SFS1e- Following the Trail of Rasheen (KS)

Game Master phaeton_nz

All of the following in order:
1-35 Rasheen's Riches (5-8) - RPG Chronicles - Slides - Low Tier
2-22 Rasheen's Reception (5-8) - RPG Chronicles - Slides - Low Tier
4-14 Rasheen's Remembrance (7-10) - RPG Chronicles - Slides - Low Tier
7-10 Rasheen's Requiem. (7-10)


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I was flashing back to The First Mandate social scene. It was a similar setup and rules. I might be misremembering, but I remember the PCs could try to influence the NPCs multiple times.

But it's your call, phaeton_nz

Wayfinders

I broke down the list of rules we know of spaced out to make it easier to read. If I missed anything let me know.

The social encounter below is played out over the course of 6 social rounds.

The PCs must succeed at four skill checks against an NPC to earn influence over that NPC.

Repeated tactics lose their effectiveness.
Each attempt to use a skill that has already been used to attempt to influence an NPC (successfully or not) incurs a cumulative –1 penalty against that NPC (to a maximum of –3).

Repeated failures run the risk of offending the guest;
after three consecutive failed checks to influence a given NPC using the same skill, that guest is no longer interested in speaking with the PCs and cannot be impressed.

Each PC can attempt one check to influence a single guest during each social round.

A PC can use her action for a social round to attempt a skill check to aid another PC in place of attempting a skill check to influence the NPC directly.

If a PC is not sure what kind of check to attempt,
she can make light conversation in lieu of attempting a check for that round, learning something about the NPC’s background, interests, or personality to gain a hint of appropriate skill checks to attempt to influence that individual.

PCs partaking in such “small talk” can attempt a Sense Motive check to learn an appropriate skill to influence the NPC with.

For every 5 points the PC exceeds the Sense Motive DC by, she learns one additional skill that can be used to influence the NPC.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

OK. So it looks like Ears can influence twice. I'll allow that then. Just use a different skill.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

I got a lot of home repair nightmares going on this week, if I get behind, please bot me.

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Good luck with your home repairs. Those are rarely fun.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 8/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Just a reminder that Borq's player and I will be at a con this Fri-Sun, April 25-27, so will likely be too busy to post then.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Ditto on the luck with the repairs, Ashbourne.

And have a good time at the con, Tim and Meranthi.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 8/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Meranthi (Borq) will try to get in a post tomorrow, then that will probably be it for the two of us until Monday.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Shoot, I messed up, guys. I thought I'd be able to apply DM credit for a game I'm finishing to get Ears leveled for the next adventure, but my credit is only for a level 1-4 adventure. He's 6th level. So that won't work.

How would you all feel if I played the pregen technomancer for the rest of the series?

Wayfinders

Ears wrote:

[dice= Profession, professor] 1d20+8

I'll be sorry to see Jek go. I love playing with him, but I'm sure I'll see you 'round the boards. Are you running Ashbourne's Ashen Asteroid?

Yes, that's the one GRIM*! Gaming Network’s SFS 1-36: Enter the Ashen Asteroid.

Jek's my first Starfinder character, I'll play Jek again someday, got a lot going on so want to focus on running the game, it's only my 2nd time GMing Starfinder. Once I get my game going and my last playtest game is over, I'll likely pick up another game as a PC. I've had fun with Ears and your other characters. I still remember when I figured out what HFG-5-309 was from... lol :)

Not sure what everyone else is doing when SF2e comes out, but I plan on playing both editions, so I will be around.

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Totally fine with a pregen Technomancer.

I'll miss playing with y'all!

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 8/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

NOTE: The Rasheen's Footsteps boon (previous scenario) and Rasheen's Legacy boon (this one) used to cost Fame, but now cost ACP in the boon store (4 and 8, respectively). The minimum required Acquisitives Reputation is unchanged, so Qimok won't have access any time soon.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 8/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

I have entered Qimok's info for part 3 into RPG Chronicles. I have made my choices for leveling up Qimok to 7th, but it may be a couple days before I can get his character sheet here updated properly. (It's a busy week.)

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 8/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

No huge changes this level, just more accurate with his favored weapons (Weapon Focus: advanced melee) and more agile in his armor (Nimble Juggernaut gear boost)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Phaeton_nz, thank you for running another fine game. Ashbourne, Kludde, Meranthi, Tim, Luke, thanks for playing too. I hugely enjoyed your characters from Thrym's noir mystic vibe, to helpful skitter-tude, to the byplay 'tween Momo and Jek; you guys are great. Oh, and best starship combat crew ever.

phaeton_nz, one issue on the chronicle, it says I used a replay, which I don't believe is the case. Did I accidentally trip a switch in RPG chronicles?

Since Borq's okay with it, and silence gives assent, I'll plan on switching to the pregen for the next game. And I'm sorry again for my errant leveling plans.

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 7| EAC: 20, KAC: 22 | Fort: +3, Ref: +11, Will: +10 | SP: 42/42, HP: 41/41, RP: 9/9 | Perc: +18 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Definitely fine with it - I firmly believe you should play what you want, after all!

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

@GM, I entered my org play number wrong in RPG Chronicles (should have an extra 2 at the end). Can you fix the reporting for me? TY!

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

I just realized I forgot to update Borq to 7th for the last scenario. :(

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 8/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

I'm fine with pregens for those who can't continue with their characters but want to stay involved with this group/run. (It took some to get Qimok the 1 more XP he needed, so I sympathize.)

And yes, thanks again @GM for running these!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

Fixed Borq - I was wondering why your name didn't pop up when I entered the number.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 8/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Qimok's character page and header data are now up to date for 7th level.

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Checking in. Are we continuing this?

Qimok and I will be on vacation from 12-23 June. Not sure how much we'll be able to post (wedding, then con). Feel free to bot Borq to move the plot along. He's decent at most skill checks.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

I guess there are no other questions then ... moving on.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 8/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Just a reminder than Borq's player and I will be on vacation June 12-23, with limited (if any?) time to post during that time.

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