Monkeygod's Untitled Campaign

Game Master Monkeygod


1 to 50 of 182 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Archangel of Awesome Paladin of Badassery 20

Let's heckin gooooo!!!


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

UPDATE FROM THE BATTLE FRONT


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Updated John's sheet with Legendary Gift info. The upgrades are split between DEX (to hit) and INT (ordnance damage), and I outright bought the stat items to get the epic +12s (INT, DEX/CON).

Either way, both DEX and INT are now at 69.


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.

Hey everyone!

Thanks for the invitation, I have unfortunately been a bit busy this last week for the coming three days where I'm traveling abroad on a mini vacation of sorts. As such I've unfortunately been unable to level up Krynn to 30, but I'll try and get to that ASAP when I get back if you'll forgive the temporary absense. Have a nice weekend, all.

Kind regards,
Trevor/Krynn

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Almost fully done uploading my character, I will have magic items and my animal companion typed up tomorrow. I've done my best to supply links to most 3pp stuff other than stuff from mythic spheres of power rules


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

I still have extracts done, but it'll be simple things like see invisibility. Umir and Krynn, what are your key stats?

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Dex and Int mainly but I also gain some pretty decent bonuses from Cha as well


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Alright, I wanted to decide which cognatogens/mutagens to prepare.

So far it's a visionary STR mutagen for Bolvar, visionary INT mutagen for Sapphire, and a normal INT cognatogen for John, paired with a backup DEX mugaten if it's hard to hit the cat. A +6 may not be much, but it's a free +6 to one stat courtesy of alchemical chicanery. The name is technically called a Oenopion Researcher, but that implies a Nex connection I don't want this guy to have.

I'll probably give you a DEX mutagen (technically, visionary epic flawless DEX mutagen) that gives you a nice natural armor bonus along with +6 to DEX when the fight actually starts.

And the previous message was supposed to say "I still need to finish extracts", since I haven't prepared any and no doubt will at least need to see invisibility.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

I won't object haha extra AC and bonuses to basically everything I do are always welcomed


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Yeah. The absurd thing is that infused mutagens cost only 2000gp, and neither epic (+12) nor visionary (half bonus but can be given to others) make them cost more. One should be good for each person, since I believe they last 30h per.


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

My hope is that Sapphire can help, she is no hard hitter,
But in very high-level games there is a high chance of one-hit kills. So my thinking is Sapphire should be able to give other players a much better chance to live.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Yeah here's to hoping none of us one-hit kill the thing but still manage a meaningful contribution. I'm wondering how much HP the templates will grant the cat?

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Yeah, I'm hoping to see the stats once combat is over

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Also I believe I'm finished uploading all the stats and magic items, let me know if I need anything else

Also this is how I picture him

But with a fauchard instead of 2 swords

And a floating crown but inlaid with saphire and turqoise so it stands out compared to the rest of his visage

Also he's less than 2 feet tall, just slightly shorter than the raven he showed up with


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

Umir, Love the images,


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Fun fact we all have MR10. So, unless the cat has an artifact, we aren't dying permanently.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Oh heck! I forgot the Manuals were a thing! Make that 74 in DEX and INT. Inherent Bonuses don't stack, so the manuals don't do much on him. And as for the new player, John will personally whip up a Flawless Infused Epic STR Mutagen for you, since your fighter Archetype lets you count as an alchemist for the purpose of imbibing mutagens.

I'll get the extracts done tomorrow, but it will mostly consist of backup strategies in case aspects of his character fail (See Invisibility, Targeted Admixture, and True Strike)


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

Q: What is the most possible Mythic/Epic DMG your PC can do over 5 mins" or 50 rounds?

I think if I am right Sapphire is hitting 152,000 Mythic/Epic DMG in that time, given perfect conditions. Are we all around that level?

150,000 ish

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

I'm changing a couple things in my build right now but theoretically if everything goes to plan I should be that much or higher


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

150,000 damage in 50 rounds is about 3,000 DPR, without relying on extremely limited resources like Mythic Power.

I know I can break 1k without issue, might even breech 2k, but I'll need to make some slight adjustments to consistently hit 3k every round for 50 rounds, I think.

I focused a lot on more esoteric defenses, but I'm pretty sure that I can drop a few that are unlikely to come up.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

I don't think I can hit 3k DPR, even with epic cognatogen, especially sustained for 50 rounds. 2k DPR is possible if everything is maximum, 1.5k DPR is average, but... bombs are a limited resource. After 11 rounds John's damage potential drops by 15d6. I'll see if adding gunslinger levels makes a difference if necessary, that'd give me a constant DEX to damage from the bullet itself which might help, since I can then chug a
DEX mutagen. 5 levels of musket master could help clear up a feat, free archetype would allow me to burn grit to add CHA to damage, so I'll probably go with that...


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Alright, unless I miscalculated, with both good mutagen/cognatogen timing, as well as Targeted Bomb Admixture, I should be pushing 2k per round maximum, 1.5k per round average for the 11 rounds John can fire bombs. John can, and will, also boost your most pertinent stat by an extra alchemical +6, or in the case of the other human, a +12 to boost everyone else's damage.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

My damage is definitely dependant on critical damage and sneak attack and spell damage. However even without spells I'm still around 1.5k and I crit pretty consistently with a 12-20 range


Male Archangel of Awesome Paladin of Badassery 20

I am at least decently confident this fight will not last 50 rounds, one way or another. Either ya'll will down the cat long before then, or it will kill the party.

Also, yes, I realize mythic 10 makes you guys immortal, unless an artifact is used.

However for the purposes of this fight, we're gonna rule that once you hit twice your Con score in negative HP, you're 'knocked out' of the rest of the fight.

I hope that's a fair ruling, and if anybody has any suggestions or feedback on something more fair, please let me know.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Yeah I was referring to roleplay purposes, mostly. So yeah that's reasonable.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

That makes perfect sense to me, immortal doesn't mean impervious lol


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)
Immortal (Su) wrote:
you return to life 24 hours later

Yeah no we're definitely out for the count.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51
Voice of Awesomeness wrote:

I am at least decently confident this fight will not last 50 rounds, one way or another. Either ya'll will down the cat long before then, or it will kill the party.

Also, yes, I realize mythic 10 makes you guys immortal, unless an artifact is used.

However for the purposes of this fight, we're gonna rule that once you hit twice your Con score in negative HP, you're 'knocked out' of the rest of the fight.

I hope that's a fair ruling, and if anybody has any suggestions or feedback on something more fair, please let me know.

If we have abilities that would revive us after death, can we use those to stay active?


Male Archangel of Awesome Paladin of Badassery 20
Henry Pascal - Master of Form wrote:


If we have abilities that would revive us after death, can we use those to stay active?

Yes, absolutely, so long as it's relatively immediate. If you have an ability or even a contingent resurrection spell that returns you to life right away/within a few rounds, that's definitely allowed. Something like a lich, that takes several days to come back to life, not so much.


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

She can hit that hard but only with perfect outcomes for powers and hits, Even so, I'm going to diel her back to where she is around the 1.5k with perfect outcomes so she matches levels with other players

So reviving/surviving my hope is that the network she can place players PC in, will give some robustness to PCs when taking hits and most of all them one-shot kills as said. Again with perfect outcomes, I hope.

who knows what Cat-Zilla has in the way of blocking powers?
50th-level anti-magic field is not going to be pretty :(

Pointy stick attacks for Sapphire


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Yeah, I have to ask since we have so many rogues: immunity to precision, yes or no?

I still haven't gotten the extracts done yet, but the gist: Targeted Admoxture, See Invisibility & co. He isn't that big on the magic, but a free INT to damage is a free INT to damage. Anyone have an idea of an infusion they'd like?

John's 2k with absolutely perfect everything, but 1.5k on average assuming everything hits.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Yeah good question, also answers whether mythic Sneak Attack is worth getting. also @Voice of Awesomeness I sent a dm with an ability for your ruling since it's kind of open ended in it's description.


Male Archangel of Awesome Paladin of Badassery 20

I am fairly certain it does not have immunity to precision damage.

On the off chance that I am wrong(there's obviously a ton of moving parts so I might have missed something), I'll make the following ruling:

You may spend 1 mythic power point, per attack, to completely ignore immunity to precision damage for one round. Thus, if you can make five attacks, you can spend 5 MP to have all of them deal precision damage for one round.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

Spheres of Might has the Legendary Talent, Reaving Strike, which is a scaling version of the feat, Anatomical Savant.

If you rely on sneak attack, those might be important to look into.

Also, I successfully scaled my damage up with a few small changes. Or at least, I believe I did. Kind of all theoretical for the most part.


Male Archangel of Awesome Paladin of Badassery 20

I'm gonna need to either ban that talent or reduce it's effectiveness. That's a bit too strong to potentially fully negate the Catzilla's possible immunity for my liking.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Yeah I saw the former and figured it'd be a bit too effective, that and, aside from the Epic Handbook, I wanted to see what I could do with only Paizo material.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

Catzilla being immune to crits would cut my damage down a bit to more reasonable levels as well.

Probably can't reach a consistent 3k without my ability to guarantee a crit once per round.

Probably still in the 2k range without that, though.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Sadly Gunchemists aren't really good at Critfishing... like at all. The bomb damage, and sneak attack, don't multiply on a crit ha.


Male Archangel of Awesome Paladin of Badassery 20

Is anybody planning on actually taking that above Reaving Strike talent? If not, I obviously don't need to worry about making a ruling on it...

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

It's definitely tempting. I'm based pretty heavy on crit fishing but I probably won't take it. Might just need a day or 2 to go over my stats to make sure I'm not too badly hampered

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155
John Smith the Alchemist wrote:
Sadly Gunchemists aren't really good at Critfishing... like at all. The bomb damage, and sneak attack, don't multiply on a crit ha.

Sneak Attack multiplies on crit with precision Critical abilitiy in Trickster path 6th tier (paizo rules not mythic spheres)


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51
Voice of Awesomeness wrote:
Is anybody planning on actually taking that above Reaving Strike talent? If not, I obviously don't need to worry about making a ruling on it...

If you want, you could give it the Hard-Bitten ability from Legendary Fighter.

It greatly reduces the effectiveness of crits without being outright immunity. Simultaneously, it also can't be bypassed by things that would bypass immunity to crits.

A lot of Legendary Fighter abilities seem to be written with the awareness of abilities that bypass other abilities, actually.

For what it's worth though, I'm a regular non-Legendary Fighter.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Yeah but using a gun isn't really good for crit fishing... but if I do get a crit, that cat is very, very dead (That's... what, 60d6 Sneak Attack?!)

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Alright, changed up some stuff so along as there is a slim chance to crit I can make the most of it lol (just a re roll chance if it isnt 100% immunity, nothing game breaking) but I still think I can manage to hit pretty consistent damage in the 2-3k range per round without sneak attack and crit. More with spell combat included. Still gonna sneak around for fun though


Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft.

Hey everyone,

Some real-life things have come up and unfortunately I have to bow out of this one. I'm afraid I simply lack the experience and time required to completely remake Krynn to level 30 given how many special rules went into his creation for the mythic campaign he was in. Still, thanks for the invitation and I will be watching the gameplay thread with curiosity as to how this fight actually goes down. Good luck all!

Kind regards,
Trevor/Krynn


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

NEW NEWS UPDATE FORM CAT-ZILLA ATTACK

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Realized I had misread ascetic Style Feat line so I changed all my weapons to the tripoint double Edged Sword. Mechanicaly it all works the same but now my weapon looks like this instead


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

I'm hoping that Catzilla has the Daikaiju template added on as well.

And maybe even add the Consuming Creature template, and use it to cheat out abilities from the Danava Titans. Their Iron resilience ability alone makes them a threat even for highly optimized parties.

And if the Cat managed to eat all 3 Danava Pillars, it could certainly become a truly cosmic threat. Perhaps even reason enough to summon powerful heroes from across the planes?


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

I misread Epic Mutagen. I do hope adapting Epic Mutagen for a Cognatogen equivalent is okay as well, but apparently it's +10 to all physical [mutagen]/mental [cognatogen] stats, and the penalty to mental/physical stats are removed due to flawless mutagens.

So, all in all, worth it.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

An Epic Cognatogen should be fine, I think.

That said, I don't think Infuse Mutagen allows you to share mutagens. Isn't there a clause that makes the mutagen end as soon as you create or use another mutagen?

If that's the case (that only one of us can benefit from the Epic Mutagen), then I'm probably more than fine to just keep my current Mutagen, and you can probably keep yours.

I'm kind of... plenty strong already, lol.

1 to 50 of 182 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Catzilla vs the world!!! All Messageboards

Want to post a reply? Sign in.