Monkeygod's Untitled Campaign

Game Master Monkeygod


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Male Archangel of Awesome Paladin of Badassery 20
Henry Pascal - Master of Form wrote:
Voice of Awesomeness wrote:
Again this was before the rework, so I have no idea what the actual final numbers will be, but 117 of that above 167 AC was from natural armor. Which, I do not believe is added to touch AC...
There's an insanely good template I could tell you about, but I'm not so sure it's a good idea right now, lol.

I'm not adding any other templates to *this* version of Catzilla. That said, if you wanna enlighten me for the potential uber epic crazy pants version we might battle later, feel free!

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Definitely down for both options haha works for me


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51
Voice of Awesomeness wrote:
Henry Pascal - Master of Form wrote:
Voice of Awesomeness wrote:
Again this was before the rework, so I have no idea what the actual final numbers will be, but 117 of that above 167 AC was from natural armor. Which, I do not believe is added to touch AC...
There's an insanely good template I could tell you about, but I'm not so sure it's a good idea right now, lol.
I'm not adding any other templates to *this* version of Catzilla. That said, if you wanna enlighten me for the potential uber epic crazy pants version we might battle later, feel free!

Force Creature template.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

So that's... what, 50 or 60 or 40 touch? Either eay that seems in the reasinable range fir John, no unavoidable exploding rozen bullets needed.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

If there's still time I'd like a few days to go over and make sure I'll be able to hit or else I'm also counting on nat 20s. I'm on a trip right now for my daughters birthday so I won't be able to look until Tuesday


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

Okay, I simplified things quite a bit, and I found a use for all of the extra gold that could come in handy in a pickle (cats are scared of pickles, right?).

At any rate, I focused things down so that my Shield also acts as my weapon. This is important for several Mythic shenanigans and should make it a lot easier for Henry to deal with the Cat without too much worry.

Notably, I don't actually have Improved Shield Bash, but somehow I doubt that losing 7 AC for attacking with it will be much of an issue in the grand scheme of things.


Male Archangel of Awesome Paladin of Badassery 20

Demiurge,

I *really*love the level of nonsense shenanigans the Cataclysmic feat adds to things, so I think this is what we'll do:

Each time you cast a spell, I'll roll(as I said in recruitment) and then I'll pick effects from both your list and mine.

I'll also decide when the effects take place based on the spell being cast. As this is a pbp, that won't really slow things down, so even if the Cat is immune or makes the save, we might still get some tomfoolery depending on what spell you used.


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Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

"tomfoolery" vs a Tom cat? (͠≖ ͜ʖ͠≖)

Speaking of which, I changed my familiar's name to Jerry, since apparently, Jeroba are basically desert mice/rodents, so I thought that it'd fit.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Quick gameplay question as the RAW doesn't specify as far as I can tell. If I wanted to take 2 swift actions could I sacrifice a standard action?

Swift actions are described as such:

prd wrote:
A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.

So where it says you can perform one swift action per turn would that mean a second one could be performed by sacrificing a standard? My thoughts are that since a swift action is faster than a move, and you can do a move action instead of a standard, it should work. I figured I'd ask though since it is your game to run.

I'm just trying to figure out my action economy per round for this fight and if I need to make any changes


Male Archangel of Awesome Paladin of Badassery 20

I honestly do not know. I have always been under the impression that you could sacrifice your standard for a second swift, so even if that's not official, it will be for this game.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51
Voice of Awesomeness wrote:
I honestly do not know. I have always been under the impression that you could sacrifice your standard for a second swift, so even if that's not official, it will be for this game.

Well, no, but actually, yes!

You can use your standard action to ready an action for out-of-turn use, and you can ready any type of action (Free, Swift, Move or Standard).

Just beware that it'll have to be after your turn ends, so doing two in between other actions may be prohibited. Unless you set the trigger for something you do on your turn, but that might run into extremely strict RAW readings of the rules.

Another way to do things would be to use a Corset of Delicate Moves, which would allow you to trade your move action for a swift action once per day.

And there's also the spell from Mythic Adventures, which is actually not inherently mythic (since it has it's own mythic version) called Borrowed Time, which just straight up gives you an extra swift action every round for a fairly paltry cost at this level.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

I've been playing around with my build.

Since I figured out a way to semi-reliably hit (as long as I spend Mythic Power), I decided to lower the critical shenanigans and instead replaced it with some interesting Mythic nonsense ability combos that likely won't play any role in this upcoming fight vs Catzilla.

Like the ability to attack almost anyone from around the globe, or the similar ability to toss somebody into the sun.

Alas, the latter ability only really works against creatures smaller me and so is of little to no use vs Catzilla.

But it does bolster the character and make them a bit more versatile in some ways, so I personally like it.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155
Voice of Awesomeness wrote:
I honestly do not know. I have always been under the impression that you could sacrifice your standard for a second swift, so even if that's not official, it will be for this game.

Awesome! I rule the same in my games too. Thanks for the clarification

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Added a backstory to Umir now. Thinking of developing his Lore more to be a permanent addition to my games haha especially once I make the level 50 version


Male Weremonkey Rogue/Ranger/Trickster
Umir the hidden wrote:
Added a backstory to Umir now. Thinking of developing his Lore more to be a permanent addition to my games haha especially once I make the level 50 version

What games are you running where the level 50 version would be appropriate??

Cuz I want in! LOL


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

If I make a level 50 version of this character, I'm replacing Fighter with Aegis. At that point, all 3pp nonsense is on the table.

Keeping Epic Barbarian though. Pretty decent Epic level scaling for a martial class, IMHO.


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

I made my PC to have a near god-level hivemind leadership best of a PC.
Playing to see just how many followers and cohorts she can get. Have to say it's getting a bit silly, I think I could top her out at Level 50 with some 50mil followers and 50 cohorts.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

Hivemind, huh?

Might we expect to see some coven shenanigans?


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

More like...DOOM PARTOL - The Underground

Nine souls in one covering multiple ailments and viewpoints.


Male Archangel of Awesome Paladin of Badassery 20

So uh, funny thing happened while working on Catzilla last night:

It ended up with 148 HD!!

However, such a massive amount of HD(*not* HP, lol) would very likely make things unfair for you guys, so I'm gonna limit it to 50HD for the purposes of things like saves(it has all good ones), BAB(+148 to hit before I even factor in Str, feat, etc is too nonsense even for this game), and similar things.

It will still gain it's full HD for Hit Points, cuz it's gonna need em, and for some of it's offensive abilities, but where I can, I'll limit it to the above 50HD.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Yeah, before the fight John's going to chug all the extracts, because unless that's a 1. That cat hits.


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

We are all going to die in about 3 rounds if we are lucky hahaha


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

High attack rolls don't always translate to high damage. But, at 148 BAB, it could take a -38 penalty for +76 damage. +114 damage instead, if it has Powerful blows or 2-hands a weapon. This is all doubled if it has Epic Power Attack.

Certainly a lot, but still not enough to one-shot any of us, I'd think. And if we can revive one another, it needing to full attack each of us individually could be enough for us to keep up a decent fight against this thing.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

Then again, if Epic Power Attack is included, then other Epic feats and such might also be on the table, including the ones that let you almost auto-kill enemies who are like, less than half your level.

It also opens up that Epic Vital Strike feat that stacks damage repeatedly based on how far you beat enemy AC. That... would be rough to deal with, though not impossible, since it's not likely to be able to do that multiple times in one round. Ergo, it's only taking out 1 person per round, unless it can take multiple standard actions or some such.


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

I mostly meant drinking evasion-boosting extracts (hello, stacking miss chance!) that make it so the cat can miss... at all.


Male Archangel of Awesome Paladin of Badassery 20

While the point of this game is to see how crazy things can get when I stack a bunch of templates, I also don't want this to be unfair for the PCs. I'm trying to make it so that hopefully both sides survive at least a couple rounds.

Catzilla also **currently** has a 116 Str, which by itself is +53 to hit and damage.

I haven't even begun to work on it's feats. It too is mythic and obviously epic...

Hence my limiting it to a 50 BAB.


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

If we could just get it to SIGIL and hope the lady of pain would maze it on the spot. Where it could we hope run around its own tail for all time.

But.... she may not like the fact we dropped a god-level calamity on her lap and come after us. And I for one would much rather face the Cat than her.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Glad I kept mythic Spell shield then lol sounds like it's gonna hit pretty hard and consistently


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

50 BAB means power attack of -13 to hit, +26 to damage, +39 if 2-handed or using the Powerful Blows ability. This gets doubled to +52 damage, +78 if 2-handed.

This combines with its STR mod of +53 for +79/+118, or +105/+157 damage with Epic Power Attack.

Certainly nothing to scoff at, but as long as it needs at least 1 round to kill us, it shouldn't be too bad.

That said, with the BAB rules we're currently using, it should get up to 10 attacks... >_>


Henry Pascal - Master of Form wrote:

50 BAB means power attack of -13 to hit, +26 to damage, +39 if 2-handed or using the Powerful Blows ability. This gets doubled to +52 damage, +78 if 2-handed.

This combines with its STR mod of +53 for +79/+118, or +105/+157 damage with Epic Power Attack.

Certainly nothing to scoff at, but as long as it needs at least 1 round to kill us, it shouldn't be too bad.

That said, with the BAB rules we're currently using, it should get up to 10 attacks... >_>

I could be wrong but if it's a cat it is using natural attacks and BAB doesn't affect on the number of natural attacks. If it's using a greatsword, well we are all dead. :)

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155
trawets71 wrote:

I could be wrong but if it's a cat it is using natural attacks and BAB doesn't affect on the number of natural attacks. If it's using a greatsword, well we are all dead. :)

Improved unarmed strike +twf works too, made a character once that could hit like 13 times a round without being quickened


Male Archangel of Awesome Paladin of Badassery 20

Unsure about all of it's attacks, but Catzilla is only making natural ones.

So far, it has: Bite, claws, tail, and wings.


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

UPDATE FROM WAR ZONE 3


Male Archangel of Awesome Paladin of Badassery 20

In keeping with my comments on fairness, I need the following from everybody:

What are your fully buffed(personal) saves, ACs, to hit, and damage? Plus any other similar stats.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

Rage = +10 STR, +10 CON, +6 DEX, +6 Will, -2 AC, + 2 Enhancement bonus
Reckless Abandon = -8 AC, +8 Attack
Shapechange (Dragon) = +10 STR, +8 CON, +8 Natural Armor, -2 Attack, -2 AC
Grand Mutagen = +8 STR, +6 DEX, +4 CON

Total = 78(+22) to hit, 66(+4) AC, 980(+330) HP, 51(+11) Fortitude Save, 51(+6) Reflex Save, 51(+6-4) Will Save

STR bonus to damage = +42, multiplied by 1.5 in Primal Rage to +63, or +94 when 2-handing a weapon.

Total damage = 6d8 (Average 27) + 94 STR + 6 Weapon Training + 7 Enhancement + 1 Profane + 5 Epic + 90 Powerful Blow

+100 to hit w/ ~230 Damage, or +92 to hit w/ ~278 damage with Epic Power Attack for a single attack. 1656 DPR over 6 attacks, 2208 over 6 attacks with 1 guaranteed critical hit per round.

Fortitude = +62, w/ +17 vs spells, SLAs and Su abilities
Reflex = +57, w/ +17 vs spells, SLAs and Su abilities
Will = +53, w/ +15 vs spells, SLAs and Su abilities

AC = 10 + 14 Armor + 7 Shield + 15 Natural Armor + 26 DEX + 2 Dodge + 5 Deflection + 1 insight - 2 Size - 8 Reckless Abandon = 70 AC, 42 FF, 34 Touch


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

What you see in the profile is what you get. I went out of my way to ensure that there are as few moving parts as possible. :)


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

I got rid of my Vest of Stable Mutation a while ago, so I should be suffering from a -2 penalty to all mental stats. Ergo, my maxed out Will save is 1 lower, at +52.

I also have a +4 profane bonus vs mind-affecting effects, as long as they don't cause confusion or insanity.

As it turns out, despite not being a spellcaster, there are still quite a few moving parts to keep track of.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

My fully buffed AC is 184, 128 touch, 66 FF

My fully buffed to hit with Haste and spell Strike is: 70/70/70/65/60/55

My damage looks like this with piranha: 2d8+111+3d6 Force = 128 avg

My sneak attack: 2d8+135+10d6+3d6 force = 182 avg

My crit multiplier is:x4-x6 so my crit damage is between: 485-723 on avg

If I crit on a sneak attack it looks like this: (2d8+135)x4-x6+(10d6+4-6d6)x2+3d6 force

So my damage on crit with Sneak attack is between: 665-963 on avg

So in a round (6 attacks) with 1 confirmed crit + sneak attack my dmg is 1575-1873 on avg + spell damage

I also have 58 attacks of Oppurtunity that I can make everytime my foe takes damage in Melee from mythic Opportunist and I add sneak attack damage to it

My saves are pretty basic:

Fort:34
Reflex:55 +2 if i move more than 10 feet
Will:32

+2 to all saves in dim light

My Stealth is gonna play a fairly large part in this too so I figured I'd include it
My base Stealth is 158 but with Invisibility (which I plan on using a lot) I have 178-198 depending on if I move or not. Those with scent, tremorsense, blindsense or blindsight still have to roll for Perception and I can't be detected with True sight of any Divination abilities.

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Apologies if I missed anything or miscalculated anything. I'm fairly sleep deprived at the moment


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

I'll have the fully rewritten Alchemist 30 // Gunslinger 5 / Investigator 25 after a job interview today. His main method of not getting hit is his extracts, as I tried to say as within 1st party material as I could for this.


Male Human Fighter 1/Sorcerer 1| AC 15 T 12 FF 13 | HP 14/14| F +3 R +2 W +2 | Init +1| Perc +4

I think these are the numbers fully buffed. There are so many moving parts I could be off.

Enhance Mythic Form of the Alien Dragon III

Str 84 (+37), Dex 36, Con 52, Int 24, Wis 24, Cha 62
Str: 30 + 2 Race + 4 DD + 6 Level + 6 Mythic + 10 LA + 12 Belt +14 size
Dex: 24 +12 Belt
Con: 26 + 2 DD + 12 Belt + 12 size
Int: 24 - 2 Race + 2 DD
Wis: 24
Cha: 26 + 2 Race + 8 Level + 4 Mythic + 10 LA + 12 Headband

DEFENSE

AC 102, touch 67, flat-footed 85 (+15 armor, +26 CHA, +10 deflection, +13 Dex, +4 dodge, +20 natural, +6 shield, -2 size)
hp 1010 (20d10+10d12+630+60 )
Fort +79, Ref +60, Will +63
SR: 41
Resistances: Acid 7, Cold 7, Electricity 7, Fire 7, Negative 7; Immune: Fear, diseases, charm, +2 vs. death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.

OFFENSE
Speed 30 ft.
Ranged: range
Melee: bite +101 (4d8+166+2d6), 2 claws +101 (2d8+166+2d6), 2 wings +99 (2d6+135+2d6), tail slap +99 (2d8+135+2d6)
Melee:

Hit: BAB (+30) + STR (+37) + A.o.M.F (+11) + W.F. (+1) + G. W.F. (+1) + Mythic W.F (+2) + Epic W.F (+1) + Supremacy (+1) + Weapon Training (+4) + Divine Favor (+4) + F.E. (+10) + Size (-2) + Haste (+1) = +101

Dam: STR (+55/74) + A.o.M.F (+11) + W.S. (+2) + G.W.S. (+2) + Mythic W.S. (+5) + Epic W.S. (+4) + Supremacy (+2) + Weapon Training (+4) + Divine Favor (+4) + F.E. (+10) + Power Attack (+36/48) = +135/166 +2d6

Penetration: DR/? 23, DR/- 13

Critical: 19-20, +2d6 dam x 4 (x5 claw) Auto Confirm and do max dam.

HP: 20d10 +10d12 + 630 +60 = 1010

Fort: +2 (Racial) + 1 (Trait) + 12 (F20) + 6(P9) + 2 (Mo1) + 21 (Con) + 26 (CHA) + 5 (Res) + 2 (luck) + 2 Great Fort = +79

Ref: +2 (Racial) +6 (F20) + 3(P9) + 2 (Mo1) + 13 (DEX) + 26 (CHA) + 5 (Res) + 2 (luck) + 1 (Haste) = +60

WIll: +2 (Racial) + 1 (Trait) +12 (S20) + 6(P9) + 7 (Wis) + 26 (CHA) + 5 (Res) + 2 (luck) + 2 Iron Will = +63


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

For: [+73/93*]{+17Base,+35int+10Legendary Gifts}[+4Race][+1Trait][+2Feat][+4Luck]/[+20Circumstance*]
Ref: [+73/93*]{+17Base,+35int+10Legendary Gifts}[+4Race][+1Trait][+2Feat][+4Luck]/[+20Circumstance*]
Wil: [+75/95*]{+17Base,+35int+10Legendary Gifts}[+4Race][+1Trait][+2Feat][+4Luck]/[+20Circumstance*][+2Psicyistal]

AC 94 touch 72, cant be flatfooted.

HP800


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Haven't had time to update, have been caught up between job applications and preparing for a possible move. I'll try to get everything done by this weekend


Male Archangel of Awesome Paladin of Badassery 20

Catzilla has a fly speed of 1,680 ft! lol


Male Alchemist 30//uRogue 25/Gunslinger 5 | hp 750/750 | Init +38; Perc +55 | AC71 (T50 FF41) | CMD 66 CMB +27 | Fort +45 Ref +60 Will +31 | Imp. Evasion, Ordnance (81/81), Grit (7/7)

Ha, honestly that's horrifying. Does it have Flyby attack, though?


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

I played around with my rage powers/feats again.

Decided to make Superstitous an Improved Rage Power, so the bonus increases by +9. Ergo, maxed out saves now look like this:

Fortitude = +62, w/ +26 vs spells, SLAs and Su abilities
Reflex = +57, w/ +26 vs spells, SLAs and Su abilities
Will = +52, w/ +24 vs spells, SLAs and Su abilities

Also, since I completely removed all of my crit shenanigans, my DPR with 1 guaranteed crit drops from 2208 to about 1946. Still decent nonetheless, I think.

Also, played around with items a bit, but I think I have everything I need. No real major changes, for the most part.


Male Archangel of Awesome Paladin of Badassery 20
John Smith the Alchemist wrote:
Ha, honestly that's horrifying. Does it have Flyby attack, though?

*Now* it does! Thanks for the suggestion!

Grand Lodge

hp 700/700 | Init +77; Perc +78 | AC153 (T128 FF42) | SR24 | CMD 96 CMB +50 | Fort +34 Ref +55 Will +32 | Imp. Evasion, Stealth +155

Oh right, reading through these I forgot to mention that Umir can't be flat footed either


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51
Umir the hidden wrote:
Oh right, reading through these I forgot to mention that Umir can't be flat footed either

As a Mythic Trickster, you know that this isn't true, lol.

Even without Mythic, there's always the humble Feint, which will deny Dex of anyone, regardless of Uncanny Dodge.


Male Ascendant Human Barbarian (Invulnerable Rager) 30 / Fighter (Mutation Warrior) 30 | HP 980/980 | Init +80; Perc +80 | AC66 (T38 FF44) | CMD 96 CMB +66 | Fort +51 Ref +51 Will +51

So... any update on when Catzilla will be completed?

In the meantime, if anyone wishes to engage in some light sparring to show off what you're capable of, I may be willing to oblige.

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