Rune Giant

Zod Kralzel's page

70 posts. Alias of BloodWolven.


Race

Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage

Classes/Levels

Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Strength 22
Dexterity 14
Constitution 22
Intelligence 8
Wisdom 7
Charisma 18

About Zod Kralzel

Vital:
HP: 80/80, AC: 12 _ T: 10 _ FF: 10 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage

Male Giant Invulnerable Rager (Barbarian) 5
N Large Humanoid
Init +3; Perception +8, lowlight vision.

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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex, +2 Nat, -2 Size)
hp 80/80 (5d12+Con); {12, 9, 9, 10, 5 + 30}
Resistances: cold 10, electricity 10, fire 10
DR 2/-

Fort +11, +4 base, +6 Con, +1 trait
Ref +3, +1 Base, +2 Dex,
Will +1, +1 Base, -2 Wis, +2 Iron Will

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Offense
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Speed 40 ft. (50 ft. huge)

Base Atk +5; CMB +13, CMD 25, (Size modifier for attacks -2)

Feats:
Weapon focus greatsword (1),
Power Attack (3),
cleave(5),

Reach: 15 feet in huge.

Dagger +9 (1d4+6/19-20)

[dice=heavy pick]1d20 +9[/dice]
[dice=damage]1d6+6[/dice] (/x4)

[dice=Large Warhammer]1d20 +9[/dice]
[dice=damage]2d6+6[/dice] (/x3)

[dice= +1 Huge cold iron greatsword using PA]1d20+9-2[/dice]
[dice=damage with PA]4d6+10+6[/dice]

*********[dice=Large +1 guisarme]1d20+12-2[/dice] [dice=damage with PA]2d6+11+6[/dice] Reach/Trip

***********[dice=Ranged sling, +1 adamantine bullet]1d20 +9[/dice] [dice=damage]1d4+8[/dice] 50 ft.
[dice=(0/3) Large Javelins]1d20 +8[/dice] [dice=damage]1d8+7[/dice]
***********[dice=(3/3) Javelins]1d20 +8[/dice] [dice=damage]1d6+7[/dice]

*items he wants to get.

Traits:

Resilient: Growing up in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.

Ability Final Base Race Wish Magic Items
Strength 22 12 +10,
Dexterity 14 16 -2,
Constitution 22 16 +6,
Intelligence 8 10 -2,
Wisdom 7 9 -2,
Charisma 18 18 ,

Racial Traits:

Giant
+8 Strength, -2 Dex, +4 Constitution, -2 Intelligence, -2 Wisdom, Growth, Resist Fire, E, and cold 5, Natural armor +2

1st level:
Enlarge Person at will

2nd level:
1/day—air walk, charm person (DC 15), suggestion (DC 17)
Spark Shower 1/day, 30 foot cone, 1d6 fire and 1d6 electricity

3rd level:

4th level:
Resistances up to 10,
Spark Shower 3/day

5th level:
Reduce or Enlarge Person at will
3/day—air walk, charm person (DC 15), suggestion (DC 17)

6th level:
Spark Shower 2d6 fire and 2d6 electricity

7th level:
Resistances increase to 15

8th level:
Constant—air walk
At will-charm person (DC 15), suggestion (DC 17)
Spark Shower At will,

9th level:

10th level:
Greater growth! (Huge), +8 str, -2 Dex, +4 Con, +3 Natural armor
Resistances increase to 20,
Spark Shower 3d6 fire and 3d6 electricity

11th level:
1/day—mass charm monster (DC 22), dominate person (DC 19)

12th level:
Spark Shower 5d6 fire and 5d6 electricity

13th level:
Resistances 30

14th level:
3/day—mass charm monster (DC 22), dominate person (DC 19)
Runes (Ex) runes on its body to flash with light. All creatures within 10 feet of the giant must make a DC (10+cha mod+1/2 level) Fortitude save or be blinded for 1 round.

15th level:
Monstrosity! (Gargantuan), +8 str, +4 Con, +4 Natural armor

16th level:
Immune to fire,
Spark Shower 7d6 fire and 7d6 electricity

17th level:
Immune to electricity,
1/day—demand (DC 22), true seeing

18th level:
Immune to cold
Spark Shower 10d6 fire and 10d6 electricity

19th level:

20th level:

---

Speed: 40 feet. 30 feet if medium.
lowlight vision
Imposing Figure: Giants are intimidating without trying. They get a +2 racial bonus to Intimidate checks.

Skills:
CS=class skill (-4 ACP)
Acrobatics +3 (1 Rank, +3 CS, +3 Dex, -4 ACP) Can't tumble in armor
Climb +8, (1 ranks, +3 CS, str +7,-4 ACP )
Craft (heavy blades) +7, (5 rank, +3 CS, -1 Int)
Craft (clothes) +7, (5 rank, +3 CS, -1 Int)
Handle Animal +3, (1 ranks, +3 CS, -1 Cha)
Heal +1, (1 ranks, +0 Wis,)
Intimidate +9, (+4 size, 1 ranks, +3 CS, -1 Cha, +2 racial)
Knowledge (nature)
Linguistics +0, (1 ranks, -1 Int)
Perception +8 (5 ranks, +0 Wis, +3 CS)
Ride +4 (1 ranks, +3 CS, +3 Dex, -4 ACP)
Sense Motive +0, (0 ranks, +0 Wis)
Stealth -1, (0 ranks, +3 Dex, -4 ACP, ? size)
Survival +5, (2 ranks, +3 CS, +0 Wis)
Swim +8, (1 ranks, +3 CS, +7 str, -4 ACP)

Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Languages: Draconic, Giant,

Gear:

He returns the offered clothes back to each of you who offered him an article to wear. He is now dressed in scale mail, a full helmet, and thick sturdy looking clothes.

Within the folds of the freshly cleaned and rolled articles you find a large coin that radiates heat.

He then follows the group in his new gear easily covering his black pitted skin.

He would let the group haggle and interact with the shopkeepers for him. As his grasp on the common tongue was still far too rough for him to stumble through.

700 gp

Then get cure light potions: (14)