
HeteromorphPuhlayer |

By Mage Slayer you mean Morgrave has the Mage Slayer feat?
If so you mean the DnD 3.5 version or the 5e version of the feat? I wanna know because you seem to be using the 5e version of the Warforged race so I just wanna know what Morgrave's capabilities are, because things change a lot from the 5e version to the 3.5 one.
Also I think Desseer's alignment is Neutral Evil, since he placed NE in his signature.

GM Wolf |

The pages were not loading the pictures and I could see all of the links in listing format... its better now.

Myriana |


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Yeah, Fyr, I figured it'd be one or the other or both.
Also, Myriana, you have made me curious about rules stuffs. Namely because I can 'cast' a long lasting disguise self. But, disguise self only allows fluctuation within one's creature type. Is there a 'form' for disguise self to disguise you as that wouldn't make you easily identifiable as undead?

Myriana |

A good question, I hadn't thought about that before. I have change shape from my fey template but I am unsure how that will interact with hiding the fact I am undead. I can add a disguise check to it which should help. Basically it isn't a disguise spell but effectively a polymorph effect.

GM Wolf |

Sorry if I wasn't clear, your equipped gear does not count against your inventory spots. So everyone has 20 inventory spots for objects that are just stored for you.
Anything on you could technically be damaged, stolen, etc. But the 20 items in your inventory are protected. Think of when Momonon/Ains from Overlord stretches his hand out and puts it into a black hole. Then retrieving the item.
You may have up to 10 spots of your inventory with chests, bags, or other vessels that could hold a number of smaller objects.

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7d10 - 1 ⇒ (8, 2, 6, 1, 7, 6, 2) - 1 = 31
5d8 - 2 ⇒ (3, 7, 2, 4, 6) - 2 = 20

HeteromorphPuhlayer |

I think the current list is:
Unidentified Magical items:
A golden trovel
A pocket watch
A compass
A cape
Silver ammulet with saphires
A warm blanket
18 black candles
31 red candles
28 blue candles
5 white candles
8 sets of silverware
2 ceramic bowls
4 silver platters are always hot
9 golden goblets that are always cold
Three tomes (currently in my inventory):
A tome labeled The Sublime Way
A tome labeled The Book of Nine Swords
A tome labeled The Tenth Secret Sword
Non magical but likely mastercraft:
67 bronze candlestick holders
2 mithril rake heads
A bronze shovel head and handle
Identified available items:
Ring of ferocious action
Ring of swarming stabs
Righteous fist amulet
There's also three magical weapons, I put them on my inventory since no one looks like they'll make use of them. But I only really want the Vicious one.

GM Wolf |

The trovel is used in gardening, if used as a weapon each strike that draws blood absorbs some allowing you to enrich your garden. Two kinds of plants can be produced when using the trovel: Blood Berries and Blood Rose.
The pocket watch has 7 charges weekly. It has many filunctions:
7 charges timestop for 1d4 rounds.
5 haste
2 slow
1 ... lesser version of haste.
Compass allows you to know true North, also if you take off the crystal on the bottom it can be attached to anything and be used as a tracker.
Cape of resist +1
Saffire silver amulet: amulet of fireballs 3 with the admixture quality of cold.

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I just had a thought, GM can Nondetection resist True Seeing?
Also, I would be happy with the pocket watch and/or the compass.

Myriana |

I would agree, though with the caveat that Non-Detection simply blocks what is seen, it does not replace it. Consequently if you were looking for the right thing non-detection would block you from seeing it, such as alingment. so you would know something was up.
Granted I didn't have the time to read through the respective descriptions too closely just now so I may have missed something.

Myriana |

So I did do some more digging and the jury is hung as it seems that Paizo has never clarified, at least not that I could find.
That being said my previous post makes the most sense to me with a slight adjustment. True Seeing would have to make a caster level check to see through the nondetection, fail the CL check you simply won't see anything out of the ordinary and be none the wiser, make the check and you would see through it and be able to detect magic effects/polymorphed creatures, etc.
With something like detect alignment you would have to make the CL and if failed you would see nothing and know something is up, likely prompting something more potent to try and see through whatever is obviously blocking your spell or prompting some other action.
Two caveats.
1.) Nondetection specifically blocks certain types of divination spells, not all divinations, so things like mindthrust, etc, may still work on the target.
2.) Nondetection only works on spells. This would include spells and spell-like abilities but not Supernatural/Extraordinary abilities since those are not considered spells even when duplicating a spell effect.
Of course this is all subject to your interpretation Wolf since you are the GM.

Myriana |

...True, I forgot that, though there may be something else out there that does I am not aware of. There are also times it would still be obvious, detect evil on an undead and get nothing then something fishy is going on as undead are considered evil automatically, same thing with an evil aligned outsider. Exceptions would be so exceedingly rare to have one with a different alignment as to be almost entirely unheard of (or completely as far as most people would be concerned anyway).

GM Wolf |

So I did do some more digging and the jury is hung as it seems that Paizo has never clarified, at least not that I could find.
That being said my previous post makes the most sense to me with a slight adjustment. True Seeing would have to make a caster level check to see through the nondetection, fail the CL check you simply won't see anything out of the ordinary and be none the wiser, make the check and you would see through it and be able to detect magic effects/polymorphed creatures, etc.
With something like detect alignment you would have to make the CL and if failed you would see nothing and know something is up, likely prompting something more potent to try and see through whatever is obviously blocking your spell or prompting some other action.
Two caveats.
1.) Nondetection specifically blocks certain types of divination spells, not all divinations, so things like mindthrust, etc, may still work on the target.
2.) Nondetection only works on spells. This would include spells and spell-like abilities but not Supernatural/Extraordinary abilities since those are not considered spells even when duplicating a spell effect.
Of course this is all subject to your interpretation Wolf since you are the GM.
I am good with what is proposed here, though one change, the CL check should be done by the DM.

Myriana |

Oh absolutely, I would expect nothing less.

HeteromorphPuhlayer |

I'm fine if you have them, we also don't even know what they do yet.
And since we're on DC's for our disguises, the ghostly disguise that Serisha and I are using works like Mirage Arcana with Disguise Self, so the illusion also has the sense of touch and smell to it, so people won't go through us if we bump into someone on the street LOL.
The DC of the Will save to notice the illusion is 10 + half your level (or HD for monsters) + your Cha modifier. In my case it's a DC 25.

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I'm fine if you have them, we also don't even know what they do yet.
The trovel is used in gardening, if used as a weapon each strike that draws blood absorbs some allowing you to enrich your garden. Two kinds of plants can be produced when using the trovel: Blood Berries and Blood Rose.
** spoiler omitted **The pocket watch has 7 charges weekly. It has many filunctions:
7 charges timestop for 1d4 rounds.
5 haste
2 slow
1 ... lesser version of haste.Compass allows you to know true North, also if you take off the crystal on the bottom it can be attached to anything and be used as a tracker.
Cape of resist +1
Saffire silver amulet: amulet of fireballs 3 with the admixture quality of cold.