
Voice of Awesomeness |

Voice of Awesomeness wrote:Again this was before the rework, so I have no idea what the actual final numbers will be, but 117 of that above 167 AC was from natural armor. Which, I do not believe is added to touch AC...There's an insanely good template I could tell you about, but I'm not so sure it's a good idea right now, lol.
I'm not adding any other templates to *this* version of Catzilla. That said, if you wanna enlighten me for the potential uber epic crazy pants version we might battle later, feel free!

Henry Pascal - Master of Form |

Henry Pascal - Master of Form wrote:I'm not adding any other templates to *this* version of Catzilla. That said, if you wanna enlighten me for the potential uber epic crazy pants version we might battle later, feel free!Voice of Awesomeness wrote:Again this was before the rework, so I have no idea what the actual final numbers will be, but 117 of that above 167 AC was from natural armor. Which, I do not believe is added to touch AC...There's an insanely good template I could tell you about, but I'm not so sure it's a good idea right now, lol.
Force Creature template.

John Smith the Alchemist |

So that's... what, 50 or 60 or 40 touch? Either eay that seems in the reasinable range fir John, no unavoidable exploding rozen bullets needed.

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If there's still time I'd like a few days to go over and make sure I'll be able to hit or else I'm also counting on nat 20s. I'm on a trip right now for my daughters birthday so I won't be able to look until Tuesday

Henry Pascal - Master of Form |

Okay, I simplified things quite a bit, and I found a use for all of the extra gold that could come in handy in a pickle (cats are scared of pickles, right?).
At any rate, I focused things down so that my Shield also acts as my weapon. This is important for several Mythic shenanigans and should make it a lot easier for Henry to deal with the Cat without too much worry.
Notably, I don't actually have Improved Shield Bash, but somehow I doubt that losing 7 AC for attacking with it will be much of an issue in the grand scheme of things.

Voice of Awesomeness |

Demiurge,
I *really*love the level of nonsense shenanigans the Cataclysmic feat adds to things, so I think this is what we'll do:
Each time you cast a spell, I'll roll(as I said in recruitment) and then I'll pick effects from both your list and mine.
I'll also decide when the effects take place based on the spell being cast. As this is a pbp, that won't really slow things down, so even if the Cat is immune or makes the save, we might still get some tomfoolery depending on what spell you used.

Henry Pascal - Master of Form |
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"tomfoolery" vs a Tom cat? (͠≖ ͜ʖ͠≖)
Speaking of which, I changed my familiar's name to Jerry, since apparently, Jeroba are basically desert mice/rodents, so I thought that it'd fit.

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Quick gameplay question as the RAW doesn't specify as far as I can tell. If I wanted to take 2 swift actions could I sacrifice a standard action?
Swift actions are described as such:
A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.
So where it says you can perform one swift action per turn would that mean a second one could be performed by sacrificing a standard? My thoughts are that since a swift action is faster than a move, and you can do a move action instead of a standard, it should work. I figured I'd ask though since it is your game to run.
I'm just trying to figure out my action economy per round for this fight and if I need to make any changes

Henry Pascal - Master of Form |

I honestly do not know. I have always been under the impression that you could sacrifice your standard for a second swift, so even if that's not official, it will be for this game.
Well, no, but actually, yes!
You can use your standard action to ready an action for out-of-turn use, and you can ready any type of action (Free, Swift, Move or Standard).
Just beware that it'll have to be after your turn ends, so doing two in between other actions may be prohibited. Unless you set the trigger for something you do on your turn, but that might run into extremely strict RAW readings of the rules.
Another way to do things would be to use a Corset of Delicate Moves, which would allow you to trade your move action for a swift action once per day.
And there's also the spell from Mythic Adventures, which is actually not inherently mythic (since it has it's own mythic version) called Borrowed Time, which just straight up gives you an extra swift action every round for a fairly paltry cost at this level.

Henry Pascal - Master of Form |

I've been playing around with my build.
Since I figured out a way to semi-reliably hit (as long as I spend Mythic Power), I decided to lower the critical shenanigans and instead replaced it with some interesting Mythic nonsense ability combos that likely won't play any role in this upcoming fight vs Catzilla.
Like the ability to attack almost anyone from around the globe, or the similar ability to toss somebody into the sun.
Alas, the latter ability only really works against creatures smaller me and so is of little to no use vs Catzilla.
But it does bolster the character and make them a bit more versatile in some ways, so I personally like it.

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I honestly do not know. I have always been under the impression that you could sacrifice your standard for a second swift, so even if that's not official, it will be for this game.
Awesome! I rule the same in my games too. Thanks for the clarification

Monkeygod |

Added a backstory to Umir now. Thinking of developing his Lore more to be a permanent addition to my games haha especially once I make the level 50 version
What games are you running where the level 50 version would be appropriate??
Cuz I want in! LOL

Henry Pascal - Master of Form |

If I make a level 50 version of this character, I'm replacing Fighter with Aegis. At that point, all 3pp nonsense is on the table.
Keeping Epic Barbarian though. Pretty decent Epic level scaling for a martial class, IMHO.

The Sapphire light |

I made my PC to have a near god-level hivemind leadership best of a PC.
Playing to see just how many followers and cohorts she can get. Have to say it's getting a bit silly, I think I could top her out at Level 50 with some 50mil followers and 50 cohorts.

The Sapphire light |

More like...DOOM PARTOL - The Underground
Nine souls in one covering multiple ailments and viewpoints.

Voice of Awesomeness |

So uh, funny thing happened while working on Catzilla last night:
It ended up with 148 HD!!
However, such a massive amount of HD(*not* HP, lol) would very likely make things unfair for you guys, so I'm gonna limit it to 50HD for the purposes of things like saves(it has all good ones), BAB(+148 to hit before I even factor in Str, feat, etc is too nonsense even for this game), and similar things.
It will still gain it's full HD for Hit Points, cuz it's gonna need em, and for some of it's offensive abilities, but where I can, I'll limit it to the above 50HD.

The Sapphire light |

We are all going to die in about 3 rounds if we are lucky hahaha

Henry Pascal - Master of Form |

High attack rolls don't always translate to high damage. But, at 148 BAB, it could take a -38 penalty for +76 damage. +114 damage instead, if it has Powerful blows or 2-hands a weapon. This is all doubled if it has Epic Power Attack.
Certainly a lot, but still not enough to one-shot any of us, I'd think. And if we can revive one another, it needing to full attack each of us individually could be enough for us to keep up a decent fight against this thing.

Henry Pascal - Master of Form |

Then again, if Epic Power Attack is included, then other Epic feats and such might also be on the table, including the ones that let you almost auto-kill enemies who are like, less than half your level.
It also opens up that Epic Vital Strike feat that stacks damage repeatedly based on how far you beat enemy AC. That... would be rough to deal with, though not impossible, since it's not likely to be able to do that multiple times in one round. Ergo, it's only taking out 1 person per round, unless it can take multiple standard actions or some such.

John Smith the Alchemist |

I mostly meant drinking evasion-boosting extracts (hello, stacking miss chance!) that make it so the cat can miss... at all.

Voice of Awesomeness |

While the point of this game is to see how crazy things can get when I stack a bunch of templates, I also don't want this to be unfair for the PCs. I'm trying to make it so that hopefully both sides survive at least a couple rounds.
Catzilla also **currently** has a 116 Str, which by itself is +53 to hit and damage.
I haven't even begun to work on it's feats. It too is mythic and obviously epic...
Hence my limiting it to a 50 BAB.

The Sapphire light |

If we could just get it to SIGIL and hope the lady of pain would maze it on the spot. Where it could we hope run around its own tail for all time.
But.... she may not like the fact we dropped a god-level calamity on her lap and come after us. And I for one would much rather face the Cat than her.

Henry Pascal - Master of Form |

50 BAB means power attack of -13 to hit, +26 to damage, +39 if 2-handed or using the Powerful Blows ability. This gets doubled to +52 damage, +78 if 2-handed.
This combines with its STR mod of +53 for +79/+118, or +105/+157 damage with Epic Power Attack.
Certainly nothing to scoff at, but as long as it needs at least 1 round to kill us, it shouldn't be too bad.
That said, with the BAB rules we're currently using, it should get up to 10 attacks... >_>

trawets71 |

50 BAB means power attack of -13 to hit, +26 to damage, +39 if 2-handed or using the Powerful Blows ability. This gets doubled to +52 damage, +78 if 2-handed.
This combines with its STR mod of +53 for +79/+118, or +105/+157 damage with Epic Power Attack.
Certainly nothing to scoff at, but as long as it needs at least 1 round to kill us, it shouldn't be too bad.
That said, with the BAB rules we're currently using, it should get up to 10 attacks... >_>
I could be wrong but if it's a cat it is using natural attacks and BAB doesn't affect on the number of natural attacks. If it's using a greatsword, well we are all dead. :)

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I could be wrong but if it's a cat it is using natural attacks and BAB doesn't affect on the number of natural attacks. If it's using a greatsword, well we are all dead. :)
Improved unarmed strike +twf works too, made a character once that could hit like 13 times a round without being quickened

The Sapphire light |


Henry Pascal - Master of Form |

Rage = +10 STR, +10 CON, +6 DEX, +6 Will, -2 AC, + 2 Enhancement bonus
Reckless Abandon = -8 AC, +8 Attack
Shapechange (Dragon) = +10 STR, +8 CON, +8 Natural Armor, -2 Attack, -2 AC
Grand Mutagen = +8 STR, +6 DEX, +4 CON
Total = 78(+22) to hit, 66(+4) AC, 980(+330) HP, 51(+11) Fortitude Save, 51(+6) Reflex Save, 51(+6-4) Will Save
STR bonus to damage = +42, multiplied by 1.5 in Primal Rage to +63, or +94 when 2-handing a weapon.
Total damage = 6d8 (Average 27) + 94 STR + 6 Weapon Training + 7 Enhancement + 1 Profane + 5 Epic + 90 Powerful Blow
+100 to hit w/ ~230 Damage, or +92 to hit w/ ~278 damage with Epic Power Attack for a single attack. 1656 DPR over 6 attacks, 2208 over 6 attacks with 1 guaranteed critical hit per round.
Fortitude = +62, w/ +17 vs spells, SLAs and Su abilities
Reflex = +57, w/ +17 vs spells, SLAs and Su abilities
Will = +53, w/ +15 vs spells, SLAs and Su abilities
AC = 10 + 14 Armor + 7 Shield + 15 Natural Armor + 26 DEX + 2 Dodge + 5 Deflection + 1 insight - 2 Size - 8 Reckless Abandon = 70 AC, 42 FF, 34 Touch

Bolvar Gemforged |

What you see in the profile is what you get. I went out of my way to ensure that there are as few moving parts as possible. :)

Henry Pascal - Master of Form |

I got rid of my Vest of Stable Mutation a while ago, so I should be suffering from a -2 penalty to all mental stats. Ergo, my maxed out Will save is 1 lower, at +52.
I also have a +4 profane bonus vs mind-affecting effects, as long as they don't cause confusion or insanity.
As it turns out, despite not being a spellcaster, there are still quite a few moving parts to keep track of.

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My fully buffed AC is 184, 128 touch, 66 FF
My fully buffed to hit with Haste and spell Strike is: 70/70/70/65/60/55
My damage looks like this with piranha: 2d8+111+3d6 Force = 128 avg
My sneak attack: 2d8+135+10d6+3d6 force = 182 avg
My crit multiplier is:x4-x6 so my crit damage is between: 485-723 on avg
If I crit on a sneak attack it looks like this: (2d8+135)x4-x6+(10d6+4-6d6)x2+3d6 force
So my damage on crit with Sneak attack is between: 665-963 on avg
So in a round (6 attacks) with 1 confirmed crit + sneak attack my dmg is 1575-1873 on avg + spell damage
I also have 58 attacks of Oppurtunity that I can make everytime my foe takes damage in Melee from mythic Opportunist and I add sneak attack damage to it
My saves are pretty basic:
Fort:34
Reflex:55 +2 if i move more than 10 feet
Will:32
+2 to all saves in dim light
My Stealth is gonna play a fairly large part in this too so I figured I'd include it
My base Stealth is 158 but with Invisibility (which I plan on using a lot) I have 178-198 depending on if I move or not. Those with scent, tremorsense, blindsense or blindsight still have to roll for Perception and I can't be detected with True sight of any Divination abilities.

John Smith the Alchemist |

I'll have the fully rewritten Alchemist 30 // Gunslinger 5 / Investigator 25 after a job interview today. His main method of not getting hit is his extracts, as I tried to say as within 1st party material as I could for this.

Ibriham Al Ramba |

I think these are the numbers fully buffed. There are so many moving parts I could be off.
Enhance Mythic Form of the Alien Dragon III
Str 84 (+37), Dex 36, Con 52, Int 24, Wis 24, Cha 62
Str: 30 + 2 Race + 4 DD + 6 Level + 6 Mythic + 10 LA + 12 Belt +14 size
Dex: 24 +12 Belt
Con: 26 + 2 DD + 12 Belt + 12 size
Int: 24 - 2 Race + 2 DD
Wis: 24
Cha: 26 + 2 Race + 8 Level + 4 Mythic + 10 LA + 12 Headband
DEFENSE
AC 102, touch 67, flat-footed 85 (+15 armor, +26 CHA, +10 deflection, +13 Dex, +4 dodge, +20 natural, +6 shield, -2 size)
hp 1010 (20d10+10d12+630+60 )
Fort +79, Ref +60, Will +63
SR: 41
Resistances: Acid 7, Cold 7, Electricity 7, Fire 7, Negative 7; Immune: Fear, diseases, charm, +2 vs. death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
OFFENSE
Speed 30 ft.
Ranged: range
Melee: bite +101 (4d8+166+2d6), 2 claws +101 (2d8+166+2d6), 2 wings +99 (2d6+135+2d6), tail slap +99 (2d8+135+2d6)
Melee:
Hit: BAB (+30) + STR (+37) + A.o.M.F (+11) + W.F. (+1) + G. W.F. (+1) + Mythic W.F (+2) + Epic W.F (+1) + Supremacy (+1) + Weapon Training (+4) + Divine Favor (+4) + F.E. (+10) + Size (-2) + Haste (+1) = +101
Dam: STR (+55/74) + A.o.M.F (+11) + W.S. (+2) + G.W.S. (+2) + Mythic W.S. (+5) + Epic W.S. (+4) + Supremacy (+2) + Weapon Training (+4) + Divine Favor (+4) + F.E. (+10) + Power Attack (+36/48) = +135/166 +2d6
Penetration: DR/? 23, DR/- 13
Critical: 19-20, +2d6 dam x 4 (x5 claw) Auto Confirm and do max dam.
HP: 20d10 +10d12 + 630 +60 = 1010
Fort: +2 (Racial) + 1 (Trait) + 12 (F20) + 6(P9) + 2 (Mo1) + 21 (Con) + 26 (CHA) + 5 (Res) + 2 (luck) + 2 Great Fort = +79
Ref: +2 (Racial) +6 (F20) + 3(P9) + 2 (Mo1) + 13 (DEX) + 26 (CHA) + 5 (Res) + 2 (luck) + 1 (Haste) = +60
WIll: +2 (Racial) + 1 (Trait) +12 (S20) + 6(P9) + 7 (Wis) + 26 (CHA) + 5 (Res) + 2 (luck) + 2 Iron Will = +63

The Sapphire light |

For: [+73/93*]{+17Base,+35int+10Legendary Gifts}[+4Race][+1Trait][+2Feat][+4Luck]/[+20Circumstance*]
Ref: [+73/93*]{+17Base,+35int+10Legendary Gifts}[+4Race][+1Trait][+2Feat][+4Luck]/[+20Circumstance*]
Wil: [+75/95*]{+17Base,+35int+10Legendary Gifts}[+4Race][+1Trait][+2Feat][+4Luck]/[+20Circumstance*][+2Psicyistal]
AC 94 touch 72, cant be flatfooted.
HP800

John Smith the Alchemist |

Haven't had time to update, have been caught up between job applications and preparing for a possible move. I'll try to get everything done by this weekend

Henry Pascal - Master of Form |

I played around with my rage powers/feats again.
Decided to make Superstitous an Improved Rage Power, so the bonus increases by +9. Ergo, maxed out saves now look like this:
Fortitude = +62, w/ +26 vs spells, SLAs and Su abilities
Reflex = +57, w/ +26 vs spells, SLAs and Su abilities
Will = +52, w/ +24 vs spells, SLAs and Su abilities
Also, since I completely removed all of my crit shenanigans, my DPR with 1 guaranteed crit drops from 2208 to about 1946. Still decent nonetheless, I think.
Also, played around with items a bit, but I think I have everything I need. No real major changes, for the most part.

Henry Pascal - Master of Form |

Oh right, reading through these I forgot to mention that Umir can't be flat footed either
As a Mythic Trickster, you know that this isn't true, lol.
Even without Mythic, there's always the humble Feint, which will deny Dex of anyone, regardless of Uncanny Dodge.

Henry Pascal - Master of Form |

So... any update on when Catzilla will be completed?
In the meantime, if anyone wishes to engage in some light sparring to show off what you're capable of, I may be willing to oblige.