Overlord 2, the Other Guild

Game Master BloodWolven

Fight Club Zhang

Fight Club Soren


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Scarab Sages

I do not have an identity ironed out in any way for this Willow. If something strikes you, feel free to expound on who this guild member character is.

Also, if yall are okay with it, I'd like to have it that the base frogstaff are rogues, or sanctified slayers.


Have at it and discuss! I am good with it but the others should have some input.

Saashaa is there anything else you want to give me for your NPC? Should I build her?

Anyone else have an NPC for me?


Here she is! Please let me know if the picture should be changed...
Also her build is nearly complete!

Scarab Sages

Picture is solid. Thoughts on inennarra being an unchained rogue?


I didn't take Leadership so not sure about the NPC's. Could you clarify how the NPC's are to be built, or if you are building them?

I need to finish my character background. Once that's done, I'll flush out the familiar/animal companion.


The NPCs are going roughly by the stats of your creation.
5d6 - lowest roll (7 times)
Background skills
No Tax Feats
Etc.

They can even gain the PC bonuses of a long background story.

I can make them but need guidance and a personality would be great addition before I start. Also a brief 3 paragraph Background story.

I created Inennarra as a doppelganger 5/ Rogue 5. Using marginally the leadership rules. Basically all the normal build but 5th instead of 7th. 2 main NPCs max for your cohorts. Four 3rd level cohorts, Eight 1st levelevel cohorts, then your followers, which is basically the wait staff on the guild hall.

Anyone want a half dragon monk powerhouse as an NPc?


HP: 196/186 |FH: 13|AC: 46_ T: 32_ FF: 38|Perc: +12, Init: +7 | Fort: +12|Ref: +12|Will: +18|CMB: +14, CMD: 31, Speed 70 ft., 140 ft. fly

Me, pick me!

No sorry too OP!


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Or a dragon of some sort

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

An elven wizard/ ranger?


Vital Stats:
HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30
Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1

Or an awakened cat with classes of your choice?


A Blue black large magical tiger?

Yes I am going alphabetically.


Skills:
Acrobatics +7, Bluff +0, Climb +6, EA +7, Diplomacy +0, Heal +7, Knowledge (His, Rel) +5, Ride +8, Stealth +7, Survival +3, Swim +6
stats:
HP: 18/18 _ AC: 17 _ T: 17 _ FF: 13, Perception +9, Sense Motive +6, Initiative: +3, F: +5 _ R: +7 _ W: +6 _ CMB: +3, CMD: 16, Speed: 30 ft.

Or basically subzero! From Mortal Kombat!!!

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Werewolf wizard!


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Giant.... fighter?


We are moving forward in gameplay, please continue to interact! Midnight tonight is the reset for the servers!

Scarab Sages

GM, I know that you want to start it up tonight. But, as there has been some sudden interest shown, would you be okay to postpone for a day or two?

edit: I will not suggest any extensions after that.


I feel that the others can catch up soon enough given our slow start.


Sorry folks as I have been MIA. Thankfully nothing serious, just a lot of time with family and vacations and such. From the 1st to the 9th I likely will not be posting much as we are going to the beach and won't have wifi at the beachhouse. Service is also spotty but I will see what I can do.

Hopefully we can get the players over to jump into gameplay.


female vampire fey catfolk | HP 114/114; THP 0| AC 26, FF 21, TAC 17 | F +10, R +12, W +7 | CMB +6, CMD 24 | Lowlight, Darkvision 60, Per +17
Def Abil:
channel resist +4, DR 10/magic&silver, DR 5/cold iron, resist cold/elec 10, fast healing 5, undead resistances, cat’s luck, +4 saves vs mind-affecting effects, evasion
Arcane Res 7/10 | MP 1/1 | Spells 1st 7/7day, 2nd 6/6day, 3rd 5/5day |
Skills:
Acr +18. Bluff +28, Diplo +19, Disg +15, Fly +19, Know Arc/Loc/Nat/Plan/Relig) +19, Spellcraft +19, SM 22, Stea+23, UMD +20, Ling +19, Craft Cloth +19

In case any one is interested, hasn't been posted yet, here is a synopsis of the setting as far as earth goes in 2138 from one of the wiki sites.

Earth of 2138:
Environment
In the World of 2138, the destruction of the environment had continued at ever-increasing speed to the point where the surface of the Earth was hopelessly polluted; gorgeous nature existed only in video games. The sky was always hidden behind black smog, while the sun making only brief appearances every now and then. Thick, toxic fog frequently covered the cities, so almost no one went out without wearing a gas mask beforehand.

With nature almost completely destroyed, it was highly implied by Ainz that people have no other choice but to also rely on artificial lungs solely created for their safety to help breath in the current, poor state of the environment.[1]

Since the plants that would have converted carbon dioxide to oxygen and absorbed nitrogen oxide had all withered due to a death of sun, the atmospheric pollution only worsened. As the number of plants decreased, the populations of birds and insects that ate their leaves and fruit dropped.

Of course, the pollution extended to the water as well as all the rivers which led to it changing into horrible colors and becoming murky. The pollution was so bad that water purification systems ceased to function, so even tap water had to be passed through a filter before it could be drunk.

Furthermore, during wet weather, Ainz noted the rain was considered to be acidic and foul-smelling in the era where he came from prior to getting transported in the New World.[2] When Momonga's Party of Ainz Ooal Gown challenged the Asura during a dungeon raid in the Great Tomb of Nazarick, it made some party members vividly recalled how very bad the weather was in the World of 2138. They described such weather phenomena to be in the berserk form of a torrential acid rainstorm which filled every person’s vision upon catching sight of it happening before their eyes.

The practice of traditional farming, which depended on rainwater and sunlight, declined, and all vegetables and grains were cultivated in domes. The price of food inevitably soared, and raw fruits and vegetables became luxury goods that ordinary people couldn't get their hands on.

Politics
In the World of 2138, Japan, in practice, was run not by the government but by corporations. Huge conglomerates had even altered the laws to be to the companies' advantages, and the reality was that they controlled the people.

At the end of the twenty-first century, though the old structure of society was showing signs of strain, it was still intact somehow. But at the beginning of the twenty-second century, with the collapse of the primary-sector industries due to advanced environmental destruction and the drying up of crops, there were food riots in all corners of the country. The riots eventually turned into a coup d'etat, and when the politicians were targeted by the people's discontent, they were tried by the mob.

Into the power vacuum left by the halt of government functions, due to the coup d'etat, came the huge conglomerates, which seized the legislative, executive, and judicial powers. They succeeded in taking over the country.

But the ones who caused the environmental destruction in the first place were the huge conglomerates. If they had protected the environment, there wouldn't have been food shortages or riots. Looking at it that way, it seemed like the world had been being manipulated by the conglomerates for a long time.

Meanwhile, those in the conglomerates had taken refuge in "complete environment cities" called arcologies. Employees and affiliates exulted in how different they were from the outside world.

So arcologies ended up becoming states with cities built around them. At certain times for various reasons, arcologies went to war with one another. Spoken on television, there was the conflict that started last year between the 2nd European Arcology and the 3rd European Arcology reportedly mentions by a Japanese news anchor.

On the other hand, there were even news regarding the three mega corporations in the capital known as Neo Kyoto, an unknown individual or group arrested for the sale of illegal cyberware in Neo Kyoto Hachijo, and so on.

Safety
In the World of 2138, the government had basically ceased functioning, and police remained only in name. Naturally, public safety worsened, and gangs of thieves and hackers operated in the open, but society as a whole wasn't actually thrown into chaos. Most people quietly commuted to an office and put in their hours. Employees were treated cruelly, but they never complained, and almost no one rebelled against their administration. The reason they didn't was that anyone who revolted against their company would have been unable to survive in that world.

In the past, if one were forced to leave their company, they might have been able to be self-sufficient and get their own food, but in 2138, that was a dream within a dream. Even if seeds were sown in the polluted earth, they wouldn't sprout, so anyone who couldn't live in a city would starve to death unless they stole food from someone. For people who weren't ready to take that step away from humanity, the only option left was to just follow company orders and keep working.

Very rarely, there were terror attacks on the wealthy (those who belonged to the huge conglomerates), but they almost never actually affected their target because the upper crust of society lived their lives cut off from the outside world. Only the rich could attack the rich, but even when the wealthy clashed, it was the poor who lost their lives. They were the ones who had to take orders and actually go to war. To the wealthy, terrorism, war, and looting were fantastical things that happened in some far-off land.

That's the way the world was, so if there were passionate police officers, they would have been upset by the gap between their ideals and reality and might have tried to go looking for justice somewhere.

Education
After the huge conglomerates took over the country, under the pretext of "getting public expenditure under control," but with the true aim of robbing the poor of their ability to think, the compulsory education system was dismantled. In the World of 2138, tuition was required to attend even elementary school level.

Parents who wanted their children to be able to get a halfway decent job still sent them to school, but wasn't easy for the poor to scrape together tuition. There were many who bent over backward and ruined their health working to pay for it. Really, elementary education shouldn't have cost that much, but prices soared because the wealthy wanted to rob the poor of educational opportunities.

To the wealthy of 2138, the poor (anyone who wasn't rich) were no more than worker bees who existed to make them richer. What was demanded of worker bees was to loyally follow after their superiors' orders, not to think for themselves. On the other hand, people who thought for themselves were considered outsiders who disrupted teamwork, harmful elements who threatened public safety. To the wealthy who wanted the poor to stay stupid, the fewer schools, the better.

People who graduated elementary school had at least a minimum level of knowledge, which they used as a gear in the system to get a job. That was the definition of success if one was considered to be poor financially.

Leisure
Since the environment had been destroyed, it had gotten difficult to acquire fresh meat or vegetables, so the poor ate mostly supplements and processed food designed with only nutrition delivery in mind. As ingredients were exhausted, the dining industry declined, and a gourmet meal was something only residents of the arcologies could enjoy.

Due to the atmospheric pollution, playing sports outside was also a dream that would never come true. Renting an indoor playing field was very expensive, and thus out of reach for the poor. People such as Suzuki Satoru had to wear an air filtering mask along with goggles to protect themselves from being contaminated by outside air while moving afoot. However, the clothes worn will still be affected through the polluted atmosphere.

Since the mountains and oceans were also polluted, tourism as a leisure activity had gone extinct. However, despite their rule over the masses, the arcology megacorps handed out holidays for summer, and typically, gave the people three days of block holidays.

The only leisure activities the poor could enjoy were things they could do at home: board games like shogi and Go, streaming movies, and DMMO-RPGs such as YGGDRASIL. By immersing themselves in a DMMO-RPG, players could gaze at beautiful natural vistas without stepping out of their rooms, and they could meet a lot of people, even if only through a screen. They could take out their work frustrations on monsters and build the kind of house in the game they could never have in real life. Maybe they would even find love.

The reason DMMO-RPGs became so popular in the twenty-second century was due partially to how interesting the games were, but another reason was probably that so many people wanted to escape their hopeless reality. To players, the DMMO-RPG was not an "alternate" reality; it had already replaced the real world.

However, these games, which players turned to for support, were developed by affiliates of the huge conglomerates.[3]

Technology
There are technological tools used in this world such as the unknown helmet used by Suzuki Satoru included a system that would automatically record everything which went on in the virtual world. As an aside, it would retain footage for a month, automatically deleting it after that. Naturally, a lot of people would want to avoid wearing that kind of helmet since its an indicator of giving up one’s privacy.

However, most if not almost everyone had the unknown helmet on them was because it is not only mandated by computer laws, but also to protect people at the same time. The neural nano-interface was a human brain augmentation which allowed it to function as a supercomputer — a super high-performance personal computer. It was essential for daily life, but sometimes they were used in crimes as well.

In particular, hackers would use the brains of others as a springboard to commit crimes. Because of that, helmets like these could prove one’s innocence, even if the wearer was implicated in a crime. One could say this was the safety net of the computing world. In contrast, not having one of these greatly increased the chances that one might be charged when involved in a crime, so only a handful of people chose not to wear them.

On the other hand, the person wearing this unknown helmet needs to replenish nano-machines before engaging in a game as YGGDRASIL. To start off, this can actually be done through a syringe with enough quantity of cerebral nano-machines infused on the person using it.

Trivia
An Overlord Special pertaining to the World of 2138 was released with volume three of the manga series.
The parents of players like Momonga and Ulbert Alain Odle had similar circumstances due to overworking and they ended up dying soon after.[4]
This World of 2138 plus Suzuki Satoru's day-to-day leisure seems to bear resemblance to the crisis in modern China with its own pollution, where people have to wear a mask for protection.
According to Ulbert, if they are not taught the bare minimum in elementary school, you could not even become a subordinate to the born winners, hence they decided to make elementary school easy.
According to Suzuki Satoru, he happens to own an expensive, chair-like item that was made by one of the Big Eight corporations in the World of 2138.[5]
There was a unknown megacorporation that is responsible for the death of Bellriver, a former player of YGGDRASIL after he got assassinated in real life.[6]
Conflicts still emerged in the world, as in the case in the past with the European biodomes and the surroundings seed banks.[7]
According to Ulbert Alain Odle, in the work environment of the megacorporations, being allowed to work late at 10 AM not unheard of, but a kind of privilege in itself.[8]
It was said that the dome cities were inferior to the megacorp arcologies. Though there were also worse environments to in the world.[9]


female vampire fey catfolk | HP 114/114; THP 0| AC 26, FF 21, TAC 17 | F +10, R +12, W +7 | CMB +6, CMD 24 | Lowlight, Darkvision 60, Per +17
Def Abil:
channel resist +4, DR 10/magic&silver, DR 5/cold iron, resist cold/elec 10, fast healing 5, undead resistances, cat’s luck, +4 saves vs mind-affecting effects, evasion
Arcane Res 7/10 | MP 1/1 | Spells 1st 7/7day, 2nd 6/6day, 3rd 5/5day |
Skills:
Acr +18. Bluff +28, Diplo +19, Disg +15, Fly +19, Know Arc/Loc/Nat/Plan/Relig) +19, Spellcraft +19, SM 22, Stea+23, UMD +20, Ling +19, Craft Cloth +19

So I ahve a lot of Myriana's back story (the person behind the character anyway) worked out now, other than some stuff at the end. I am assuming the guild she ends the game in is this one.

If there is a vampire PC interested in being the one who turned the lovely feycatgirl then I can adjust the fate of her "Master".

I have a rather thorough backstory for the player behind Myriana and will be adding one specific to the character of Myriana.

Scarab Sages

What do you mean by "turned" ?


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

I believe the concept is that Myriana's master would be the vampire that infected them with vampirism.

Despite Willow being a vampire, they would be incapable of turning Myriana since Fey Touched makes their base type Fey. I believe a Fey vampire would have had to created Myriana in the form she is in today.


female vampire fey catfolk | HP 114/114; THP 0| AC 26, FF 21, TAC 17 | F +10, R +12, W +7 | CMB +6, CMD 24 | Lowlight, Darkvision 60, Per +17
Def Abil:
channel resist +4, DR 10/magic&silver, DR 5/cold iron, resist cold/elec 10, fast healing 5, undead resistances, cat’s luck, +4 saves vs mind-affecting effects, evasion
Arcane Res 7/10 | MP 1/1 | Spells 1st 7/7day, 2nd 6/6day, 3rd 5/5day |
Skills:
Acr +18. Bluff +28, Diplo +19, Disg +15, Fly +19, Know Arc/Loc/Nat/Plan/Relig) +19, Spellcraft +19, SM 22, Stea+23, UMD +20, Ling +19, Craft Cloth +19

Strictly speaking the only restriction to making a vampire that I could find from the template is that the creature be living.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

It's under the Create Spawn ability.

Create Spawn (Su) wrote:
A vampire can create spawn out of those it slays with blood drain or energy drain, provided that the slain creature is of the same creature type as the vampire’s base creature type. The victim rises from death as a vampire in 1d4 days. This vampire is under the command of the vampire that created it, and remains enslaved until its master’s destruction. A vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. A vampire may free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.


female vampire fey catfolk | HP 114/114; THP 0| AC 26, FF 21, TAC 17 | F +10, R +12, W +7 | CMB +6, CMD 24 | Lowlight, Darkvision 60, Per +17
Def Abil:
channel resist +4, DR 10/magic&silver, DR 5/cold iron, resist cold/elec 10, fast healing 5, undead resistances, cat’s luck, +4 saves vs mind-affecting effects, evasion
Arcane Res 7/10 | MP 1/1 | Spells 1st 7/7day, 2nd 6/6day, 3rd 5/5day |
Skills:
Acr +18. Bluff +28, Diplo +19, Disg +15, Fly +19, Know Arc/Loc/Nat/Plan/Relig) +19, Spellcraft +19, SM 22, Stea+23, UMD +20, Ling +19, Craft Cloth +19

Well I missed that one. Oh well, just means I'll stick with the original idea for the source of her vampirism.


Yes, vampirism and many of the other templates would be collected through the game mechanics. Likely through a title system.

I am not making the system but it just incorprates the creation of your character.


As you can tell I enjoy playing NPCs to the max based on the criteria you give me. So I hope to have others to play with you all as well!

Scarab Sages

I thought I understood how the dive system worked but now I'm having second guesses.

GM could you clarify something before I post this? In original Yggdrasil, would detect thoughts work on fellow PCs?

Post:
Desseer closes his eyes and exhales, releasing Inennarra as well. After a few deep breaths he speaks again, his attention no longer seeming distracted, "Thank you Willow." He continues matter-of-factly, "If you all remember, detect thoughts, the spell, could not affect fellow PCs. This is due to the dive device not actually being able to do a thing such as that. It only worked on NPCs and, when it did, there was a only a fairly simple script that would be produced. It could possibly deviate further with some NPCs and only if they were prompted."

Desseer's face reveals concern once more, "Not only did Inennarra not seem to have a script throughout, but initially there was very little prompt to derive anything from. In addition, and most importantly, I was able to read Willow's thoughts. Something, as I said, I should not have been able to do."

"My conclusion," Desseer says frowning while looking down at his own hands, "is that somehow, we are...here and this is real. Our minds are attached to these bodies."

Edit: I guess my thought was that even if the dive system would allow for that, there would be safeguards in Yggdrasil that would disallow for that. Gaining access to anyone's mind in any capacity is very suspect.


Saashaa wrote:

I thought I understood how the dive system worked but now I'm having second guesses.

GM could you clarify something before I post this? In original Yggdrasil, would detect thoughts work on fellow PCs?

** spoiler omitted **

Edit: I guess my thought was that even if the dive system would allow for that, there would be safeguards in Yggdrasil that would disallow for that. Gaining access to anyone's mind in any capacity is very suspect.

That is likely right, while YGGDRASIL is extremely advanced by our standards there were a lot of things it couldn't replicate and there were obviously a lot more restrictions to players than NPCs in this regard. A good example is how Ainz realizes he's not in the game anymore simply from noticing how his jaw had started to move as he spoke, since while the game could replicate facial and mouth movements for NPCs with pre-recorded lines, it couldn't possibly do that for players, so all PCs in the game had static faces even while speaking. So yeah, I definitely think that a spell such as "detect thoughts" would be way too complicated to use on PCs, the game couldn't even replicate taste and smell, I doubt it would be able to read player thoughts even in a superficial manner.


Saashaa wrote:

I thought I understood how the dive system worked but now I'm having second guesses.

GM could you clarify something before I post this? In original Yggdrasil, would detect thoughts work on fellow PCs?

** spoiler omitted **

Edit: I guess my thought was that even if the dive system would allow for that, there would be safeguards in Yggdrasil that would disallow for that. Gaining access to anyone's mind in any capacity is very suspect.

You are correct in the dive system detect thoughts would not work on fellow players, only NPCs and creatures controlled by the system.


GM Wolf wrote:

The NPCs are going roughly by the stats of your creation.

5d6 - lowest roll (7 times)
Background skills
No Tax Feats
Etc.

They can even gain the PC bonuses of a long background story.

I can make them but need guidance and a personality would be great addition before I start. Also a brief 3 paragraph Background story.

I created Inennarra as a doppelganger 5/ Rogue 5. Using marginally the leadership rules. Basically all the normal build but 5th instead of 7th. 2 main NPCs max for your cohorts. Four 3rd level cohorts, Eight 1st levelevel cohorts, then your followers, which is basically the wait staff on the guild hall.

The prior made me believe that the cohort could be built with a CR 2 Template and Gestalt level 5. Is that not the case?

So yes, it appears Inennarra can gain a CR 2 template.


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

Maybe I'm missing a step because I haven't used leadership in games I've run, but how does one attain multiple cohorts? My reading is that you get one cohort who must be at most your level-2.

I have some adjustments to make for the ruling update anyway.

For superpower, could mine be Darkforce Manipulation like Cloak? Or maybe a positive energy version of Dagger's power?

Do we need to make the wish in game or could it have been something we did in the backstory/og version and can discuss here?


Cloak's super powers:
So you want what exactly? The Absorption ability of the cloak?

Darkforce Conduit: As a result of his exposure to an experimental drug, Cloak's body is a portal to the Darkforce Dimension, a world of strange ebony energy. Cloak is linked to a pocket realm of that dimension dominated by the Predator, which compels Cloak to absorb the life forces of other beings; but Dagger's light can temporarily satisfy this craving. When inverted by Mister Negative, Cloak draws his powers from the Lightforce, but they are otherwise identical.[14]

Darkforce Channeling: Cloak can channel Darkforce to create a field of darkness in his general vicinity, usually using his cloak as a focal point to manipulate this darkness, though it can spread well beyond the confines of his cloak. People enveloped by Cloak's darkness feel numbing cold and experience terrifying visions of their own greatest fears and nightmares. Overlong exposure to the darkness can drive people insane. Unprotected victims trapped in Cloak's dark realm are gradually drained of their life force, and presumably die unless Cloak releases them. Dagger's light renders her largely immune to Cloak's darkness, and she can extend her light to protect others within Cloak's darkness if need be.

Darkforce Teleportation: Cloak can teleport by entering the Darkforce dimension, moving a short distance within it and emerging back on Earth a great distance from his point of origin. A span of miles on Earth can be traversed in only a few steps via shortcuts through the Darkforce. Cloak can teleport other persons or objects along with himself in this fashion, too, a feat usually reserved for Dagger since most beings cannot safely traverse the Darkforce. During Civil War, he teleported at least a hundred heroes and Thunderbolts from the Negative Zone to the middle of New York. This effort weakened him considerably however.

Darkforce Intangibility: As Cloak, Tyrone is usually intangible, though he can solidify through an act of will, or by absorbing enough "light" to saturate his form temporarily. He can pass through objects and objects (such as bullets) pass through him. His intangibility makes him very hard to hit. On the rare occasions when he resumes human form, he usually reverts to his old stutter, which vanishes when he becomes Cloak.

Tyrone's link to the Darkforce has been severed on several occasions, but he seems drawn to the darkness and vice versa, and he always regains his Cloak form eventually.

Tyrone's strength has been enhanced to an unknown degree, but it is enough to allow him to lift up to twice his body weight, as a result Tyrone can press lift at least 310 lbs.

The wish can easily be put in your background and it likely should be.

Leadership:

Benefits: This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC with class levels, while followers are typically lower level NPCs. See Table: Leadership for what level of cohort and how many followers you can recruit.

Leadership Modifiers: Several factors can affect your Leadership score, causing it to vary from the base score (character level + Cha modifier). Your reputation (from the point of view of the cohort or follower you are trying to attract) raises or lowers your Leadership score:

Leader’s Reputation Modifier
Great renown +2
Fairness and generosity +1
Special power +1
Failure –1
Aloofness –1
Cruelty –2
Other modifiers may apply when you try to attract a cohort, as listed below.

The Leader… Modifier
Has a familiar, special mount, or animal companion –2
Recruits a cohort of a different alignment –1
Caused the death of a cohort –2*
* Cumulative per cohort killed.

Followers have different priorities from cohorts. When you try to attract a follower, use the following modifiers.

The Leader… Modifier
Has a stronghold, base of operations, guildhouse, etc. +2
Moves around a lot –1
Caused the death of other followers –1
Leadership Score: Your base Leadership score equals your level plus your Charisma modifier. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but you must still be 7th level or higher in order to gain the Leadership feat. Outside factors can affect your Leadership score, as detailed above.


You may gain one cohort from the leadership feat and gain another cohort by your background.

The rest are followers, some of higher levels, though most if not all of these will stay at the Guildhouse.


Hey, I was thinking: How will deities work? In the novel there are no actual gods ever showing up and the god your worshiped in the game was there mostly just for flavour, Shalltear is a cleric and Ainz says the god she worships according to her backstory is a vampire god that used to be an event boss in YGGDRASIL, but that it doesn't change anything about her actual powers. Are we going that route as well? Cause my character is an Oracle so I would like to know if I can just make up some deity that used to be an in-game character for him or if we're going to add the actual Pathfinder gods to this.


Excellent question about the gods. They will have a far more aloof stance compared to Pathfinder or 3.5.

Direct contact without spells is nearly impossible, shy a heroic feat calling upon the aid of your God. And even then only power will likely be given as opposed to sending angels or an avatar.

My method for the ditties will be the merged method. If you worship and call upon a God of healing for your spells you might call upon Pelor, Saranrae, or Apollo. They will respond to the name you call them but they are all the same God in relation.

It would be likely easier to pray to an ideology such as healing, forging, or nature. They respond to the names you know them as or the ideology.


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

So, it looks like based on your answer/question a single facet of a power set may be aquired as a super power, so it would be his shroud, his teleportation, his intangibility separated out into different powers, which makes sense.

I'm looking at So'ren as supercharged by the sublime template. I think a version of Dagger's light/life daggers would make more sense for this concept.

Would this have been a reasonable use of Wish? "I wish to have my class levels count as Hit Dice for features and abilities of any templates I possess now or gain in the future?" or is that too powerful for a wish?

Oh, and you mentioned gaining a cohort as part of the background. Would that be at #8 in place of the animal companion/familiar, just something we write into the story, or something else I missed?

Thanks for answering all these qestions.


GM Wolf wrote:

Excellent question about the gods. They will have a far more aloof stance compared to Pathfinder or 3.5.

Direct contact without spells is nearly impossible, shy a heroic feat calling upon the aid of your God. And even then only power will likely be given as opposed to sending angels or an avatar.

My method for the ditties will be the merged method. If you worship and call upon a God of healing for your spells you might call upon Pelor, Saranrae, or Apollo. They will respond to the name you call them but they are all the same God in relation.

It would be likely easier to pray to an ideology such as healing, forging, or nature. They respond to the names you know them as or the ideology.

I get, it would be easier for my character to just pray to the idea of death/undeath, maybe calling the name of a World Boss that he placed as a god for flavour LOL

Scarab Sages

GM Wolf wrote:
So yes, it appears Inennarra can gain a CR 2 template

I was thinking that the 'unknown' template would be fitting for Inennarra.

Also, unchained rogue for the dex to hit and damage as well as debilitating strikes.

Scarab Sages

So'ren Al'gith wrote:


Would this have been a reasonable use of Wish? "I wish to have my class levels count as Hit Dice for features and abilities of any templates I possess now or gain in the future?" or is that too powerful for a wish?

Isn't that how it currently is? Level 7 gestalt is 7 HD?


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage
Saashaa wrote:
So'ren Al'gith wrote:


Would this have been a reasonable use of Wish? "I wish to have my class levels count as Hit Dice for features and abilities of any templates I possess now or gain in the future?" or is that too powerful for a wish?
Isn't that how it currently is? Level 7 gestalt is 7 HD?

It may be 7 HD, but it does not count as HD for templates, according to the way Wolf has run it in the past. For example, the sublime template gives you channeling equal to a cleric of the base creature's HD, this does not change with class HD, only with creature type HD. That's what I'm trying to change with the wish.

Another example would be Half-celestials' spell like abilities based on HD. They don't change when you gain levels.

Liberty's Edge

Male Human Commoner 2

Stat Rolls for Peoni and Saffron:

5d6 ⇒ (5, 6, 2, 5, 6) = 24 -2 22
5d6 ⇒ (4, 1, 5, 2, 5) = 17 -1 16
5d6 ⇒ (3, 6, 3, 1, 5) = 18 -1 17
5d6 ⇒ (2, 2, 4, 2, 3) = 13 -2 11
5d6 ⇒ (4, 3, 6, 2, 4) = 19 -2 17
5d6 ⇒ (6, 3, 5, 6, 6) = 26 -3 23

Hah! Better than my rolls :P

Scarab Sages

My thought for the Abattoir was something along these lines.


Was there any other terrain, besides the mountains, about or within the Guildhouse before the shift?

☆☆☆☆

Maybe someone can answer this for me, how far on average can you see on flat plains: 3 miles?


Saashaa wrote:
So'ren Al'gith wrote:


Would this have been a reasonable use of Wish? "I wish to have my class levels count as Hit Dice for features and abilities of any templates I possess now or gain in the future?" or is that too powerful for a wish?
Isn't that how it currently is? Level 7 gestalt is 7 HD?

Though this is not a protected spell so if something can go wrong it will, likely in many ways.

But yes you can make that wish, it would be up to the GMs of Yggrasil and most of them are jerks to say the least.


For each 3 paragraphs of background you gain additional perks: 1 - extra trait, 2 - extra feat, 3 - extra +2 to an ability score, 4 - gain a mount CR 3 or below, 5 - gain a crafting feat, 6 - gain a wish, 7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well), 8 - gain a familiar or animal companion, 9 - gain a super power, 10 - gain another 'Special' from another class, it cannot be a Special above 5th level.

So yes, if you want another cohort to replace the #8.
So #8 should say: gain a cohort, familiar or animal companion.

☆☆☆

Saashaa wrote:
My thought for the Abattoir was something along these lines.

But where are the mountains?! :P

☆☆☆

Oh I should also note that all the NPCs are to the 'Max' of their personalities, thus is should ooze from them. Another word to describe this they are eccentric or obviously focused on that emotion. 7 deadly sins spring to mind, greed, envy, wrath, gluttony, etc.

If you don't incorporate it within your NPCs some strange events may come to pass as I take them over... just giving you the warning.


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

Understood, I'll go with Peoni being my second cohort for #8 instead of picking up an animal companion.

I'll have a separate 5th level follower.

Hopefully I'm playing up the twins in appropriate fashion. Having watched quite a bit of Overlord now, I get the anime over the top feel of the NPCs they have there, I think.


Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage
GM Wolf wrote:
Saashaa wrote:
So'ren Al'gith wrote:


Would this have been a reasonable use of Wish? "I wish to have my class levels count as Hit Dice for features and abilities of any templates I possess now or gain in the future?" or is that too powerful for a wish?
Isn't that how it currently is? Level 7 gestalt is 7 HD?

Though this is not a protected spell so if something can go wrong it will, likely in many ways.

But yes you can make that wish, it would be up to the GMs of Yggrasil and most of them are jerks to say the least.

Taking this into condition, a slight amendment to the wish

"I wish to have any class levels I now possess and any class levels I gain in the future to count as racial hit dice for features and abilities of any templates I now possess and any templates I gain in the future."

Just to try to screw-proof it a bit. I'll add it into my backstory.

Scarab Sages

I forgot about the mountains thing. Oops. Well, we are where we are now. A mansion in the middle of a grassland.


So'ren Al'gith wrote:

Understood, I'll go with Peoni being my second cohort for #8 instead of picking up an animal companion.

I'll have a separate 5th level follower.

Hopefully I'm playing up the twins in appropriate fashion. Having watched quite a bit of Overlord now, I get the anime over the top feel of the NPCs they have there, I think.

Yes, nicely done!


So'ren Al'gith wrote:
GM Wolf wrote:
Saashaa wrote:
So'ren Al'gith wrote:


Would this have been a reasonable use of Wish? "I wish to have my class levels count as Hit Dice for features and abilities of any templates I possess now or gain in the future?" or is that too powerful for a wish?
Isn't that how it currently is? Level 7 gestalt is 7 HD?

Though this is not a protected spell so if something can go wrong it will, likely in many ways.

But yes you can make that wish, it would be up to the GMs of Yggrasil and most of them are jerks to say the least.

Taking this into condition, a slight amendment to the wish

"I wish to have any class levels I now possess and any class levels I gain in the future to count as racial hit dice for features and abilities of any templates I now possess and any templates I gain in the future."

Just to try to screw-proof it a bit. I'll add it into my backstory.

A blue screen would pop up before you and it asks:

Are you sure you wish to change your racial qualities?
You will gain no more class levels by selecting this choice.
Yes / No
*Note: if you select yes the wish will be used, if you select no the wish will not be used but you only get one more prompt.

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