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About Umir the hiddenUmir The hidden Alignment: Chaotic Neutral Size: Tiny Race: Shadow Godling (fetchling/Half-elf) (created, 41 rp):
Outsider (native) 3rp
Class: Magus (kensai) 20, Unchained rogue (True Professional], Shadow walker) 19, Harbinger ([raven lord) 1, Evangelist (weapon champion package) 10, Shadow Walker (physical exemplar package) 10, Trickster Mythic path tier 10 Initiative: +77 (+89 in Dim) (auto nat 20) Senses: Dark Vision 190ft, All-Around Vision, Perception: +78 Languages: Aboleth, Abyssal, Aklo, Aquan, Auran, Calligni, Celestial, Common, D’ziriak, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Necril, Orc, Protean, Sylvan, Terran, Undercommon Defense:
AC: 153/177*/179**/183***(+66 dex, +18 Deific Obedience (cha), +5 Deflection, +5 Natural, +27 dodge (canny defense, dodge, Protective Grace), +20 Armor Enhancement, +2 Size)/(+24 shield bonus (spell shield, int))*/(+2 Elusive shadow (dodge with 10ft move)**/(+4 dex Spiritual Form)*** Touch:128/130**/134*** Flat:42/66* CMD:103=22bab+8str+33dex-2size+27dodge+5deflect HP: 700 = 240 Hd + 40 Mythic + 390 Con + 20 FCB + 10 Physical Exemplar Fort: 34 = 13 + 15 + 5 + 1 Ref: 55 = 33 + 16 + 5 + 1 Will: 32 = 11 + 15 + 5 + 1 Armor: Absolute Shadow Enhanced Clothes +20: AC +20, Max Dex: -, Penalty: -, W: -
Offense:
Speed: Land 180 = (30 base + 20 ill tidings + 10 racial) x3 Angel Rings
BAB:22/17/12/7
Piranha Strike, Spell Combat Full Attack:
Conditional damage modifiers: 10d6 sneak attack bonus + 24 int bonus vs flatfooted opponent
Path of war maneuvers:
Stats:
Str: 26 | +8 = 20 (base) + 4 (abp) + 2 (sacred)
Feats and Traits:
Traits:
Normal Feats:
Mythic Feats:
Class Features: Unchained Rogue:
Archetypes: True Professional (free), Shadow walker 1. Finesse Training (unarmed strike)
2.Evasion 3.Illumination Control
4.Favored Illumination: Dim
5. Rogues Edge: Stealth
6. Rogue Talent: Ninja trick: Living Shadow 7. Sneak Attack 4d6
8. Rogue Talent: Distracting Attack 9. Sneak Attack 5d6
10. Advanced Rogue Talents
11. Finesse Training: Whip
12. Rogue Talent: Cloying Shades 13. Sneak Attack 7d6
14. Rogue Talent: Opportunist 15. Rogues Edge: Bluff
16. Rogue Talent: combat trick: Combat Reflexes 17. Sneak Attack 9d6
18. Rogue Talent: Feat 19. Finesse Training: Dagger
Magus Class Abilities:
Archetypes: Kensai (free) Spells:
1. Arcane Pool: 34
2. Spell Strike 3. Magus Arcana: Spell Shield 4. Spell Recall
5. Bonus Feat 6. Magus Arcana: Arcane Cloak 7. Knowledge Pool
8. Improved Spell Combat 9. Magus Arcana: Accurate Strike
10. – 11. Bonus Feat
12. Magus Arcana: Critical Strike 13. Heavy Armor
14. Greater Spell Combat 15. Magus Arcana: Ki arcana 16. Counter Strike 17. Bonus Feat 18. Magus Arcana: Prescient Attack 19. Greater Spell Access
20. True Magus
Harbinger Class Features:
Archetypes: Ravenlord (free) 1 level + 9 levels of features from evangelist Stances:
Maneuvers:
1. Maneuvers
2. Dark Focus: Riven Hourglass 3. Grim news
4. Massacre
5. Elusive Shadow 6. Dark Focus Bonus Feat: Advanced Study 7. Sorcerous Deception 8. ill intentions 9. Grim news/2 per encounter
10. Accursed Will Damage
Shadow Dancer Class Features:
Archetype: Physical Exemplar Archetype Package 1. Hide In Plain Sight
2. Darkvision +30ft
3. Rogue Talent: Master Trick: Feat
4. Shadow Call
5. Defensive Roll
6. Rogue Talent: Deadly Sneak
7. Slippery mind
9. Rogue Talent: Fast Stealth 10. Improved Evasion
Evangelist Class Abilities:
Archetypes: Weapon Champion 1. Obedience
2. Aligned Class: Harbinger
3. Divine Boon 1: Lucky Strike (Sentinel)
4. Gift of Tongues: Celestial
5. Multitude of Talents 6. Divine Boon 2: Winsome Lash (Sentinel)
7. Protective Grace: +2 dodge to AC
8. Gift of tongues: Protean
9. Divine Boon 3: Protective Grace (Exalted) 10. Spiritual Form: wings and +4 Dex
Mythic Tier Abilities:
1. Longevity
2. Mythic Spell Combat
3. Mythic Finesse Training
4. Mythic Hide in Plain Sight
5. Mythic Rogue Talent: Opportunist
6. Supreme Stealth: Scent
7. Companion Mythic Ability
8. Mythic Weapon Mastery
9. Mythic Magus Arcana: Spell Shield
10. Precision Critical
Skills:
Acrobatics: 66 = 30Ranks + 33Stat + 3CS
56 Intimidate with weapon
Magus Spells CL=26 (20 magus, 4 improved CL, 2 Magical Knack)
0 Level:
DC34
Acid Splash
1st Level:
DC35
Auditory Hallucination
2nd Level:
DC36
Anticipate Thoughts
3rd Level:
DC37
Audiovisual Hallucination
4th Level:
DC38
Black Tentacles
5th Level:
DC39
Blood Boil
6th Level:
DC40
Decapitate
Racial Spell Like Abilities:
Darkness, at will DC54
Shadow Dancer Spells/Spell Like Abilities:
Shadow Illusion (Silent image) 5/day DC32
Magic Items:
Head - Crown of Sages (PF Epic Level Handbook pg. 145) 1820000gp Headband - Headband of Epic Mental Prowess +12 (Int/Cha) (PF Epic Level Handbook pg.153) 3600000gp Eyes - Astral Goggles (PF Epic Level Handbook pg. 140) 960000gp Neck - Torque of Ascendancy (PF Epic Level Handbook pg. 165) 2000000gp Shoulders - Sword Cloak (PF Epic Level Handbook pg. 163) 420000gp Chest - Mantle of Great Stealth (PF Epic Level Handbook pg. 156) 242000gp Body - Robe of componenets 5000gp Belt - Belt of Epic Incredible Dexterity +12 (PF Epic Level Handbook pg.141) 1440000gp Wrist - Burglar’s Bracers 1050gp Hands - Vampiric Gloves 18000gp Ring 1 - Ring of Freedom of Movement 40000gp Ring 2 - Ring of Epic Wizardry V (PF Epic Level Handbook pg. 127) 500000gp Feet - Angel Rings (PF Epic Level Handbook pg. 138) 324000gp Slotless - Bookplate of recall (attached to spell book) 1000gp
Mundane Equipment:
Bedroll 1sp
Remaining Money: 2744gp 7sp 8cp
Animal Companion:
Feat Alterations: Mythic Boon Companion, Evolved Companion Name: Nugi
Ability Scores: Str20(+5) Dex42(+16) Con21(+5) Int58(+24) wis20(+5) cha10(0) BAB:16
AC:54 = 10base+6armor+20NA+16dex+2dodge Fort:19 Ref:30 Will:13 Magic items:
Feats:
Abilities:
Mythic:
Skills:
Backstory:
Born to elven parents during the end of the Age of Darkness, just before the Age of Anguish. Umir, then known as Krel was abducted at the age of 10 years old by Kaikyton for her experiments. His parents prayed and prayed to any gods that they could think of. Finally, Calistria, the goddess of lust and revenge responded. She told them that should they bring me up following her teachings and to seek revenge on the one who took me she would help them. They readily agreed, vowing theirs and Krel’s life as follower of hers. Calistria followed through with her words, however the damage had been done already. Kaikyton had used her flesh stitching ability to combine Krel with a shade fetchling and a fae. Krel was different, almost as if his personality had warped and acted as if he was in constant anguish. Krel was taken to priests and mages alike and no one could help him. His parents again prayed to Calistria asking for any more help. As an act of kindness she granted Krel a drop of her divine blood. Seeming to be a catalyst, Krel’s body wrapped in a flash of light. Coming out of the light his body had changed, assuming the size of a fae (tiny), his body resembling that of a shades, being made of the quintessence of shadow but still elf like in appearance. Most notably different, however, was his facial expression. No longer was it plagued in anguish. It seemed their Krell was back, changed but back. Krell went on growing up through the age of anguish, doing his best to follow through with his parents promising and training himself to try and take revenge on a demigod. Through his training he discovered a natural affinity with shadows, be it hiding in them or wielding their might in magic. Training those abilities he began to find his path. He started keeping track of those who wronged him in a black book, taking revenge on them from the shadows. Through this practice he gained more skills and eventually gaining fame. He started taking contracts to get revenge for others under the guise of Umir, in honor of the fetchling whose shade flesh was combine with his. Gaining more power as the years got on he started venturing out for lust as well taking a liking to fae, as they were attractive and the same size as him. He frequented their realm whenever he wasn’t on a job. His adapted the name Umir granting additional protection from the powers of the fay. In his later years (middle aged) he was still very powerful but was starting to feel the curse of aging approaching him. He was contracted to defeat a red dragon that had raised a budding city. During the fight he was heavily injured, more than he had been in previous dragon fights but still he prevailed. Upon the defeat of the Red great wyrm as per the contract he suddenly felt something, as if something inside him had unlocked. As if on cue Calistria spoke to him, “My child, you have followed my teachings earnestly and earned the power of the blood I have granted you. Keep the fire lit in both your heart and your loins and I shall grant you further power”. Feeling the rush of mythic power he healed and felt unlocked from the shackles of age, unbeknownst to him at the time his aging had stopped and reversed healed any damages hidden inside him. As time went from years to decades, Umir eventually figured out he had escaped from ever dying. Eventually decades turned to centuries and his name faded from the mouth of mortals and his contracts only came from those who were ancient or had hidden knowledge. Eventually even those became less as centuries turned in millenium. He reached an epitome of power both in what was granted by Calistria and in what he could reach in training as far as he could tell. He decided it was time to get his revenge. He traveled to the shadow plane and fought with Kaikyton. The battle ended in a draw much to his distaste. Holding on to that ancient black book with the first name he ever wrote, he decided to keep honing himself contacting the divine and truly ancient in search of missions or sparring partners to hone himself further until he heard about a contract available one day, something about an extremely powerful cat that may cause destruction on unfathomable levels. Deciding that sounded like an exciting opportunity he took the job and gathered at World Serpent Inn also hoping to stumble upon a beauty of his size in the inn renowned for its strange denizens from across the known universe. |