted. Is everyone okay? (For my part, I'm just waiting for the skill check that Qimok can't help with to be resolved.

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

I don't have Computers, so I have just be sitting here quietly :-)

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none
Ears wrote:
And our GM curses the scenario writers who didn't conceive of flying PCs.

We're at the level where multiple means of flight start to become accessible, even for characters limited to the CRB. (My daredevil operative's first purchase at 5th level was a jetpack.)

If the author was particularly devious, they expected that, and built this encounter to be more difficult if characters with climb or fly speeds decide to split the party. }B^)>

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

This might affect flying as well

"a pervasive fog encompasses the area obscuring all sight beyond 5 feet, including darkvision. In addition, creatures 5 feet away have concealment, while the targets of laser weapons count as having both cover and concealment from the fog. At the start of every round there’s a 20% chance that the fog abates in the area for that round."

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Apologies. I've had a crazy couple of weeks and wasn't able to get to my posts. I'm checking in now.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

So, the Scurry ability that Borq just used brings up something that I'd like a GM judgment call on, because Qimok has the guardian alternate racial trait. Here is the full text of both abilities:

Scurry (feat) wrote:

Your small size affords you superior tactical positioning.

Prerequisites: Racial bonus to Dexterity, size Small.

Benefit: You gain the compression universal creature rule. In addition, you can occupy the same space as an ally of your size or larger without you or your ally taking any penalties for your doing so.

Guardian (alternate racial trait) wrote:
Most skittermanders are self-sacrificing, and some put themselves directly in harm’s way to protect others. These skittermanders can enter or occupy the space of a single Small, Medium, or Large creature without imposing the normal penalties on either themselves or the creature sharing their space. They take a –2 penalty to AC while sharing their space but provide the creature whose space they share with a +1 shield bonus to AC against ranged attacks. This replaces grappler.

So my question is: Can guardian be used by a skittermander wearing powered armor that takes up a larger space than they normally would? (Qimok is Small, but his armor is Medium.) I'm thinking that Borq's Scurry feat would allow it, since that explicitly allows sharing space with larger characters without penalties, but it seems like a gray area for allies without that ability. I couldn't find any consensus about this when I scoured the FAQs and forums.

Qimok hasn't used guardian very often, and not at all since well before he acquired powered armor. (His usual tactics make him more of a wall than a shield.) But this interaction of abilities has got me curious again about whether he can still use it.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Interesting question.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

If the power armour does make you Medium instead of Small then Scurry won't work, but Guardian still would.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Ok, so Borq can use scurry, and Qimok can use guardian, and we're both good. Thanks!

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none
Ears wrote:

"Don't bother with the augmentations. You can't transfer or resell them."

At least according to the Core Rulebook. But will the scenario writer penalize us for leaving 'loot' behind. I hate it when they reduce your pay because you didn't take everything that wasn't nailed down.

I've always wondered about that myself, in the handful of scenarios that include augmentations as treasure (though in the other examples I can recall, it's as new, uninstalled parts). I suppose that the authors may have been trying to spotlight parts of the equipment chapter that might not otherwise get much attention. But as written, augmentations have to encoded to a specific user, they can't be salvaged or re-used, and the price includes the costs of surgery to install them, so including them as loot is just plain awkward. I think after the first season or so, the authors finally twigged to that, and tried harder to offer treasure that the PCs could use right away.

Wayfinders

Ears wrote:
[dice= Engineering] 1d20+ 15 With Jek and Borq, that's 28. Should have let Jek lead.

Being a difficult engineering check I figured it was best for Jek to only try to aid with Profession maintenance worker.

When and if you can Use Profession maintenance worker in place of engineering will vary from GM to GM Here are the general guidelines I use for myself. I've never discussed this before so curious how others see it.

Normally I only try to use Profession maintenance worker in place of engineering for things like doors or equipment that would normally have maintenance done to them, or don't need an engineer to fix them.

I figure maintenance works know how to find and isolate a power source to make the equipment safe to work on aka LOTO.

For more difficult things I've been using Profession maintenance worker to aid engineering, thinking that having clean maintained parts will make it easier to work on, and sometimes having an extra pair of hands can help.

I never try to use Profession maintenance worker in place of engineering to make new things, although they might be able to put something together if they have the parts and there is an instruction manual.

I hadn't thought about having someone with engineering aiding someone with Profession maintenance worker to let them do an engineering check. I can see that working, but wonder under what circumstances stances would that be the best choice in character.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Our ship's stats

Starfinder Society Pegasus Tier 6
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 14; TL 16
HP 65; DT —; CT 13
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)

Attack (Forward) twin laser (5d8; range 20)
Attack (Port) light laser cannon (2d4; range 5)
Attack (Starboard) light plasma torpedo launcher (3d8; range 20; speed 14; limit 5)
Attack (Turret) light particle cannon (3d6; range 10)

Power Core Pulse Blue (200 PCU)
Drift Engine Signal Basic
Systems advanced medium-range sensors, crew quarters (good), mk 3 duonode computer, mk 4 armor, mk 6 defenses
Expansion Bays cargo hold, escape pods, science lab, tech workshop

Modifiers +3 to any two checks per round, +4 Computers, +1 Piloting
Complement 4–7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

I believe you took a Drake - the Thuban.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.
phaeton_nz wrote:
I believe you took a Drake - the Thuban.

You're right we did, When I originally copied the stats I went back on looked up what ship we had, and saw it was the Drake. Trying that again tonight at the lore spire ship page I picked the Drake but when I selected the tier it reverted back to the Pegasus, testing that, it seems to happen about 50% of the time, it seems to matter what ship I last looked at before closing the page and reopening the link to it. I wasn't expecting that now I know.

I'm assuming we are using a tier 6 ship?

Starfinder Society Drake Tier 6
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 15; TL 14
HP 85; DT —; CT 17
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) particle beam (8d6; range 20), coilgun (4d4; range 20)
Attack (Port) coilgun (4d4; range 20)
Attack (Aft) coilgun (4d4; range 20)
Attack (Turret) heavy plasma torpedo launcher (5d10; range 20; speed 12; limit 5)

Power Core Pulse Blue (200 PCU)
Drift Engine Signal Basic
Systems basic medium-range sensors, crew quarters (good), mk 2 trinode computer, mk 5 armor, mk 5 defenses
Expansion Bays cargo hold, escape pods

Modifiers +2 to any three checks per round, +2 Computers
Complement 4–7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

I'm not sure. You're low tier so it is 5-6, so yes. That seems right.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Just so I can keep this straight, I believe our starship combat roles are as follows?

Captain - Momo
Chief Mate - Thrym
Engineer - Ears
Gunner - Qimok
Magic Officer- Jekcedo
Pilot - Borq

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Once Jek can get a scan, Jek can move to a backup gunner but only has a +5 to hit or after this round if we are still out of range Jek could move to backup gunner too, if we don't have a better backupgunner.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3
Qimok wrote:

Just so I can keep this straight, I believe our starship combat roles are as follows?

Captain - Momo
Chief Mate - Thrym
Engineer - Ears
Gunner - Qimok
Magic Officer- Jekcedo
Pilot - Borq

That's my understanding.

Qimok wrote:

"Keep us pointed at them, Borq, and I shall rain down glorious fury upon their miserable fleshless heads," Qimok boasts, with all six hands poised over various weapon controls.

Qimok is 6th level, so will gladly spend the RP to broadside every round if we can keep the enemy in our forward arc (total of three long-range weapon attacks!). Unless the -2 to each attack completely tanks our ability to hit them, that should improve our chances of doing damage with something.

Awesome! I've never played ship combat at 6th or higher. That could make diverting power to the guns worthwhile. -- If Borq can predict that they'll end in our forward arc.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none
Ears wrote:
Awesome! I've never played ship combat at 6th or higher.

I have, but never as a gunner. (My higher-level characters are solidly pilot, engineer/science officer, and captain, and we've frequently had multiple gunners.)

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

I sure can try. :)

Apologies for not being online. My youngest gifted me with his cold. It was so thoughtful.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Thrym (our Chief Mate) didn't chime in this round. If we need to bot them this round, I'd suggest either Maintenance Panel Access to help the engineer or Targeting Aid to help the gunner.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

If we can finish this before Outpost, we could try running the next one under the Outpost banner.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.
phaeton_nz wrote:

If we can finish this before Outpost, we could try running the next one under the Outpost banner.

That works for me

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Sure. When does that start?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

March 2?

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Please bot me. I'm at a work event for the rest of the week.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

In another game Momo Strawberry's player post they have the flu, so we might need to bot them here as well. Hopefully, they feel better soon.

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Ooof, I hope they feel better soon!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Welcome back, Momo/Kludde, I hope you're well past the flu.

Going to visit my parents this weekend. I've dubbed their house the great internet desert.

Bot Ears as needed.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

I'll be applying a GM credit (one part of the Scoured Stars Adventure Path) in between this scenario and the next, which will put Qimok on track for being 7th level for the third and fourth scenarios in this series.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

I believe Qimok's profile/stat block page are now updated for the next scenario, except for the exact number of credits he has left after shopping.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

I got Jek leveled up to level 6 now, just need the chronicle to finish Jek's income and do some shopping.

Unfortunately, Jek won't level up in time to do the 3rd part of this series, Jek will just have to wait for the movie to come out...

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

I'll try to get those Chronicles out today.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Got mine, looks good!

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

FYI about the Rasheen's Footsteps boon on the Chronicle sheet: When this adventure was released, the boon cost Fame. It is now available in the "Rewards purchaseable with Achievement Points - SFS" part of the boon store:

Rasheen's Footsteps (SFS 1-35: Rasheen's Riches)
Social boon; gain a bonus to skills while exploring a new world. Must have at least 15 Reputation with the Acquisitives and have played SFS 1-35 to purchase.
4.00 Achievement Points - SFS

(Qimok will not be acquiring this boon any time soon--this is only his second Chronicle that has given any bonus ACQ Rep.)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Chronicle looks good! Thanks very much, phaeton_nz.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Jek should be all leveled up and ready, Jek's got new armor.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Two rounds down, four to go, and only three or four successes spread over two or three NPCs.

We need to up our social game.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

I have another character in tier (gnome icon envoy/mystic) who rocks the social stuff, but he's largely useless at most other things. Having a solid combatant seemed more important for this series as a whole.

We should get more successes now that we have some inside info via Sense Motive. (I would have led with that if Qimok was any good at it, but soldiers get very few skill points.)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I've got an envoy who would also eat this up. He seems to often end up on missions with little diplomatic engagement.

I totally sympathize on the fighter-skill issue. At least they're not DnD 3E fighters with only 2 skill points to spend in a highly splintered skill space.

Also, in case it read wrong, I was not complaining about character selection with the 'up our game' comment. I was just observing that we've got 4 rounds left to score four successes on each of these NPCs, and not much of a head start when I wrote the post. QImok's and Momo's successes helped a bunch. I think we now need 12 successes over the four rounds.

Scorecard:
WHO - Successes - Skills
Camily - 2 - daredevil flying, Computers, Physical Science, aliens/planets, terraforming
Kenaxa - 1 - physical stuff? (sense motive informaiton coming)
Tioran - 0 - elven culture and history (sense motive might be good idea)
Vekkhad - 1 - Profession or culture

Ears is solid on computers, engineering and sciences. Weak profession.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Jek can do culture or Profession maintenance worker bot at + 13
also, Jek can use Communalism once to roll twice and take the best result.

I'm done with Camily I think talking to Vekkhad is Jeks best bet. Jeks Sense Motive is +13 so maybe Jek could do the Sense Motive on Tioran if needed.

1 to 50 of 91 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / SFS1e- Following the Trail of Rasheen Discussion All Messageboards

Want to post a reply? Sign in.